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Reply The Chimaera's Memory Banks
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Sol Walker
Crew

PostPosted: Wed Apr 15, 2009 5:36 pm


You can drive one just fine. The scout troopers you were fighting were flying them just fine.
Here are their stats. Replace the scout trooper bonuses with your own.

Aratech 74-Z Speeder Bike CL 2
Large ground vehicle (speeder)
Init +4; Senses Perception +8
----------------------------------------------------------------------
Defenses Ref 14 (flat-footed 8 ), Fort 12; +1 armor
hp 40; DR 5; Threshold 16
----------------------------------------------------------------------
Speed 12 squares (max. velocity 500 km/h)
Ranged laser cannon +4
Fighting Space 2x2; Cover none
Base Atk +4; Grp +12
Atk Options autofire (laser cannon)
----------------------------------------------------------------------
Abilities Str 16, Dex 16, Con —, Int 14
Skills Initiative +4, Mechanics +1, Perception +8, Pilot +9
----------------------------------------------------------------------
Crew 1 (scout trooper); Passengers none
Cargo 4 kg; Consumables 1 day; Carried Craft none
Availability Military; Cost 8,000 (1,800 used)
Laser cannon (pilot)
Atk +4 (–1 autofire), Dmg 4d10
PostPosted: Wed Apr 15, 2009 5:39 pm


Good. 'cause that's how i'm coming back to camp. Load our prisoner up on the kybuck and let me ride the speeder.

Nelowulf
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Sol Walker
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PostPosted: Wed Apr 15, 2009 5:43 pm


Ok. I'll just give Sish your mount.
PostPosted: Wed Apr 15, 2009 5:46 pm


cool beans. Any big things on the way back, or we going to fast forward to the camp?

Nelowulf
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Sol Walker
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PostPosted: Wed Apr 15, 2009 5:47 pm


Just fast foward.
And something tells me it will be hard to get Ember to give up her new pet.
PostPosted: Wed Apr 15, 2009 5:50 pm


I thought I made it clear redshirt george was mine. Grr. [/joke]

Nelowulf
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Sol Walker
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PostPosted: Wed Apr 15, 2009 5:51 pm


I meant the Kybuck.
PostPosted: Wed Apr 15, 2009 5:53 pm


I know. Although for some reason, i'm coming out quite well ahead myself. New speederbike, fresh hostage to beat up on...

Nelowulf
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Sol Walker
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PostPosted: Wed Apr 15, 2009 5:57 pm


It will take a few hours and two Mechanics checks to clear out all the crap in the speeder and bring it up to snuff.
PostPosted: Wed Apr 15, 2009 6:03 pm


It will take about 6 hours to bring Sish and Ember back to full Health.

Sol Walker
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Nelowulf
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PostPosted: Wed Apr 15, 2009 6:03 pm


Well, that's not that bad. I can work on that while everyone has fun trying to seduce/intimidate the stormie.
PostPosted: Wed Apr 15, 2009 6:04 pm


Nelowulf
Well, that's not that bad. I can work on that while everyone has fun trying to seduce/intimidate the stormie.

Not quite.
Roth has alot of work to do to bring those other two back to full health.

Sol Walker
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Nelowulf
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PostPosted: Wed Apr 15, 2009 6:08 pm


crap. Oh well, i can work on the bike until that plasticboy wakes up.
PostPosted: Wed Apr 15, 2009 6:10 pm


Remember, thats two d20 rolls, Nelo.

Sol Walker
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Nelowulf
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PostPosted: Wed Apr 15, 2009 6:32 pm


Is the prisoner out of his nice daze yet? or can i spend another two hors on the bike while sleeping troopy comes to?
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The Chimaera's Memory Banks

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