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Posted: Sat Nov 26, 2011 9:49 am
If I remember right... they were looking for info on ze fireball and there was an owl in there o3o
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Posted: Sat Nov 26, 2011 3:33 pm
Red Kutai moranokii Red Kutai I'd been planning on building a library. One library in particular.
Not sure where I'd fit it, though. I may have to hide it under a desert... 
o-o Is that from Avatar? That is the library of Wan Shi Tong, the great knowledge spirit, which was... Inexplicably lost under the Si Wong desert, some time ago. So, yes, absolutely! sweatdrop
I presume I'm not the only one familiar? 4laugh
I'm quite a big fan of that show actually. o-o Although when I think of that desert, the first scene that pops up in my head is that mushroom cloud and the possibility of it being friendly... 3nodding
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Posted: Sat Nov 26, 2011 3:39 pm
Red Kutai moranokii Red Kutai I'd been planning on building a library. One library in particular.
Not sure where I'd fit it, though. I may have to hide it under a desert... 
o-o Is that from Avatar? That is the library of Wan Shi Tong, the great knowledge spirit, which was... Inexplicably lost under the Si Wong desert, some time ago. So, yes, absolutely! sweatdrop
I presume I'm not the only one familiar? 4laugh
So... it is Avatar the last airbender related. When you first said library, and I saw the picture, nothing clicked. Heck, I wondered if it was related to Alexandria's with the desert thing.
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Posted: Sat Nov 26, 2011 5:47 pm
Funny how people complain more about the difficulties of crewing for DMS than about the "diff" of the area itself. Think they'll lower the diff of crewing if we complain enough? emotion_awesome
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Posted: Sat Nov 26, 2011 6:24 pm
gataka Funny how people complain more about the difficulties of crewing for DMS than about the "diff" of the area itself. Think they'll lower the diff of crewing if we complain enough? emotion_awesome >attempts to be a smartass >Gets toldasaurus rex by his own past selfYou should be more ashamed than the person that didn't celebrate the 900th post. Oh wait, that was... *type repository on gaia search* *it works*
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Posted: Wed Nov 30, 2011 1:27 am
Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O:
Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it.
Yep, cheap stuff, but what do you guys think?
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Posted: Wed Nov 30, 2011 6:41 am
Reglare Excile Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O: Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it. Yep, cheap stuff, but what do you guys think? Well, you probably already found it, but... http://www.gaiaonline.com/guilds/viewtopic.php?t=21807811
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Posted: Wed Nov 30, 2011 4:09 pm
DrQuint Reglare Excile Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O: Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it. Yep, cheap stuff, but what do you guys think? Well, you probably already found it, but... ]http://www.gaiaonline.com/guilds/viewtopic.php?t=21807811I haven't at all. rofl Now I just wonder if it's possible for the devs to implement something like that. O:
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Posted: Wed Nov 30, 2011 4:37 pm
Reglare Excile DrQuint Reglare Excile Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O: Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it. Yep, cheap stuff, but what do you guys think? Well, you probably already found it, but... ]http://www.gaiaonline.com/guilds/viewtopic.php?t=21807811I haven't at all. rofl Now I just wonder if it's possible for the devs to implement something like that. O: Pester them, don't ask me. Don't be shy. We need to pester them more with ideas, apparently.
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Posted: Wed Nov 30, 2011 4:39 pm
DrQuint Reglare Excile DrQuint Reglare Excile Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O: Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it. Yep, cheap stuff, but what do you guys think? Well, you probably already found it, but... ]http://www.gaiaonline.com/guilds/viewtopic.php?t=21807811I haven't at all. rofl Now I just wonder if it's possible for the devs to implement something like that. O: Pester them, don't ask me. Don't be shy. We need to pester them more with ideas, apparently. I'll try but I'm lazy right now. o3o
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Posted: Thu Dec 01, 2011 10:15 pm
Reglare Excile DrQuint Reglare Excile DrQuint Reglare Excile Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O: Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it. Yep, cheap stuff, but what do you guys think? Well, you probably already found it, but... ]http://www.gaiaonline.com/guilds/viewtopic.php?t=21807811I haven't at all. rofl Now I just wonder if it's possible for the devs to implement something like that. O: Pester them, don't ask me. Don't be shy. We need to pester them more with ideas, apparently. I'll try but I'm lazy right now. o3o Betchya didn't send them anything. /me is promoting the "dev pestering" movement. So they get more feedback.
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Posted: Fri Dec 02, 2011 4:59 am
DrQuint Reglare Excile DrQuint Reglare Excile DrQuint Reglare Excile Hmm . . . now that I remember. Does anyone have the link of the Gnome Santa? O: Maybe I'm just being too hopeful, but didn't [ JK ] say it is something very easy to do(the Santa Gnome Recolor)? I'll try suggesting that maybe we can try making the event an almost copy-paste of the Easter event by having the Santa Gnomes placed as eggs and dropping stuff if we hit them, except this one emits damage to those around it. Yep, cheap stuff, but what do you guys think? Well, you probably already found it, but... ]http://www.gaiaonline.com/guilds/viewtopic.php?t=21807811I haven't at all. rofl Now I just wonder if it's possible for the devs to implement something like that. O: Pester them, don't ask me. Don't be shy. We need to pester them more with ideas, apparently. I'll try but I'm lazy right now. o3o Betchya didn't send them anything. /me is promoting the "dev pestering" movement. So they get more feedback. Yes I have, I sent them a message about the headstart ticket bug when BB was first released. <.< In the current time though, not yet. I'm trying to think of stuff that might make the idea better. Dev pestering movement, should we make threads that compile all interesting ideas and spam their inbox with it? O:
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Posted: Wed Dec 07, 2011 9:07 am
How difficult do you think it would be to automate Quest-Glitch-fixing? I recall Kuzuan talking previously about how the Silent NPCs were often due to lag-related flagging issues, where Quests wound up accumulating multiple flags at once, leading to incorrect or out-of-order flags.
How difficult would it be for the game to maintain a list of what flags each quest should get, and the order they're supposed to go in? Then, simply include a 'Repair Quest' option in the Quest Log, that checks the current flags against the appropriate ones, and returns the quest to the last appropriate state it was in (that is, deletes excessive or out-of-order flags).
You'd have to warn players of potential loss-of-progress (because it's possible, I suppose), and if the quest isn't broken I'd advice linking them to the zOMG! Forum for help - because I'm sure some players will suspect 'broken' quests when they simply can't figure out what to do. sweatdrop
I know that 'Abandon Quest' would work reasonably well in these cases, but it's not nearly as intuitive - the idea that you have to 'give up' in order to complete the quest is very backwards, and only players who are familiar with such systems would even recognise that it works. Besides, the potential for lost progress is lower with the 'Repair' option (though still possible, I imagine), which reduces a player's reluctance to use it (even when they know how 'Abandoning' can be helpful) in cases where some effort has already been applied.
Do you think I'm oversimplifying the issue, though? sweatdrop
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Posted: Wed Dec 07, 2011 11:54 am
I don't think you're simplifying the cause at least. Our quests were built onto the site's quest system. They are probably the only thing that used it in the last 3 years, and a lot of people have a lot of frozen quests stuck there from sponsors. Myself included. Quote: [NPC] Deva The House on the Hill Searching the Shadow Search for Kamila in the second cave section of Deadman's Shadow. zOMG! Quests: Step 3
Ruby Ruby's Rack Scion Achievements
[GAIA] FiredUpCheerleader Around Gaia Fired Up! 2 guys lots of girls
HeadShot Around Gaia Sisterhood of the Traveling Pants 2 No details. You must watch the movie to complete this step. (Details) (Go to the NPC)
[MTV] Julie Around Gaia Promo MTVHills No details. This lag seems in communicating quest progress between the game server and the site server seems far too common. But, I feel that the "repair" solution could be monumental if it's the way you describe it. We're talking a check that would work for each and every step of each and every quest. Thus it is some work because, if you want to re-update the quest according to the flags, you need to make sure the flags aren't out of order first - for every possible step of any quest. If you want to update the flags according to your in-game quest that made a NPC beccome silent... Wouldn't that just leave things as they are? Abandoning, on the other hand sounds pretty straightforward. You're in Quest X. Remove all flags, remove all loot/animated killed counts off progress list and change the state of involved NPCs. It's always the same type of fix. Unless most of it is already in the game in a way that makes this task easy, then quest restarting would just be one step along the way towards quest repair at any point.
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Posted: Wed Dec 07, 2011 1:50 pm
DrQuint I don't think you're simplifying the cause at least. Our quests were built onto the site's quest system. They are probably the only thing that used it in the last 3 years, and a lot of people have a lot of frozen quests stuck there from sponsors. Myself included. Quote: [NPC] Deva The House on the Hill Searching the Shadow Search for Kamila in the second cave section of Deadman's Shadow. zOMG! Quests: Step 3
Ruby Ruby's Rack Scion Achievements
[GAIA] FiredUpCheerleader Around Gaia Fired Up! 2 guys lots of girls
HeadShot Around Gaia Sisterhood of the Traveling Pants 2 No details. You must watch the movie to complete this step. (Details) (Go to the NPC)
[MTV] Julie Around Gaia Promo MTVHills No details. This lag seems in communicating quest progress between the game server and the site server seems far too common. But, I feel that the "repair" solution could be monumental if it's the way you describe it. We're talking a check that would work for each and every step of each and every quest. Thus it is some work because, if you want to re-update the quest according to the flags, you need to make sure the flags aren't out of order first - for every possible step of any quest. If you want to update the flags according to your in-game quest that made a NPC beccome silent... Wouldn't that just leave things as they are? Abandoning, on the other hand sounds pretty straightforward. You're in Quest X. Remove all flags, remove all loot/animated killed counts off progress list and change the state of involved NPCs. It's always the same type of fix. Unless most of it is already in the game in a way that makes this task easy, then quest restarting would just be one step along the way towards quest repair at any point. Well, it's worth noting, each quest knows which quest it is - if my Galoshes Go Squashes quest is somehow tripped-up, and I click the 'Repair Quest' button next to it, it's not going to check every quest in the game to fix my one. It would check the array of flags that is established for Galoshes Go Squashes (establishing a database of quest-flag possibilities would be the largest part of the project), compare it to the flags currently on my quest, and if there's an inconsistency between the two, it'll remove flags from my quest until there's no such inconsistency remaining. It is slightly more complicated with multiple-outcome quests, where it would need to check against multiple arrays to determine whether there were inconsistencies, but that's hardly an insurmountable obstacle.
I agree that 'Abandon Quest' would be much easier to implement, but again I feel that it's a rather unintuitive solution. It's still a worthwhile feature, for reasons unrelated to glitch-fixing, but it's not a natural solution to being unable to complete one's quests. Allowing the game to resolve these issues automatically also allows for it to make such checks routinely - for instance, checking each of a player's active quests each time a player connects to the server (something that 'Abandon Quest' wouldn't be able to facilitate). I'd still advise keeping a way of initiating the fix manually, or - at the very least - include a 'Quest Assistance' guide that advises you to switch servers (or visist the Forums!), among other potential hints.
Currently, fixing those glitches is a ridiculous amount of work - the devs have to manually check quest flags, and determine whether they're accurate or not. However, I suspect that such a process could be automated, and run routinely, to avoid such issues in general, and particularly when players don't understand what's going on...
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