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Posted: Wed Apr 15, 2009 12:41 pm
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Posted: Wed Apr 15, 2009 1:06 pm
got some time b/t classes if we make it quick. what do i need to roll?
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Posted: Wed Apr 15, 2009 1:18 pm
Melee attack. 1d20 plus your melee +2 for charging.
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Posted: Wed Apr 15, 2009 1:27 pm
I've got a bad feeling i'm gonna get hurt real quick. Oh well, makes for interesting character development.
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Posted: Wed Apr 15, 2009 1:31 pm
Stormies dont get a crack at you until K-blade takes her turn.
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Posted: Wed Apr 15, 2009 1:31 pm
You doing that damage threshold thing?
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Posted: Wed Apr 15, 2009 1:33 pm
Yes. Why? Hit yours? You move down 1 on the condition chart. Thats....a -1 to all defenses, attack rolls, ability checks, and skill checks.
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Posted: Wed Apr 15, 2009 1:45 pm
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Posted: Wed Apr 15, 2009 4:17 pm
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Posted: Wed Apr 15, 2009 4:22 pm
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Posted: Wed Apr 15, 2009 4:28 pm
Don't suppose I can flank? or dive off the kybuck?
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Posted: Wed Apr 15, 2009 4:30 pm
Nope. The trooper has his back covered and a target rich environment. You'll have to take him head on.
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Posted: Wed Apr 15, 2009 4:42 pm
In the words of solo,
"I'd prefer a straight fight to all this sneaking around..."
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Posted: Wed Apr 15, 2009 4:46 pm
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Posted: Wed Apr 15, 2009 4:47 pm
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