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Desin Slight

PostPosted: Fri Jan 03, 2014 8:52 pm
Yo-ko
Desin Slight
Yo-ko
Desin Slight

Reworked, all moderate boosts now with 40 stamina per post cost at mastery.
Character: Genzou, Zelkova
Technique Name: Here's Tray Racer! He's here with your lunch~
Rank: E-S
Type: Training/Taijutsu
Description: Putting a little extra effort in you training never did any harm! Now put on those heavy training weights and get to work! Can only 'train' one rank of this every ninja rank after learning. Gives an increase in speed by a moderate amount per rank. Boosts stack.

Done yet? Good! Be careful with your new abilities though. Moving at immense speeds wear your body down fast though, expect your stamina diminishing by a certain amount (Stamina Cost : E10/D15/C20/B25/A30/S40) every post you do so.

No flavor text description : After training with increasingly heavy weights the body gains the ability to move at a state with moderately increased speed. Every rank retraining this technique adds another boost moderately increased speed to the state(up to S Rank). The drawback of this is the body wearing down faster while in such a state, costing E10/D15/C20/B25/A30/S40 stamina every post the user does so instead of the usual stamina costs. When it comes to covering distances with this technique, one can only cover 40m at most.

still need the actual description in this

How's that? covers everything nice and short.
ok, so now that we have that in their, i need a maximal distance. im assumin this is speed, in bursts, so your not looking for 10k instant transmission are you...cause thats denied XD im thinking closer to like 40m. your a blur when it takes a bad a** runner at a full sprint 4-5s for the same distance. what you say?
my brilliant plan emo jk. xd Yes it's in bursts, like Shunshin but useable in combat and s**t. Anyway I added that bit already, but to clarify that's 40m at all ranks?  
PostPosted: Fri Jan 03, 2014 9:02 pm
Desin Slight
Yo-ko
Desin Slight
Yo-ko
Desin Slight

Reworked, all moderate boosts now with 40 stamina per post cost at mastery.
Character: Genzou, Zelkova
Technique Name: Here's Tray Racer! He's here with your lunch~
Rank: E-S
Type: Training/Taijutsu
Description: Putting a little extra effort in you training never did any harm! Now put on those heavy training weights and get to work! Can only 'train' one rank of this every ninja rank after learning. Gives an increase in speed by a moderate amount per rank. Boosts stack.

Done yet? Good! Be careful with your new abilities though. Moving at immense speeds wear your body down fast though, expect your stamina diminishing by a certain amount (Stamina Cost : E10/D15/C20/B25/A30/S40) every post you do so.

No flavor text description : After training with increasingly heavy weights the body gains the ability to move at a state with moderately increased speed. Every rank retraining this technique adds another boost moderately increased speed to the state(up to S Rank). The drawback of this is the body wearing down faster while in such a state, costing E10/D15/C20/B25/A30/S40 stamina every post the user does so instead of the usual stamina costs. When it comes to covering distances with this technique, one can only cover 40m at most.

still need the actual description in this

How's that? covers everything nice and short.
ok, so now that we have that in their, i need a maximal distance. im assumin this is speed, in bursts, so your not looking for 10k instant transmission are you...cause thats denied XD im thinking closer to like 40m. your a blur when it takes a bad a** runner at a full sprint 4-5s for the same distance. what you say?
my brilliant plan emo jk. xd Yes it's in bursts, like Shunshin but useable in combat and s**t. Anyway I added that bit already, but to clarify that's 40m at all ranks?
yes clerify that it is at all ranks  

Yo-ko

Hallowed Prophet


Desin Slight

PostPosted: Fri Jan 03, 2014 9:05 pm
Yo-ko

Alright then. Since you've no more issues with it I'm assuming approved? : D Just waiting on your signal.  
PostPosted: Fri Jan 03, 2014 9:16 pm
Desin Slight
Yo-ko

Alright then. Since you've no more issues with it I'm assuming approved? : D Just waiting on your signal.
approved....lol  

Yo-ko

Hallowed Prophet


lazyactor

PostPosted: Tue Jan 07, 2014 4:22 pm

Character: Satemy, Kurama
Technique Name: Twinge
Rank: E
Type: Genjutsu
Description: The user cast the genjutsu with but a touch. causes a small annoying pain anywhere the user chooses until kaied. after casting the jutsu self sustains. the pain has no positive nor negative effects on the afflicted. simply a feeling that is annoying enough to be noticed. Last 20 posts
 
PostPosted: Thu Jan 09, 2014 10:42 pm

Character: Theodin Poe
Technique Name: Chakra Golem
Rank: E-S (Train as B rank?)
Type: Ninjutsu/bloodline
Element: Wind, Water, lightning, maruton, Hyouton, Ranton
Description: Theodin utilizes his chakra and ninjutsu expertise in a unique and powerful way, breathing life and consciousness to elemental form. These forms can be considered in similar concept to clones, but can take many different shapes, sizes, and have more capabilities. Each rank allows the form to be larger or smaller, with a normal human size being at B rank, while doubling/halving with each rank. Each rank has an available pool to them equivalent to a ratio of theodin's chakra/stamina, with S rank being Theodin's full available pool while E being 1/32 of the available pool. The golem's are capable of any taijutsu/bukijutsu that theodin knows, their rank and lower, as well are capable of performing any elemental ninjutsu their rank and lower of their associated element in theodin's arsenal. All costs are drained right from theodin's pools. In order to defeat/disperse the golem, a technique of a same rank or higher must score a direct hit, or a jutsu of any rank to which the golem has an elemental weakness to. Maximal golem usage (number of golems that can be created) is based on the highest rank that theodin is using.

S=1, A=2, B=3, C=4, D=5, E=6

Because Theodin use a life-giving breath to create the golems, the golems come from his mouth, allowing to him to create them even if his hands are bound or otherwise occupied. Each golem can use two (2) activations per post. Technique uses two (2) custom slots

 

Valbjorn

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Yo-ko

Hallowed Prophet

PostPosted: Thu Jan 09, 2014 10:52 pm
lazyactor

Character: Satemy, Kurama
Technique Name: Twinge
Rank: E
Type: Genjutsu
Description: The user cast the genjutsu with but a touch. causes a small annoying pain anywhere the user chooses until kaied. after casting the jutsu self sustains. the pain has no positive nor negative effects on the afflicted. simply a feeling that is annoying enough to be noticed. Last 20 posts
for such a low level tech, considered approved  
PostPosted: Thu Jan 09, 2014 10:53 pm
Valbjorn

Character: Theodin Poe
Technique Name: Chakra Golem
Rank: E-S (Train as B rank?)
Type: Ninjutsu/bloodline
Element: Wind, Water, lightning, maruton, Hyouton, Ranton
Description: Theodin utilizes his chakra and ninjutsu expertise in a unique and powerful way, breathing life and consciousness to elemental form. These forms can be considered in similar concept to clones, but can take many different shapes, sizes, and have more capabilities. Each rank allows the form to be larger or smaller, with a normal human size being at B rank, while doubling/halving with each rank. Each rank has an available pool to them equivalent to a ratio of theodin's chakra/stamina, with S rank being Theodin's full available pool while E being 1/32 of the available pool. The golem's are capable of any taijutsu/bukijutsu that theodin knows, their rank and lower, as well are capable of performing any elemental ninjutsu their rank and lower of their associated element in theodin's arsenal. All costs are drained right from theodin's pools. In order to defeat/disperse the golem, a technique of a same rank or higher must score a direct hit, or a jutsu of any rank to which the golem has an elemental weakness to. Maximal golem usage is based on the highest rank that theodin is using.

S=1, A=2, B=3, C=4, D=5, E=6

Im guessing that the golem usage is the limitations a rank, like the maximal number of golems you ca have out at once? add in a clause that says that each golem can only use 2 activations a post,and the tech counts as 2 custom slots and your golden  

Yo-ko

Hallowed Prophet


Valbjorn

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PostPosted: Thu Jan 09, 2014 11:00 pm
Yo-ko
Valbjorn

Character: Theodin Poe
Technique Name: Chakra Golem
Rank: E-S (Train as B rank?)
Type: Ninjutsu/bloodline
Element: Wind, Water, lightning, maruton, Hyouton, Ranton
Description: Theodin utilizes his chakra and ninjutsu expertise in a unique and powerful way, breathing life and consciousness to elemental form. These forms can be considered in similar concept to clones, but can take many different shapes, sizes, and have more capabilities. Each rank allows the form to be larger or smaller, with a normal human size being at B rank, while doubling/halving with each rank. Each rank has an available pool to them equivalent to a ratio of theodin's chakra/stamina, with S rank being Theodin's full available pool while E being 1/32 of the available pool. The golem's are capable of any taijutsu/bukijutsu that theodin knows, their rank and lower, as well are capable of performing any elemental ninjutsu their rank and lower of their associated element in theodin's arsenal. All costs are drained right from theodin's pools. In order to defeat/disperse the golem, a technique of a same rank or higher must score a direct hit, or a jutsu of any rank to which the golem has an elemental weakness to. Maximal golem usage is based on the highest rank that theodin is using.

S=1, A=2, B=3, C=4, D=5, E=6

Im guessing that the golem usage is the limitations a rank, like the maximal number of golems you ca have out at once? add in a clause that says that each golem can only use 2 activations a post,and the tech counts as 2 custom slots and your golden

Edited the original post  
PostPosted: Thu Jan 09, 2014 11:01 pm
Valbjorn

Character: Theodin Poe
Technique Name: Chakra Golem
Rank: E-S (Train as B rank?)
Type: Ninjutsu/bloodline
Element: Wind, Water, lightning, maruton, Hyouton, Ranton
Description: Theodin utilizes his chakra and ninjutsu expertise in a unique and powerful way, breathing life and consciousness to elemental form. These forms can be considered in similar concept to clones, but can take many different shapes, sizes, and have more capabilities. Each rank allows the form to be larger or smaller, with a normal human size being at B rank, while doubling/halving with each rank. Each rank has an available pool to them equivalent to a ratio of theodin's chakra/stamina, with S rank being Theodin's full available pool while E being 1/32 of the available pool. The golem's are capable of any taijutsu/bukijutsu that theodin knows, their rank and lower, as well are capable of performing any elemental ninjutsu their rank and lower of their associated element in theodin's arsenal. All costs are drained right from theodin's pools. In order to defeat/disperse the golem, a technique of a same rank or higher must score a direct hit, or a jutsu of any rank to which the golem has an elemental weakness to. Maximal golem usage (number of golems that can be created) is based on the highest rank that theodin is using.

S=1, A=2, B=3, C=4, D=5, E=6

Each golem can use two (2) activations per post. Technique uses two (2) custom slots

appppppppprrrroooooovvveeeeddduuuuuuuuuuu  

Yo-ko

Hallowed Prophet


Valbjorn

Demonic Raider

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PostPosted: Sat Jan 11, 2014 7:50 pm
Yo-ko


I forgot to add a part before, I added it to the original post.  
PostPosted: Sun Jan 12, 2014 5:41 pm

Character: Genzou, Zelkova
Technique Name: Form Manipulation
Rank: C
Type: Bloodline
Description:
Zel has gained the ability to change the appearance(shape and color) of his Douka form to mimic people, animals, objects, etc. Also this can have some in-combat utilization such as turning the forearms into blades and whatnot. Though he can only work with what he has, meaning if he can't assume any form that would be impossible for his current mass (No 6ft tall humans turning into 1inch worms, no human sized fingers becoming great sword sized weapons for example). The manipulation is fairly simple, requiring no chakra.

 

Desin Slight


Valbjorn

Demonic Raider

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PostPosted: Tue Jan 14, 2014 5:10 pm

Character: Theodin Poe
Technique Name: Elemental Shaman
Rank: E - S
Type: Ninjutsu/ Bloodline
Element: Raiton, Fuuton, Suiton, Hyouton, Ranton, Maruton
Description: Using his skill in chakra nature manipulation, Theodin is capable of changing any elemental jutsu he knows to a different one of his capability, allowing it to maintain the same description albeit different elemental effects. Performing this alteration adds -1 rank of chakra cost to the needed technique. (1.5x chakra cost)
 
PostPosted: Tue Jan 14, 2014 6:29 pm
Valbjorn

Character: Theodin Poe
Technique Name: Elemental Shaman
Rank: E - S
Type: Ninjutsu/ Bloodline
Element: Raiton, Fuuton, Suiton, Hyouton, Ranton, Maruton
Description: Using his skill in chakra nature manipulation, Theodin is capable of changing any elemental jutsu he knows to a different one of his capability, allowing it to maintain the same description albeit different elemental effects. Performing this alteration adds -1 rank of chakra cost to the needed technique. (1.5x chakra cost)
how would the elemental effects be edited from jutsu to jutsu? Maybe an example?  

Yo-ko

Hallowed Prophet


Valbjorn

Demonic Raider

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PostPosted: Tue Jan 14, 2014 6:52 pm
Yo-ko
Valbjorn

Character: Theodin Poe
Technique Name: Elemental Shaman
Rank: E - S
Type: Ninjutsu/ Bloodline
Element: Raiton, Fuuton, Suiton, Hyouton, Ranton, Maruton
Description: Using his skill in chakra nature manipulation, Theodin is capable of changing any elemental jutsu he knows to a different one of his capability, allowing it to maintain the same description albeit different elemental effects. Performing this alteration adds -1 rank of chakra cost to the needed technique. (1.5x chakra cost)
how would the elemental effects be edited from jutsu to jutsu? Maybe an example?

Easiest example I can think of off the top of my head, changing lightning beam to wind element would cause it to cut the target up pretty badly if it were a direct hit, but would have variable wind density, allowing it to still cut opponents within two feet of the main beam.  
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