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The Tyranids Goto Page: [] [<<] [<] 1 2 3 ... 65 66 67 68 69 70 ... 88 89 90 91 [>] [>>] [»|]

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Dragonzealot

PostPosted: Mon Apr 07, 2008 12:57 pm


There big indeed which is why I highly doubt that the Biovore, shoots them. Though I think your right about them being filled with smaller mines.

Lol its a Tyranid version of a nuke!
PostPosted: Mon Jun 09, 2008 10:54 pm


So just replying to something a page or two back no worrying about rippers as swarm means double toughness only deals one wound anyway. Templates cause double wounds though.

Also i was wondering how you guys like to field ranged nid warriors and why.

I'm thinking of going with +1 BS, +1 Sv, and twin linked deathspitters. What do you guys think? (i have yet to play test this)
3 man squad, comes out to 105 pts i believe. Thanks.

Super Jesus the Third


Dragonzealot

PostPosted: Thu Jun 12, 2008 10:17 am


Super Jesus the Third
So just replying to something a page or two back no worrying about rippers as swarm means double toughness only deals one wound anyway. Templates cause double wounds though.

Also i was wondering how you guys like to field ranged nid warriors and why.

I'm thinking of going with +1 BS, +1 Sv, and twin linked deathspitters. What do you guys think? (i have yet to play test this)
3 man squad, comes out to 105 pts i believe. Thanks.

Though the Nids are close combat, I dont see any problem with ranged ones. I personally prefer the Venom Cannon on at least on of my Warrior squads just for that extra umpf.

Twin Linked Venom Cannon on a Tyrant. Now thats fun.
PostPosted: Mon Jun 23, 2008 5:59 pm


I'm working on ideas on how to use my 'Nids in an effective way; I've never had a chance to use them in a battle (most of them aren't done), I'm wondering how many points to spend on biomorphs is too much?

For example, I'm afraid to put too many on my Warriors for fear that they become inhibitingly expensive.

DarkElf27
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Elegant Egotism

PostPosted: Mon Jun 23, 2008 6:37 pm


DarkElf27
I'm working on ideas on how to use my 'Nids in an effective way; I've never had a chance to use them in a battle (most of them aren't done), I'm wondering how many points to spend on biomorphs is too much?

For example, I'm afraid to put too many on my Warriors for fear that they become inhibitingly expensive.


You could always use the "tyranid hurr" method that most tyranid players subscribe to. Just get a bunch of termagants, genestealers, and something for behind the lines (Zoanthrope) and zerg/ork rush the opposing team. It works fairly well against militaries that are relatively smaller ( aka everything but Imperial Guard, Orks, [Dark] Eldar, and other tyranids ). You don't have to worry about loosing too many people as you can just swarm and it's great for area denial access. You could hide some ranged units in there and have the termagants/hormagaunts force whomever they're attacking to pass leadership tests to kill it. Even then, they're going to get some melee damage.
PostPosted: Mon Jun 23, 2008 7:08 pm


Serebrate
DarkElf27
I'm working on ideas on how to use my 'Nids in an effective way; I've never had a chance to use them in a battle (most of them aren't done), I'm wondering how many points to spend on biomorphs is too much?

For example, I'm afraid to put too many on my Warriors for fear that they become inhibitingly expensive.


You could always use the "tyranid hurr" method that most tyranid players subscribe to. Just get a bunch of termagants, genestealers, and something for behind the lines (Zoanthrope) and zerg/ork rush the opposing team. It works fairly well against militaries that are relatively smaller ( aka everything but Imperial Guard, Orks, [Dark] Eldar, and other tyranids ). You don't have to worry about loosing too many people as you can just swarm and it's great for area denial access. You could hide some ranged units in there and have the termagants/hormagaunts force whomever they're attacking to pass leadership tests to kill it. Even then, they're going to get some melee damage.


@ DarkElf: Treat them like you would any Veteran. THink about exactly what you want them to be able to accomplish not only on their own, but also while working in tandem with the other things in your army. I know that you don't have a lot yet, but that's the way that I put together my Chaos. Every thing with a specialty has a pre-determined task before I even see what my enemy is using.

@ Serebrate: You just run a few risks. Against Space Marines, you run into not only high fire power but also high survivability and decent skill in CC. Same with 'Crons and Chaos, where both have dedicated CC choices (in Flayed Ones and Daemons, respectively).

Caleidah

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Elegant Egotism

PostPosted: Mon Jun 23, 2008 7:17 pm


Yes, but a dedicated close combat class like a Genestealer will beat your typical space marine with a bolter. They get two attacks and have a higher chance to hit and to wound. You'll need a higher-up with a chainsword to match a Genestealer. Not to mention they'll be a lot more of them than you.

I don't know too much about nids and haven't played with them other than in Macragge, but isn't the point to distract your enemy with a whole bunch of things like a Biovore shooting spore mines while Termagants attack another flank and so forth and just keep relentlessly pounding them?

Necrons can CC decently, even their typical Necron Warrior can but if I was a Necron player going against a nid player I'd be a bit cautious because of the phase out rule since from what I've seen in tournaments the nids can move it pretty rapidly.

You sound like you play Eldar.
PostPosted: Mon Jun 23, 2008 8:10 pm


Serebrate
Yes, but a dedicated close combat class like a Genestealer will beat your typical space marine with a bolter. They get two attacks and have a higher chance to hit and to wound. You'll need a higher-up with a chainsword to match a Genestealer. Not to mention they'll be a lot more of them than you.

I don't know too much about nids and haven't played with them other than in Macragge, but isn't the point to distract your enemy with a whole bunch of things like a Biovore shooting spore mines while Termagants attack another flank and so forth and just keep relentlessly pounding them?

Necrons can CC decently, even their typical Necron Warrior can but if I was a Necron player going against a nid player I'd be a bit cautious because of the phase out rule since from what I've seen in tournaments the nids can move it pretty rapidly.

You sound like you play Eldar.


All that I know of 'Nids comes from playing some people that run Nidzilla. Terrifying, man. But you're right in saying that 'Stealers will rip the everliving hell out of most units.

As far as I know, 'Crons and Marines have the same statline but for that 'Crons attack at lower initiative.

As a matter of fact, I don't play Eldar. However, I do play Dark Eldar along with my Chaos and Imperial Guard. I have to say, Wyches are fething deadly in combat, particularly with their Wych Weapons. If you want more info on how deadly they are, ask your question in the Dark Eldar thread.

Caleidah

Eloquent Lunatic


Elegant Egotism

PostPosted: Mon Jun 23, 2008 8:25 pm


No, I wanted to play Dark Eldar but decided my newest army would be Chaos. I also know that a glancing blow from a bolter will take down Dark Eldar vehicles.

It was when you said "Every thing with a specialty has a pre-determined task before I even see what my enemy is using." that made me think of how each Eldar has a specialized task, with the Aspect warriors and all.
PostPosted: Mon Jun 23, 2008 9:00 pm


Serebrate
No, I wanted to play Dark Eldar but decided my newest army would be Chaos. I also know that a glancing blow from a bolter will take down Dark Eldar vehicles.

It was when you said "Every thing with a specialty has a pre-determined task before I even see what my enemy is using." that made me think of how each Eldar has a specialized task, with the Aspect warriors and all.


Ah. And the only thing that a Bolter can bring down in the DE vehicle list is a Raider. But they're meant to be expendable. However, it helps to enter a battle with your army completely thought through. Mine is easy.

Lord and Bikers hunt down high priority infantry (heavy weapons teams, HQs, etc.)

Plague Marines harry troop movement and do what they can against tanks (they're armed with a Plasma and a Melta, along with their Bolters).

The Vindicators are swarm hunters and anti-tank. They also serve to draw lots of fire that Nurgle helps 'em shrug off.

Caleidah

Eloquent Lunatic


Dragonzealot

PostPosted: Mon Jun 23, 2008 10:43 pm


(1000th)

Which is the problem with Nid weapons. Most of what they got cant really do well on tanks and stuff, seeing as how its living and all.

(Forgive me if that seems like a rant. Been a long day.)
PostPosted: Sat Jun 28, 2008 1:39 pm


Dragonzealot
(100th)

Which is the problem with Nid weapons. Most of what they got cant really do well on tanks and stuff, seeing as how its living and all.

(Forgive me if that seems like a rant. Been a long day.)
(You mean 1000th)

There's a couple ways to deal with tanks.

Venom Cannons: Even a warrior can get a plasma gun equivalent with this, which can take down most vehicles.

Monstrous Creatures: Strength + 2d6? That's death on toast to vehicles, even with a Tyrant.

Zoanthrope: Str. 10 blast at 18", assualt. That's a damn good vehicle smoosher.

DarkElf27
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Dragonzealot

PostPosted: Wed Jul 02, 2008 11:51 am


I thought the Venom Cannon could only cause glancing damage to tanks and stuff *checks Codex*
PostPosted: Wed Jul 02, 2008 11:54 am


Dragonzealot
I thought the Venom Cannon could only cause glancing damage to tanks and stuff *checks Codex*
*checks* You're right, but the other ones I mention still stand.

DarkElf27
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Dragonzealot

PostPosted: Sat Jul 05, 2008 11:34 pm


Well then, work for me.
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