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Posted: Sun Nov 20, 2005 5:00 pm
Reddemon Darth_Ravage Those suits in the lower left corner, what are they? And is that an anti-air mod of hte hammerhead in teh far right? And do those CS's have a new weapon? Looks like a mini ion cannon. There've been rumors of some one-per-army special issue weapons and wargear that can be taken with the new 'dex. the two I've heard of are the Airbursting Fragmentation Projector and the Cyclic Ion Blaster. There's also supposed to be some communications wargear and stuff. Current rumors on the CIB put it at S3, Assault 5, AP5, 6's to wound count as being AP1. No information on the Airburster yet. Darth_Ravage It only carries seeker missiles? What a useless piece of crap. Unless of course the seekers come free or it can launch them on its own. IIRC, the Skyray uses networked Markerlights in the place of the Drone/Smart Missile pods. Networked ML's can mark for the unit that they're in, so it can fire the seekers on it's own. I agree that it's not a very inspired tank though. It's going to be triple useless if those missiles aren't unlimited/free.
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Posted: Sun Nov 20, 2005 5:33 pm
Oryn Reddemon Darth_Ravage Those suits in the lower left corner, what are they? And is that an anti-air mod of hte hammerhead in teh far right? And do those CS's have a new weapon? Looks like a mini ion cannon. There've been rumors of some one-per-army special issue weapons and wargear that can be taken with the new 'dex. the two I've heard of are the Airbursting Fragmentation Projector and the Cyclic Ion Blaster. There's also supposed to be some communications wargear and stuff. Current rumors on the CIB put it at S3, Assault 5, AP5, 6's to wound count as being AP1. No information on the Airburster yet. Darth_Ravage It only carries seeker missiles? What a useless piece of crap. Unless of course the seekers come free or it can launch them on its own. IIRC, the Skyray uses networked Markerlights in the place of the Drone/Smart Missile pods. Networked ML's can mark for the unit that they're in, so it can fire the seekers on it's own. I agree that it's not a very inspired tank though. It's going to be triple useless if those missiles aren't unlimited/free. Heh, they couldn't just make it rending? wink Well thats better I guess...considering that the guns greatest weakness is it's low strenght so... Eh, getting to carried away by your "rumour" sorry.
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Posted: Sun Nov 20, 2005 5:47 pm
XRedSamuraiX Heh, they couldn't just make it rending? wink Well thats better I guess...considering that the guns greatest weakness is it's low strenght so... Eh, getting to carried away by your "rumour" sorry. Well, an Assault 5 rending weapon would make it an even bigger cheese fest than the Assault Cannon. And if it was truly Rending, then that would negate the low Strength weakness, as you've pointed out. This is a happy medium that lets you kill Termies, but not Wraithlords with it.
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Posted: Sun Nov 20, 2005 5:54 pm
Eh, it does sound a bit annoying, but I'm not sure it really is so scary that it should be a one per army type thing. I mean, maybe I'm downtrodding the AP1 thing a bit but with the amount of 6s I get, heh...you'd say the same thing. wink
Airbursting Fragmentation Projector ^^If I'm not mistaken you said that was also one of the "one-per-army" things also...would you happen to have stats on it?
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Posted: Sun Nov 20, 2005 6:28 pm
XRedSamuraiX Eh, it does sound a bit annoying, but I'm not sure it really is so scary that it should be a one per army type thing. I mean, maybe I'm downtrodding the AP1 thing a bit but with the amount of 6s I get, heh...you'd say the same thing. wink Airbursting Fragmentation Projector ^^If I'm not mistaken you said that was also one of the "one-per-army" things also...would you happen to have stats on it? Nope. Like I said in the first post mentioning it, I haven't heard anything about that bit other than the name.
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Posted: Sun Nov 20, 2005 8:34 pm
Dose anyone have any information on the Vespid?
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Posted: Mon Nov 21, 2005 6:22 am
Vespid. Move as infantry with fleet of wing(+D6 inches move instead of shooting) Template weapon,good fohigh toughness troops,medium AP(IIRC) Medium to good Armour save. Thats all I can remember but I'm not sure on their weapons.Nothing to special.
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Posted: Mon Nov 21, 2005 12:32 pm
The weapon will ignore the necron "we'll be back" rule and will not be a template weapon according to GW. The Tau need larger range anti-tank weapons that are carried by infantry, the vespids seem to an attempt to answer this need. And the skyray is worthless even with the networked markerlights. Why make a tank with just missiles when you can just strap the things onto other vehicles for far less?!]
This 'dex better come out soon, trying to decide whether I should buy things that may be rendered obselete of prohibitevly expensive by it is irritating.
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Posted: Mon Nov 21, 2005 1:31 pm
GT_Popogeejo Vespid. Move as infantry with fleet of wing(+D6 inches move instead of shooting) Template weapon,good fohigh toughness troops,medium AP(IIRC) Medium to good Armour save. Thats all I can remember but I'm not sure on their weapons.Nothing to special. Er what? Last I heard, the Vespid was a Jump Infantry unit, had 3's for most of it's stats (BS, WS, T, S), with 1 wound, Ld 7, and a 5+ armor save. The rumors on the gun are all over the map, but last I heard it was something like RNG 12", Assault 1, S5, AP3. I wouldn't put much stock on any of the gun rumors though, because the only consistent thing about the gun is that it's AP3.
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Posted: Mon Nov 21, 2005 2:54 pm
Darth_Ravage The weapon will ignore the necron "we'll be back" rule and will not be a template weapon according to GW. The Tau need larger range anti-tank weapons that are carried by infantry, the vespids seem to an attempt to answer this need. And the skyray is worthless even with the networked markerlights. Why make a tank with just missiles when you can just strap the things onto other vehicles for far less?!] This 'dex better come out soon, trying to decide whether I should buy things that may be rendered obselete of prohibitevly expensive by it is irritating. You can't say(type) that and be serious!Tau have the best anti tanks stuff already and the Rail rifel and you still want more!Un-beliveable! @ Oryn,Sorry but thats what I've heard of the Vespid.Jump is possible but their wings look to small for that distance of flight.Ofcourse that dosen't really matter with it not being real,but you see what I mean(I hope)
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Posted: Mon Nov 21, 2005 6:32 pm
Oryn GT_Popogeejo Vespid. Move as infantry with fleet of wing(+D6 inches move instead of shooting) Template weapon,good fohigh toughness troops,medium AP(IIRC) Medium to good Armour save. Thats all I can remember but I'm not sure on their weapons.Nothing to special. Er what? Last I heard, the Vespid was a Jump Infantry unit, had 3's for most of it's stats (BS, WS, T, S), with 1 wound, Ld 7, and a 5+ armor save. The rumors on the gun are all over the map, but last I heard it was something like RNG 12", Assault 1, S5, AP3. I wouldn't put much stock on any of the gun rumors though, because the only consistent thing about the gun is that it's AP3. I agree with most of that stuff, except for the gun. (but of course thats the thing your least sure of so..) I've heard places that its S:3, but if thats not true thats definately going to irritate me. It needs either the strength, or the AP, but not both. Especially because those guns really don't look all that powerful to begin with. I don't know.
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Posted: Tue Nov 22, 2005 1:04 am
*rolls eyes* Seriously, Red Samurai, you haven't got a leg to stand on with that complaint. Doesn't "look" powerful? Yoda doesn't look powerful either. And S3 without a serious jump in shot number or potential hits would make that weapon useless. A good AP3 weapon is what the Tau are lacking and the reason why we have so much trouble with Infantry based SMurfs and Necrons. The neutron gun, as it's listed, seems too weak to fill the void at the moment. A range 12" gun that's Assault 1? So what if it's S5? With a BS3, only half will hit, and that's 4 or so if the unit size is 8 (not likely to be bigger than that with pewter models). With S5, I probably wound/kill three Marines. That's not even counting cover saves. With S3, I wound/kill 1 or 2 before cover saves. If they're going to make it S3, they either need to majorly up the number of shots, or make it a template weapon. Lets not forget that with template range, or even 12" range, they'll be cut to pieces by the counter fire, or be killed off in the assault, because they're only WS3 Sv5+, if the rumors are to be beleived. So what we have here is essentially an expensive mop-up unit, because throwing them at a full sized marine squad is a suicide mission.
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Posted: Tue Nov 22, 2005 1:55 am
Oryn *rolls eyes* Seriously, Red Samurai, you haven't got a leg to stand on with that complaint. Doesn't "look" powerful? Yoda doesn't look powerful either. And S3 without a serious jump in shot number or potential hits would make that weapon useless. A good AP3 weapon is what the Tau are lacking and the reason why we have so much trouble with Infantry based SMurfs and Necrons. The neutron gun, as it's listed, seems too weak to fill the void at the moment. A range 12" gun that's Assault 1? So what if it's S5? With a BS3, only half will hit, and that's 4 or so if the unit size is 8 (not likely to be bigger than that with pewter models). With S5, I probably wound/kill three Marines. That's not even counting cover saves. With S3, I wound/kill 1 or 2 before cover saves. If they're going to make it S3, they either need to majorly up the number of shots, or make it a template weapon. Lets not forget that with template range, or even 12" range, they'll be cut to pieces by the counter fire, or be killed off in the assault, because they're only WS3 Sv5+, if the rumors are to be beleived. So what we have here is essentially an expensive mop-up unit, because throwing them at a full sized marine squad is a suicide mission. Tau need a good AP3 eek They need something to deal with Marines? how about we give their troops(thats their basic rank and file troop) a gun with good range and strength 6?wait a second!They already do! Tau have the best anti marine infantry for their cost. Almost every Tau player whines that they need another AP3 weapon every time a Marine force beats them.If your losing then Get more Fire warriors or another Hammer head with a rail gun.Or Parth finders with rail riffels!
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Posted: Tue Nov 22, 2005 9:35 am
GT_Popogeejo Tau need a good AP3 eek They need something to deal with Marines? how about we give their troops(thats their basic rank and file troop) a gun with good range and strength 6?wait a second!They already do! Tau have the best anti marine infantry for their cost. Almost every Tau player whines that they need another AP3 weapon every time a Marine force beats them.If your losing then Get more Fire warriors or another Hammer head with a rail gun.Or Parth finders with rail riffels! First of all, the basic rank and file has S5 guns, not S6, and you can only take Rail Rifles in Pathfinder squads, which means you'll probably not be firing at basic bolter Marines and Necrons as Pathfinders are too expensive to be doing otherwise. If you want to split your fire, fine, then the Marines pass thier pinning check or you do nothing with the 50/50 shot of even hitting with a Rail Rifle, plus, for splitting fire, you get to face the nice risk of Gets Hot. You can only take 3 per squad of Pathfnders, and Pathfinders are the most expensive unit the Tau field. Lets not forget that for buying the Rail Rifle AND the target lock, that's a +20 point cost. +60 if you do the whole squad, on a squad that's already freaking expensive. Tau do NOT have the best anti-marine infantry for thier cost. Tau vs. Marines, the Tau hit on 4's, wound on 3's. The Marines hit on 3's, wound on 3's. It's VERY easy for the Marines to outshoot Fire Warriors, because the marines get more hits, and will win the almost inevitable assault. If you're talking about the Crisis suits, then yeah, they're great and all, except that they're expensive to begin with, and become more so if you want to make them anti-MEq. Marines generally aren't the problem with Tau needing AP3. Necrons are. We don't have enough double toughness weapons to make them stay down in numbers, we can't hit enough to make them fail saves and stay down, we don't have the assault ability to wipe out Necrons via Sweeping Advance, and we don't have the AP3 to ensure they only get a 4+ WBB. Infantry Marines are similarly difficult, but not as much of a problem. For a further look at Tau AP3, I refer to my discussion on it about 4 pages back
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Posted: Tue Nov 22, 2005 12:01 pm
Oryn GT_Popogeejo Tau need a good AP3 eek They need something to deal with Marines? how about we give their troops(thats their basic rank and file troop) a gun with good range and strength 6?wait a second!They already do! Tau have the best anti marine infantry for their cost. Almost every Tau player whines that they need another AP3 weapon every time a Marine force beats them.If your losing then Get more Fire warriors or another Hammer head with a rail gun.Or Parth finders with rail riffels! First of all, the basic rank and file has S5 guns, not S6, and you can only take Rail Rifles in Pathfinder squads, which means you'll probably not be firing at basic bolter Marines and Necrons as Pathfinders are too expensive to be doing otherwise. If you want to split your fire, fine, then the Marines pass thier pinning check or you do nothing with the 50/50 shot of even hitting with a Rail Rifle, plus, for splitting fire, you get to face the nice risk of Gets Hot. You can only take 3 per squad of Pathfnders, and Pathfinders are the most expensive unit the Tau field. Lets not forget that for buying the Rail Rifle AND the target lock, that's a +20 point cost. +60 if you do the whole squad, on a squad that's already freaking expensive. Tau do NOT have the best anti-marine infantry for thier cost. Tau vs. Marines, the Tau hit on 4's, wound on 3's. The Marines hit on 3's, wound on 3's. It's VERY easy for the Marines to outshoot Fire Warriors, because the marines get more hits, and will win the almost inevitable assault. If you're talking about the Crisis suits, then yeah, they're great and all, except that they're expensive to begin with, and become more so if you want to make them anti-MEq. Marines generally aren't the problem with Tau needing AP3. Necrons are. We don't have enough double toughness weapons to make them stay down in numbers, we can't hit enough to make them fail saves and stay down, we don't have the assault ability to wipe out Necrons via Sweeping Advance, and we don't have the AP3 to ensure they only get a 4+ WBB. Infantry Marines are similarly difficult, but not as much of a problem. For a further look at Tau AP3, I refer to my discussion on it about 4 pages backI must concure on the part of Tau vs SM & Tau vs Necrons. Now my main problem with marines is that they use krak missles, lascannons & the like to nail my troops xp . But on the whole Ive had a easier time with Space Marines then I do Necrons(I once in a small game nearly took out a Tactical Dread. He rolled a 2 & I jokngly tried to blow on it to get it to change). Its the WBB rule that pains most players agiant the Necrons. GW should of really made it harder considering they may have 20 metal skeletons per squad with a 3+ save & a 4+ chance of comming back its not exactly easy. But after alittle more planning Im gonna give em hell(now that I fully know the rules for instant death)
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