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Yo-ko

Hallowed Prophet

PostPosted: Wed Sep 25, 2013 5:46 pm
Flamefox Merimac

Character: Jasper Cole
Technique Name: Armor Summoning
Rank: C
Type: Fuuinjutsu
Element: None
Description: Through the help of his father, Jasper has found a way to carry around his armor but not have to wear it all of the time. A special seal has been placed on his chest that when activated, will summon his armor onto his body. Activation requires three hand seals to be preformed and there are a few second gaps between the actual activation and the armor appearing. It doesn't cost any chakra to summon the armor but it costs chakra to seal it away again.
from me to you buddy, you can already do this with a summoning jutsu with the use of a little blood. if you want it to make a fuin jutsu, then it is approved  
PostPosted: Wed Sep 25, 2013 5:54 pm
Yo-ko
Flamefox Merimac

Character: Jasper Cole
Technique Name: Armor Summoning
Rank: C
Type: Fuuinjutsu
Element: None
Description: Through the help of his father, Jasper has found a way to carry around his armor but not have to wear it all of the time. A special seal has been placed on his chest that when activated, will summon his armor onto his body. Activation requires three hand seals to be preformed and there are a few second gaps between the actual activation and the armor appearing. It doesn't cost any chakra to summon the armor but it costs chakra to seal it away again.
from me to you buddy, you can already do this with a summoning jutsu with the use of a little blood. if you want it to make a fuin jutsu, then it is approved
Oh I didn't know there were basic summoning techniques like that. Found them though. c: I'll just do that then. Thanks. c:  

Flamefox Merimac


Yo-ko

Hallowed Prophet

PostPosted: Wed Sep 25, 2013 5:57 pm
Flamefox Merimac
Yo-ko
Flamefox Merimac

Character: Jasper Cole
Technique Name: Armor Summoning
Rank: C
Type: Fuuinjutsu
Element: None
Description: Through the help of his father, Jasper has found a way to carry around his armor but not have to wear it all of the time. A special seal has been placed on his chest that when activated, will summon his armor onto his body. Activation requires three hand seals to be preformed and there are a few second gaps between the actual activation and the armor appearing. It doesn't cost any chakra to summon the armor but it costs chakra to seal it away again.
from me to you buddy, you can already do this with a summoning jutsu with the use of a little blood. if you want it to make a fuin jutsu, then it is approved
Oh I didn't know there were basic summoning techniques like that. Found them though. c: I'll just do that then. Thanks. c:
glad i could help  
PostPosted: Wed Sep 25, 2013 6:21 pm

Character: Haituro Hari
Technique Name: Haihai Suisho no Jutsu [Creeping Crystals Technique]
Rank: S
Type: Ninjutsu
Element: Fire/Earth (Glass release)
Description: Having mastered the techniques of his bloodline, Haituro focused on creating his first personal jutsu, this jutsu requires Garasu Chikei no Jutsu to be active as it is a modifier of that technique and somewhat of the glass box technique although a little more snug. After turning the terrain to glass (Garasu Chikei no Jutsu) Haituro would form the required hand seals and place his hand onto the glass. After doing so (Requires two post preparation) any large creature that places enough weight on the glass would trigger the jutsu. Once on the glass the glass will seemingly crawl up the feet, rooting them, then their legs. After 5 posts the user will be incased in the glass up to his neck where the jutsu stops. This jutsu would take extreme strength {S rank Taijutsu/Bukijutsu} or another shinobi to break. The jutsu would end when the person incased either suffocates, Haituro kills them, or releases them after the information he needs is extracted, or a combonation of the three. (Each person captured requires S rank chakra to bind)
 

Blinkkyz

Wealthy Tycoon


Yo-ko

Hallowed Prophet

PostPosted: Thu Sep 26, 2013 9:16 am
Jonderken

Character: Haituro Hari
Technique Name: Haihai Suisho no Jutsu [Creeping Crystals Technique]
Rank: S
Type: Ninjutsu
Element: Fire/Earth (Glass release)
Description: Having mastered the techniques of his bloodline, Haituro focused on creating his first personal jutsu, this jutsu requires Garasu Chikei no Jutsu to be active as it is a modifier of that technique and somewhat of the glass box technique although a little more snug. After turning the terrain to glass (Garasu Chikei no Jutsu) Haituro would form the required hand seals and place his hand onto the glass. After doing so (Requires two post preparation) any large creature that places enough weight on the glass would trigger the jutsu. Once on the glass the glass will seemingly crawl up the feet, rooting them, then their legs. After 5 posts the user will be incased in the glass up to his neck where the jutsu stops. This jutsu would take extreme strength {S rank Taijutsu/Bukijutsu} or another shinobi to break. The jutsu would end when the person incased either suffocates, Haituro kills them, or releases them after the information he needs is extracted, or a combonation of the three. (Each person captured requires S rank chakra to bind)
approved  
PostPosted: Thu Sep 26, 2013 11:09 pm

Character: Ayame Hatake
Technique Name: Goddess of the Hunt
Rank: A
Type: Sage
Element: Dōbutsu Jutsu [ Animal Jutsu ]
Description: Just when you thought it was over, it's not. Ayame and Daichi have both reached a new level in their training, sage training. Ayame’s combination jutsu, Hybrid Mode, was incomplete, even though it works well in a pinch it causes pain upon separation. With sage training they have learned to use nature so now it feels more natural to them. With the physical enhancements of sage mode, as well as the physical enhancements of the original jutsu, they are now capable of a +2 rank increase to all physically oriented technqiues. However, if they wish to sacrifice the +2 they can perform physical techniques and convert strength and power to speed to perform 4 activations of physical techniques in a post. Due to the powerful nature of their chakra while in sage mode, any jutsu performed in this state is treated as +1 rank (excluding sage jutsu). One personality can act as the [animal technqiue] to gather nature chakra but their jutsu is restricted for that post. Since they have gained a new level their bond is more complete and now their appearance no longer looks like that of a werewolf. It is more of a humanoid appearance. This counts as both Daichi's and Ayame’s sage custom jutsu, enhcancements from both are combined into a single being.
 

XAyame_HatakeX
Vice Captain

Demonic Bloodsucker

7,225 Points
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Kazuraii

Romantic Raider

PostPosted: Sun Sep 29, 2013 3:32 pm

Character:Ryoku Nara
Technique Name: Kage ga tenka [Shadows Ignite]
Rank: X (Varies from rank C to A depending on the ammount of shadows it Ingulfs. The more shadows it lights ablaze the stronger the fire becomes.[ Cannot perform A rank version until chuunin])
Type: Bloodline
Element: Katon
Description: By combining Ryoku's ability over the shadows and his destructive power of katon to use the shadows as a source of his fire abilities. The skill acts as though the shadows is a form of flammable liquid that holds and contains the flame that quickly spreads from the users shadow to all connecting shadows like a brush fire. This can be used in combination with his other bloodline abilities setting them ablaze if he so chooses. The fire causes damage that normal fire would but can also spread to a target. (Can not be used in connection with Shadow Imitation.)



(This also counts as the trait between pet and master [Enhanced vision])


Character:Ryoku Nara
Technique Name: Kagetaka no me [Eye of the shadow hawk]
Rank: C
Type: Ninjutsu
Element: Maruton (Elementless)
Description: Ryoku gains the ability to see as though his hawk would see through his own eyes, Or he can use this ability to see directly through the hawks eyes. On both occasions his eyes appear as hawk eyes. Yellow eyes with his retina shrinking some. Hawks having some of the best vision in the world would suit him well in spotting things of far distance, or fine detail.

 
PostPosted: Mon Sep 30, 2013 4:53 pm

Character: Airi Oni
Technique Name: Kanpai!
Rank: X
Type: Einjutsu
Element: Suiton/Sakiton
Description: A technique that combines the way Airi can use the Suiton and Sakiton elements, this skill is used to heal wounds of many calibers. As all sake made by an Oni is embedded with chakra, Airi makes a special batch in her gourd made solely of healing chakra. From there she can pull out the sake and manipulate it to cover wounds. The substance will simultaneously heal and rejuvenate those the technique is used on. This skill is something that can be used both externally and internally. The substance is able to be placed on the skin and outer wounds, while internal injuries can be mended by drinking the sake.

[E Rank]
Repairs minor wounds (like small cuts or bruises) and minor fatigue. Returns +5 Stamina to the patient.

[D Rank]
Repairs moderate wounds (like scrapes or deeper cuts) and moderate fatigue. Returns +10 Stamina to the patient.

[C Rank]
Repairs moderately severe wounds (like deep, heavily bleeding gashes) and moderate fatigue. Returns +20 Stamina to the patient.

[B Rank]
Repairs severe wounds (such as those that cause internal damage like impaling) and extreme fatigue. Returns +40 Stamina to the patient.

[A Rank]
Repairs life threatening wounds (like deep internal wounds) and severe fatigue. Returns +80 Stamina to the patient.

The first time this technique is used there is little alcohol effect. However, the second time it is used on the same patient, he or she will start to feel tipsy. If it is used a third time, the patient will be rendered completely drunk. It is trained as an A-Rank Technique.
 

a.renee.w

Devoted Seeker


Yo-ko

Hallowed Prophet

PostPosted: Thu Oct 03, 2013 8:43 am
XAyame_HatakeX

Character: Ayame Hatake
Technique Name: Goddess of the Hunt
Rank: A
Type: Sage
Element: Dōbutsu Jutsu [ Animal Jutsu ]
Description: Just when you thought it was over, it's not. Ayame and Daichi have both reached a new level in their training, sage training. Ayame’s combination jutsu, Hybrid Mode, was incomplete, even though it works well in a pinch it causes pain upon separation. With sage training they have learned to use nature so now it feels more natural to them. With the physical enhancements of sage mode, as well as the physical enhancements of the original jutsu, they are now capable of a +2 rank increase to all physically oriented technqiues. However, if they wish to sacrifice the +2 they can perform physical techniques and convert strength and power to speed to perform 4 activations of physical techniques in a post. Due to the powerful nature of their chakra while in sage mode, any jutsu performed in this state is treated as +1 rank (excluding sage jutsu). One personality can act as the [animal technqiue] to gather nature chakra but their jutsu is restricted for that post. Since they have gained a new level their bond is more complete and now their appearance no longer looks like that of a werewolf. It is more of a humanoid appearance. This counts as both Daichi's and Ayame’s sage custom jutsu, enhcancements from both are combined into a single being.


approved so long as you know that the 4 activations can only be utilized if every single activation in that post is physical. no ninjutsu, no genjutsu, etc.  
PostPosted: Thu Oct 03, 2013 8:49 am
a.renee.w

Character: Airi Oni
Technique Name: Kanpai!
Rank: X
Type: Einjutsu
Element: Suiton/Sakiton
Description: A technique that combines the way Airi can use the Suiton and Sakiton elements, this skill is used to heal wounds of many calibers. As all sake made by an Oni is embedded with chakra, Airi makes a special batch in her gourd made solely of healing chakra. From there she can pull out the sake and manipulate it to cover wounds. The substance will simultaneously heal and rejuvenate those the technique is used on. This skill is something that can be used both externally and internally. The substance is able to be placed on the skin and outer wounds, while internal injuries can be mended by drinking the sake.

[E Rank]
Repairs minor wounds (like small cuts or bruises) and minor fatigue. Returns +5 Stamina to the patient.

[D Rank]
Repairs moderate wounds (like scrapes or deeper cuts) and moderate fatigue. Returns +10 Stamina to the patient.

[C Rank]
Repairs moderately severe wounds (like deep, heavily bleeding gashes) and moderate fatigue. Returns +20 Stamina to the patient.

[B Rank]
Repairs severe wounds (such as those that cause internal damage like impaling) and extreme fatigue. Returns +40 Stamina to the patient.

[A Rank]
Repairs life threatening wounds (like deep internal wounds) and severe fatigue. Returns +80 Stamina to the patient.

The first time this technique is used there is little alcohol effect. However, the second time it is used on the same patient, he or she will start to feel tipsy. If it is used a third time, the patient will be rendered completely drunk. It is trained as an A-Rank Technique.


Preparing each brew should take a set amount of time, starting at E rank with one post, then increasing by 1 post for each successive rank  

Yo-ko

Hallowed Prophet


Yo-ko

Hallowed Prophet

PostPosted: Thu Oct 03, 2013 10:18 am
Kazuraii

Character:Ryoku Nara
Technique Name: Kage ga tenka [Shadows Ignite]
Rank: X (Varies from rank C to A depending on the ammount of shadows it Ingulfs. The more shadows it lights ablaze the stronger the fire becomes.[ Cannot perform A rank version until chuunin])
Type: Bloodline
Element: Katon
Description: By combining Ryoku's ability over the shadows and his destructive power of katon to use the shadows as a source of his fire abilities. The skill acts as though the shadows is a form of flammable liquid that holds and contains the flame that quickly spreads from the users shadow to all connecting shadows like a brush fire. This can be used in combination with his other bloodline abilities setting them ablaze if he so chooses. The fire causes damage that normal fire would but can also spread to a target. (Can not be used in connection with Shadow Imitation.)



(This also counts as the trait between pet and master [Enhanced vision])


Character:Ryoku Nara
Technique Name: Kagetaka no me [Eye of the shadow hawk]
Rank: C
Type: Ninjutsu
Element: Maruton (Elementless)
Description: Ryoku gains the ability to see as though his hawk would see through his own eyes, Or he can use this ability to see directly through the hawks eyes. On both occasions his eyes appear as hawk eyes. Yellow eyes with his retina shrinking some. Hawks having some of the best vision in the world would suit him well in spotting things of far distance, or fine detail.



shadows ignite: this will have to be either broken into 2 jutsu, or one that consumes 2 slots. Here are the edits needed.

Oily shadow: shadows created with a oily presence, and used in the shape of nara clan techniques. These shadows cost 1.5x the rank of chakra needed for the regular jutsu. when ignited, the fire damage is only equivalent to the rank of nara tech used.

magical shadow: once ignited, due to fire giving off light, the shadows would need to be manipulated to still maintain their shape and function. as such, this is not compatible with any of the imitation techniques, and the light given off of the fire will dispell any of the imitation techniques. Physical ones will be defeated by water jutsu one rank lower, equal to, and higher.


The second jutsu is ok for the eye sight, but denied for the mental link as that is too close to a yamanaka jutsu.  
PostPosted: Thu Oct 03, 2013 10:34 pm
Yo-ko
Kazuraii

Character:Ryoku Nara
Technique Name: Kage ga tenka [Shadows Ignite]
Rank: X (Varies from rank C to A depending on the ammount of shadows it Ingulfs. The more shadows it lights ablaze the stronger the fire becomes.[ Cannot perform A rank version until chuunin])
Type: Bloodline
Element: Katon
Description: By combining Ryoku's ability over the shadows and his destructive power of katon to use the shadows as a source of his fire abilities. The skill acts as though the shadows is a form of flammable liquid that holds and contains the flame that quickly spreads from the users shadow to all connecting shadows like a brush fire. This can be used in combination with his other bloodline abilities setting them ablaze if he so chooses. The fire causes damage that normal fire would but can also spread to a target. (Can not be used in connection with Shadow Imitation.)



(This also counts as the trait between pet and master [Enhanced vision])


Character:Ryoku Nara
Technique Name: Kagetaka no me [Eye of the shadow hawk]
Rank: C
Type: Ninjutsu
Element: Maruton (Elementless)
Description: Ryoku gains the ability to see as though his hawk would see through his own eyes, Or he can use this ability to see directly through the hawks eyes. On both occasions his eyes appear as hawk eyes. Yellow eyes with his retina shrinking some. Hawks having some of the best vision in the world would suit him well in spotting things of far distance, or fine detail.



shadows ignite: this will have to be either broken into 2 jutsu, or one that consumes 2 slots. Here are the edits needed.

Oily shadow: shadows created with a oily presence, and used in the shape of nara clan techniques. These shadows cost 1.5x the rank of chakra needed for the regular jutsu. when ignited, the fire damage is only equivalent to the rank of nara tech used.

magical shadow: once ignited, due to fire giving off light, the shadows would need to be manipulated to still maintain their shape and function. as such, this is not compatible with any of the imitation techniques, and the light given off of the fire will dispell any of the imitation techniques. Physical ones will be defeated by water jutsu one rank lower, equal to, and higher.


The second jutsu is ok for the eye sight, but denied for the mental link as that is too close to a yamanaka jutsu.


Is there possibly a way to reword the 2nd jutsu. The main goal was to gain the ability to see through the hawks eye or eyes. If even for a temporary point of time. Aka 2 post length, with a cool down if need be. Where the first part is easier usable.

Yo-ko
 

Kazuraii

Romantic Raider


Yo-ko

Hallowed Prophet

PostPosted: Fri Oct 04, 2013 4:57 pm
Kazuraii
Yo-ko
Kazuraii

Character:Ryoku Nara
Technique Name: Kage ga tenka [Shadows Ignite]
Rank: X (Varies from rank C to A depending on the ammount of shadows it Ingulfs. The more shadows it lights ablaze the stronger the fire becomes.[ Cannot perform A rank version until chuunin])
Type: Bloodline
Element: Katon
Description: By combining Ryoku's ability over the shadows and his destructive power of katon to use the shadows as a source of his fire abilities. The skill acts as though the shadows is a form of flammable liquid that holds and contains the flame that quickly spreads from the users shadow to all connecting shadows like a brush fire. This can be used in combination with his other bloodline abilities setting them ablaze if he so chooses. The fire causes damage that normal fire would but can also spread to a target. (Can not be used in connection with Shadow Imitation.)



(This also counts as the trait between pet and master [Enhanced vision])


Character:Ryoku Nara
Technique Name: Kagetaka no me [Eye of the shadow hawk]
Rank: C
Type: Ninjutsu
Element: Maruton (Elementless)
Description: Ryoku gains the ability to see as though his hawk would see through his own eyes, Or he can use this ability to see directly through the hawks eyes. On both occasions his eyes appear as hawk eyes. Yellow eyes with his retina shrinking some. Hawks having some of the best vision in the world would suit him well in spotting things of far distance, or fine detail.



shadows ignite: this will have to be either broken into 2 jutsu, or one that consumes 2 slots. Here are the edits needed.

Oily shadow: shadows created with a oily presence, and used in the shape of nara clan techniques. These shadows cost 1.5x the rank of chakra needed for the regular jutsu. when ignited, the fire damage is only equivalent to the rank of nara tech used.

magical shadow: once ignited, due to fire giving off light, the shadows would need to be manipulated to still maintain their shape and function. as such, this is not compatible with any of the imitation techniques, and the light given off of the fire will dispell any of the imitation techniques. Physical ones will be defeated by water jutsu one rank lower, equal to, and higher.


The second jutsu is ok for the eye sight, but denied for the mental link as that is too close to a yamanaka jutsu.


Is there possibly a way to reword the 2nd jutsu. The main goal was to gain the ability to see through the hawks eye or eyes. If even for a temporary point of time. Aka 2 post length, with a cool down if need be. Where the first part is easier usable.

Yo-ko

no there is not. a similar skill was denied for the exact same reason. It is too close to the yamanaka clan. you may have the eye sight, but not see through the eyes of the bird itself  
PostPosted: Tue Oct 08, 2013 6:42 pm
Yo-ko
a.renee.w

Character: Airi Oni
Technique Name: Kanpai!
Rank: X
Type: Einjutsu
Element: Suiton/Sakiton
Description: A technique that combines the way Airi can use the Suiton and Sakiton elements, this skill is used to heal wounds of many calibers. As all sake made by an Oni is embedded with chakra, Airi makes a special batch in her gourd made solely of healing chakra. From there she can pull out the sake and manipulate it to cover wounds. The substance will simultaneously heal and rejuvenate those the technique is used on. This skill is something that can be used both externally and internally. The substance is able to be placed on the skin and outer wounds, while internal injuries can be mended by drinking the sake.

[E Rank]
Repairs minor wounds (like small cuts or bruises) and minor fatigue. Returns +5 Stamina to the patient. Takes one post to create.

[D Rank]
Repairs moderate wounds (like scrapes or deeper cuts) and moderate fatigue. Returns +10 Stamina to the patient. Takes two posts to create.

[C Rank]
Repairs moderately severe wounds (like deep, heavily bleeding gashes) and moderate fatigue. Returns +20 Stamina to the patient. Takes three posts to create.

[B Rank]
Repairs severe wounds (such as those that cause internal damage like impaling) and extreme fatigue. Returns +40 Stamina to the patient. Takes four posts to create.

[A Rank]
Repairs life threatening wounds (like deep internal wounds) and severe fatigue. Returns +80 Stamina to the patient. Takes five posts to create.

The first time this technique is used there is little alcohol effect. However, the second time it is used on the same patient, he or she will start to feel tipsy. If it is used a third time, the patient will be rendered completely drunk. It is trained as an A-Rank Technique.


Preparing each brew should take a set amount of time, starting at E rank with one post, then increasing by 1 post for each successive rank


Added.  

a.renee.w

Devoted Seeker


Grand Chevalier Haji

Unbeatable Warlord

9,300 Points
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PostPosted: Wed Oct 09, 2013 12:27 am
Yo-ko





Character: Noctis Shinsetsu
Technique Name: Imperfect Body Double
Rank:A
Type: Ninjutsu
Element: Maruton
Description: After witnessing a Sōma no Kō fission technique, the user attempted to do it himself. This ended in failure, while being able to separate his body into two separate beings. The second being did not receive any benefits from the original. No chakra, No bloodline, Nothing. When a sensor resolution ninja looks at him they will find nothing but a normal civilian. But this clone is special, its made of flesh and blood. If cut, he will bleed, if injured, he will die. He can also travel away from the one who initiated the jutsu.
Restrictions:
Not usable during battle
Caster must wait 1 year in RL time to use jutsu again due to the double being made of actual flesh and blood.
Caster cannot be fused back together with double unless he is taught the Soma's refusing technique.


[Did some edits]  
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