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Heiharu Ace of Dark Blade
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Posted: Sun Apr 09, 2006 9:55 pm
Ok.....so i decided to take a look through the A/M/C forums and was looking to see if i could find something. ifound a Riku v.s Sasuke thread and thought to myself how much v.s threads draw idiots in.....so i went to reading...and found stuff that made no sense to me. Heres 2 examples: shan_nin i think Sasuke would win because he run fast like Lee and when he is shot or something he can put this paper on him and turns into a trunk. Riku has powers too but the only thing he cant use it is the darkness around him. he can if he uses a special spell that cant make the darkness get into him. even if the spell doesnt work then he will die. the darkness cant get into Sasuke because he only knows how to use the spell and that he used it. Riku will die even if Sasuke uses the darkness before Riku uses the speical spell. you get that. that is the only thing that i think Sasuke will win. ninja ninja ninja ninja ninja ninja ninja dontay2 souls ar e for people that have souls smile
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Posted: Sun Apr 09, 2006 9:58 pm
Heiharu Jack of Dark Blad Ok.....so i decided to take a look through the A/M/C forums and was looking to see if i could find something. ifound a Riku v.s Sasuke thread and thought to myself how much v.s threads draw idiots in.....so i went to reading...and found stuff that made no sense to me. Heres 2 examples: shan_nin i think Sasuke would win because he run fast like Lee and when he is shot or something he can put this paper on him and turns into a trunk. Riku has powers too but the only thing he cant use it is the darkness around him. he can if he uses a special spell that cant make the darkness get into him. even if the spell doesnt work then he will die. the darkness cant get into Sasuke because he only knows how to use the spell and that he used it. Riku will die even if Sasuke uses the darkness before Riku uses the speical spell. you get that. that is the only thing that i think Sasuke will win. ninja ninja ninja ninja ninja ninja ninja dontay2 souls ar e for people that have souls smile ......Wow.
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Heiharu Ace of Dark Blade
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Posted: Sun Apr 09, 2006 10:06 pm
MegamanPsy Heiharu Jack of Dark Blad Ok.....so i decided to take a look through the A/M/C forums and was looking to see if i could find something. ifound a Riku v.s Sasuke thread and thought to myself how much v.s threads draw idiots in.....so i went to reading...and found stuff that made no sense to me. Heres 2 examples: shan_nin i think Sasuke would win because he run fast like Lee and when he is shot or something he can put this paper on him and turns into a trunk. Riku has powers too but the only thing he cant use it is the darkness around him. he can if he uses a special spell that cant make the darkness get into him. even if the spell doesnt work then he will die. the darkness cant get into Sasuke because he only knows how to use the spell and that he used it. Riku will die even if Sasuke uses the darkness before Riku uses the speical spell. you get that. that is the only thing that i think Sasuke will win. ninja ninja ninja ninja ninja ninja ninja dontay2 souls ar e for people that have souls smile ......Wow. http://www.gaiaonline.com/forum/viewtopic.php?t=12981765&page=7thats the topic...man...that sucked the happy out of my soul....beacuse "souls ar e for people that have souls" so i have souls
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Posted: Sun Apr 09, 2006 10:29 pm
Zelyhon Streamjumper Zelyhon Streamjumper Zelyhon On that note, you know when the second ed other Exalt books are coming out? I don't believe they've mentioned anything about them. Aww...I wanna see how much they've tuned down Lunars and Sidereals. Lunars are too easy to min-max, in my opinion, while Sidereal Astrology had the potential to be the most broken thing *EVER*. I'm curious as to how they've changed them. From what I understand, a lot of the non-solar stuff is gonna get slapped back into line. Agg damage is going to be especially rare, mostly the domain of the Solars and Abyssals, and then mostly against certain targets. And I understand that the Sidereals are going to be recieving a beating from the nerf stick. Much as I love sidereals, they need it. The astrology was just too overpowered. It's so easy to abuse the fact that with a few rolls of the dice, the player can shape fate. WHen I played them, I went out of my way to deliberately not use it. The top martial arts could use it a bit as well. I'm interested to wee where and how they end up after everything. From what I understand, it was far too easy for them to disrupt the workings of Solar circle sorcery as well... something that shouldn't be too doable given the costs of 3 willpower and usually 30+ essence. From what I saw, there wasn't enough reason for them to stay in the shadows when they could totally dominate.
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Streamjumper Vice Captain
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Posted: Sun Apr 09, 2006 10:47 pm
Streamjumper Zelyhon Streamjumper Zelyhon Streamjumper Zelyhon On that note, you know when the second ed other Exalt books are coming out? I don't believe they've mentioned anything about them. Aww...I wanna see how much they've tuned down Lunars and Sidereals. Lunars are too easy to min-max, in my opinion, while Sidereal Astrology had the potential to be the most broken thing *EVER*. I'm curious as to how they've changed them. From what I understand, a lot of the non-solar stuff is gonna get slapped back into line. Agg damage is going to be especially rare, mostly the domain of the Solars and Abyssals, and then mostly against certain targets. And I understand that the Sidereals are going to be recieving a beating from the nerf stick. Much as I love sidereals, they need it. The astrology was just too overpowered. It's so easy to abuse the fact that with a few rolls of the dice, the player can shape fate. WHen I played them, I went out of my way to deliberately not use it. The top martial arts could use it a bit as well. I'm interested to wee where and how they end up after everything. From what I understand, it was far too easy for them to disrupt the workings of Solar circle sorcery as well... something that shouldn't be too doable given the costs of 3 willpower and usually 30+ essence. From what I saw, there wasn't enough reason for them to stay in the shadows when they could totally dominate. I think, story wise, the reason they stayed in the shadows was that despite their power and fate mastery, was their numbers. Solars and Lunars both have thousands to tens of thousands, correct? Abyssals somewhere in the thousands I would assume from that (though they weren't around for the great portion of existence). Dragon blooded are too many to estimate, right? Well, I know this is true in second edition and I'm almost positive it was in first as well, but there's somewhere around 100 sidereals. Powerful or not, match 100 top notch Sidereals against even 1000 of any other celestial and the Sidereals will go down. Give them time to rework things from the background, however, and things lean more to them.
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Posted: Sun Apr 09, 2006 10:48 pm
******** I could go for a back massage right now gonk
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Posted: Sun Apr 09, 2006 11:16 pm
Peppermint Elf AAGGHH!! No! Bad Skizz! Bad! *pushes gold away* gonk
I'm developing Phoe-itis... domokun
Edit: If I have to, I'll buy a bunch of April letters and sell them when they open. I should be able to get a nice chunk of change then. 3nodding That's what I did. I have 25 sitting in my inventory ready to be sold with donation item madness...well, 22 or 23 of them. sweatdrop
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Posted: Mon Apr 10, 2006 12:07 am
Streamjumper Cynder On the note of WoD based games, I've been contemplating working up rules for a Ghost in the Shell setting, and was actually contemplating polling those of us that play RPGs for ideas and such... should I go ahead and make a thread? Try looking into the Tristat cyberpunk game from Guardians of Order. I've only flipped through it, but it looks a lot better for such than the Storyteller system. ... but I don't want to learn another system! gonk
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Streamjumper Vice Captain
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Posted: Mon Apr 10, 2006 12:11 am
Actually, Zell, the numbers are more like a couple hundred (like maybe 2 or 3 hundred Solars, sleightly more Lunars, and several hundred or so Sidereals. These numbers are mostly limited by the fact that only so many exalted of each were created by the Unconquered Sun, Luna, and the Maidens. These numbers don't really change since when the host dies the exaltatation itself moves on to a new host.
The only real change to these numbers was when the Solar exalts were imprisoned after the Dragon-Blooded rose up and killed them. Between that time and the present things didn't change much besides the recent turning of some of the uncaptured exalts and exalts contained in lone tombs by the Abyssals. Current abyssal numbers are somewhere under 100... by estimation.
The terrestrials are theoretically limitless since they are the only kind that can produce more, though significantly weaker, exalts through having children. There are roughly less than 10 thousand or so of them.
Solars are supposed to be the least common and most powerful natural exalts, and the Abyssals are just as potent, but better backed dispite their lessere numbers.
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Posted: Mon Apr 10, 2006 12:23 am
Cynder Streamjumper Cynder On the note of WoD based games, I've been contemplating working up rules for a Ghost in the Shell setting, and was actually contemplating polling those of us that play RPGs for ideas and such... should I go ahead and make a thread? Try looking into the Tristat cyberpunk game from Guardians of Order. I've only flipped through it, but it looks a lot better for such than the Storyteller system. ... but I don't want to learn another system! gonk I think you might already know the basics of the system... have you ever played Big Eyes Small Mouth (aka BESM), the anime RPG? That is where the tri-stat system came from, which they modified to make several other games, including this one. Besides, the one book you'd need for it includes everything you need to make a cyberpunk game ranging from dark and gritty to slightly more whimsical. With the barest touch of work you can even bring mecha into the deal or you could go more towards fantacyberpunk like a certain game I hold in low regard.
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Streamjumper Vice Captain
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Posted: Mon Apr 10, 2006 12:27 am
Streamjumper Actually, Zell, the numbers are more like a couple hundred (like maybe 2 or 3 hundred Solars, sleightly more Lunars, and several hundred or so Sidereals. These numbers are mostly limited by the fact that only so many exalted of each were created by the Unconquered Sun, Luna, and the Maidens. These numbers don't really change since when the host dies the exaltatation itself moves on to a new host. The only real change to these numbers was when the Solar exalts were imprisoned after the Dragon-Blooded rose up and killed them. Between that time and the present things didn't change much besides the recent turning of some of the uncaptured exalts and exalts contained in lone tombs by the Abyssals. Current abyssal numbers are somewhere under 100... by estimation. The terrestrials are theoretically limitless since they are the only kind that can produce more, though significantly weaker, exalts through having children. There are roughly less than 10 thousand or so of them. Solars are supposed to be the least common and most powerful natural exalts, and the Abyssals are just as potent, but better backed dispite their lessere numbers. You sure? I know that the numbers as a whole do not change due to being reborn, but I was pretty sure that with the total souls, Sidereals had much fewer than everyone else. I don't doubt that Solars ought to be most powerful, but I'm pretty certain they outnumber the sidereals. I can't find the page number at the moment, but I definitely saw something placing the number of Sidereals at around 100 total and pointing out that they were the fewest. I remember from First Ed that they also live the longest (theoretically assuming no one kills them) with some still clearly remembering overthrowing the Solars. Now, those ones are rare (and finally dying of old age), but they're still the oldest living beings in creation. As far as Abyssal numbers, they're about 1/3 of the Solars numbers, right? That's how many the Deathlords grabbed when the prison broke, with the rest escaping (save the handful the Yozi grabbed). I still believe they outnumber the sidereals, though probably not by a whole lot if what you say about Solars is right. I am curious as to where you're getting these numbers from. One other thing I am nearly 100 percent certain of is that the Sidereal's metal is the most rare. Orichalcum and Moonsilver are by no means common, but Starmetal trumps them all (With Soulsteel a close second and Jade not even in the running) in terms of rarity.
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Posted: Mon Apr 10, 2006 12:39 am
Found the reference to 100 Sidereals. Page 31 of the Exalted 2nd ed book. "Each Sidereal Exalt is chosen by a particular Maiden, but there are never more than 100 total Sidereals at any time."
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Posted: Mon Apr 10, 2006 12:42 am
Alexi/Kalec posted in my wanted thread.
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Posted: Mon Apr 10, 2006 12:45 am
Zelyhon Found the reference to 100 Sidereals. Page 31 of the Exalted 2nd ed book. "Each Sidereal Exalt is chosen by a particular Maiden, but there are never more than 100 total Sidereals at any time." I think in 1st ed one of the books mentioned that there were more Sidereals behind the scenes, but then that was also before WW purged a lot of their crappier writers and artists who kept mucking up the product with too much jackasserey... I do recall that in the first age there were supposed to be enough Sidereals that the Solars could have em as advisors.
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Streamjumper Vice Captain
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Posted: Mon Apr 10, 2006 1:02 am
Streamjumper Zelyhon Found the reference to 100 Sidereals. Page 31 of the Exalted 2nd ed book. "Each Sidereal Exalt is chosen by a particular Maiden, but there are never more than 100 total Sidereals at any time." I think in 1st ed one of the books mentioned that there were more Sidereals behind the scenes, but then that was also before WW purged a lot of their crappier writers and artists who kept mucking up the product with too much jackasserey... I do recall that in the first age there were supposed to be enough Sidereals that the Solars could have em as advisors. I think that mainly implies I was overestimating the number of Solars. I'd still figure around 5-6 1st age Solars for each Sidereal, meaning that there'd be around 400 Solars now, about 200 Abyssals, and the same number of Sidereals and Lunars as there ever have been.
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