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Darth_Ravage

PostPosted: Tue Nov 22, 2005 2:01 pm


What the Tau need are some heavy weapons for their firewarrior squads, like the SM's heavy bolter. They need a heavy pulse gun or a shoulder mounted burst cannon or something. The firewarriors just don't have much weapon variety, something that continues to hurt Tau armies. NOw, the Rail rifle is going to be great in this new all rail rifle unit they showed off recently, its going to have three rail rifle drones and a few rail rifle pathfinders. An ordnance weapon would also be nice.


The Tau also need a better BS, for such a gun oriented army, you think they would have some better skills with ranged weapons, especially given the tech they have availible to them.
PostPosted: Tue Nov 22, 2005 6:23 pm


Darth_Ravage
What the Tau need are some heavy weapons for their firewarrior squads, like the SM's heavy bolter. They need a heavy pulse gun or a shoulder mounted burst cannon or something. The firewarriors just don't have much weapon variety, something that continues to hurt Tau armies. NOw, the Rail rifle is going to be great in this new all rail rifle unit they showed off recently, its going to have three rail rifle drones and a few rail rifle pathfinders. An ordnance weapon would also be nice.


The Tau also need a better BS, for such a gun oriented army, you think they would have some better skills with ranged weapons, especially given the tech they have availible to them.
I agree with what you said on the part of heavy weapons & better Bs skill. A tau should be able to out shoot a gaurdsmen & a space marine not just a gaurdsmen

Reddemon


GT_Popogeejo

PostPosted: Wed Nov 23, 2005 12:29 am


Why?They don't train as long as marines.Marines Train every day for hundreds of years.They Technology in their weapons may already be increasing their accuacy and without the Tau may be unable to out shoot an Ork.
I read somewhere that Tau have poordepth preception(excpt for the Air caste)wich would impair their Bs.

All I'm getting from alot of you (not all) is "I want something that can beat Marines easier."
PostPosted: Wed Nov 23, 2005 1:42 am


GT_Popogeejo
Why?They don't train as long as marines.Marines Train every day for hundreds of years.They Technology in their weapons may already be increasing their accuacy and without the Tau may be unable to out shoot an Ork.
I read somewhere that Tau have poordepth preception(excpt for the Air caste)wich would impair their Bs.

All I'm getting from alot of you (not all) is "I want something that can beat Marines easier."


I don't think the Tau ought to be better shots than Marines, but for a race that focuses entirely on ranged combat, they're very poor shots. Tau ought to get the Sharpshooters special rule, so they can re-roll ones. Better than flat BS3, but not as unbalancing as giving them BS4. I have no idea what you're talking about in that third sentence. Something about technology, but I can't really make out what you're trying to say.

I don't recall anything about poor depth perception, but I know that the fluff reason for thier poor WS and I is a slower reaction time.

The point is not that we want to be able to beat Marines and Necrons easier, the point is that we want to be ABLE to beat Marines and Necrons. Currently, I can only beat Marines if they're vehicle heavy. Balanced Marines make for a very tough, uphill battle and pure infantry Marines are nigh impossible. I cannot defeat Necrons at all, unless it's mission based and my opponent forgets about the mission. Certainly, it's possible to make a list that can deal with Infantry Marines (Necrons are currently impossible to deal with), but that requires a stupid amount of Crisis suits and Marine-hunting tanks. No army should be forced to bend-over backwards to deal with another army. Should they have a more difficult time against other forces? Of course. However, noone should be forced to make a specific anti-X list in order to stand a chance of beating Army X.

Oryn


GT_Popogeejo

PostPosted: Wed Nov 23, 2005 3:21 am


Oryn
GT_Popogeejo
Why?They don't train as long as marines.Marines Train every day for hundreds of years.They Technology in their weapons may already be increasing their accuacy and without the Tau may be unable to out shoot an Ork.
I read somewhere that Tau have poordepth preception(excpt for the Air caste)wich would impair their Bs.

All I'm getting from alot of you (not all) is "I want something that can beat Marines easier."


I don't think the Tau ought to be better shots than Marines, but for a race that focuses entirely on ranged combat, they're very poor shots. Tau ought to get the Sharpshooters special rule, so they can re-roll ones. Better than flat BS3, but not as unbalancing as giving them BS4. I have no idea what you're talking about in that third sentence. Something about technology, but I can't really make out what you're trying to say.

I don't recall anything about poor depth perception, but I know that the fluff reason for thier poor WS and I is a slower reaction time.

The point is not that we want to be able to beat Marines and Necrons easier, the point is that we want to be ABLE to beat Marines and Necrons. Currently, I can only beat Marines if they're vehicle heavy. Balanced Marines make for a very tough, uphill battle and pure infantry Marines are nigh impossible. I cannot defeat Necrons at all, unless it's mission based and my opponent forgets about the mission. Certainly, it's possible to make a list that can deal with Infantry Marines (Necrons are currently impossible to deal with), but that requires a stupid amount of Crisis suits and Marine-hunting tanks. No army should be forced to bend-over backwards to deal with another army. Should they have a more difficult time against other forces? Of course. However, noone should be forced to make a specific anti-X list in order to stand a chance of beating Army X.


Re:tThe thrid sentence.Someone said that Tau weapons,being so advanced,should increase the Tau Bs.I'm suggetsing the weapons already do.

Re:The sharp shooter ability.that I wouldn't have a problem with.

Re:Tau depth preception.i came across that info on another forum.very good source fo info.

Re:Beating SMs& Necrons.When i play my friend who uses Tau,he mops the floor with me.Lots of Fire Warriors and Crisis suits all on one squad at a time untill only 1 or 2 re left then engaing the next unit.Try that.
PostPosted: Thu Nov 24, 2005 11:37 am


GT_Popogeejo
Re:tThe thrid sentence.Someone said that Tau weapons,being so advanced,should increase the Tau Bs.I'm suggetsing the weapons already do.

Re:The sharp shooter ability.that I wouldn't have a problem with.

Re:Tau depth preception.i came across that info on another forum.very good source fo info.

Re:Beating SMs& Necrons.When i play my friend who uses Tau,he mops the floor with me.Lots of Fire Warriors and Crisis suits all on one squad at a time untill only 1 or 2 re left then engaing the next unit.Try that.


Ah, but that can't be right as Tau already have a piece of wargear that ups thier BS to 4. The Targeting Array. And in the new codex, you'll be able to put it on Battlesuits as well as tanks. If that was standard, then all the Tau would be BS4, and more expensive, points-wise.

Tau having poor depth perception makes no goddamn sense though. They have binocular vision the same as us, so they should have approximately the same quality of depth perception. Plus, depth perception only affects your ability to judge range, and with a pulse weapon, range isn't all that important because it's not a true projectile, and you don't have to compensate for ballistic trajectory. So it's a bad reason for have less skill with thier weapons. However, that has jogged my memory and I do beleive the Tau have poorer vison that humans overall. And that would make more sense for thier low BS.

Two problems. First off, I have 4 Crisis suits. I have no plans to buy more until the new sprues come out. Hence, I can't field 15 plasma rifles as some do. Secondly, What size game are you playing? The local gaming location typically plays 1500 to 2000 point games. Tau are great at 1000 points and lower, but after that, they've added most of the good stuff to thier list and plateau, while Marines can still add more great stuff to thier lists at values over 1000. Combat Patrol is easy to win. Vehicle heavy Marines can be beaten. It's when I have to deal with a horde of 3+ saves and only one vehicle, if any, that I have real problems.

Oryn


Darth_Ravage

PostPosted: Thu Nov 24, 2005 4:57 pm


The thing is, SMs are extremely hard to kill with Tau infantry weapons and even battlesuit weapons. Necrons are flat out impossible to win against unless you opponent is one of the most incompetant people on the planet, as said earlier. The problem with the sensor array was that it only brought the vehicles up to the level of the vehicles of other armies, which usually have BS4. It should be an optional attachment that gives them BS5 rather than this mandatory one that gives them a mere BS4, which is equal to that of a regular, unaided Space MArine. If your losing to Tau with an all infantry SM army, you obviously are not taking advantage of your greater flexibility in infantry weapons and infantry in general (termies, lascannons, heavy bolters, krak missiles, etc) when compared to the Tau. That alone should allow you to devestate crisis battlesuits and Tau heavy support. And firewarriors are very vulnerable to bolters.
PostPosted: Thu Nov 24, 2005 5:42 pm


I think the BS rate of 3 is fair concidering that the weakest gun in thier army is a 5 5. while they have a lower hit percentage than most of thier enemies, they have a higher wound percentage. Another bonus is the fact that the rifle has a range of 30" farther than any other basic infnatry weapon and the carbine can cause pinning test! For all the tau negatives they have something positive.

Against space marines or necrons, you should try fielding units that excell at pinning and are reletivly cheap compared to the space marines and necrons, like drone squads deep striking where unexpected, fire warriors with carbines for the front line, i dont suggest path finders thought since they are a bit..... expensive.

If you lack the armour to take out a tank, i suggest either broadsides, or if lacking these, use the tank hunter crisis suit ( twin fusion blasters and shield generator and hard wired dron controller with 2 shield drones) with a small contengent of drones to shield him from unexpected threats.

Samulin


Oryn

PostPosted: Thu Nov 24, 2005 11:04 pm


Samulin
I think the BS rate of 3 is fair concidering that the weakest gun in thier army is a 5 5. while they have a lower hit percentage than most of thier enemies, they have a higher wound percentage. Another bonus is the fact that the rifle has a range of 30" farther than any other basic infnatry weapon and the carbine can cause pinning test! For all the tau negatives they have something positive.

Against space marines or necrons, you should try fielding units that excell at pinning and are reletivly cheap compared to the space marines and necrons, like drone squads deep striking where unexpected, fire warriors with carbines for the front line, i dont suggest path finders thought since they are a bit..... expensive.

If you lack the armour to take out a tank, i suggest either broadsides, or if lacking these, use the tank hunter crisis suit ( twin fusion blasters and shield generator and hard wired dron controller with 2 shield drones) with a small contengent of drones to shield him from unexpected threats.


Well, first off, the lowest Strength weapon the Tau currently have is 4, and that's thier flamer, but I can see how you would say the lowest weapon is S5, as you don't roll to hit with a flamer. And 30" range? Whoopie freaking doo. It's useful maybe half the time. Terrain often negates the range advantage of the Tau. If they could rapid fire at 15" rather than 12" it'd be a big help, but they don't. Carbine causing a pinning test? Big deal. Everyone and thier dog has Ld10, a re-roll or is Fearless. Unless the rumored Markerlight rules turn out to be true, Pinning remains practically useless, especially against Marines and Necrons. It's an outside chance, and not something you can count on at all. Especially not with the Carbines, as they have to work though the 3+ armor first, in order to cause pinning. The Rail Rifle works better at pinning Space Marines/Necrons.

Lack the armor to take out a tank? Tau don't need help taking out tanks! Every weapon in the armory has the ability to put down one AV or another. Tanks are not a problem for Tau. I will dance for joy if I see a Necron player with two Monoliths or a tank-heavy Marine player. Hordes of 3+ saves are the problem. Tau don't have power weapons, don't have rending, and don't have enough AP3 or better to make sure they stay down when wounded, and they don't have the BS or numbers for force saves. The most effective strategy I have against them is to use a full squad of Pathfinders to Mark for a squad of Stealth Suits. 18 S5 shots hitting on 2+ adds up. But then, I'm paying something like 425 points to hurt a 150 point unit. Just hurt, not kill, as even with ~14 wounds, he'll still make most of his saves.
PostPosted: Sat Nov 26, 2005 9:54 am


Exactly, even with a strength 5 weapon, Tau units still can't score nearly enough wounds to seriously threaten SM units. And the variety of SM infantry weapons can be painful when your fielding hammerheads and battlesuits and suddenly realize that they have a few devestator squads, which can wipe out your units easily, but also survive most of you return fire. Personally, I hate taking my crisis's in close, even with flamers, Plasma rifles, or fusion blasters, they are sorely lacking at anything other than medium range And I think that hte idea of outfittinga crisis with special close range weapons, so he might be able to take out a vehicle before the vehicle killes him, is really quite silly.

Darth_Ravage


Reddemon

PostPosted: Sat Nov 26, 2005 3:12 pm


PostPosted: Sat Nov 26, 2005 7:01 pm


Hmm... I hope those are actual sniper rifles and not just a fancy gun. Using the BS2 of drones wouldn't be effective at all.

Chakra_Thief


GT_Popogeejo

PostPosted: Sun Nov 27, 2005 5:13 am


They are armed with rail rifels.I think the drones use the Tau controllers Bs.
PostPosted: Sun Nov 27, 2005 7:05 am


It would make sense that they have some form of higher BS skill. It seems they also have a marker light on them so maybe they will fill a beter scouting role then a sniper role

Reddemon


Chakra_Thief

PostPosted: Sun Nov 27, 2005 5:04 pm


GT_Popogeejo
They are armed with rail rifels.I think the drones use the Tau controllers Bs.


I highly doubt those are rail rifles. They look nothing like rail rifles, or rail guns. Rail weaponry always consists of two barrels seperated by a space. The pathfinders are definitely carrying them, but the drones are equipped with something new. The guns look like a form of pulse technology.
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