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Posted: Wed Nov 11, 2009 12:39 am
"Probably a spar to size you up. You need to be fighting to raise your levels anyway... It worked for me." She nodded and walked away from Arin to another training mat, flipping a black bo staff with red, veined lacquer into the air and catching it, flourishing before she set its point on the ground. "Whenever you're ready, I'll let you have the first swing."User-name: Emily Marneth Posting: All the time. Time zone: GMT -7:00
~Character Data~
Name: Aki Bloodline/clan/race: 100% human Sensei: N/A Home village (and/or) home planet: Earth. Nomadic warrior. Ki type affinity: concussive, heat, and 'sharp' Age: 16 Gender: female Rank: D-rank
~Appearance~
Height: 5' 0" Weight: 100 Hair: Aki is strange in that she chooses to keep her straight, black hair long and it runs down to the small of her back. Eyes: Aki's eyes are a deceptive shade of jade, that seem to reflect some inner peace. Physical Description: Aki is lean. Being a traveller, she tends to eat little and train lots, so her muscles are lean and toned. Clothing: Aki wears a pair of red martial arts pants that are loose around her ankles, a pair of red shoes that almost seem light (in weight) enough to be made of paper, and a red long-sleeved martial arts top over a black shirt. Background: Aki was trained for a few years in martial arts, but left when she became too good for her school to teach her any further. She wanders the lands looking for a good fight. She isn't particularly violent, she just wants to challenge herself. Personality: Aki is quick to grow agitated, but she has a good sense of self-control when she needs to have one. She generally has a cool head, even when she fights, but when she gets angry, she will kill her opponent without a second thought. Other: She carries a six foot black bo staff with a slight tinge of red in the lacquer
Missions/achievements:
S: A: B: C: D:
Techniques:
Ki techniques-
Technique Name: Flight (C) Description of Jutsu: The user has learned to fly, specializing in short, incredibly fast dashes with almost no follow-through. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your ki mod to your attack bonus
You travel at a speed of 1d10 + ki mod miles per hour.
Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your Ki mod to your DB
You travel at a speed of 1d10 + 1/2 ki mod miles per hour
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.
An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Sense Ki Description of Jutsu: This ability allows the user to sense ki levels constantly. It is a passive skill if only sensing generalities, but must actively be used to determine specific power levels. Rank: E Cp Cost: N/A Damage: N/A Requirements: ki control 1 Training: 2 days Special: can sense generalities (his power level is higher than mine, but hers is in-between, etc.) without trying.
Spending a turn will allow the user to sense a specific ki level (like a scouter would) as it is apparent.
Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty)
This can also be applied to your normal martial damage, but never to a thrown object. Rank: D Kp Cost: 2 per turn Damage: + ki mod to weapon damage Requirements: +10 ki control Training: 1 day Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were) Rank: E Kp Cost: 2 per shot (can fire two per combat turn) Damage: 1-5 + ki mod. + 1 per ten in ki control Requirements: ki control 10 Training: 1 day Special:
the attack roll is base attack bonus + ki mod. + 1 per ten in ki control
must roll once for each projectile
Martial Techniques-
Modification Techniques-
~Stats~ LV. 4 Experience: 283/360 Hp: 44 +12 = 56 Kp: 28 +8 = 36 MKp: 112 +8 = 120 Power Level: 460
Strength: 20 | +4 mod = +7 Dexterity: 16 | mod = +3 Constitution: 10 | +2 mod = +1 Intelligence: 17 +4| mod = +5 Wisdom: 10 | mod = ± 0 Charisma: 10 | mod = ± 0 Ki: 13 | +5 mod = +4 Dodge Bonus: 13
Base Attack Bonus: 4 Attack Melee: 11 Attack Bo: 13 Attack Ranged: 7 Attack Ki: 7
Base Save Bonus: 2 Fort: 3 Rex: 5 Will: 2
Damage:
Martial damage: 8-13
Bo damage: 10-16 +2 to strike
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Ki Control: (Int) 11 +21 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Use Technology: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ki techniques: (Ki) 10 +2 Martial techniques: (Str) 1 Modification techniques: Weapons (bo): 17 +5 (str) Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Bo: A Bo is basically a staff. The Bo is normally around 2m long or at the very least 6 inches longer than the person height for purposes of attacking and maneuverability. Damage: 1 - 6 + Str. Mod. +1 per ten points in weapons (bo) Range: Melee + 5 ft. forward. Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.
Valuables
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Emily Marneth generated a random number between
18 and 44 ...
42!
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Posted: Wed Nov 11, 2009 12:45 am
((Damage to #1))
((Both Arin's attacks HIT 1 1: MISS/HIT 2: HIT/HIT 3: HIT/MISS
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Emily Marneth generated a random number between
12 and 36 ...
29!
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Posted: Wed Nov 11, 2009 12:47 am
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Posted: Wed Nov 11, 2009 12:48 am
Rota ties his hair back and steps onto the mat. he assumes a battle satnce an looks at Aki "nonsense. even in sparring I use manners.ladies first." Rota didn't know how strong Aki was, but he was prepared to either absorb or dodge a blow. User-name: Rotabyss Posting: often Time zone: gmt-7
~Character Data~
Name: Rota Emptiet Abyssian Bloodline/clan/race: 100% middle-class saiyan with a tail
Sensei: Home village (and/or) home planet: Nexum Ki type affinity: chaotic(an unnerving force, not to be mistaken with evil.), sharp Age: 18 Gender: male Rank: D
~Appearance~
Height: 5'10" Weight: 160 on nexus: 1600 Hair: style: semi long(about to mid shoulders), usually in a ponytail(at least when fighting) color: black the tail color is also black. Eyes: black and red graidient (from some angles, they look black, but in times of moodiness, they can appear red as blood) Physical Description: teeth are in points like fangs, but not very sharp. he is slim, yet toned so do not mistake his lack of body size for lack of power. his skin is generic peach, no tan, no anything. Clothing: a black dress shirt with a white skull symbol( has white ribbons wrapped around it) on the left pec.solid black dress pants made of silky, yet durable material. black dress shoes(usually polished). Background: left home when he was 16 to train to be an expert fighter. he has made little progress on this goal, but he never will give up on said goal. untill he achieves that goal, he has abandoned all prospects of good and evil to give himself the best chance of becoming as strong as possible. Personality: is crazy at times, but keeps his head when needed. he is fiercely loyal to his allies/friends,and if provoked will kill for them. Other: nothing......yet
Missions/achievements:
S: A: B: C: D:
Techniques:
Ki techniques-
Technique Name: Flight (D) Description of Jutsu: The user has learned to fly, specializing in long, straight lines with no follow-through. Rank: E Cp Cost: 1 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
You travel at a speed of 1d20 + ki mod. miles per hour
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.
An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty)
This can also be applied to your normal martial damage, but never to a thrown object. Rank: D Kp Cost: 2 per turn Damage: + ki mod to weapon damage Requirements: +10 ki control Training: 1 day Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Martial Techniques-
Modification Techniques-
~Stats~ LV. 2 Experience: 0/110 Hp: 26/26 Kp: 10/10 MKp: 50/50 Power Level 72
Strength: 16 | mod = +3 Dexterity: 14 | mod = +2 Constitution: 10 | mod = 0 Intelligence: 10 | mod = 0 Wisdom: 12 | mod = +1 Charisma: 10 | mod = 0 Ki: 15 | mod = +2 Dodge Bonus: 13
Base Attack Bonus: +2 Attack Melee: +5 Attack Ranged: +4 Attack Ki: +4
Base Save Bonus: +1 Fort: +1 Rex: +3 Will: +2
Damage: Martial damage: 4-9
Ki blast damage: [any other weapon you use]
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Ki Control: (Int) 8 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Use Technology: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ki techniques: (Ki) 4 Martial techniques: (Str) 3 Modification techniques: Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Name: Standard Scouter Type: Ki Scanner Description: This is the most basic scouter on the market, excluding antiques. It allows a person to read apparent power levels to the mark. Unfortunately, it will explode if a power level is over 25,000. In-Game Stats: Allows a person to read apparent power levels, in the original Saiyan language, unless specially made for a different language, or modified with a repair DC of 100. Damage: 15 damage to the person wearing the scouter if they try to read a power level of more than 25,000, from the explosion. Requirements: None, except it must be purchased from a Saiyan store. Special: A Saiyan with appropriate background may begin at creation with a scouter without spending a technique on it, although they are not allowed to have the skills sense ki or conceal ki at creation.
Valuables symbol for pride around neck
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Emily Marneth rolled 8 20-sided dice:
18, 11, 8, 16, 2, 4, 10, 20
Total: 89 (8-160)
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Posted: Wed Nov 11, 2009 12:53 am
Hp: 123/179 Kp: 140/140 Kp sad max) 315/315
1: 26/91 2: 91/91 3: 91/91
The droid flew back, but righted itself and was back into the swarm in little time. These droids were like saiyans. They didn't stop until they were dead. Number one wasn't even slowing down. She laughed and aimed a kick at the first droid, trying to figure strategies in her head for how to deal with the other two. She was at least enjoying this. And Aki seemed to be enjoying showing the new guy the ropes. They might actually whip him into shape before they needed him... They just had to hope he was strong enough not to get killed and not to get them killed.
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Posted: Wed Nov 11, 2009 12:57 am
"Dammit boy, when I say to hit me, I mean to hit me! Your enemy will not give you a chance to second-guess yourself! I thought you might have learned that watching your captors get blown into the abyss! I can kill you right now with the slightest effort, but I'm giving you a chance to take me down! Now TAKE IT!" Aki suddenly became a much bigger and much scarier human... She was very good at this teaching thing... At least this was how she was taught...
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rotabyss rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Nov 11, 2009 1:10 am
Rota Hp: 26/26 Kp: 10/10
"fine, as you wish." Rota cockes back a punch as he lunges at Aki, and aims it straight at her gut. it was then he knew, that the trial by fire had just begun.
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Emily Marneth rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Thu Nov 12, 2009 8:34 pm
((Aki modifies her DB with flight: C DB: 13 + 4 = 17)) ((Roll is Aki's bo strike. 1d20 + 13 Roll: 26 HIT (Unless you can modify your DB over 26.))) Hp: 56/56 Kp: 36 - 2 - 5/36 29/36 MKp: 120/120 Just as Rota was sure he would hit solidly, Aki disappeared and reappeared, spinning her staff over her head and bringing it toward the hunch of Rota's back. She wasn't holding back. She was going to teach him a pretty solid lesson. And Arin didn't want her holding back... She seemed to just know this... She knew that Arin wanted her to take the kid out and beat him near to death. She'd try to do it painlessly... Out of sympathy, but she loved Arin more than she pitied the new kid. He needed to learn to defend himself. And saiyans learned best this way. A ripple of pressurized ki flowed down her staff, focusing at the end and shifting the weight to the striking point.User-name: Emily Marneth Posting: All the time. Time zone: GMT -7:00
~Character Data~
Name: Aki Bloodline/clan/race: 100% human Sensei: N/A Home village (and/or) home planet: Earth. Nomadic warrior. Ki type affinity: concussive, heat, and 'sharp' Age: 16 Gender: female Rank: D-rank
~Appearance~
Height: 5' 0" Weight: 100 Hair: Aki is strange in that she chooses to keep her straight, black hair long and it runs down to the small of her back. Eyes: Aki's eyes are a deceptive shade of jade, that seem to reflect some inner peace. Physical Description: Aki is lean. Being a traveller, she tends to eat little and train lots, so her muscles are lean and toned. Clothing: Aki wears a pair of red martial arts pants that are loose around her ankles, a pair of red shoes that almost seem light (in weight) enough to be made of paper, and a red long-sleeved martial arts top over a black shirt. Background: Aki was trained for a few years in martial arts, but left when she became too good for her school to teach her any further. She wanders the lands looking for a good fight. She isn't particularly violent, she just wants to challenge herself. Personality: Aki is quick to grow agitated, but she has a good sense of self-control when she needs to have one. She generally has a cool head, even when she fights, but when she gets angry, she will kill her opponent without a second thought. Other: She carries a six foot black bo staff with a slight tinge of red in the lacquer
Missions/achievements:
S: A: B: C: D:
Techniques:
Ki techniques-
Technique Name: Flight (C) Description of Jutsu: The user has learned to fly, specializing in short, incredibly fast dashes with almost no follow-through. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your ki mod to your attack bonus
You travel at a speed of 1d10 + ki mod miles per hour.
Technique Name: Flight (B) Description of Jutsu: The user has learned to fly, specializing in tight, curved movements aimed at avoiding obstacles. Rank: E Cp Cost: 3 ki per post Damage: N/A Requirements: Ki control 1 Training: 2 days (or 1, if you already know how to fly.) Special: The first day of training is simply learning to fly. The second day is the drills with the style.
Add your Ki mod to your DB
You travel at a speed of 1d10 + 1/2 ki mod miles per hour
Technique Name: Power-up Description of Jutsu: This technique is the ability to bring the vast stores of ki that are held in your body's reserves to the surface (and often, beyond the surface, resulting in an aura of ki around the user.) Rank: E Cp Cost: N/A (see ki in [What is D20? Our system thread -> abilities] for exception) Damage: 1 hp to inanimate objects per 2 kp over resting rate, at a radius of [ki mod] feet around the user. Requirements: ki control 1 Training: 1 day Special: This technique allows the user to pull their inactive ki to the active state at a rate of [ki mod + ki control] per turn.
An aura will develop around the user if they surpass their resting ki rate. Auras can displace solid matter, so it's a good idea to think through it before powering up to full strength in the middle of a flimsy building. (just a suggestion.) Ki causes damage to inanimate objects (that the user is not protecting or keeping out of this effect) at a rate of 1 hp damage per 2 kp over resting rate. Just how it happens depends on personal preference. This damage has a radius of [ki mod] feet around the user. It does not harm people.
Technique Name: Sense Ki Description of Jutsu: This ability allows the user to sense ki levels constantly. It is a passive skill if only sensing generalities, but must actively be used to determine specific power levels. Rank: E Cp Cost: N/A Damage: N/A Requirements: ki control 1 Training: 2 days Special: can sense generalities (his power level is higher than mine, but hers is in-between, etc.) without trying.
Spending a turn will allow the user to sense a specific ki level (like a scouter would) as it is apparent.
Technique Name: Ki blade Description of Jutsu: Using your ki added to a weapon, you can extend the weapon or you can create a cutting edge (depending on your specialty)
This can also be applied to your normal martial damage, but never to a thrown object. Rank: D Kp Cost: 2 per turn Damage: + ki mod to weapon damage Requirements: +10 ki control Training: 1 day Special: can extend your weapon by your ki mod for a bonus of ki mod to your attack bonus, but you lose the damage bonus.
Technique Name: Ki shot Description of Jutsu: allows the user to form a ball of their ki that can be thrown/shot at their opponent. This is one of the most basic forms of attacking with ki, as it only requires a loosely-formed ball/beam/arrow/projectile (depending on your specialty/preference) of energy and the ability to move your arm (or not, as it were) Rank: E Kp Cost: 2 per shot (can fire two per combat turn) Damage: 1-5 + ki mod. + 1 per ten in ki control Requirements: ki control 10 Training: 1 day Special:
the attack roll is base attack bonus + ki mod. + 1 per ten in ki control
must roll once for each projectile
Martial Techniques-
Modification Techniques-
~Stats~ LV. 4 Experience: 283/360 Hp: 44 +12 = 56 Kp: 28 +8 = 36 MKp: 112 +8 = 120 Power Level: 460
Strength: 20 | +4 mod = +7 Dexterity: 16 | mod = +3 Constitution: 10 | +2 mod = +1 Intelligence: 17 +4| mod = +5 Wisdom: 10 | mod = ± 0 Charisma: 10 | mod = ± 0 Ki: 13 | +5 mod = +4 Dodge Bonus: 13
Base Attack Bonus: 4 Attack Melee: 11 Attack Bo: 13 Attack Ranged: 7 Attack Ki: 7
Base Save Bonus: 2 Fort: 3 Rex: 5 Will: 2
Damage:
Martial damage: 8-13
Bo damage: 10-16 +2 to strike
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex)
Concentration: (Con)
Ki Control: (Int) 11 +21 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Use Technology: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ki techniques: (Ki) 10 +2 Martial techniques: (Str) 1 Modification techniques: Weapons (bo): 17 +5 (str) Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Bo: A Bo is basically a staff. The Bo is normally around 2m long or at the very least 6 inches longer than the person height for purposes of attacking and maneuverability. Damage: 1 - 6 + Str. Mod. +1 per ten points in weapons (bo) Range: Melee + 5 ft. forward. Special: Can be used as a defensive weapon, spinning the Bo in front of you gives you + 4 in dodge bonus.
Valuables
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Emily Marneth generated a random number between
10 and 16 ...
15!
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Posted: Thu Nov 12, 2009 8:36 pm
((Damage to Rota, unless he can avoid it.
10-16
15 + 4 (modified damage with ki blade)
19))
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Emily Marneth generated a random number between
18 and 44 ...
34!
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Posted: Thu Nov 12, 2009 9:00 pm
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Emily Marneth rolled 6 20-sided dice:
6, 3, 11, 11, 8, 11
Total: 50 (6-120)
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Posted: Thu Nov 12, 2009 9:06 pm
((Rolls = Arin's ki blast 1d20 + 20 + 15))
Hp: 123 - 16/179 107 Kp: 140 - 40/140 100 Kp sad max) 315/315
1: 0/91 2: 91/91 3: 91/91
Arin was hit pretty hard by one of the hits, but she had dodged enough of them that it didn't devastate her. In fact, it wasn't as much pain as some of the hits she'd taken, when all the damage was tallied up. She flew backward and bounced back forward, and the kick devastated the droid, sending it flying across the room and crashing into a wall, where it fell to a slump. Arin turned to the second droid and prepared to blast it with a double-powered ki blast.
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Emily Marneth generated a random number between
15 and 45 ...
16!
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Posted: Thu Nov 12, 2009 9:08 pm
((Damage from droids to Arin))
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rotabyss rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Thu Nov 12, 2009 9:10 pm
Rota Hp: 7/26 Kp: 10/10
the blow was staggering. he had never felt a blow quite like that, and his father was really abusive. nevertheless, that HURT. this was no longer sparring, this psycho b***h was trying to KILL him.well, two could play that game. he unleashed a sword of pure ki out of the palm out of his right hand. the blade was pure chaos:it glowed bloodred,black, dark grey, and light grey; and no matter what unsettled a person, this energy(depending on the amount) invoked that brand of unsettlement. Rota was determined to do some damage to Aki with his signature weapon, even if he died in the process.
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Emily Marneth rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Thu Nov 12, 2009 9:23 pm
((Roll + 13))
Hp: 56/56 Kp: 29 - 2/36 27 MKp: 120/120
Aki spun out of the way to avoid Rota's counterattack and swung her bo at his chest this time, focusing her ki into the striking end and putting all her force into the swing. She was going to try to take him out with this hit. She wanted him to get knocked out and shipped to med bay so that she could practice some more on a little more solid a target. She would beat the snot out of this kid endlessly to get him to be able to watch his own skin. But it might take a while....
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Emily Marneth generated a random number between
14 and 20 ...
20!
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Posted: Thu Nov 12, 2009 9:24 pm
((damage from bo + ki blade
(will not exceed - 9)))
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