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Posted: Sun Aug 03, 2008 3:49 pm
It's also ponderous, thusly very vulnerable to attack.
While you are right the future is dull silver with blue shoulder pads, it's because that's my Grey Knights.
Monolith meets Grey Knight Dreadnought with Twin-Linked Lascannon.
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Posted: Sun Aug 03, 2008 4:36 pm
It is only vulnerable to guns not to assault. But I would like to point out that the loss of a Monolith, while detrimental, is not the end of the match. So I am not that worried if I should loose it.
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Posted: Sun Aug 03, 2008 6:49 pm
Everything is vulnerable to assault, to some extent. Especially when the assaulting unit is a Dreadnought.
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Posted: Sun Aug 03, 2008 8:53 pm
Lord Godwin It is only vulnerable to guns not to assault. But I would like to point out that the loss of a Monolith, while detrimental, is not the end of the match. So I am not that worried if I should loose it. This isn't 4th ed anymore. The Monolith can only drop hits to a 4+, at best. However, it's interesting to note that if the Monolith rams something it generates a S7 hit and there's nothing that it can ram that will hurt it with the return hit from the ram (A Dreadnought using Death or Glory is another matter entirely). Lord Godwin I heard a rumor that they were going to change the "we'll be back rule" I personally hope they don't. The basis of the speculation said they they were basically going to make it into an altered version of "feel no pain". You kind of need them to. Unless they give Necrons Stubborn or Fearless, you need WBB to stop casualties BEFORE they affect combat resolution.
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Posted: Mon Aug 04, 2008 6:40 pm
The Black Messiah Hey, no-one's mentioned the juicy all-round 14 armour monoliths get in a while, so I think I'll do that now. Oh and because their made of living metal, nothing can count it as less than 14. HAHA, the futures bright, the future is a dull silver with blue shoulder pads. Did I mention the 14 amour? Gods, I've faced one only once, they're damn near impossible to put down...
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Posted: Mon Aug 04, 2008 9:10 pm
Not to blow my own horn too much, but I personally think Grey Knight Land Raider Crusaders are better.
Not only does it move further, but it's equipped with Hurricane Pattern Bolters, Twin Linked Assault Cannons, Twin Linked Multi Meltas, and Frag Assault Launchers. It also has the special rule where you can fire one weapon more than usual, that way even if I am suffered a Crew Stunned hit I can still fire a weapon.
Did I mention you have to roll to see if you can hit it? (Open to debate)
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Posted: Mon Aug 04, 2008 10:05 pm
Serebrate Not to blow my own horn too much, but I personally think Grey Knight Land Raider Crusaders are better.
Not only does it move further, but it's equipped with Hurricane Pattern Bolters, Twin Linked Assault Cannons, Twin Linked Multi Meltas, and Frag Assault Launchers. It also has the special rule where you can fire one weapon more than usual, that way even if I am suffered a Crew Stunned hit I can still fire a weapon.
Did I mention you have to roll to see if you can hit it? (Open to debate) A Monolith has a page of special rules to it; you can't pick the main gun as it's destroyed weapon until all other weapons are destroyed, Meltas get no bonuses against it, glancing hits (if I recall correctly) don't affect it, Bright Lances don't affect it, and Immobilized results only last a turn. Very, very, -very- hard to put down.
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Posted: Mon Aug 04, 2008 11:15 pm
You can thank good old Andy C for that one.
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Posted: Tue Aug 05, 2008 4:42 am
DarkElf27 Meltas get no bonuses against it Now, is it just meltas, or is it that no weapons gain extra dice rolls? Because if it's just meltas, then hello Vanquisher.
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Posted: Tue Aug 05, 2008 8:03 am
Xenos Mortium DarkElf27 Meltas get no bonuses against it Now, is it just meltas, or is it that no weapons gain extra dice rolls? Because if it's just meltas, then hello Vanquisher. Right I have my trusty 'cron codex in front of me *clears throat* "Special rules: living metal: The Monolith is made of living Necron metal which is not only self-repairing, but is capable of adapting its structure to resist incoming attack. Attacks which count the targets armour value as less than it is (such as bright lances and blasters) do not do so against the Monolith. Similarly weapons that get additional armour penetration dice (such as chainfists, monstrous creatures, metla weapons etc) do not get the extra dice against the monolith. Ordance weapons still roll 2D6 and select the highest score. In practise any weapon attacking the Monolith will roll for armour penertration using it's unaugmented strength and a single D6 no matter what.I've fought just about every 40k army in my happy years of playing, I belive the only ones I haven;t taken on are Sisters of Battle and Dark Eldar. During this time, my monolith has only been taken down one. This was during an ork battle when I overlooked a battle wagon, which promtly raced over to my monolith and 1*Warboss and a sqaud of mega armoured knobs got out. By the end of the game, they'd managed to imbolize it and take out 5 of the 12 guass flux arcs.
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Posted: Tue Aug 05, 2008 12:17 pm
There has never been a model with more disinformation about it than the Monolith, and the amount of truth and disinformation in this post just confirms it. DarkElf27 A Monolith has a page of special rules to it; you can't pick the main gun as it's destroyed weapon until all other weapons are destroyed, Nope. Can't destroy the Particle Whip, period. The flux arcs are also never technically destroyed, as they just get -1 to their number of shots. DarkElf27 Meltas get no bonuses against it Correct. DarkElf27 glancing hits (if I recall correctly) don't affect it Not true. Crew Shaken and Stunned don't affect the operation of the Particle Whip/Portal, but glancing hits still affect the 'lith. DarkElf27 Bright Lances don't affect it They can still hurt the lith, they' just don't get to drop the AV from the lance effect, so they're stuck trying to glance. DarkElf27 and Immobilized results only last a turn. Lies. Monolith has no special Immobilization protection. The Black Messiah they'd managed to imbolize it and take out 5 of the 12 guass flux arcs. Out of curiousity, when the damage from a Weapon destroyed result is just -1 to the d6 hits the flux throws out, how do you destroy weapons that don't actually have a number? I know there's 12 barrels on the thing, but last I checked the Monolith was just equipped with a Gauss Flux Arc, that can't actually be destroyed.
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Posted: Tue Aug 05, 2008 1:18 pm
Quote: The Black Messiah Wrote: they'd managed to imbolize it and take out 5 of the 12 guass flux arcs. Out of curiousity, when the damage from a Weapon destroyed result is just -1 to the d6 hits the flux throws out, how do you destroy weapons that don't actually have a number? I know there's 12 barrels on the thing, but last I checked the Monolith was just equipped with a Gauss Flux Arc, that can't actually be destroyed. *Scans rule book* holy shitballs your right! I've always been using it as 12 arcs, 3 on each cornor. Damn, lost 6 shots.
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Posted: Tue Aug 05, 2008 2:09 pm
Oryn DarkElf27 and Immobilized results only last a turn. Lies. Monolith has no special Immobilization protection. Damn, I must have been being cheated, then. sad
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Posted: Tue Aug 05, 2008 8:15 pm
DarkElf27 Oryn DarkElf27 and Immobilized results only last a turn. Lies. Monolith has no special Immobilization protection. Damn, I must have been being cheated, then. sad
Its Ponderous, though.
When its immobilized (by old rules) it would just glide down to the ground. No idea how that's affected in 5th.
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Posted: Wed Aug 06, 2008 1:47 am
The Black Messiah *Scans rule book* holy shitballs your right! I've always been using it as 12 arcs, 3 on each cornor. Damn, lost 6 shots. Potentially, your setup could give your Monolith more fire on target though. After all, the flux arc just gets d6 shots at every unit in 12", it's great at sowing terror, but not great at focusing fire. Caleidah Its Ponderous, though.
When its immobilized (by old rules) it would just glide down to the ground. No idea how that's affected in 5th. The 'settles to the ground' bit of the Ponderous rule only mattered in 3rd edition, since IIRC, Immobilized Skimmers drifted randomly around the battlefield rather than crashing. In 4th, it had no special effect, and has none in 5th either, as far as I can tell.
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