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Akimbo

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PostPosted: Wed Feb 08, 2006 10:34 am


Crack. That's what it is to you guys crack. I miss you..and don't understand what you're talking about. crying
PostPosted: Wed Feb 08, 2006 11:06 pm


Akimbo
Crack. That's what it is to you guys crack. I miss you..and don't understand what you're talking about. crying

*snorts RO* ... eek ... ninja

Aki should get Teh ROz!

And in RO related news: I finished the Amatsu Dungeon quest, really easy 'cept close to the end. I ran into over 20 Kapahs and about 17 or more Hydras.

If someone wants helps/needs an escort, I'll be around tomorrow.  


Zero Omega

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Streamjumper
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PostPosted: Thu Feb 09, 2006 8:17 am


I'm gonna probably roll Bren and Hanse through that quest tonight. Maybe Brother Owain as well.


I have an idea for a nice little bit of guild fun this weekend... probably Saturday night when most of us are free.

How about we do an MVP romp? We could hit Ant Hell for Phreeoni and maybe Maya, then continue on from there. Maybe we could even go after the elusive MVPs Drake and Evil Snake. I think we could stand hitting Moonflower at least once as well, since the guild pretty much lives in Payon.

We should probably stay away from the big MVPs til there's more experience among our numbers.



Phoe, you've got a lot of experience going after the MVPs, wanna give us a possible schedule as well as some intel on them? We can spend the next few days gearing up with jellies, mastella, and yggs as well as getting our gear up to snuff.

I intend to bring Bren.
PostPosted: Thu Feb 09, 2006 10:05 am



They seem to have been beefed up a bit since the last time I fought them, which was ages ago, but sure. Generally speaking, the biggest trouble with MvPs are their mobs and their special abilities. All will have lots of HP and fairly hard hitting attacks, as well as teleportation.

The following is a general list of MvPs and their difficulty ratings from prewipe.

Easy
Name: Amon Ra
Weakness: Fire
Immune/resist: Wind/Earth
Mob: none?
Notable Abilities:None
Notable Drops: Sphinx Hat, OCA, Safety ring, Tablet
Location: Pyramids Basement

Name: Phreeoni
Weakness: none
Immune/resist: ghost
Mob: sandman
Notable Abilities: petrify, hide
Notable Drops: Fortune Sword, Suscamad
Location(s): Ant Hell

Name: Eddga
Weakness: Water, Poison
Immune/resist: Fire, earth
Mob: Bigfoot
Notable Abilities: Magnum break?
Notable Drops:Fireblend, Katar of Raging Blaze, Pipe
Location(s): Payon Fields

Name: Golden Thief Bug
Weakness: Water, Poison
Immune/resist: Fire, Earth, Ghost, Undead
Mob: Thief Bug
Notable Abilities:Firewall, Mammonite, shield reflect
Notable Drops:Golden Mace, Golden Gear, Golden Bell
Location(s): Culvert

Medium
Name: Drake
Weakness: Holy, Fire
Immune/resist: Undead. Absorbs Shadow Poison
Mob: Wraith Dead
Notable Abilities: Waterball, Break Armor
Notable Drops: Corsair, 2s Hae, 3s Saber, Cutlus, 3s, RPS
Location(s):Treasure Island

Name: Doppelganger
Weakness: Holy
Immune/resist: Poison/Undead, Ghost, Water/Earth/Fire/Wind, Absorbs shadow
Mob: Nightmare/Nightmare Terror
Notable Abilities:Break Armor, 2H quicken, Hammerfall, Guard
Notable Drops: Spiky Band, Zweihander, S. Full Plate, 2s Broad Sword
Location(s): Geffen Dun 3

Name: Maya
Weakness: Fire
Immune/resist: Wind, Ghost/Undead, Poison/Holy/Shadow, absorbs Earth
Mob: Arclouse
Notable Abilities:Break Armor, Brandish Spear,
Notable Drops:Queen's Hair ornament, Safety Ring, Tiara
Location(s): Ant Hell 2

Name: Mistress
Weakness: Earth
Immune/resist: Water, Ghost/Undead, Poison/Holy/Shadow, Absorbs Wind
Mob: Giant Hornet
Notable Abilities: Jupiter Thunder, Silence
Notable Drops: OCA, Coronet, supposedly Gungnir
Location(s): Mt Mjolnir 4

Name: Moonlight
Weakness: Water
Immune/resist: Earth, Ghost/Undead, absorbs Fire
Mob: Ninetails
Notable Abilities: Dispel, Mammo, All 3 bolts,
Notable Drops: Moonlight Dagger, Punisher, Long Mace
Location(s): Payon 5

Name: Orc Hero
Weakness: Fire/Poison
Immune/resist: Wind, Earth, Ghost/Undead
Mob: High Orcs
Notable Abilities:Break Armor, Thunderstorm,
Notable Drops: Heroic Emblem, S. Shield, Orcish Sword, Monkey Circlet, Light Epsilon
Location(s):West Orc Village

Name: Orc Lord
Weakness: Fire
Immune/resist: Wind, Ghost/Undead, Poison/Holy/Shadow, Absorbs Earth
Mob: Orc Archers
Notable Abilities: Fire/Ice bolts. Break Shield.
Notable Drops: Bloody Axe, Ring, Grand Circlet
Location(s): Geffen Fields apparently.

Name: Osiris
Weakness: Fire/Holy, Ghost, Water
Immune/resist: Undead, Earth, Absorbs Poison/Shadow
Mob: Ancient Mummy, Isis
Notable Abilities:Quagmire, Venom Dust,
Notable Drops: OVB, Assassin Dagger, Crown, S. Jamahdar
Location(s): Pyramids 4

Name: Evil Snake Lord
Weakness: Ghost
Immune/resist: Normal, poison
Mob: Taoist Hermit, Evil Nymph
Notable Abilities: unknown
Notable Drops: PHD Hat
Location(s): Gon dun 3

Name: Garm
Weakness: Wind
Immune/resist: Fire, holy/shadow, ghost/undead/poison absorbs water
Mob: Sasquatch/Baby Garm
Notable Abilities: Storm Gust, Break Weapon
Notable Drops:Ice Falchion, Katar of Frozen Isicle, Fang of Garm
Location(s): Lutie Field 1
Note:Normally Garm would be "easy" except for SG

and Just for fun

Hard
Name: Baphomet
Weakness: Holy
Immune/resist: Everything else but normal. Absorbs shadow
Mob: Baphomet Jr.
Notable Abilities: Brandish Spear, Break Armor, LoV
Notable Drops: Crescent Scythe, OVB, Majestic Goat
Location(s): Hidden Dungeon

Name: Dark Lord
Weakness: Fire/Holy, Ghost, Water
Immune/resist: Undead, Earth. Absorbs poison/Shadow
Mob: Dark Illusion
Notable Abilities: Meteor Storm, Break Helm
Notable Drops: Mage Coat, evil Bone Wand, Bone Helm, Grimtooth, Ancient Cape
Location(s): GH Churchyard

Name: Dracula
Weakness: Holy
Immune/resist: all non-normal, absorbs shadow and poison
Mob: farmiliar swarm
Notable Abilities: Decrease Agi, Grimtooth, Silence,
Notable Drops: Wizardry Staff, S. Ring, Ancient Cape, Book of the Apocalypse
Location(s): Gef Dun 2

Name: Lord of Death
Weakness: Holy
Immune/resist: All elements. Absorbs Shadow
Mob: unknown
Notable Abilities: Unknown
Notable Drops:s. Glove, S. ring, Poll Axe, War Axe, Iron Driver, Ice pick,
Location(s): Nif? Unknown

Name: Stormy Knigh
Weakness: Earth
Immune/resist: Water, ghost/undead, poison/holy/shadow, absorbs wind
Mob: GARM
Notable Abilities: Storm Gust,
Notable Drops: S. Ring, OVB/OBB, zephyrus, S. Manteau
Location(s): TF 2

Name: Turtle General
Weakness: Fire, Poison
Immune/resist: Wind, Earth, Ghost/Undead
Mob: All those turtles from Turtle Dun.
Notable Abilities: Break weapon, waterball, stun
Notable Drops: War Axe, Poll Axe
Location(s): Turtle dungeon


Note: Dracula is all heresay since last time, most of his drops weren't implemented.

Harbinger of Pandamonium
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IRL Gekko


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IRL Gekko

PostPosted: Thu Feb 09, 2006 11:39 pm



Woot. Priest has reached rebirth status.

Next on the list: either wizzie or 'sader->LK.
PostPosted: Sat Feb 11, 2006 6:41 am


I am stuck in a unknown area called Light Halzen and I am lost. grrr

Kane_Blueriver

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IRL Gekko

PostPosted: Sat Feb 11, 2006 8:38 am



Never heard of that area. o_o


Does anyone have any wolf cards? I want to make a triple wolverine Jur.
PostPosted: Sat Feb 11, 2006 9:55 am


Arcane Draconum

Never heard of that area. o_o


Does anyone have any wolf cards? I want to make a triple wolverine Jur.

Its one of the brand new areas in iRO... Supposedly it is an alchemist city.

Streamjumper
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PostPosted: Sat Feb 11, 2006 10:03 am


Streamjumper
Arcane Draconum

Never heard of that area. o_o


Does anyone have any wolf cards? I want to make a triple wolverine Jur.

Its one of the brand new areas in iRO... Supposedly it is an alchemist city.

Nifty.
PostPosted: Sat Feb 11, 2006 2:24 pm


Quote:
D. Unlocking the seal of Mjolnir
note: must be lvl 70 or above to complete this quest. Quest to release Seal of Brysinggamen must be completed by more than 100 players.
WARNING!! A WRONG ANSWER WILL MEAN YOU CANNOT SOLVE THIS QUEST AGAIN!!

1. Start the conversation with Tiafli at (prontera 124, 297), and select the "Accept the request"

2. Proceed to North of Prontera and find Roskva (prt_fild01 196, 47). Talk to her to get the Blacksmith's order, and 4 cardinal points.

**NOTE*** If Roskva says visit the blacksmiths starting in the East and ending in the North, then visit the blacksmiths in the order listed in this guide. If she says start from the North and end in the East, then start backwards from this guide.
**NOTE*** If for some reason you make the Dwarf mad then none of them will talk to you. You will have to talk to Tiafli and then to Roskva to fix the mess.


3. Move to east side (mjolnir_11 149, 247 which is 2 north, 1 east of Prontera) and find Austri. Note that you must bring along a hammer of blacksmith. Select "Oh, my apologies for intruding" in the conversation.

4. Austri will ask you about what you want to know about. You have to select the option of "About the Mjolnir". After that he will tell you a story, and you must select "yes!" (there will be a few dialogues where you will be asked questions. Just keep selecting yes)

5. After the story ends, move to (mjolnir_09 209, 341 which is 1 west, 1 north of pront) and talk to Sudri. Then select "My apologies for disturbing"

6. Sudri will challenge you to fight with him and you must select "Yes, let's begin".

7. After you have accepted his challenge, start the duel with him. You must defeat him if you are to proceed.

**NOTE** This part is random and can get frustrating. A tactic I used is to keep hitting his head and then countering back. If the first counter fails, start over. I won with 10 hp left >_>

8. Once you defeat him, go to (mjolnir_01 35, 136 which is 2 north of Geffen). Find and talk to Npc Vestri. Then select "My apologies for interrupting"

9. He will ask you to bring a +4 (+5 and above can work too) lvl 4 weapon and an oridecon. The refining process may fail.

10. Now look for Npc Nordri (mjolnir_12 18, 18 which is 1 south of Aldebaran). Talk to him, and select "My apologies for interrupting"

11. Before talking to him, you should bring along a few red potions.

12. Red potions will be removed by 1 unit after you've talked to him.
**NOTE** There's 2 versions of this story that I know of. The answers to the other version are 'Earth', 'High House' and 'False Sun'.
After hearing his story, he will ask you a question. Select "Blaze"

13. For the second question, select "Thoughts", and 1 red potion will be removed from your inventory again.

14. For the third question, select "Old Age"

15. Find Tiafli again. and he will ask you to bring 50 rough oridecon and 50 rough elunium to exchange a reward from him.

16. After you have gathered the items, talk to him. Depending on your class, if you choose an item useful to yourself you will get:

Knight - Hellfire / Crusader - Formless Sword
Wizard - Bazerald / Sage - Book of Apocalypse (or Revelations)
Blacksmith - Slaughter / Alchemist - Azorth
Assassin - Needle / Rogue - Wither Knife
Priest - Slash / Monk - Kaiser Knuckle
Hunter - Ballista / Dancer - Rapture Rose / Bard - Electric Guitar

If you choose an item for a friend, you get a random lvl 4 weapon.

The quest to unlock the Seal of Mjolnir is done!!
 


Zero Omega

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Streamjumper
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PostPosted: Sun Feb 12, 2006 11:29 am


Its not regular trunks that he needs... scream
PostPosted: Mon Feb 13, 2006 1:07 am


crying No one plays on my server.

Aeremonster


Streamjumper
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PostPosted: Mon Feb 13, 2006 7:21 am


Aeremonster
crying No one plays on my server.

That's because we're bad people.
PostPosted: Thu Feb 16, 2006 6:38 am



Woo for GC paladinage. :p

Harbinger of Pandamonium
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IRL Gekko


WhiteJoker
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PostPosted: Mon Feb 20, 2006 12:29 pm


I got really bored yesterday and now I'm puttering about as a Swordie. I feel rather lost and pathetic. whee

Mithas if you want to come laugh at me.
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