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Jutsu Approval Area (Three Jutsu To A Post-Easier to Grade) Goto Page: [] [<<] [<] 1 2 3 ... 64 65 66 67 68 69 ... 83 84 85 86 [>] [>>] [»|]

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der Haku
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PostPosted: Sat Oct 27, 2007 8:57 pm


All approved, misseh.
PostPosted: Sat Oct 27, 2007 9:43 pm


Jutsu Name: wind sensor
Element: Wind
Rank: D
Type: Ninjutsu
Chakra: 5 +1 for every post is active.
Effect: Fujin seeps out air from his mouth all around him. The wind is nearly invisible and untraceable. Once the air is leaked out, Fujin focuses on it allowing him to sense objects around him. Fujin is able to feel all bodily movements of the object he senses.

Xerdrick


Xerdrick

PostPosted: Sun Oct 28, 2007 11:06 am


Used after Fujin gets his second element

Jutsu Name: Lightning Speed
Element: Raiton
Rank: C
Type: Taijutsu
Chakra: 12 + 3for every post
Effect: Fujin focuses the lightning chakra into his feet giving him the speed of lightning. Increases speed by x2.

Jutsu Name: Lightning Claw
Element: Raiton
Rank: B
Type: Ninjutsu
Chakra: 30
Effect: Fujin summons lightning from above. 5 lightning strikes hits the ground and start to move infront of Fujin tearing up the ground and all whose caught in the attack.

Jutsu Name: Lightning Orb
Element: Raiton
Rank: B
Type: Ninjutsu
Chakra: 30
Effect: Fujin focuses the lightning chakra in his hands in the form of a rotating sphere(like the rasengan). Then he throws into the air where it explodes and lightning strikes strike hits the ground surrounding Fujin rotating around him destroying everything it hits.
PostPosted: Sun Oct 28, 2007 12:01 pm


Jutsu Name: Lightning Pulse
Element: Raiton
Rank: A
Type: Taijutsu
Chakra: 50
Effect: Fujin focuses the lightning chakra in his palm. He then rushes to his opponent and thrusts his open palm to their body. If the strike hits the area of the heart then the current of the electricity will stop the heart and kill the opponent. If it were to make contact with another body part it would just send a current through the body part disabling it. Also, if it were to make contact with water the current would flow with the water current and be able to electrify the opponent. (example is if someone were to send out water from their mouth, the electricity would follow the water current all the way to the opponents mouth and go inside the body.)

Xerdrick


der Haku
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PostPosted: Sun Oct 28, 2007 12:21 pm


anime-X09
Jutsu Name: wind sensor
Element: Wind
Rank: D
Type: Ninjutsu
Chakra: 5 +1 for every post is active.
Effect: Fujin seeps out air from his mouth all around him. The wind is nearly invisible and untraceable. Once the air is leaked out, Fujin focuses on it allowing him to sense objects around him. Fujin is able to feel all bodily movements of the object he senses.

Approved.
PostPosted: Sun Oct 28, 2007 12:23 pm


anime-X09
Used after Fujin gets his second element

Jutsu Name: Lightning Speed
Element: Raiton
Rank: C
Type: Taijutsu
Chakra: 12 + 3for every post
Effect: Fujin focuses the lightning chakra into his feet giving him the speed of lightning. Increases speed by x2.

Jutsu Name: Lightning Claw
Element: Raiton
Rank: B
Type: Ninjutsu
Chakra: 30
Effect: Fujin summons lightning from above. 5 lightning strikes hits the ground and start to move infront of Fujin tearing up the ground and all whose caught in the attack.

Jutsu Name: Lightning Orb
Element: Raiton
Rank: B
Type: Ninjutsu
Chakra: 30
Effect: Fujin focuses the lightning chakra in his hands in the form of a rotating sphere(like the rasengan). Then he throws into the air where it explodes and lightning strikes strike hits the ground surrounding Fujin rotating around him destroying everything it hits.

Approved.

der Haku
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der Haku
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PostPosted: Sun Oct 28, 2007 12:27 pm


anime-X09
Jutsu Name: Lightning Pulse
Element: Raiton
Rank: A
Type: Taijutsu
Chakra: 50
Effect: Fujin focuses the lightning chakra in his palm. He then rushes to his opponent and thrusts his open palm to their body. If the strike hits the area of the heart then the current of the electricity will stop the heart and kill the opponent. If it were to make contact with another body part it would just send a current through the body part disabling it. Also, if it were to make contact with water the current would flow with the water current and be able to electrify the opponent. (example is if someone were to send out water from their mouth, the electricity would follow the water current all the way to the opponents mouth and go inside the body.)

Approved. But seeing as your Taijutsu move uses an element, it is subsequent to the NP rule where you must have a higher NP than your opponent for it to work against one of their elemental jutsu. Also, if they use a jutsu which lightning is weak against, lightning will not work.
PostPosted: Sun Oct 28, 2007 2:00 pm


Ken'in I
rank: C
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the mouth and the inside of the throat. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:16
notes: Kekkonii Clan

Ken'in II
rank: B
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the eyes and the arms. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:26
notes: Kekkonii Clan


Ken'in III: Shoumei
rank:A
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, blood explodes out of the target area, usually a limb. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:48
notes: Kekkonii Clan


((i really need to find more creative names...))

I am your reflection


der Haku
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PostPosted: Sun Oct 28, 2007 2:48 pm


I am your reflection
Ken'in I
rank: C
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the mouth and the inside of the throat. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:16
notes: Kekkonii Clan

Ken'in II
rank: B
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, the target begins to bleed from the eyes and the arms. No contusions are made; the blood simply seeps through the tissue as if it were cloth. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:26
notes: Kekkonii Clan


Ken'in III: Shoumei
rank:A
type: ninjutsu
effect:
The user calls blood to them, usually forcing it out of their target's body. Doesn't necessarily move all the way to the user. In this case, blood explodes out of the target area, usually a limb. Takes two posts: one to focus on the target, and one to place the jutsu.
cost:48
notes: Kekkonii Clan


((i really need to find more creative names...))

Lol, they are approved. NP rules apply and all that.
PostPosted: Sun Oct 28, 2007 9:24 pm


(For the record, Karu can not use this summon just yet.)
Kuchiyose no Jutsu - Ultima Spawn (Wyvern)
Element: N/A
Type: Summoning
Rank: B
CP: 50
Another demonic creature spawned from the darkness of Ultima's soul, this massive summon is the penultimate power of the Ultima Spawn. Its claws can rend steel as easily as flesh, and is capable of unleashing a breath of flames hotter than 5000 degrees (roughly half of the surface temperature of the sun). Not to mention the fact that its armor is nigh-impenetrable.

Sword of Nirvana
Element: N/A
Type: Bloodline
Rank: B
CP: 30
An old sword technique developed by the Mitsude, this uses a Ley Weapon's internal Lines to create an extended blade of chakra. The blade cannot exceed 1.5 times the original blade in length.

Number X Loxagn


Silent in the Shadows

PostPosted: Mon Oct 29, 2007 12:27 am


Jutsu name: Balance of the Hearing
Element: N/A
Rank: E
Type: ?
Chakra points: 6
Notes: Auykawa
Effect: Chakra is sent to the eyes and ears to enhance them. With the strike of two small symbols in hand the sound will be sent out like echo location. This gives the eyes the false vision like bats. This technique is only available to the first generation as of now but will be taught to further generations unless not blind. This is a prototype for an easy way see better then the original seeing abilities. This skill may fail sometimes because it was introduced to the clans shinobi.
PostPosted: Mon Oct 29, 2007 12:44 am


Jutsu name: Lightening Thunder
Element: Lightening
Rank: D
Type: Taijutsu
Chakra points: 9
Notes: for Zaruku Auykawa
Effect: Hands are surrounded by a thin lair of lightening. When hit on target the foe's body can become numb or paralyzed. Up to a combination of 21 hits can be struck upon the opponent.

Jutsu name: Static Cling
Element: Lightening
Rank: D
Type: Ninjutsu
Chakra points: 9
Notes: Zaruku
Effect: When Zaruku touches someone with his static hand they develop static cling to, A. metals, B. other static people. Kunia thrown at the foe who is under static may not be able to doge the kunia thrown as it is attracted threw the static cling.

Silent in the Shadows


The Ignorant Angel

PostPosted: Mon Oct 29, 2007 6:01 am


i know it's alot but ive had alot of time to work on it

jutsu name: bloodline absorption
element: none
Rank: S
type: bloodline (kaguya)
Chakra points: 100
effect: The user performs a ritual of absorbing another persons dying bloodline into their body, due to the unique qualities of the kaguya bone the marrow is able to create genetic copies of the persons bloodline. But since the bloodline isn’t pure all attacks do half damage and cost ¼ more CP


jutsu name: item fusion
element: none
Rank: D
type: bloodline
Chakra points: 5
effect: The member of the kaguya family that uses this technique is able to infuse his bone with chakra and into the weapon making it possible to cut chakra lines and inflict physical damage (I.e. a person could surround a blade of a sword with bone to harden, lengthen, or sharpen the attack. If the person’s weapon is soft material like a wooden staff, the person is able to create blades of multiple size and shape.)

jutsu name: bone scab
element: none
Rank: C
type: Bloodline
Chakra points: small: 10 medium: 30 life threatening: 60
effect: The user is able to use the bones in his body to seal a wound protecting it from killing or effecting the user. The bone stays there until a real scab forms.

jutsu name: Bone armor
element: none
Rank: B
type: bloodline defensive
Chakra points: 20
effect: The user expels bone to look like scales of a dragon this armor protects against deep puncture wounds from kunai, shurikens, and senbon needles.
Effect 2: Def = x2 speed = cuts in half
Effect 3: if the armor is no longer needed then the user has the chance to A. shoot the scales from his body in all directions this cost’s an additional 30 cp or B. the user can absorb the scales back into his body and no cp cost.






jutsu name: Anti- paralysis jutsu
element: none
Rank: C
type: Bloodline
Chakra points: 5 per post
effect: In the event of the user being paralyzed, the user is able to channel his or her chakra into her bones to move, decreasing the need to use the paralyzed muscle.

jutsu name: Bone dragon summoning
element: none
Rank: C
type: Summoning
Chakra points: Bone tribute. (I.e. if user uses a bone that hase been severed from the body of the opponent or himself then the summon is complete.)
effect: The user can summon a large demon dragon that is immunee to most types of elemental jutsu but it can only use physical attacks.

jutsu name: Bone platform
element: none
Rank: B
type: Summon
Chakra points: 50 + 5 for each spike summoned
effect: The user will summon a platform of bone. The bone is infused with chakra so that the user can feel weight on the bone. The user is also able to summon spikes that will rise from the platform to attack the enemy.

jutsu name: Advanced mist clone jutsu
element: water
Rank: C
Type: water ninjutsu
Chakra points: 40 each
effect: The user summons a mist clone the is able to condense his body into the form of an attack, allowing the clone to throw punches or other attacks, the only thing that can destroy them is fire.
Extra: if hidden mist technique is summoned then CP = 1/4

jutsu name: Mist clone eye
element: water
Rank: D
type: Water ninjutsu
Chakra points: 5 pt each
effect: The user is able to fuse his chakra with that of his mist clones allowing the user to see what the mist clones sees.



jutsu name: Water cyclone jutsu
element: water
Rank: C
type: Water ninjutsu
Chakra points: 15
effect: The user can surround himself in a torrent of water, this acts as a shield that affects the aim of the opponent. This distorts the view the opponent has on you and also deflects ranged attacks (I.e. kunai, shurikens, sonbon.)

jutsu name: Advanced body change jutsu
element: none
Rank: A
type:Bloodline
Chakra points: 50 per shift
effect: This Allows the user of the kaguya clan to arrange his bones to that of another animal (I.e. Dragon, Dog, ect) This gives the user the ability to use the attributes of that animal, strength speed, ect. This technique fused with the transform technique allows the user to be a more realistic animal.

jutsu name: Dance of boneshift
element: none
Rank: B
type: Bloodline/ taijutsu
Chakra points: -
effect: This is a fighting style that fuses the art of dance with the evasive skills needed to survive, this danceform allows the user to transform his bone into a rubber like material that allows him to evade more easily.

jutsu name: bone coffin technique
element: none
Rank: C
type: bloodline jutsu
Chakra points: 30
effect: The user Extends his arm out sending a giant trunk of a bone hurtling twards their body, if this attack connects then the person will be enveloped in a cocoon of bone, which tightens around the enemy crushing their bones.

jutsu name: Drowning in the mist jutsu
element: water
Rank: S
type: ninjutsu
Chakra points: 100
effect: The user of this jutsu will be able to use either the hidden mist technique or mist servant technique to drown their opponent in 3 turns. The jutsue will condense the water in the air into the opponents lungs.

jutsu name: Splintered sonbon technique
element: none
Rank: D
type: Bloodline
Chakra points: 1 each
effect: The user ejects sonbon- like bones from his wrist, these special bones splinter off into the opponent making it more painful and lowering moral of the opponent.

jutsu name: Dehydration jutsu
element: water
Rank: B
type: Water/ ninjutsu
Chakra points: 10 / post
effect: The user is able to suck the water out of the body of the opponent, slowly dehydrating and slowing the enemy down.

jutsu name: Hollow bone
element: none
Rank: D
type: Bloodline
Chakra points: 40
effect: The user is able to hollow out the inside of the bone making his or herself lighter, this increases speed but brings the strength of our bone back down to normal level
spd. = + 20
Effect = bones are more fragile and easier to break making some techniques easier to defend against.

jutsu name: bloodline soul connection jutsu
element: none
Rank: E basic bloodline technique
type: any clan or bloodline
Chakra points: 20 points each kaguya
effect: if another member of the kaguya is around the battle then you are able to use their abilities in the fight the end result is you are able to use the allies jutsu and all bloodline CP are cut in half.
PostPosted: Mon Oct 29, 2007 6:45 am


Just a few put down in a massive list since they were ignored last time. xp

Name: Fists of Dark Lightning
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Lightning Fists active, 2 per post active, 6 per “strike”
Channeling black chakra into the Lightning Fists causes them to amplify to a horrible degree. The speed the ninja has is amplified even greater and the sheer power of the electricity causes hits to an opponents head or chest to be almost always lethal shutting down the nervous system or the cardiovascular and respiratory systems completely. The strike ability is also amplified being able to hit up to 20 meters and arcing outward in a fan.
(Speed increases by 15 while active, Strength decreases by 15 while active)
(Requires a curse seal or other source of dark chakra to use)

Name: Fists of Dark Thunder
Type: Ninjutsu
Rank: A
Element: Raiton (Dark)
Chakra: 12, 3 if Thundering Fists active, 2 per post active
Channeling dark chakra into the Thundering Fists turns them into a powerful weapon of destruction. The strikes come slowly, needing longer time to recharge the sound waves but a single strike is more than enough. When the “strike” occurs the dark vibrations blast forward in a radius of 60 centimeters creating enough noise to effectively deafen anyone not killed outright. Direct strikes are lethal. The dark sound waves blast through an opponents body shattering bones, pulverizing organs, and almost literally shaking the opponent apart.
(Requires a curse seal or other source of dark chakra to use)

Name: Lightning’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round active
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out an arc of electricity from their mouth. This electricity can spread out in a 100 degree radius from the ninja or can be concentrated into a long-range lightning bolt. This technique will continue for as long as the ninja keeps singing and they can move freely so long as they do. Once the technique ends the ninja can not use their voice for ten rounds.

Name: Thunder’s Song
Type: Ninjutsu
Rank: B
Element: Raiton
Chakra: 20, 3 per round
Performing the necessary hand signs the ninja builds chakra into their throat while making various melodic sounds. Upon completion the ninja blasts out a concentrated “sound beam” from their mouth. The ninja can manipulate this sound wave to be a disorienting shaking in front of them or a concussive long-range blast of thunder. This continues for as long as the ninja keeps singing and they can move freely as long as they do. Once the technique ends the ninja can not use their voice for ten rounds.

Name: Regal Kicks: Heavenly Ascension
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 3 per upward strike
Considered the next level progression in the taijutsu style Regal Kicks. The unique style of using only ones legs for both attack and defense is a strange one that appears to borrow several techniques but still remains unique. Heavenly Ascension is a combo with no intended finish. Catching their opponent with their defenses down the ninja braces against the ground and delivers two powerful kicks to send their opponent skyward, from there it enters the loop dubbed Heavenly Ascension. The ninja continues sending a series of one-two kicks into their opponent however many times they desire, each time sending their opponent higher into the air and using the force and recoil bringing the ninja along with. This can continue for as long as there is room, the ninja has stamina, or the opponent remains helpless.

Name: Aftershocks: Touch of Decay
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 10 per strike
Considered to be the pinnacle of the taijutsu style Aftershocks. The entire taijutsu style that reflects as a mirage of the feared gentle fist can never truly attain it, but in its strongest form it is capable of accomplishing things that the gentle fist can’t. Not being able to attack an opponents internal organs the ninja attacks the muscles instead, at first it appears to merely be the same as the base form of the style, even showing the fatigue in the opponent subjected to it, usually by the time they realize the difference it is too late. The ninja patterns a highly rapid explosion of chakra at the impact site on their opponent and drags the strike longer than necessary, the result feels like a painful tingling sensation that eventually becomes numb. What is actually occurring is a slow necrosis of the cells of the muscle tissue at the impact site. These dead cells spread very slowly from the impact sight if left alone, so much so that if left completely unchecked can completely kill an opponent over two days. Knowledgeable Shinobi can prevent the spread of the decay themselves if they need to, a concentration of chakra focused and circulating through the area halts any further decay but medical treatment is needed to recover the dead cells.

Name: As the Wind: Wind Talon Strike
Type: Taijutsu Style
Rank: B
Element: Fuuton
Chakra: 15
One of the only offensive techniques of the taijutsu style As the Wind and considerably powerful at that. The ninja twists wind chakra around their dominant hand until it forms a tight vortex of air. Using the speed and mobility of the style the ninja launches at their foe and strikes. The tight concentration of twisting wind energy timed well with the surrounding air tears into the target and, while highly localized, can rip a hole out of them.

Name: Regal Kicks: Entanglement Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 9
One of the few throwing techniques of the Regal Kicks taijutsu style. The ninja partially immobilizes their opponent by wrapping one of their legs around their opponents arm or waist, they then twist and send a kick into their foes jaw sending them spinning off, effectively thrown.

Name: Shadow Discipline: Wheeling Sword Dance
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 10
One of the most devastating techniques of the taijutsu style Shadow Discipline. Based on speed and motion the ninja pulls in close and opens their opponents’ defenses before twisting. Spinning, the centrifugal forces pull and put force into the blade causing each swing to have more power than the last. By the third swing it can split steel though the attack can not progress beyond the third stroke.

Name: Shadow Discipline: Block Cross
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 3
Against an attack from the side those proficient in the Shadow Discipline style fold their blade over their unarmed hand and soak up the impact from the opponents attack. With the strike pinned the ninja’s unarmed hand can slam into the opponent.

Name: Shadow Discipline: Rising Spin
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 2
Driving their off hand blade into a vertical surface the ninja uses it as a hold to spin up and send a strong kick into their opponent. The ninja can also use this technique to turn corners when moving at high speeds without slowing down.

Name: Shadow Discipline: Shadow Strike
Type: Taijutsu Style
Rank: B
Element: N/A
Chakra: 15
Faster even than the quickdraw sword technique is the skill of the Shadow Discipline school known as Shadow Strike. Even those with the keenest of eyes in full light have trouble perceiving it, coupled with that is the sudden twist of the blade letting the light reflection cause an appearance of distortion. There is no warning to when the strike will be delivered, to attain the sudden speed necessary the ninja must utilize nearly every muscle in their body and tenses them before hand to build energy. When the strike comes the ninja usually targets a vital spot on their targets body since the vast emphasis on speed limits the strikes destructive potential, done correctly however and the opponent will hit the ground before they even feel the blade.

Name: Regal Kicks: Scorpion Tail Throw
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 7
One of the very few techniques of the Regal Kicks taijutsu style that uses the hands. Bracing in a handstand with their back to their opponent the ninja bends their spine foreword and takes hold of the opponents neck, making sure to exert large amounts of pressure on the sensitive area. Once they have hold of their target the ninja twists and flips their opponent over and into the ground. Stronger opponents are winded at least but with weaker opponents the sheer force of the attack usually snaps their necks.

Name: Shadow Discipline: Continuance Disemboweling
Type: Taijutsu Style
Rank: C
Element: N/A
Chakra: 5
Like a great many techniques of the taijutsu style Shadow Discipline this attack is used against an opponent to progress to another quickly. Grabbing their opponents arm the ninja holds fast and drives their light blade into their opponents far side. Pivoting on their heel the ninja spins away, dragging their blade through their stomach and causing catastrophic damage before driving the blade like a spike into the next foe.

Name: Shadow Discipline: Fury in Darkness
Type: Taijutsu Style
Rank: A
Element: N/A
Chakra: 35
The pinnacle technique of the Shadow Discipline taijutsu style, an ability said to take down an entire attack force from the shadows. While the technique holds amazing power and speed it stresses the body amazingly and is usually used as a last resort. When the full power is unleashed the ninja gains amazing speed in controlled bursts, the effect is such that dark shadows appear in the areas, even showing multiple afterimages of the ninja to give the impression of genjutsu. While the assassination technique is originally designed to take out large groups at a time it is equally effective against a single foe.

Name: Shadow Discipline: Shadow Sight
Type: Taijutsu Style / Dojutsu
Rank: C
Element: N/A
Chakra: 4
Shadow Sight is considered the only technique left to other shinobi that do not practice the taijutsu style Shadow Discipline, and even though it is a move to amplify all skills of that art it is still incredibly useful to assassins and those interested in precision. While most techniques of the style are associated with fighting multiple opponents Shadow Sight is not, instead emphasizing ending a one on one situation with maximum efficiency. The technique is commonly mistaken as a type of self imposed genjutsu though it is not, in its basic form it is considered to simply be a single moment of hyper concentration. The shinobi enters a brief, meditative state that Shadow Disciples call “Drawing the Mind Shadows”, it is a state of focus beyond all others, the ninja’s peripheral vision all but vanishes into darkness and their range of sight drops off after forty meters. While in this state the shinobi experiences two things, the first is that the world appears similar to a black and white negative, where all details stand out and eliminates any impedance such as darkness and fog, the second is that time seems to slow down or stop altogether, it is in this time that the techniques power comes in. This sudden moment of clarity allows the ninja to plan a single, devastating attack on their opponent. Supposing that the brief meditation is uninterrupted and the ninja isn’t knocked off the offensive then the next hit they land on their opponent is considered as if their taijutsu points were doubled. Because of the large amounts of weaknesses the technique isn’t extremely practical for outright combat but for taking down a foe swiftly and silently there are few skills put to a better use.

Soulvar
Crew


Xigbar12

PostPosted: Tue Oct 30, 2007 5:48 pm


Name: Flame fist stage 1
Type: Ninjutsu
Rank: D
Element: fire
Chakra: 6, 1 each post to keep it active.
Effect: After hand signs, use the body heat in our bodies to from red fire around their hands. It can be use to cause first-degree burns when touched. When active, can only use fire jutsu.

Name: Flame fist stage 2
Type: Ninjutsu
Rank: C
Element: fire
Chakra: 12, 1 each post to keep it active. (Flame fist stage 1 must be active before using.)
Effect: (over rides Flame fist stage 1) After more hand signs, turn the red fire around their hands to orange. It can be use to cause second-degree burns when touched and adds 5 to np when using a fire jutsu. When active, can only use fire jutsu.
(5+ NP when using fire jutsus.)

Name: Flame fist stage 3
Type: Ninjutsu
Rank: B
Element: fire
Chakra: 20, 1 each post to keep it active. (Flame fist stage 1 and Flame fist stage 2 must be active before using.)
Effect: (over rides Flame fist stage 1 and Flame fist stage 2) After the final set of hand signs , the fire will become white. It can be use to cause third-degree burns when touched and adds 10 to np when using a fire jutsu. When active, can only use fire jutsu. Can hold stage 3 for 3 posts before the hands start to get burns.
(10+ NP when using fire jutsus.)
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The ninja book of everything (any info you need to know will be found here)

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