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Posted: Fri Aug 08, 2008 6:11 pm
Oryn The Black Messiah *Scans rule book* holy shitballs your right! I've always been using it as 12 arcs, 3 on each cornor. Damn, lost 6 shots. Potentially, your setup could give your Monolith more fire on target though. After all, the flux arc just gets d6 shots at every unit in 12", it's great at sowing terror, but not great at focusing fire. Caleidah Its Ponderous, though.
When its immobilized (by old rules) it would just glide down to the ground. No idea how that's affected in 5th. The 'settles to the ground' bit of the Ponderous rule only mattered in 3rd edition, since IIRC, Immobilized Skimmers drifted randomly around the battlefield rather than crashing. In 4th, it had no special effect, and has none in 5th either, as far as I can tell. Not necessarily true. In 4th ed, the story was that immobilized skimmers crash upon immobilization. The monolith's "Ponderous" rule means that not only does it simply settle to the ground, but it can't move 12" like normal skimmers. Essentially trading mobility for more staying power.
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Posted: Fri Aug 08, 2008 6:24 pm
[.Psycho.Doughboy.] Not necessarily true. In 4th ed, the story was that immobilized skimmers crash upon immobilization. The monolith's "Ponderous" rule means that not only does it simply settle to the ground, but it can't move 12" like normal skimmers. Essentially trading mobility for more staying power. In 4th, Skimmers only ever crashed upon being Immobilized if you moved over 6". If you moved 6" or less, then you made a forced landing and simply continued to function without being able to move and no longer counting as a skimmer. The Monolith was and is incapable of going fast enough to make crashing an issue. I suppose you could make the argument that the Ponderous rule's restriction of movement is meant to prevent a crash, but given that this is a 3rd ed. Codex, I believe that it's written with 3rd ed rules in mind, and that text is there to prevent the Monolith from drifting.
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Posted: Sat Aug 09, 2008 1:46 pm
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Posted: Wed Aug 20, 2008 3:26 pm
Hi everybody, I has read the new update book for Apocopysle, and we get some sweet new formations for using Immortals and flayed ones. And we also get a sweet new vechile update, we thought that the Nodal grid was sweet, but now we get The Doomsday Monolith! can't remeber exactly what it does, but i do remebr it have a 92in partical whip, Sweetness!
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Posted: Fri Aug 22, 2008 5:42 pm
Okay I have a tournament in October and I have played a few games now and I am shifting my list around a lot. It is a 2000 point tournament and I wanted to see what you guys thought about this list. 2 Monolith 470 (1 starts on field and 1 in reserve for deep strike) 3 Heavy Destroyers 195 (1 unit) Lord w/ orb and veil 200 Lord w/ orb 140 55 Warriors 900 (5 units of 11) Total 1995
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Posted: Fri Aug 22, 2008 6:44 pm
Lord Godwin Okay I have a tournament in October and I have played a few games now and I am shifting my list around a lot. It is a 2000 point tournament and I wanted to see what you guys thought about this list. 2 Monolith 470 (1 starts on field and 1 in reserve for deep strike) 3 Heavy Destroyers 195 (1 unit) Lord w/ orb and veil 200 Lord w/ orb 140 55 Warriors 900 (5 units of 11) Total 1995 Well, 2 Monoliths are okay, and you've got the HD's for dedicated anti-tank. Personally though, I'd drop all of the Warriors down to 10 each, and the double Lord is unnecessary. With the spare points, you can get two wings of two Wraiths each and a bunch of Scarabs, both great tie-up units you can use to hold up assault units. Alternately, you could drop a squad of Warriors and the second lord to field the Deceiver as a counter assault/morale damage/redeployment unit, and still have some spare points to either field more Warriors or a minimum size squad of Scarabs.
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Posted: Fri Aug 22, 2008 7:18 pm
Drop the lord and pick up a Nightbringer.
NOTICE: This may cause people to call the already cheesy necrons ultra-cheesy.
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Posted: Sat Aug 23, 2008 1:28 pm
I got to have a closer look at the update book today. You can upgrade one of your Monoliths into a Doomsday monolith, then it's gets structure points, all the usaul weapons, plus upgraded partical whips, which uses a larger blast template, and has longer range than usual. Sweetness!
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Posted: Sun Aug 24, 2008 11:55 am
Serebrate Drop the lord and pick up a Nightbringer.
NOTICE: This may cause people to call the already cheesy necrons ultra-cheesy. I have to disagree. The Nightbringer is WAY more expensive than the Deceiver to much less benefit. If one must shell out the points for a C'tan, the Deceiver is invariably more useful and worth his points than the NB, as the only worth you'll ever get out of the NB until he hits combat is his half-range lascannon. And the NB can't even lock down low S units, since he blows them away from him. The Big D on the other hand, will let you mess with your opponent during deployment, force Morale and Pinning tests on enemy units, and if something charges him that you'd rather not, or if you want to engage another unit, you can pull out of combat and move elsewhere.
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Posted: Wed Sep 03, 2008 7:19 pm
Well I personally love the big D. The deployment alone can be worth the entire game. However I feel it is better to have two rez orbs on the field so that I can keep my boys coming back. With the orbs placed in the right spots they can effect two units and keep them from being instantly killed. I am getting the big D to go in my army at some point just not for this tournament.
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Posted: Wed Sep 03, 2008 9:01 pm
Sure, you can skate around the board with the Deceiver but you're not going to really use him as a dedicated combat unit. The Grand Illusion thing is useful for re-arranging your army, but it becomes very difficult to keep the rolls up.
The Deceiver, on the other hand, can rip and tear through the enemy. The pushing away becomes useful when powerfists and other notorious HQ-killers are about and you'd rather not deal with it or would rather push them towards a group of flayed ones or pariahs.
Doesn't a Tomb Spyder provide all the same benefits of a Necron Lord plus more? Something about you don't need to have another unit or something....I sold my Necron Codex and I forgot.
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Posted: Thu Sep 04, 2008 6:50 pm
Serebrate Sure, you can skate around the board with the Deceiver but you're not going to really use him as a dedicated combat unit. The Grand Illusion thing is useful for re-arranging your army, but it becomes very difficult to keep the rolls up. Huh? How are you not going to use the Deciever as a dedicated combat unit? He's got the same toughness and wounds as the NB, one point less Str, and still above average WS. Really, the major differences between the two are in their special abilities. Abilities that the Deciever can utilize, but the Nightbringer will not be able to, as a MC without fleet or fast movement. You often don't need to redeploy your whole army. Remember, in Spearhead and Dawn of War deployments, deploying one of your units forward means that when your opponent deploys, he has to be 18" away from any of your units. You put up one of your units of Warriors as close as possible to his deployment zone, push back his deployment, then use your one guaranteed redeploy to pull your Warriors back. Any additional moves you get to make are just gravy. Serebrate The Deceiver, on the other hand, can rip and tear through the enemy. The pushing away becomes useful when powerfists and other notorious HQ-killers are about and you'd rather not deal with it or would rather push them towards a group of flayed ones or pariahs. I assume you mean the Nightbringer here, since you're speaking in contrast. Pushing away only works on units that are not S4. Surprise! Marine Powerfists of both flavors and Orks on the charge are still going to stick around to swing that Powerfist at the NB. So are Genestealers. In fact, Implant Attack Genestealers are pretty good at giving the NB a bad case of dead, and the push away attack doesn't work on them. The thing with the NB is that he's so slow that any assault unit that wants to mix it up with him will do so, and units that don't want to be assaulted can just move away and never have to deal with him. And... Flayed Ones and Pariahs? You're joking right? Flayed Ones are a rare enough sight on the table and nobody but nobody takes Pariahs. More importantly, even if you were capable of pushing dangerous assault squads off of your C'tan and towards your assault units, that's generally the LAST thing you want to do as a Necron player, because the biggest Necron weakness right now is being assaulted and run down. C'tan don't need to worry that much about being assaulted; the rest of your army does. Serebrate Doesn't a Tomb Spyder provide all the same benefits of a Necron Lord plus more? Something about you don't need to have another unit or something....I sold my Necron Codex and I forgot. No. No it doesn't. It provides an entirely different effect on WBB, one that is arguably less helpful. Also, it isn't a Necron, and blows in both shooting and assault.
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Posted: Thu Sep 11, 2008 10:32 am
Concerning the 5th editions rule that makes vehicles harder to kill, what is the exact wording of that rule? Do glancing hits have no effect period, or what?
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Posted: Thu Sep 11, 2008 11:34 am
The glancing shots can still kill a vehicle. Here is how it works. Roll the dice and subtract two. 6=4 5=3 4=2 3=1 2=1 1=1 . At this point if you roll let us say two 6 and three 5 and a 3 you could kill the vehicle. If you get multiple immobilizes they turn into weapon destroyed. If there are no weapons left the vehicle is then turned into a big smoking pile of wrecked junk. Feel the love. You can still glance them to death it is just a lot harder. Okay I have rethought my tournament list and I have this as a really balanced answer. 1 monolith 1 nightbringer 56 warriors 3 heavy destroyers 1 lord with orb and veil total points 1998. I ran a few games with this army and it tore up the enemy. I love the close combat of the nightbringer and the 3 heavy destroyers took out the enemy big guns before they could use them on my troops. It is a great set up.
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Posted: Thu Sep 11, 2008 11:39 am
O and is there any word on the new necron codex???
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