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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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The Adventurer's Tavern Goto Page: [] [<<] [<] 1 2 3 ... 64 65 66 67 68 69 ... 93 94 95 96 [>] [>>] [»|]

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Wedry

PostPosted: Thu Apr 24, 2008 8:43 pm


Perrian, Fury, Bellamin and Lazarus... Me thinks we're a tad outgunned here...

Calling all cars! Calling all cars! We have a disturbance on the corner of Miyr Central Drive and Adventurer's Inn Way! 183 in progress! All units please respond!
l.a.v. rolled 1 12-sided dice: 8 Total: 8 (1-12)
PostPosted: Thu Apr 24, 2008 10:02 pm


Username: l.a.v.
Character name: Djanni Barua [29] Dragonsbane
Attack: 0 (2)
Defense: 0 (2)
Combat Dice: 4(1d12)
Magic: 0
Life: 20 (4) 30 (6)
Equip: 6
Abilities:Special Attack (10) (Shadow Scythe), Regeneration x5
Items: daggers x2 (200c), buckler x2 (200c), Seal Charm x2 (200c), Energy Sword, Vial "Morph, Shop Ticket
Spells: Frost
Actions: Stunning Blow (100c), Defensive Hold (200c), Spell Block (100c), Power Up, Smash
Special Location: The Red Dragon Lounge
Money: 598

Equipped: dagger x2, buckler x2, seal charm x2, vial "Morph", all known spells & actions


*Djanni strolls through the doors to the sound of someone strumming a 12-string guitar and whistling. A tumbleweed rolls across her path as the strumming continues. Djanni whips around to glare at the guy in the corner playing the guitar.*

"Cut it out."

*The strumming stops, and Djanni takes in the scene before her. She groans.*

"You have GOT to be kidding me!"

Dice: Attack (Warmonger 1)
SA: Shadow Scythe to War for 20 Special
Action: Smash
Spell: none
Regen: 5
HP: 30/30 (post regen)
AP: 1
MP: 1

((edited per Vincent's nudging))

l.a.v.

Versatile Vampire

7,400 Points
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  • Millionaire 200
  • Inquisitor 200

veinkiller123456789

PostPosted: Fri Apr 25, 2008 8:03 am


Varnis walks into the tavern and sees what seems to be a fight to him. "What the he**" He says as he stands there in the door way.
PostPosted: Fri Apr 25, 2008 9:52 pm


Username: Malignant Defector
Character Name: 4 Co. Beta 0.2.1 (27)
Attack: 0
Defense: 0
Combat Dice: 0
Magic: 3
Life: 25 (5) 35 (7)
Equip: 4
Abilities: Fast Caster (4),
Special Attack (5):
Reality Rift,
Summon (6):[A Gravity Blade with stats=18, Attack 0, Defense 0, Combat Dice 0, Life 25 (5), Abilities: Special Attack (10): Gravity Smash, Defender (3)]
Items: Seal Charm x2 (Life +2),
Robbing Twin Daggers,
Potion of Healing
Spells: Frost (2 Mp),
Energy Burst (2 Mp),
Overblast (3 Mp)
Actions: Punch (1 Ap),
Stunning Blow (1 Ap),
Power up (2 Ap)

Sirens can be heard in the distance along with the loud roaring of an engine. The sound gets louder for a moment before a police car crashes through the front of the tavern and slams head on into War. As this occurs, 4 Co. bursts through the windshield and lands perfectly on his feet not far from War. "Seat belts are for chumps."

The crumpled remains of the police car fall to the floor and begin to shift. After a few minutes the police car had transformed into the Gravity Sword.
"I'm more than meat-- Wait, what the the hell was I drinking?!"

4 Co. Beta 0.2.1
Robbing Twin Daggers (-1 charge, 1/5c): War -2 Attack > 4 Co. +2 Attack
Summon: Gravity Sword
Special Attack: War
Hp: 35/35
Ap: 1
Mp: 0

Gravity Sword
Special Attack: War
Defender: Anything that attacks 4 Co.
Hp: 25/25

((Minor Edit: I thought the fight was in front of the tavern at first, but then I noticed it was inside, so I just changed my description slightly to compensate for my error.))

Malignant Defector


Heirophant_of_the_Broken
Crew

PostPosted: Fri Apr 25, 2008 11:11 pm


((I'm calculating the damage now. Varnis you will not be included since you did not post your stats and what you were doing. You will be added to round 2. I should have the calculations done by tonight (that would be morning for most of you). I would highly suggest recruiting through PM a few new members for the fight, or this could get messy...well...it will anyway twisted ))
PostPosted: Sat Apr 26, 2008 12:22 am


five men on horseback approached Myr, each one clad in armor.

"Well this is it, myr, according to merchants, a vast amount of information is traded here, if its even possible to find your targets, then someone should be able to point you in the right direction here," said one of the men, judging by his armor's superior intracity, was the leader of the group.

Lugh moved his steed in front of everyone else, taking a moment to look at the city, his expression changed to that of disappointment, "this is it, almost a month of traveling for this," Lugh argued.

"well what do you expect, a golden city, this isn't the promised lands like our legends say," replied their leader, "just remember these guys no not of the half-ones, so keep that quiet"

"will do," said Lugh, turning back to his companions, "are you going back to the legion?"

"Of course," said one of the other knights, "with this escort complete, our debt to you is cleared," as everyone but Lugh turned around and galloped east towards their home country.

Lugh watched as they vanished behind a hill, then ordered his horse towards myr, his lance lightly smacking his armor. Before he reached the gates, he heard the sounds of combat, acting instinctively he commanded his steed to speed up.

((sorry about the long intro I'll be able to help you guys out for round two))

Devil hunter lugh

Heirophant_of_the_Broken rolled 9 4-sided dice: 3, 3, 1, 3, 1, 2, 2, 3, 1 Total: 19 (9-36)

Heirophant_of_the_Broken
Crew

PostPosted: Sat Apr 26, 2008 4:31 am


((No problem, Lugh. I do love a good RP. Especially with the all important intro. All right. Let's see if I've got this right. PM me with any mistakes I may have missed.))

War and his minions are subject to the combined barrage of the assembled adventurers. Rather unprepared for such an assault War is surprised as the cop car/Gravity blade leads off the attack, slamming hard into the side of his head with a powerful thud while Fury's Death Eyes curse saps the life from both warriors. Seconds after, Perrian goes into an unanticipated, headlong tackle which takes down warmonger one. Dancing Sword comes in next, giving the spiritual fist enough room to do it's work before he manages to get his claws deep into War's right eye. Screaming in rage War swings the mighty blade in a downward chop, interrupted by 4 Co's timely swipe of his Robbing Twin Daggers which causes it to just barely miss the adventurers. However, it still impacts with enough force to send a large rock hurtling into Perrian as he is simultaneously thrown headlong from a very annoyed Warmonger. Perrian seems to be attacked with a strange case of dexterity as he manages to land on his feet, even after such a powerful hit, and still cast off his healing spell where it is needed most. Luljeta backs him up, casting off her spells to heal her injured master.

War doesn't finish there, however. In his unoccupied left hand he summons up a mighty ball of fire which he holds above his head. He brings it down in a blur of motion, slamming down on the gravity blade with intense force and sending chunks of varying sizes to slam into Bellamin's wisp, causing it to vaporize on impact, and Laz. Lifting his hand he reveals the gravity blade's oddly twitching form. It gives one last strangled cry, "I...like...cookies......*hiccup*" before shutting down completely.

Djanni comes in just after, sending the shadow scythe to double-strike War’s chest plate in rapid succession, while warmonger two is mortally wounded by the combined efforts of the spell-sword and Laz’s overblast. The warmonger’s blood spews out, causing its acidic properties to punish Bellamin and Lazarus for their efforts. Its wounds heal only somewhat, but it is obvious another round could easily be its undoing. Still, it raises its hand in a manner similar to that of its master, casting the ball of roiling magma to hurtle into Perrian’s chest with more than painful results as it swipes futilely at Dancing Sword.

Perrian receives 34 damage (War Attack 10/War Dice 13/WM2 Meteor 10/Angelic Pact 1)
*Luljeta heals Perrian for 16 hp
*Wisp Heals Perrian for 5 hp
*Perrian regenerates 6 hp (1 Regeneration/5 Angel's Mark)
Luljeta receives 3 damage (War Meteor 3)
Lazarus receives 12 damage (War Meteor 7/War Incinerate 5)
*Fury heals Lazarus for 5 hp
Wisp receives 10 damage (War Meteor 10)
GB receives 25 damage (War Incinerate 25)
DS receives 11 damage (WM2 Attack 5/WM2 Dice 6) Saved by My Friend
Bellamin receives 4 (WM2 Blood Vindictive 4)
*Perrian heals Bellamin for 5 hp
Fury receives 5 damage (Death eyes)
*Fury regenerates 1 hp

War: 72/??? Damage twisted
AP: 1
MP: 0
Warmonger 1: 50/50 mrgreen
AP: 3
MP: 1
Warmonger 2: 3/50 gonk
AP: 1
MP: 1
Perrian: 33/40 confused
Luljeta: 27/30 confused
Bellamin: 20/20 mrgreen
Wisp: 0/10 burning_eyes
Laz: 15/15 mrgreen
Fury: 21/25 confused
Dancing Sword: 5/5 (My Friend) mrgreen
Djanni: 30/30 mrgreen
4 Co: 35/35 mrgreen
Gravity Blade: 0/25 burning_eyes

Party AP Pool: 0
Party MP Pool: 0

Monster Party AP Pool: 1
Monster Party MP Pool: 1

((Wow that was a lot!!! Like I said at the beginning of the post: if there are mistakes (I know there has to be one) then PM me and I'll go in and fix it as soon as I recieve the message. Thank you and enjoy round two. twisted ))

Next round War will use an attack and use an action and a spell. The two warmongers will both attack and use an action.

*Edits made to the following characters: Bellamin, Lazarus, Luljeta, Perrian, Warmonger 2. Please edit as appropriate.
veinkiller123456789 rolled 1 12-sided dice: 8 Total: 8 (1-12)
PostPosted: Sat Apr 26, 2008 8:09 am


Character name: Varnis Locust
Attack: 4 (6)
Defense: 4 (6)
Combat Dice: 1d12 (4)
Magic: 0
Life: 30 (6)
Equip: 4
Abilities: Regeneration (2)
Items: Short Sword (200), Shield (200)
Spells: N/A
Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200)
Money: 100

Varnis just getting over to what seems like everyone fighting some powerful being, he decides to join in as well. Drawing his sword, he charges in, and decides to attack what seems to be his minions in his opinion. "Die!" HE yells out as he goes to attack.


Dice: Attack
Attack: Warmonger 2
Action: Shield bash.
Ap: 0
Hp: 30/30

((I was unsure of what was going on, thats why I posted that. XD))

veinkiller123456789

random mistakes rolled 1 6-sided dice: 1 Total: 1 (1-6)

random mistakes

PostPosted: Sat Apr 26, 2008 8:10 am


((Hmmm... Why didn't I see that...))

Turning to the other warmonger, Bellamin launches a bolt of negative energies. Not done yet, he gives a flourish and a quick slash before drawing his wand. A small ray of searing light slams into its chest; more show than actual killing power.


Attack- WM1
Energy Burst- WM1
Wand- WM1
Dice for Attack
Wedry rolled 4 4-sided dice: 1, 1, 3, 2 Total: 7 (4-16)
PostPosted: Sat Apr 26, 2008 1:42 pm


Fury continues to pound away relentlessly at War, while simultaneously powering up his abilities, courtesy of the Party Pool. mrgreen

Meanwhile, Dancing Sword continues to harry away at War as well, while tripping up the second Warmonger's impending Attack.

Dice: Defense
SA: Spiritual Fist to War for 10 Special
Death Eyes: -5 Fury, -5 War
Action: Power Up ((Combat +3) (-1 AP from Party Pool))
Spirit Bracer: +2 Defense (-1 chg, 8/10)
Defense: 13
Combat: 5

Spell: Frost on War for 8 Magic (-1 MP from Party Pool)
Regen: 1 point
Heal: 5 points to lowest HP, post regen
HP: 16/25 (post regen)
AP: 0
MP: 0

Dancing Sword
Attack: War, Base 5
Action: Pounce Warmonger2 (Success)
HP: 5/5
AP: 0
MP: 2

Wedry

Devil hunter lugh rolled 3 4-sided dice: 1, 1, 1 Total: 3 (3-12)

Devil hunter lugh

PostPosted: Sat Apr 26, 2008 1:47 pm


User name: Devil hunter Lugh
Character name: Lugh [24]
Attack: 2
Defense: 4
Combat Dice: 3d4 (5)
Magic: 0
Life: 25 (5)
Equip: 3
Abilities: Regeneration (1), Reflect (4)
Items: Lance
Spells: Fighters Heal
Actions: Retaliate, Power up, smash, spell block, special block
Money: 0 chips

Leaving his horse at a post several buildings away, Lugh hurls his lance towards a window. The lance breaks through the glass and lands directly into the chest of warmonger 1. He quickly follows, jumping trough the window and slams his body into the blunt end of his lance, driving it deeper into the abomination. With a quick pull Lugh frees his lance and jumps back near the other fighters.

Lugh's only communication with the others is a quiet grunt.

Attack: warmonger one
combat dice: offense
ability: Smash
AP: 0/1
MP: 1/1
HP: 25/25
Heirophant_of_the_Broken rolled 3 4-sided dice: 2, 1, 2 Total: 5 (3-12)
PostPosted: Mon Apr 28, 2008 3:07 am


Character name: Vincent Valentine [31]
Attack: 10 [16]
Defense: 0
Combat Dice: None
Magic: 0
Life: 55 [11]
Equip: 9
Abilities: Regeneration x1
Items: Chain Sword, Demonic Sword, Small Red Dragon Token [Die c 1/1]
Spells: Fighter's Counter-spell
Actions: Power Up, Smash, Stunning Blow, Taunt
Special Locations: SOM School for Girls
Money: 625 chips

Suddenly, from within the pile of wrekage within the tavern bursts the furious form of Vincent. In his hand he carries a blade which seems to be made of light, bearing the symbol of a cross on the hilt with an amethyst jewel in its center. His eyes glow white with holy power while his normally black hair has gone gray. On his back the demonic sword seems to be screaming in pain as it basks in the holy light eminating from Vincent. Vincent's clothing has changed too, from the normal, black, tattered traveling garments to a silver and white tunic with silvered, chainmail links about the neck. Underneath his tunic is a bleach white set of leather armor which easily covers his sides. Snarling in rage Vincent launches into the air, determined to end War's life...or at least one of the minions. Burn in the deepest pits of Hell, Sinner!

Demetry makes his appearance as well, appearing mere inches from Lugh's side. He speaks as well, urging on the others as he flies up to land gracefully on War's shoulder. Seeing the dragons attempt War takes a swipe, but misses as he painfully slams his hand into his shoulder, causing it to pop with something more akin to a loud bang.

Vincent
Use: Sword Ability (10 hp to bring attack to 26)
Attack: WM1 (26 damage)
Action: Smash (WM1)
Hp: 45/55
Ap: 0
Mp: 1

Demetry
Attack: War (5 damage)
Action: Smash (War)
Dice: Offense
Hp: 25/25
Ap: 1
Mp: 1

((Dice for Demetry's offense roll))

Heirophant_of_the_Broken
Crew

Golden Heart 777 rolled 1 6-sided dice: 5 Total: 5 (1-6)

Golden Heart 777

PostPosted: Mon Apr 28, 2008 6:22 am


((Heck...I might as well bring in the big guns. Vincent's alt is HERE!!!))

Character name: Raven Blackhawk [28]
Attack: 0
Defense: 0
Combat Dice: xdx (0)
Magic: 10
Life: 15 (3) 35 (7)
Equip: 5
Abilities: Fast Caster (4), Skilled Caster (4), Speedy Magic (2)
Items: Seal Charm x4, Healing Potion, Goblin Patroller Token
Spells: Energy Burst, Singe, Stunbolt, Lesser Mana Shield, Fireball, Overblast, Incinerate
Actions: Stunning blow
Special Location: Order of Magic Preservation

Raven walks calmly through the destruction, whistling a happy tune and carrying an empty flask. She, just as distracted steps over the wreckage of the tavern and over to the barkeep. Confused for a moment at the lack of a barkeep Raven simply shrugs and places down a few chips for ale and fills the flask. Giving a satisfied grin she places the flask into her robes and turns...facing War in all his oversized glory. "...*sigh*...Here we go again..." The spirits churn within her, restless at the appearance of one of the four signs of the apocolypse. Facing their doom should it live it fuels Raven to new heights of power. "Go back to whatever dank, dark pit you crawled out of..." Raven growls, her voice carried by her magic to reach the beast's ears with crystal clear perception. It turns to face her...just in time to recieve her overblast spell in all its glory...

Below her spawns a pitiful little goblin patroller, summoned by Raven's new token. It looks around, scared and frightened before wetting itself. The stench of which is enough to is so intense as to cause intense burning and itching about the eyes and face of the first Warmonger...ew.

Raven
Use: Goblin Patroller Token
Spell: Overblast (30 damage/War)
Hp: 35/35
Ap: 1
Mp: 1

Goblin Patroller Token
Attack: Warmonger 1 (3 damage)
Dice: Offense
Hp: 5/5
Ap: 1
Mp: 1

((Overblast and Incinerate were bought via PM through MoG. It just has yet to be updated for those who were wondering. confused <--Like that.))
PostPosted: Mon Apr 28, 2008 8:54 am


Perrian winched as the attacks came and created many wounds, but luckily his dragon Luljeta and Bellamin's wisp acted quickly and was able to heal Perrian's wounds before they possibly became fatal. "Seems like War is bringing a bad war here. Guess we'll just need to win this war, eh?" Perrian said and shot off his healing as Luljeta did the same.

Perrian
Spell: Heal (5 HP) (-2 MP) to self before combat.
Abilities: Heal (5 HP) to ally with lowest health after regen
Angelic Sacrifice if Perrian has had enough damage taken to him to knock him out.

Luljeta
Abilities: Heal x2 (8 HP each) to allies (Including Perrian) with lowest health after regen.

Perrian
Vice Captain

7,050 Points
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  • Flatterer 200
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