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Posted: Sun May 04, 2008 6:50 pm
Well Cale, I think the AEG-77 was designed by same team that made the KBD-1. Capabilities are about the same as a CR90, except speed where she gains slightly above the stock Corvette.
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Posted: Sun May 04, 2008 6:54 pm
Cale, can you send me a zoomed picture of the inner parts of the Consular? As well as these stats you have. Lets start from the ground up and do this in an organized fashion, no more talk of other ships.
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Posted: Sun May 04, 2008 6:54 pm
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Posted: Sun May 04, 2008 6:56 pm
Des Voh Cale, can you send me a zoomed picture of the inner parts of the Consular? As well as these stats you have. Lets start from the ground up and do this in an organized fashion, no more talk of other ships. ..................................I DONT HAVE A ZOOMED IN PIC OF THE CONSULAR.
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Posted: Sun May 04, 2008 6:59 pm
This is what I got so far if thats the class you want.
Ruusan Kuat Drive Yards AEG-77 Gunship
Speed: Attack (6 Squares an Action) Maneuverability: Poor (+1) Shielding: 200 (DR 40) Armor: 290 (DR 40) Hyperdrive: 1.5x Life Support: Yes (Capable of comfortably accommodating a hundred beings) Weaponry 6 Type-7 Laser Cannon Turrets, 2 Type-9 Laser Cannons
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Posted: Sun May 04, 2008 7:02 pm
Send it, I'll look it over.
So we have a standard, unconfigured Consular-class Space Cruiser.
Length: 115 meters Maximum acceleration: 2,040 G Maximum speed: 900 km/h Engine unit(s): Dyne 577 radial atomizer engines Hyperdrive rating: Class 2.0 Hyperdrive system: Longe Voltrans tri-arc CD-3.2 hyperdrive Shielding:Equipped Armament: N/A Complement: Varies, based on modular configuration Escape craft: * Detachable salon pod * 2 Consular escape pods[1] Crew: 8 * Pilot (1) * Co-pilots (2) * Navigator (1) * Communication officer (1) * Technicians (3) Minimum crew:2 Passengers: 16 Cargo capacity: Unknown
Lets see what we can do.
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Posted: Sun May 04, 2008 7:04 pm
stellarmagic This is what I got so far if thats the class you want. Ruusan Kuat Drive Yards AEG-77 Gunship Speed: Attack (6 Squares an Action) Maneuverability: Poor (+1) Shielding: 200 (DR 40) Armor: 290 (DR 40) Hyperdrive: 1.5x Life Support: Yes (Capable of comfortably accommodating a hundred beings) Weaponry 6 Type-7 Laser Cannon Turrets, 2 Type-9 Laser Cannons What about Cargo Capacity? And I know for a fact that these arent the guns that will come off a factory floor Vigo. The combat vid I showed you had top notch guns.
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Posted: Sun May 04, 2008 7:05 pm
Some how I find the minimum crew requirement laughable... Maybe if you were ferrying it from drydock to buyer you could get away with that, otherwise there's no way in hell. Way too many parts to break.
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Posted: Sun May 04, 2008 7:07 pm
Cale Darksun stellarmagic This is what I got so far if thats the class you want. Ruusan Kuat Drive Yards AEG-77 Gunship Speed: Attack (6 Squares an Action) Maneuverability: Poor (+1) Shielding: 200 (DR 40) Armor: 290 (DR 40) Hyperdrive: 1.5x Life Support: Yes (Capable of comfortably accommodating a hundred beings) Weaponry 6 Type-7 Laser Cannon Turrets, 2 Type-9 Laser Cannons What about Cargo Capacity? And I know for a fact that these arent the guns that will come off a factory floor Vigo. The combat vid I showed you had top notch guns. There's no way I'm taking the video from SWG seriously. Galaxies is just way too screwed up to do that with. Still your minimum crew requirement is gonna be eight people. Not manable with the current size of the RP without enlisting the passengers.
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Posted: Sun May 04, 2008 7:09 pm
Listen, I'm pretty boggled with this and would like to get this done tonight. Cale, if you have a message service, get on it and connact me. Stellar, please stop going on about other ships.
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Posted: Sun May 04, 2008 7:10 pm
Lets just go back to the original ship and get the RP started damn it!
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Posted: Sun May 04, 2008 7:13 pm
I dont think we can, that ship wont fit enough people. This ship will be fine once we configure it so shut up and start helping. Because your not right now.
How much can the ship hold without cargo clamps, Cale?
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Posted: Sun May 04, 2008 7:13 pm
I agree with stellar. We agreed on all this stuff earlier. Just suck up the fact you made a command decision and be done with it.
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Posted: Sun May 04, 2008 7:15 pm
There also was that 2nd ship idea that was floating around, you kno in the event we have an overflow of players?
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Posted: Sun May 04, 2008 7:17 pm
No. Too much for me to keep atrack off and it ruins the rp.
Now listen Cale, I'm going to sort this out with you over PM, and then we can bring the results back and post them.
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