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Harbinger of Pandamonium
Crew

IRL Gekko

PostPosted: Fri Jan 27, 2006 10:39 am



Out of curiosity, where is the parasite map located anyway?

EDIT: Who was it that wanted an eggyra card?
PostPosted: Fri Jan 27, 2006 12:17 pm


Streamjumper
Except that I just realized that I can't /memo inside dungeons. This annoys me to no end. We'll need to find an equally inhospitable zone to damn people to. Or, I can just send em to the beach.
Too bad you can't send them to that freaky warpless castle we all got stuck in. ...Or can you? I was able to warp out...

Hm. ninja

I think next time around I'll spend a few more points on warping. As it is, I can only save one memo point. sweatdrop

Dr. Fomite

Aged Vet


Streamjumper
Vice Captain

Distinct Hunter

8,200 Points
  • Pie Feeder 50
  • Pie Enabler 100
  • Pie Hoarder by Proxy 150
PostPosted: Fri Jan 27, 2006 12:46 pm


Dr. Fomite
Streamjumper
Except that I just realized that I can't /memo inside dungeons. This annoys me to no end. We'll need to find an equally inhospitable zone to damn people to. Or, I can just send em to the beach.
Too bad you can't send them to that freaky warpless castle we all got stuck in. ...Or can you? I was able to warp out...

Hm. ninja

I think next time around I'll spend a few more points on warping. As it is, I can only save one memo point. sweatdrop

Actually, I'm pretty sure that warps to somewhere like that would not be possible to defend against should a complaint be made. It would probably count as wholesale exploiting of a bug.

Besides, I think they'd learn their lesson better if they got sent somewhere dangerous.
PostPosted: Fri Jan 27, 2006 12:50 pm


Streamjumper
Dr. Fomite
Streamjumper
Except that I just realized that I can't /memo inside dungeons. This annoys me to no end. We'll need to find an equally inhospitable zone to damn people to. Or, I can just send em to the beach.
Too bad you can't send them to that freaky warpless castle we all got stuck in. ...Or can you? I was able to warp out...

Hm. ninja

I think next time around I'll spend a few more points on warping. As it is, I can only save one memo point. sweatdrop

Actually, I'm pretty sure that warps to somewhere like that would not be possible to defend against should a complaint be made. It would probably count as wholesale exploiting of a bug.

Besides, I think they'd learn their lesson better if they got sent somewhere dangerous.

Stream how about a memo to one of the hidden dun rooms with lots of Bapho Jr?

Harbinger of Pandamonium
Crew

IRL Gekko


Streamjumper
Vice Captain

Distinct Hunter

8,200 Points
  • Pie Feeder 50
  • Pie Enabler 100
  • Pie Hoarder by Proxy 150
PostPosted: Fri Jan 27, 2006 1:17 pm


Arcane Draconum
Streamjumper
Dr. Fomite
Streamjumper
Except that I just realized that I can't /memo inside dungeons. This annoys me to no end. We'll need to find an equally inhospitable zone to damn people to. Or, I can just send em to the beach.
Too bad you can't send them to that freaky warpless castle we all got stuck in. ...Or can you? I was able to warp out...

Hm. ninja

I think next time around I'll spend a few more points on warping. As it is, I can only save one memo point. sweatdrop

Actually, I'm pretty sure that warps to somewhere like that would not be possible to defend against should a complaint be made. It would probably count as wholesale exploiting of a bug.

Besides, I think they'd learn their lesson better if they got sent somewhere dangerous.

Stream how about a memo to one of the hidden dun rooms with lots of Bapho Jr?

I think hidden qualifies as a dungeon and is thus unmemoable.


Oh, Para is somewhere due east of Comodo.
PostPosted: Fri Jan 27, 2006 1:25 pm


Streamjumper
Arcane Draconum
Streamjumper
Dr. Fomite
Streamjumper
Except that I just realized that I can't /memo inside dungeons. This annoys me to no end. We'll need to find an equally inhospitable zone to damn people to. Or, I can just send em to the beach.
Too bad you can't send them to that freaky warpless castle we all got stuck in. ...Or can you? I was able to warp out...

Hm. ninja

I think next time around I'll spend a few more points on warping. As it is, I can only save one memo point. sweatdrop

Actually, I'm pretty sure that warps to somewhere like that would not be possible to defend against should a complaint be made. It would probably count as wholesale exploiting of a bug.

Besides, I think they'd learn their lesson better if they got sent somewhere dangerous.

Stream how about a memo to one of the hidden dun rooms with lots of Bapho Jr?

I think hidden qualifies as a dungeon and is thus unmemoable.


Oh, Para is somewhere due east of Comodo.

Ah. There are very few places in the open that I can think of that would be dangerous for most characters, at the levels that they are. Nif maybe.

Harbinger of Pandamonium
Crew

IRL Gekko


Jive Ammunition
Crew

PostPosted: Sat Jan 28, 2006 5:21 am


Arcane Draconum

Out of curiosity, where is the parasite map located anyway?

EDIT: Who was it that wanted an eggyra card?
Me.
PostPosted: Sat Jan 28, 2006 7:43 am


Little Indigo
Arcane Draconum

Out of curiosity, where is the parasite map located anyway?

EDIT: Who was it that wanted an eggyra card?
Me.

Still want one?

Harbinger of Pandamonium
Crew

IRL Gekko


Jive Ammunition
Crew

PostPosted: Sat Jan 28, 2006 8:18 am


Arcane Draconum
Little Indigo
Arcane Draconum

Out of curiosity, where is the parasite map located anyway?

EDIT: Who was it that wanted an eggyra card?
Me.

Still want one?
No, not really. neutral Thanks for asking, though.
PostPosted: Sat Jan 28, 2006 8:30 am


Little Indigo
Arcane Draconum
Little Indigo
Arcane Draconum

Out of curiosity, where is the parasite map located anyway?

EDIT: Who was it that wanted an eggyra card?
Me.

Still want one?
No, not really. neutral Thanks for asking, though.

Mmk.

Harbinger of Pandamonium
Crew

IRL Gekko


Harbinger of Pandamonium
Crew

IRL Gekko

PostPosted: Sat Jan 28, 2006 11:44 pm



Alright, my blacksmith is nearing the point where she might actually be able to forge with some success. What would be extremely beneficial for well you guys more than me, would be a list of what people are interested in getting forged, since I don't know how long I'll keep her as a forger before rebirthing, and leveling a black/whitesmith without losing too much money via mammo is a pain.

So far I'm planning for myself:
Set of Elemental fists for my monk
2 Elemental either Haedonggum or Flamberge for my 'sader
Elemental Lances for my eventual knight

Things that have been previously mentioned to me
-fists for Indy's monk
-Wind pike for stream's knight


As an aside, gathering resources for the forging of the items you're interested in would be extremely helpful, as even with full buffs, I believe it's still around 50/50 at best for an elemental level 3 weapon.

Always useful to have : Great Nature/Flame Heart/Rough Wind/Mistic Frozen/Star Crumb
The first 4 provide elemental properties for forging and the last one makes it stronger. Each does reduce the success chance though.

For reference

Forging Materials for common weapons

Damascus - 60 Steel + 4 Oridecon + 1 Zircon
Haedonggum - 10 Steel + 8 Oridecon + 1 Topaz
Flamberge - 16 Oridecon + 1 Cursed Ruby
Broad Sword - 20 Steel + 12 Oridecon
Claymore - 20 Steel + 16 Oridecon + 1 cracked Diamond
Two-handed Axe -10 Steel + 8 Oridecon + 1 Amethyst
Swordmace - 100 Steel + 20 Sharp Scale
Stunner - 120 Steel + 1 Heroic Emblem
Pike - 70 Iron
Lance - 12 Oridecon + 3 Ruby + 2 Evil Horn
Claw - 8 Oridecon + 10 Topaz
Fist - 4 Oridecon + 10 Ruby
PostPosted: Sun Jan 29, 2006 7:26 am


Arcane Draconum

Alright, my blacksmith is nearing the point where she might actually be able to forge with some success. What would be extremely beneficial for well you guys more than me, would be a list of what people are interested in getting forged, since I don't know how long I'll keep her as a forger before rebirthing, and leveling a black/whitesmith without losing too much money via mammo is a pain.

So far I'm planning for myself:
Set of Elemental fists for my monk
2 Elemental either Haedonggum or Flamberge for my 'sader
Elemental Lances for my eventual knight

Things that have been previously mentioned to me
-fists for Indy's monk
-Wind pike for stream's knight


As an aside, gathering resources for the forging of the items you're interested in would be extremely helpful, as even with full buffs, I believe it's still around 50/50 at best for an elemental level 3 weapon.

Always useful to have : Great Nature/Flame Heart/Rough Wind/Mistic Frozen/Star Crumb
The first 4 provide elemental properties for forging and the last one makes it stronger. Each does reduce the success chance though.

For reference

Forging Materials for common weapons

Damascus - 60 Steel + 4 Oridecon + 1 Zircon
Haedonggum - 10 Steel + 8 Oridecon + 1 Topaz
Flamberge - 16 Oridecon + 1 Cursed Ruby
Broad Sword - 20 Steel + 12 Oridecon
Claymore - 20 Steel + 16 Oridecon + 1 cracked Diamond
Two-handed Axe -10 Steel + 8 Oridecon + 1 Amethyst
Swordmace - 100 Steel + 20 Sharp Scale
Stunner - 120 Steel + 1 Heroic Emblem
Pike - 70 Iron
Lance - 12 Oridecon + 3 Ruby + 2 Evil Horn
Claw - 8 Oridecon + 10 Topaz
Fist - 4 Oridecon + 10 Ruby
I have like, 20 or so Oridecons that I don't need. Remind me next time I'm on to give them to you.

As for the Rubies for the fists, it's gonna take a while for me to get them. the only thing that drops them is Zombie Master (from what I gather).

Envious Homunculus


Harbinger of Pandamonium
Crew

IRL Gekko

PostPosted: Sun Jan 29, 2006 7:36 am



You can buy rubies at Morroc. I think they're around 6k a piece or so, not counting DC.
PostPosted: Sun Jan 29, 2006 9:55 am


I'll probably take Hanse down to Golem central for some wreckage to get the iron to make a full set of pikes and then some. I've got the elemental items all set as well as some crumbs I can even provide you some extras.

I've got an assload of sharp scales, so I might comission a pair or so of swordmaces, probably wind and fire.

Streamjumper
Vice Captain

Distinct Hunter

8,200 Points
  • Pie Feeder 50
  • Pie Enabler 100
  • Pie Hoarder by Proxy 150

Harbinger of Pandamonium
Crew

IRL Gekko

PostPosted: Sun Jan 29, 2006 11:51 am



Cool, Forging gearwise I'm pretty much as well set as I can be.

Head:AoA - +3 dex
Body : Poring carded armor - +2 luk
Weapon - Fortune Sword - +5 luk
Shoes- Crystal Pump - +5 luk
Accessories - Gloves/Rosaries x2 - +2 Dex/Luk Each

Ideally, I'd get S. Gloves with Zeroms eventually, but I'm not holding my breath, or delaying my forging, for those. :p

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