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A multi-rp experience. If you want it, we have it. 

Tags: Goodkind, Sword of Truth, Role Play, Star Wars, Je'daii 

Reply Space, The Final Frontier (Sci-Fi RPs)
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Stormtrooper 289
Crew

Dangerous Deadeye

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PostPosted: Wed Feb 19, 2014 3:43 pm


The thread is Here, but I thought I'd post the Battle system for all the newb ground fighters...and for those of you who haven't had an RP battle in a while....

AGGRESSIVE Stav Kesh / Imperial Knights
**NO HEALING**
BONUS - RE-ROLL FAILED ATTACK
This can only be used once if you are of the bottom 2 ranks, the top 2 ranks can use it twice in a match. You can ONLY re-roll FAILED attacks and you have to use them before your opponent posts or else your opportunity is lost on that turn. Do not delete your post to re-roll, make a new post with the new die roll and post "re-roll".

Emperor/High Lord/Temple Master
weak (4-sided die) 1=miss, 2-4=hit 50HP damage
medium (8-sided die) 1-4=miss, 5-8=hit 75HP
strong (12-sided die) 1-9=miss, 10-12=hit 100HP

Lord/Master
weak (4-sided die) 1=miss, 2-4=hit 40HP
medium (8-sided die)1-4=miss, 5-8=hit 65HP
strong (12-sided die) 1-9=miss, 10-12=hit 90HP

Saber/Ranger
weak (4-sided die)1=miss, 2-4=hit 30HP
medium (8-sided die)1-4=miss, 5-8=hit 55HP
strong (12-sided die)1-9=miss, 10-12=hit 80HP

Apprentice/Journeyer
weak (4-sided die) 1=miss, 2-4=hit 20HP
medium (8-sided die) 1-4=miss, 5-8=hit 45HP
strong (12-sided die) 1-9=miss, 10-12=hit 70HP

DEFENSIVE Mahara Kesh / Division of Sith Alchemy
They will use the "block and counter" method where you have to roll the same die you were attacked with. A successful roll on your part negates the damage done by your attacker and deals it back to them based on your rank.

High Lord/Temple Master
Successful block/counter deals 100% damage back to the attacker.
For example: An aggressive Master uses a D12. Even if he misses, you must roll a D12. If your roll is successful, you take no damage and deal 90HP to him.

Lord/Master
Successful block/counter deals 75% damage back to the attacker.
For those of you bad at math, take the damage that would've been dealt to you and multiply it by .75. Example 90 x .75 = 67.5, so 68HP to them.

Saber/Ranger
Success deals 50% damage back to the attacker (that's half) smilies/icon_biggrin.gif

Apprentice/Journeyer
Success deals 25% damage back (that's 1/4, or x .25) smilies/icon_biggrin.gif

HEALING - 1-50=miss, 51-99=heals 75% of starting health, natural 100 heals 100% of starting health.

BALANCED Kaleth / Imperial Intelligence
**combination of the first 2 styles with no strong attack, but can heal**

High Lord/Temple Master
weak (4-sided die) 1=miss, 2-4=hit 50HP damage
medium (8-sided die) 1-4=miss, 5-8=hit 75HP damage
block/counter success = no damage to you, but 75% damage returned

Lord/Master
weak (4-sided) 1=miss, 2-4=hit 40HP damage
medium (8-sided) 1-4=miss, 5-8=hit 65HP damage
block/counter success (12-sided die) 1-9=miss, 10-12=hit, no damage to you, 50% damage returned

Saber/Ranger
weak (4-sided) 1=miss, 2-4=hit 30HP damage
medium (8-sided)1-4=miss, 5-8=hit 55HP damage
block/counter success (12-sided die) 1-9=miss, 10-12=hit, no damage to you, 25% damage returned

Apprentice/Journeyer
weak ( 4-sided) 1=miss, 2-4=hit 20HP damage
medium ( 8-sided) 1-4=miss, 5-8=hit 45HP damage
block/counter success(12-sided die) 1-9=miss, 10-12=hit, no damage to you, 10% damage returned

HEAL (for all ranks)(100-sided die) 1-75=no heal, 76-99 heals 50% of starting health, natural 100 heals 75%

PADAWAN KESH / SITH ACADEMY

The Temple Master or High Lord will choose upon promotion from the three styles available and will stick with that one for as long as they are in their position.
Padawans/Tyros will use the following until they can be promoted and sent to one of the three temples.

Padawans/Tyros
weak (4-sided) 1=miss, 2-4=hit 10HP damage
medium( 8-sided) 1-4=miss, 5-8=hit 20HP damage
strong( 12-sided) 1-9=miss, 10-12=hit 35HP damage

If you are a non-force user allied to either the Je'daii or Sith, you use the Non-force user system WITH the bonus for allegiance. If you are a fringe character with no allegiances, you use the same system WITHOUT the bonuses

************************************************************


HP per RANK

Padawan / Tyro - 50 HP

Journeyer / Apprentice - 100 HP

Ranger / Saber - 150 HP

Master / Lord - 200 HP

Temple Master / High Lord - 250 HP

Emperor - 300 HP

EDIT - You do not have to be at zero HP to end a fight, you can retreat at any time.

************************************************************

Nonforce;
Beginner- 50HP

Light side allegiance: +10 health
Dark side allegiance: +10 damage on first successful strike

Weak Attack - 4 sided die: 1=miss 2-4=hit. 10HP

Medium Attack - 8 sided die: 1-4=miss, 5-8=hit. 20HP

Strong Attack - 12 sided die: 1-9=miss, 10-12=hit. 35HP

Controlled explosive;
Replaces attack; Dice roll: 10 sided die 1-5 miss, 6-10: 25 damage

Experienced - 100HP
Light side allegiance: +15 health
Dark side allegiance: +15 damage on first successful strike

Weak Attack - 4 sided die: 1=miss 2-4=hit. 20HP

Medium Attack - 8 sided die: 1-4=miss, 5-8=hit. 45HP

Strong Attack - 12 sided die: 1-9=miss, 10-12=hit. 70HP

Controlled explosive;
Replaces attack; Dice roll: 10 sided die 1-5 miss, 6-10: 50 damage


Professional - 150HP
Light side allegiance: +20 health
Dark side allegiance: +20 damage on first successful strike

Weak Attack - 4 sided die: 1=miss 2-4=hit. 30HP

Medium Attack - 8 sided die: 1-4=miss, 5-8=hit. 55HP

Strong Attack - 12 sided die: 1-9=miss, 10-12=hit. 80HP

Controlled explosive;
Replaces attack; Dice roll: 10 sided die 1-5 miss, 6-10: 60 damage

Assassin - 200 health
Light side allegiance: +25 health
Dark side allegiance: +25 damage on first successful strike

Weak Attack - 4 sided die: 1=miss 2-4=hit. 40HP

Medium Attack - 8 sided die: 1-4=miss, 5-8=hit. 65HP

Strong Attack - 12 sided die: 1-9=miss, 10-12=hit. 90HP

Controlled explosive;
Replaces attack; Dice roll: 10 sided die 1-5 miss, 6-10: 75 damage

Master Assassin - 250 health
Light side allegiance: +30 health
Dark side allegiance: +30 damage on first successful strike

Weak Attack - 4 sided die: 1=miss 2-4=hit. 50HP

Medium Attack - 8 sided die: 1-4=miss, 5-8=hit. 75HP

Strong Attack - 12 sided die: 1-9=miss, 10-12=hit. 100HP

Controlled explosive;
Replaces attack; Dice roll: 10 sided die 1-5 miss, 6-10: 85 damage

If you don't remember what Temple you're with or what your rank is it's on the first page of the RP Here


Seherak - before you can fight you must choose an affiliation  
PostPosted: Wed Feb 19, 2014 4:40 pm


Raven Rahl
Ardalux
Raven Rahl
Ardalux


You're missing because you insist on using Star Trek technology in the Star Wars galaxy. The dice don't like it. haha

Hey man, I used ion cannons and they are totally Star Wars (I had to look up SW weapons and stuff, ahaha...)
Sorry if my posts are starting to sound too Star Trek-y. I know more about ship combat in Star Trek than in Star Wars... sweatdrop I thought I was doing alright but I guess it's obvious, lol.
I wasn't going to say anything until you mentioned phasers. wink It's ok though, I'm just picking on you.

What was that about missing? emotion_awesome

Ardalux

Handsome Powerhouse


scuttlefish

Lady Lunatic

PostPosted: Wed Feb 19, 2014 7:04 pm


Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?
PostPosted: Wed Feb 19, 2014 7:14 pm


scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Wonyky
Crew

Blessed Prophet


Nia Phoenix
Vice Captain

Dedicated Wench

31,475 Points
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PostPosted: Wed Feb 19, 2014 7:18 pm


scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


your fight - play it any way you like! xd but nows your chance to get back at the monster from the lab - he just joined the fight!
PostPosted: Wed Feb 19, 2014 7:18 pm


Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Yeah, and it seems unfair for the Sith since it's like 2v4 right now. Tho I still don't know what I'm going to do yet, or who i should fight.

scuttlefish

Lady Lunatic


scuttlefish

Lady Lunatic

PostPosted: Wed Feb 19, 2014 7:19 pm


Nia Phoenix
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


your fight - play it any way you like! xd but nows your chance to get back at the monster from the lab - he just joined the fight!

Ah you're right! I still need to get even for that!
PostPosted: Wed Feb 19, 2014 7:20 pm


Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.


we have to ask Rahl about that..he is allowing me and Archos to fight him..but does he keep a separate HP for each fighter? and now that you're coming after me...well how will that affect things? This really is kinda' good - we've never had to do anything but 1v1 - makes for an exciting RP...now if we can get some guidance from our Captain we'll be all set!

Nia Phoenix
Vice Captain

Dedicated Wench

31,475 Points
  • Novice Egg Hunter 50
  • Determined Egg Hunter 150
  • Unstoppable Egg Hunter 250

Wonyky
Crew

Blessed Prophet

PostPosted: Wed Feb 19, 2014 7:21 pm


scuttlefish
Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Yeah, and it seems unfair for the Sith since it's like 2v4 right now. Tho I still don't know what I'm going to do yet, or who i should fight.


Yeah, I was talking to fallen and I told him that the Jedi would win out of shear numbers because of how many active people that they have on that side.
PostPosted: Wed Feb 19, 2014 7:22 pm


scuttlefish
Nia Phoenix
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


your fight - play it any way you like! xd but nows your chance to get back at the monster from the lab - he just joined the fight!

Ah you're right! I still need to get even for that!


and you'll be fighting for the Je'daii so it will help your cover and maybe make Elyria trust you a little more...you're balanced like me, so I posted the die system - Hope it helps! (thank God my counter worked LOL)

Nia Phoenix
Vice Captain

Dedicated Wench

31,475 Points
  • Novice Egg Hunter 50
  • Determined Egg Hunter 150
  • Unstoppable Egg Hunter 250

Nia Phoenix
Vice Captain

Dedicated Wench

31,475 Points
  • Novice Egg Hunter 50
  • Determined Egg Hunter 150
  • Unstoppable Egg Hunter 250
PostPosted: Wed Feb 19, 2014 7:24 pm


Wonyky
scuttlefish
Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Yeah, and it seems unfair for the Sith since it's like 2v4 right now. Tho I still don't know what I'm going to do yet, or who i should fight.


Yeah, I was talking to fallen and I told him that the Jedi would win out of shear numbers because of how many active people that they have on that side.


It's all in the dice - no guarantees - and Hey - this is your first die battle!! I'm gonna' wait to hear from the Captain before I post if that's okay - this is a Guild first! I feel like we're in a wrestling cage match LOL
PostPosted: Wed Feb 19, 2014 7:24 pm


Nia Phoenix
scuttlefish
Nia Phoenix
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


your fight - play it any way you like! xd but nows your chance to get back at the monster from the lab - he just joined the fight!

Ah you're right! I still need to get even for that!


and you'll be fighting for the Je'daii so it will help your cover and maybe make Elyria trust you a little more...you're balanced like me, so I posted the die system - Hope it helps! (thank God my counter worked LOL)

I was a bit confused though by his post - which side is he supposed to be fighting on?

scuttlefish

Lady Lunatic


Nia Phoenix
Vice Captain

Dedicated Wench

31,475 Points
  • Novice Egg Hunter 50
  • Determined Egg Hunter 150
  • Unstoppable Egg Hunter 250
PostPosted: Wed Feb 19, 2014 7:25 pm


scuttlefish
Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Yeah, and it seems unfair for the Sith since it's like 2v4 right now. Tho I still don't know what I'm going to do yet, or who i should fight.


Also keep in mind - what we do on the ground does not decide the winner - it's the sky battle that will decide who takes the Planet
PostPosted: Wed Feb 19, 2014 7:25 pm


Nia Phoenix
Wonyky
scuttlefish
Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Yeah, and it seems unfair for the Sith since it's like 2v4 right now. Tho I still don't know what I'm going to do yet, or who i should fight.


Yeah, I was talking to fallen and I told him that the Jedi would win out of shear numbers because of how many active people that they have on that side.


It's all in the dice - no guarantees - and Hey - this is your first die battle!! I'm gonna' wait to hear from the Captain before I post if that's okay - this is a Guild first! I feel like we're in a wrestling cage match LOL

Say whaaaaat? How have I had my first die battle before him?!

scuttlefish

Lady Lunatic


scuttlefish

Lady Lunatic

PostPosted: Wed Feb 19, 2014 7:27 pm


Nia Phoenix
scuttlefish
Wonyky
scuttlefish
Okay I'm a bit confused right now, with the fighting that's already started. Is it just an all-out brawl? Or should we wait our turns so we can fight 1v1?


its quite the brawl right now. Now this bears the question, is the combat system viable when more than two people are fighting each other.

Yeah, and it seems unfair for the Sith since it's like 2v4 right now. Tho I still don't know what I'm going to do yet, or who i should fight.


Also keep in mind - what we do on the ground does not decide the winner - it's the sky battle that will decide who takes the Planet

Yeah, and so far the space battle looks pretty even now. Thankfully the two no-shows are on opposing sides.
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Space, The Final Frontier (Sci-Fi RPs)

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