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Posted: Wed May 28, 2008 6:35 pm
1. What was the name of Mai's husband?
2. Exploding tags carry this damage: Intel Mod + [1/10 Alchemy] to Intel Mod + [1/10 Fuin] of the person's who CREATED the Tag. If a person's alchemy is higher than their fuuin, does the min and max damage become the fuuin value?
3. The Trap system we have puts a very low limit on how effective a trap can be. No matter how good a person's Trap skill is, the DC for a damaging trap with one weapon is always 35. Wouldn't it make more sense to use the creator's Trap skill to determine the avoid DC?
4. To hide a trap, would you use Hide or Trap?
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Posted: Fri May 30, 2008 1:15 pm
Aznka 1. What was the name of Mai's husband?
2. Exploding tags carry this damage: Intel Mod + [1/10 Alchemy] to Intel Mod + [1/10 Fuin] of the person's who CREATED the Tag. If a person's alchemy is higher than their fuuin, does the min and max damage become the fuuin value?
3. The Trap system we have puts a very low limit on how effective a trap can be. No matter how good a person's Trap skill is, the DC for a damaging trap with one weapon is always 35. Wouldn't it make more sense to use the creator's Trap skill to determine the avoid DC?
4. To hide a trap, would you use Hide or Trap? 1. Dunno 2. No, you just switch around the lowest and highest. Which ever's lower goes on the bottom... 3. That's the DC to create it. When a person makes the trap, the last roll is the final DC that an opponent must beat to detect the trap. That's just a standard saying you have to have that many ranks until you are able to make a trap with weapons, ya know? 4. Traps are automatically hidden. You don't have to make a hide check for them. What kind of shinobi would make a trap and not take into consideration how it will be detected? The counter for a trap is detect. You detect things when they need to be found or noticed, riiiiiiight?~
Don't mean to sound short with any of those answers. lol I'm reaaaaaaaaaaaly tired and its raining out *pout*
Edit: Azzy are you still gonna have shinichi go on the orochi war?
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Posted: Fri May 30, 2008 2:49 pm
Karite The Reaper Thanks, I will grab it when I get out of the academy for the day. Would this be ok for Karite? hunting Lying in Wait You must be silent. Wait for your prey to show itself before taking action. DC: 12 + hide 1d20 + Hide 1/1 Special: Keep rolling until successful. Wait for further instruction after you succeed. Advance on Prey You must get in close before attacking. DC: 10 + spy 1d20 + Spy 1/1 Special: Fail and prey escape. Attack You receive a sneak attack bonus since you had a successful Hide/Spy check. That rule applies to any fight you have. DC: 10 + throw 1d20 + throw 1/1 Special: IF you fail, prey gets away and you have to repeat your hide, spy and then fight check over again. Kill Once you have hold of the bird, snap its neck with a quick wrench. DC: 10 + grapple 1d20 + Grapple 1/1 Special: If fail, go to next exercise. Catch Prey The prey is fast, but since you wounded it, you can keep up. Make a sprint roll until you're caught up and then repeat grapple check. DC: 12 +sprint 1d20 + Sprint 1/1 oh yeah sorry to ask again so soon but could someone check Karite's training at the grounds ((Six inchs))???
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Posted: Fri May 30, 2008 11:36 pm
jkowl Would this be alright? And do you think there would be enough time to complete the exercise before class starts?
People Watching Serena has some free time before class starts and wants to find out more about the people in the village. Sitting in the village and patiently observing people would be the best way to learn about some of the locals. 1d20 + Int mod [5] DC: 10 + Int mod [5] = 15 Train: 0/10
OR
Making Pancakes Serena's hungry and wants to make some breakfast for her and her new roommate. 1d20 + Focus [7] DC: 10 + Focus [7] = 17 Train: 0/5
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Posted: Sat May 31, 2008 6:08 am
Thanks, Lu. Yeah, I'll take Shinichi into the war. Let me post something in Absences.
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Posted: Thu Jun 05, 2008 11:44 am
Do you still need training looked over, Karite?
Those exercises are perfect, jkowl. ^^
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Posted: Thu Jun 05, 2008 1:44 pm
Sooo...yeah, no acknowledgments? I take silent as a no and get started before someone shoots you,
TO ZU: didn't want to reply via PM, thats understood and It's no bigy
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Posted: Thu Jun 05, 2008 2:23 pm
I decided to do it anyway lol but I do need the training in the grounds and the training in the Bamboo forest looked over if no one minds it to much.
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Posted: Thu Jun 05, 2008 2:35 pm
Can anyone check over these trainings for me?
The Opponent Before Me- Shadow Boxing 1d20 + Agl. Mod DC: 10 + Agl Mod Train: 10/10 Post #: 12 Where: Tenmoki Household (pgs 2-3)
‘X’ Marks the Spot d20 + Throwing DC: 10 + Throwing Train: 5/5 Post #: 11 Where: Playground (pg1)
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Posted: Thu Jun 05, 2008 5:55 pm
Yay! Now I can start roleplaying again! Thanks Zu~
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Posted: Thu Jun 05, 2008 7:26 pm
Karite and Katz, your most recent exercises have been rewarded in their respective threads.
Katz, for your Shadow Boxing: +1 Agi, +14 Exp.
I thought it was highly coincidental that I have created an NPC named Orochi Dai, and you nicknamed your opponent Dai. It would have been beautiful had you known more about the NPCs of the Rice Country. =)
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Posted: Fri Jun 06, 2008 7:26 pm
Thanks Maya but what about the Bamboo forest?
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Posted: Fri Jun 06, 2008 7:55 pm
Zu rewarded that in his last post - didn't he? The shadow boxing thing -
He said +1 Taijutsu, +10 Experience. Check his post.
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Posted: Fri Jun 06, 2008 8:34 pm
That was at the grounds. I was talking about the hunting at the Bamboo forest.
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Posted: Sun Jun 08, 2008 1:15 pm
@ Karite
For the hunting exercise:
Karite: +1 to one of the following: Hide, Spy, or Throwing. +9 Exp.
Kore: +1 to one of the following: Hide, Spy, Fight, Grapple, or Sprint. +9 Exp.
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