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Posted: Sat Sep 26, 2015 3:31 pm
Nope. Typically it's just assumed that if you trade with somebody, you talked about it and immediately complete the trade on your turn and can then use the item.
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Posted: Tue Oct 13, 2015 6:35 pm
Can anyone run a game? If so, can characters act in more than one game at a time?
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Posted: Wed Oct 14, 2015 2:09 am
SerketCity Can anyone run a game? If so, can characters act in more than one game at a time? At the moment only Rath is running games. I'd shoot him a PM for permission and details about GMing. From my experience, no. You can't have the same character in multiple games running at once. Your character's exp, weapon exp, and support points would be inconsistent as well as any possible items they might be carrying.
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Posted: Wed Oct 14, 2015 1:50 pm
Oh, okay! That makes a lot of sense actually. Thanks. I'll probably shoot Rath a PM then once I've got it all worked out in my head.
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Posted: Thu Oct 15, 2015 9:51 am
To expand on what she said, I definitely am okay with people running their own games. Makes it easier on me. I can even make the map for them once they have the layout and know what terrain they want. I'll have to look over event spaces, enemies, rewards and the item lists chosen and whatnot to see if everything checks out
Keep in mind the types of event spaces that exist: nothing, item, field effect, and trap. I have no strict list for field effects and traps, but feel free to reuse things done in past games or think up new things of your own and I'll see if I think it's okay/balanced/fair.
Games will usually have item lists for chests/houses or event spaces. For the special items, I pick 20 from the 'master' list. For the item pickup spaces, I pick 20 from that list. And aside from rarely chosen fixed items, I'll do and RNG 1-30. The remaining 21-30 items will be weapons, so I'll choose 10 weapons from each weapon list. You can look at previous games to see pretty much everything.
The easier, more convenient way to convey your game to me is probably by laying it out in a google doc with your notes and lists and stuff.
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Posted: Thu Oct 15, 2015 4:36 pm
Outstanding! I'll try to shoot you at least a rough outline by about this time tomorrow.
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Posted: Thu Oct 22, 2015 5:46 am
Bringing this up here and will also mention it in the Skype chat. I am not sure if I will have internet or not from Saturday to the following Friday since I am going on vacation. I will have my laptop on me, and if I do I'll make a post if I get my turn in the meantime. If I do not respond on Skype then I don't have internet obviously, but signed in on my desktop on invisible.
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Posted: Sun Nov 08, 2015 11:05 am
Just so you guys know, my computer is being fixed and it will probably be a week until I get it back.
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Posted: Sat Nov 14, 2015 5:25 pm
At what point does the mine damage factor in.
I'm curious if I can move up and trigger the mine and take the damage and then use life steal to heal myself from the damage in the same turn.
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Posted: Sat Nov 14, 2015 5:29 pm
Kowsauni At what point does the mine damage factor in. I'm curious if I can move up and trigger the mine and take the damage and then use life steal to heal myself from the damage in the same turn. I'm playing it as an event space, so it'll take effect at the end of the team's turn. Whoever is on that space when your team's phase ends will take the damage from it.
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Posted: Sat Nov 14, 2015 5:57 pm
Nomad Rath Kowsauni At what point does the mine damage factor in. I'm curious if I can move up and trigger the mine and take the damage and then use life steal to heal myself from the damage in the same turn. I'm playing it as an event space, so it'll take effect at the end of the team's turn. Whoever is on that space when your team's phase ends will take the damage from it. So we can move through that space without triggering the mine as long as we don't end our turn on it?
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Posted: Mon Nov 16, 2015 11:56 am
Kowsauni Nomad Rath Kowsauni At what point does the mine damage factor in. I'm curious if I can move up and trigger the mine and take the damage and then use life steal to heal myself from the damage in the same turn. I'm playing it as an event space, so it'll take effect at the end of the team's turn. Whoever is on that space when your team's phase ends will take the damage from it. So we can move through that space without triggering the mine as long as we don't end our turn on it? Correct.
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Posted: Tue Nov 17, 2015 5:50 pm
Hey guy so I actually have a bit of a problem. Apparently my laptop crashed for some weird reason Not going into detail of how that happened(Because it's a really dumb story). It'll be awhile till I can go get it fixed cause right now I'm busy with schtuff.
So expect my online time to be very slim but not to worry I'll keep up with boardgame and whatnot as usual. My campus has a library so it shouldn't be too much of a problem for me to gain online access. Welp,that's all for now so adios folks!
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Posted: Fri Nov 20, 2015 3:28 pm
So guys, for future reference, please don't skip yourselves lol. You can pass your turn, but only I can actually skip somebody and that's only if I see that the time limit is up. If I haven't had time to come on and haven't skipped you yet if your time limit has run up, just take your turn. It's not a big deal. It happens in pretty much every game.
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Posted: Wed Nov 25, 2015 4:09 pm
going out of town for a day or two pls no skipperino
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