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DarkElf27
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PostPosted: Sun Apr 10, 2005 10:15 pm


Ok, was this person lying about his armies abilitys for blood angels deathguard with some special chaplain in his army?

All units get:

1) additional movement on a particular roll
2) first 2 turns of assualt, gets +1 strength and initative
3) Always ignores wounds 4+

Seriously, is that the actual rules? neutral
PostPosted: Mon Apr 11, 2005 12:47 am


DarkElf27
Ok, was this person lying about his armies abilitys for blood angels deathguard with some special chaplain in his army?

All units get:

1) additional movement on a particular roll
2) first 2 turns of assualt, gets +1 strength and initative
3) Always ignores wounds 4+

Seriously, is that the actual rules? neutral
yes those are the actual rules.

Lozt_1


Ophiuchus

PostPosted: Mon Apr 11, 2005 3:54 am


that 4+ is not an invulnerable though. Don't let him think otherwise.
PostPosted: Mon Apr 11, 2005 6:14 am


DarkElf27
Ok, was this person lying about his armies abilitys for blood angels deathguard with some special chaplain in his army?

All units get:

1) additional movement on a particular roll
2) first 2 turns of assualt, gets +1 strength and initative
3) Always ignores wounds 4+

Seriously, is that the actual rules? neutral


omfg, those would seriously PWN khorne bezerkers >,< whats their pts cost?

Seraphine-Exalted


DarkElf27
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PostPosted: Mon Apr 11, 2005 9:28 am


Seraphine-Exalted
DarkElf27
Ok, was this person lying about his armies abilitys for blood angels deathguard with some special chaplain in his army?

All units get:

1) additional movement on a particular roll
2) first 2 turns of assualt, gets +1 strength and initative
3) Always ignores wounds 4+

Seriously, is that the actual rules? neutral


omfg, those would seriously PWN khorne bezerkers >,< whats their pts cost?
He said it was at no additional points cost. stare
PostPosted: Mon Apr 11, 2005 9:32 am


Ophiuchus
that 4+ is not an invulnerable though. Don't let him think otherwise.
No, he used it as an additional save, he'd roll his normal 3+ and if he failed that THEN he'd use the 4+ in addition.

DarkElf27
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Ophiuchus

PostPosted: Mon Apr 11, 2005 9:35 am


DarkElf27
Seraphine-Exalted
DarkElf27
Ok, was this person lying about his armies abilitys for blood angels deathguard with some special chaplain in his army?

All units get:

1) additional movement on a particular roll
2) first 2 turns of assualt, gets +1 strength and initative
3) Always ignores wounds 4+

Seriously, is that the actual rules? neutral


omfg, those would seriously PWN khorne bezerkers >,< whats their pts cost?
He said it was at no additional points cost. stare
blood angels Death Company...
Chaplain costs 180 points and comes with the normal stuff. His death company lads cost 0 points.
He is accompanied by D3+3. They get a 3+ save, then if failed, a 4+ save. they have no invulnerable.

If he was fielding an ARMY of death company, they are not free however... Infact, they cost more than basic marines.
PostPosted: Mon Apr 11, 2005 10:37 am


Ophiuchus
DarkElf27
Seraphine-Exalted
DarkElf27
Ok, was this person lying about his armies abilitys for blood angels deathguard with some special chaplain in his army?

All units get:

1) additional movement on a particular roll
2) first 2 turns of assualt, gets +1 strength and initative
3) Always ignores wounds 4+

Seriously, is that the actual rules? neutral


omfg, those would seriously PWN khorne bezerkers >,< whats their pts cost?
He said it was at no additional points cost. stare
blood angels Death Company...
Chaplain costs 180 points and comes with the normal stuff. His death company lads cost 0 points.
He is accompanied by D3+3. They get a 3+ save, then if failed, a 4+ save. they have no invulnerable.

If he was fielding an ARMY of death company, they are not free however... Infact, they cost more than basic marines.
Well firstly, he had an escort of 10 marines, not D3+3, secondly he was giving his entire army those upgrades.

DarkElf27
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Amatharos

PostPosted: Mon Apr 11, 2005 10:37 am


Also, anymore then the D3+3 Death Company come from other squads. At the beginning of the game the BA players rolls a die for each squad. Depending on the roll, one or more of the squad members are taken by the 'black rage' and are taken from that squad and put into the Death Company. So I mean, when you pay 180 pts for the Chaplain and get the D3+3 and then taking from other squads, the BA player is paying a good amount for the Death Company.

At least they cost more now, before 4th, I think the Chaplain was only 80 pts or something like that. It was A LOT cheaper. The extra points were finally added to take into account the free D3+3 Death Company.
PostPosted: Mon Apr 11, 2005 10:41 am


Amatharos
Also, anymore then the D3+3 Death Company come from other squads. At the beginning of the game the BA players rolls a die for each squad. Depending on the roll, one or more of the squad members are taken by the 'black rage' and are taken from that squad and put into the Death Company. So I mean, when you pay 180 pts for the Chaplain and get the D3+3 and then taking from other squads, the BA player is paying a good amount for the Death Company.

At least they cost more now, before 4th, I think the Chaplain was only 80 pts or something like that. It was A LOT cheaper. The extra points were finally added to take into account the free D3+3 Death Company.
He did none of the rolls for black rage, he said they were all Death Co.

DarkElf27
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Amatharos

PostPosted: Mon Apr 11, 2005 10:44 am


DarkElf27
Well firstly, he had an escort of 10 marines, not D3+3, secondly he was giving his entire army those upgrades.


He does get number 1 and 2 that you stated for all units. However he does not get any 'feel no pain' or whatever their extra save is. Also, it techinically isn't an invulerable save, since it's not classified as that. I know, being a Grey Knights player, I tried to stop my friend from using it when shooting a psycannon at it until he pointed out there is no mention it isn't an invulnerable save. It's merely an extra one.

But anyways, yeah, they get +1 int and +1 str and the additional movement as far as I remember.

... actually I should mention that the +1 int and +1 str only apply for the first assault turn and only if he charged. If you charged him and he was taking those, you were being cheated.

Don't quote me completely on those. I do play fairly regularly against BA but I don't play them so I may have things mixed up, but I'm pretty sure that is how they are worked out.
PostPosted: Mon Apr 11, 2005 10:47 am


DarkElf27
Amatharos
Also, anymore then the D3+3 Death Company come from other squads. At the beginning of the game the BA players rolls a die for each squad. Depending on the roll, one or more of the squad members are taken by the 'black rage' and are taken from that squad and put into the Death Company. So I mean, when you pay 180 pts for the Chaplain and get the D3+3 and then taking from other squads, the BA player is paying a good amount for the Death Company.

At least they cost more now, before 4th, I think the Chaplain was only 80 pts or something like that. It was A LOT cheaper. The extra points were finally added to take into account the free D3+3 Death Company.
He did none of the rolls for black rage, he said they were all Death Co.


Oh, if this was an all Death Company army then I'm mistaken about that. I know it's possible to do an all DC army but not sure what the rules are for that. Anyways, my previous post I was talking about the rest of a Blood Angels army only getting the number 1 and 2, but if it's all Death Company then they get all those things. However the part on the +1 int and +1 str still remain, they only apply if he charged you and only for the first assualt phase.

Amatharos


Rakene Makabe

PostPosted: Mon Apr 11, 2005 12:28 pm


[ Message temporarily off-line ]
PostPosted: Mon Apr 11, 2005 2:47 pm


Chapter Approved covers the rules for a death company army.
As your friend was doing just that, here's the relevant rules:

1: No vehicles other than dreadnoughts, rhinos and Razorbacks may be taken

2: All Dreadnoughts follow the rules given for Moriar the Chosen, the Blood Angels special character on page 21 of Codex: Blood Angels (although their weapons and vehicle upgrades may vary)

3: All units add +25% to their cost (rounding up). For example, a Tactical Space Marine will cost 19 pts instead of 15, an Assault Space Marine will cost 31 pts, and so on.

4: Chaplains cost 75 points each but are not accompanied by any extra Death Company. Ophinote: 75 points was the old cost of the Chaplain. This is a b*****d way of having a cheaper chaplain as listed in the old BA codex, whom normally costs 180 points

5: As all your units start as Death Company, it is pointless rolling at the start of the game to see if they become Death Company again.

In addition the following rules apply during the game:

1: All units add +1 to their Attacks and Leadership. All characters add +1 to their Attacks.

2: All units automatically pass any Morale checks they have to make.

3: All models benefit from the Ignore Injury rule as detailed in the Death Company entry on page 6 of Codex: Blood Angels.

4: Librarians may not use their psychic powers or a force sword.

5: Do not roll a dice at the start of each turn for the Black Rage - every unit moves towards the enemy as if you had rolled a 1.

Ophiuchus


DarkElf27
Captain

Familiar Guildsman

11,250 Points
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PostPosted: Mon Apr 11, 2005 2:48 pm


Amatharos
DarkElf27
Amatharos
Also, anymore then the D3+3 Death Company come from other squads. At the beginning of the game the BA players rolls a die for each squad. Depending on the roll, one or more of the squad members are taken by the 'black rage' and are taken from that squad and put into the Death Company. So I mean, when you pay 180 pts for the Chaplain and get the D3+3 and then taking from other squads, the BA player is paying a good amount for the Death Company.

At least they cost more now, before 4th, I think the Chaplain was only 80 pts or something like that. It was A LOT cheaper. The extra points were finally added to take into account the free D3+3 Death Company.
He did none of the rolls for black rage, he said they were all Death Co.


Oh, if this was an all Death Company army then I'm mistaken about that. I know it's possible to do an all DC army but not sure what the rules are for that. Anyways, my previous post I was talking about the rest of a Blood Angels army only getting the number 1 and 2, but if it's all Death Company then they get all those things. However the part on the +1 int and +1 str still remain, they only apply if he charged you and only for the first assualt phase.
Also, i forgot to mention, he also said it was legal to have 2 marines with power fists in each of his squads.
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