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kouri-chan_xx Vice Captain
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Posted: Sat Nov 25, 2006 10:11 pm
All of Kenk's super annoucements are getting eaten by the Archive! Which only has 1 page for some reason. gonk
I wanna move them to GD. o_o
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Posted: Sat Nov 25, 2006 10:16 pm
Eh?! Eating them? O.O Move them! Move them! They are too good to be eaten!
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kouri-chan_xx Vice Captain
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Posted: Sat Nov 25, 2006 10:22 pm
I know! ;-;
I think I'll move them now! >.>
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Posted: Sat Nov 25, 2006 10:43 pm
lol Yus! Do so at once! 3nodding
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kouri-chan_xx Vice Captain
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Posted: Sat Nov 25, 2006 10:46 pm
Actually I feel kinda dumb now. sweatdrop they don't get eaten just swallowed up...
But still! Easy access to Kenk's best announcements via the GD!
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Posted: Sat Nov 25, 2006 11:30 pm
Eh? Swallowed up? What happens to them? o.O Kinda weird...what's the point of having an archive if everything gets swallowed up?
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kouri-chan_xx Vice Captain
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Posted: Sat Nov 25, 2006 11:33 pm
I mean, there are no page numbers but you have to click 'go back one month', 'go back one year' etc. 3nodding
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Posted: Sat Nov 25, 2006 11:34 pm
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kouri-chan_xx Vice Captain
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Posted: Sat Nov 25, 2006 11:35 pm
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Posted: Sat Nov 25, 2006 11:37 pm
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kouri-chan_xx Vice Captain
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Posted: Sat Nov 25, 2006 11:38 pm
Looks like you haven't watched Gundam Seed... never mind then. ^-^;
Haro back? xD
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Posted: Sat Nov 25, 2006 11:39 pm
kouri-chan_xx Looks like you haven't watched Gundam Seed... never mind then. ^-^;
Haro back? xD s-sure..... I don't like robot animes / mangas xD
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Posted: Sat Nov 25, 2006 11:44 pm
uhhh... kouri-chan_xx-sama, do you see any similarities in these 2 clans?? I am trying to convince Kenkaru-dono to accept my clan, but he said it is similar to KoySuki's clan... and I pmed KoySuki... but, she said she only made 1 clan and posted it for me to see, but I don't see any similarities.... so help! Maybe I am blind.... but I read over the 2 clans and can not find anything @.@ (clans in the next 2 posts) I put a lot of effort and a lot of time into my clan, so that's why I am fighting to get it approved... the only similar thing I see is the eyes changing color...
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Posted: Sat Nov 25, 2006 11:45 pm
Beserker (revised) Village: Kusagakure/any History: A lab created bloodline made underneath the Kusagakure during the last war the kage went out to make the ultimate ninja's in doing so he almost brought the village to runin from the inside. During the war the beserks were used as tools and nothing else to the point they were not even consitered human. Beserkers were identifyed with numbers in place of names but in trying to connect with human kind they started naming there selfs. The name they pick becoming there first name and the number becoming the last. For one they had a programming placed into them before birth that basicly told them what to do with there lifes forceing them to become ninja disobaying anything that it said would reselt in death. Aslo set the death of the beserker most die at the age of 16 some lived till 19 or 21 but few went past that. This was put inplace so they would not grow too stroung and rebel even if it would cost them their lifes. They were tought to feel three emtions Rage, sadness and happyness. All were used just to find reasons to keep the beserkers getting mad.The beserks wile in the war were sent across the lines as much as possable. In doing this alot of normal ninja were killed to get them there causing the family and friends of thouse who died to hate or despise the beserkers. Today most of the beskerers from the earlyer generations have grown up due to a sergery being evented to remove the death causing programming. The last generation of lab beserkers are now 13 the next being 15 and the wider gap going up to 21 ect. to about 31. Alot of older ones have had familys and alot quit as ninja as soon as they could. Things have changed sence the war even though they are now able to fit in with human kind more they still find it hard to emotionly connect with a person and find themself teaching themself new emotions as they find them good or bad. In this quest for these emotions once they learned them they can become overkly emotional to that emotion. The hate that the people of grass as lessend after a reblion was prevented but still both sides still feel the same way about each other.
What they do/are: Beserkers experence highend sence of rage. In a sence there always angery but knowing nothing else they act normal until the rage bulids up to much and they go beserk. When going beserk first the eyes change color. This color is red or orange, orange is only to be used wile they at the last lv of beserk or drunk/poisoned. Just becaouse your drunk/posioned doesn't mean they go up to the last lv automadicly. The eye color change is there to act as a warning the change of eye color only means that they are starting to get angery you are in no way beserk at this point. The second stage a red chakra froms around them and at the lower levels you lose control at t his time. Then finaly you go on a rampage. As a added bonus female beserkers tend to be realy hot in someway wile the males look normal. Normaly a beserker grows up with some behaveral problem as a side effect.
Jutsus Verry few jutsu were made for the clain so they could be used for what ever type of ninja needed
Beserk (lv. 1-4) Downsides: Consent use of this skill will reslt in you getting a high fever emoblizeing you for days. Unlike other bloodlines I will set a number of times you have to go beserk before you go up a level. Lv.1-Lv.2 (5) Lv.2-Lv3(15) Lv.3-lv 4(30)
Lv. 1 Control the user has over himself is completely lost, they will go after one target until the beserker is are dead, nocked out, or the foe is killed. If they have the engery too they will automadicly target the next person near them with no differnce between friend or foe. At this stage they can't speak and reuuces themself to low piched grawls and grunts. After the rampage is done the extra engery backlashes on them and they immdently passout with no memmery of the fight.
Lv. 2 They gain a little control over themself to the point that they can speek simple words but your sence of reasoning is still completely gone. They still can't tell between friends and foes. They still wount stop until dead, nocked out, or the foe is killed. They can however change targets if needed. Like level one once the rampage ends they passout.
Lv. 3 They gain more control over themselfs and can now talk in a basic speech. At this point they can tell beween there friends and foes and will attack mulipule targets if needed. Having more control means that they can now take steps to clam themselfs down to end the beserk at anytime but this does take time to do. Unlike the last levels they don't passout right after but they are exasted and should find a place to sleep.
Lv. 4 At this level there eyes turn orange and so does the chakra around them. They can now fully talk and anilize the siduation. They gain all the upsides of Lv. 3. At the end of the beserk they came out only as tired as they were before they went beserk but they shouldn't do anything overly exausting for the rest of the day.
Rapid claming skill Handseals: none The use of the extra chakra from beserk to clam you down during beserk. Even though everyone knows this you can not use it until your at lv 2 you take a - to you jutsu cheek depending on your level. Lv 2 (-10) Lv 3 (-5) Lv4 (-2)
Stats ups/downs Note: You ONLY get the stats up or downs when you are going beserk and they change bepending on what level beserk your at. The %'s in Hp and CP are to be calulated at your REMAINNING Hp or CP by (remainning hp or cp)X (%) what ever that is added to your current hp or cp at the time. when the numbers are uneven like 3.56 round up to the nearest point.
LV. 1 Hp: +20% Cp: +25% Strength: +2 Dexterity: +2 Constitution: 0 Intelligence:-2 Wisdom:-2 Charisma: -1 Chakra: 0
Lv. 2 Hp: +30% Cp: +35% Strength:+3 Dexterity:+3 Constitution:+1 Intelligence:-2 Wisdom:-2 Charisma:-1 Chakra: 0
Lv.3 Hp: +38% Cp: +40% Strength: +4 Dexterity:+3 Constitution:+1 Intelligence:-1 Wisdom:-1 Charisma:0 Chakra:0 LV. 4 Hp: +40% Cp: +45% Strength:+5 Dexterity:+4 Constitution:+2 Intelligence:+1 Wisdom:0 Charisma:+2 Chakra:0
Ending notes: I made this bloodline so anyone who wanted to can use it not only me. So no matter the village so for it (PM me first and agian once your finshed your profile) and keep this history in mind when making a beserker. Over all if your planning to join/are in Kusagakure keep this bloodline in mind. Thank you-Koy Suki
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Posted: Sat Nov 25, 2006 11:46 pm
Clan Name: Hirai Clan
Kekkei Genkai: The Hirai clan is known for the control of darkness and light. Some of them are born with the darkness, some with the light, and some especial cases with both, called the Zasshu, which there is only a few of so far. The clan’s trait is their yellow eyes which shine in the darkness or stand out in the light when they do their secret technique, which both Kurai and Hikari can use, saiminjutsu (hypnotism), they can hypnotize them and put them in a trance which could help or hurt someone mentally, and if their eyes are golden they have the highest saiminjutsu level, in which a person doesn’t even have to look in their eyes to get hypnotized, it lasts longer, and can even make someone forget events.
The Kurai Hirai members are the controllers of darkness, they can control shadows, be invisible in darkness, see perfectly through darkness (Which is helpful for espionage), convert bright places into dark places, and convert their chakra into dark matter which they can shoot as beams or transform into weapons. Also, their saiminjutsu can make a person's eyes become dark, making them see shadows of the people and things around them, and making it unable to recognize friends or foes. They usually wear black robes with a white border line (Elders, like clan leaders and superiors). Born with black or blue hair.
The Hikari Hirai members are controllers of light, they can control the sun’s rays to their advantage, make blinding lights, illuminate dark places, convert their chakra into light matter in yellow, or blue colors which can be used to make shields. Also, their saiminjutsu can make a person's eyes to become very white, which causes the person to be blinded for a certain amount of time; at first, the glow will be faint, then convert into a massive blinding light. They usually wear white robes with a black border line (Elders, like clan leaders and superiors). Born with yellow or white hair.
The Zasshu have both the Kurai and the Hikari powers. Born with multicolored hair.
Kurai Saiminjutsu (Dark Hypnotism) [kekkei genkai] The user's eyes turn yellow, and when someone looks into their eyes, they get hypnotize and become asleep. During their sleep, the user may let the target sleep, or do his kurai ability, enabling the user to make the target's eyes dark and make the target see shadows of everyone and everything around, not able to tell friend from foe. Cp cost : 3 for each turn (+3 if using kurai ability) Damage: 0 Effect: Both players roll 1d20 every turn, if oponent rolls higher than user, the oponent wakes up from the trance; Kurai=if the oponent has a partner, the oponent and user roll 1d20, if oponent rolls less than user, oponent hits his partner with attack, if oponent is by him/herself both players roll 1d20 and oponents attack accuracy is cut by 1/4. (both players still roll to see if the oponent breaks away from the trance) Requirements: Hirai clan, kurai Training: Born with it. Activated at level 1 (very weak).
Hikari Saiminjutsu (Light Hypnotism) [kekkei genkai] The user's eyes turn yellow, and when someone looks into their eyes, they get hypnotize and become asleep. During their sleep, the user may let the target sleep, or do his hikari ability, enabling the user to make the target's eyes white and make the target see, at first, a dim light which with time, turns into an unbearable blinding light. Cp cost : 3 for each turn (+3 if using hikari ability) Damage: 0 Effect: Both players roll 1d20 every turn, if oponent rolls higher than user, the oponent wakes up from the trance; Hikari=both oponents roll 1d20, if user's roll is higher, oponent gets -1 for the attack accuracy for everytime the roll gets higher, if oponent rolls more than user, oponent gets +1 attack until the attack reaches its normal accuracy. Requirements: Hirai clan, hikari Training: Born with it. Activated at level 1 (very weak).
Kurai/Hikari Shujin Goruden Saiminjutsu (Dark/Light Master Golden Hypnotism) [kekkei genkai advanced] The user's eyes turn golden. The user does not need to look into the target's eyes to make this work. The user hypnotizes the target and can make it last longer. The user is able to manipulate the target's memory, once in a trance, and can make him forget things, although with time, it comes back, or make the target remember things. Target may also, depending on if they are Hikari or kurai, do their special branch ability. Cp cost: 5 for every 2 turns. (+3 if using kurai/hikari ability) Damage: 0 Effect: Both players roll 1d20 every 2 turns, if oponent rolls higher than user, the oponent wakes up from the trance; Kurai=if the oponent has a partner, the oponent and user roll 1d20, if oponent rolls less than user, oponent hits his partner with attack, if oponent is by him/herself both players roll 1d20 and oponents attack accuracy is cut by 1/2. Hikari=both oponents roll 1d20, if user's roll is higher, oponent gets -2 for the attack accuracy for everytime the roll gets higher, if oponent rolls more than user, oponent gets +1 attack until the attack reaches its normal accuracy. Requirements: Hirai Clan, level 42 +, Kurai/Hikari (opponents roll to see if they break free every 2 turns) Training: 25 days.
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