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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

Tags: Role Play, Fantasy, Dungeon, Adventure, System 

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Submarinal Waffle rolled 1 12-sided dice: 2 Total: 2 (1-12)

Submarinal Waffle

PostPosted: Wed Jun 20, 2007 9:54 am


Rolling the dice would be handy. Defence.
Tarothin Ledore rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Wed Jun 20, 2007 10:38 pm


"The work of a hero is never done.." With a sigh, he retrieved the appropriate components for a familiar spell and flung it rather haphazardly at the closest efreet.



Combat dice: Defense.
Life: 9/20
AP:5
MP:3
Actions: None
Spells: Energy Burst

Tarothin Ledore

Grand_Commander13 rolled 2 8-sided dice: 5, 1 Total: 6 (2-16)

Grand_Commander13

PostPosted: Thu Jun 21, 2007 10:23 pm


Springing into action, XX, Tarothin Ledore, and Wick quickly bring down the Efreet opening the gate with a rain of damage. Nuku likewise rips her Efreet apart, rescuing the would-have-been victim and running back towards the group.

Seeing the Efreet go down so fast, XX redirects his Frost attack to the Fire Elemental that emerged from the gate. Shadow's summon also attacks twice, doing an additional eight damage to it. Shadow also tosses a heal at Wick since she didn't specify a target.

Though the portal has stopped widening, it's still there. A second fire elemental pops out of the portal, and this one is ready to fight right away. The two magmalings are also hot in pursuit of nuku, and the groups merge to fight one big battle again.

XX: 18/25, 5 AP, 3 MP.
Wick: 19/30, 5 AP, 5 MP.
Tarothin: 9/20, 4/4, 5 AP, 3 MP.
nuku: 15/15, 2 AP, 2 MP.
Shadow: 12/20, 3 AP, 0 MP.

Party pool: 7 AP, 5 MP.

Fire Elemental #1: 14/30, 1 AP, 1 MP.
Fire Elemental #2: 30/30
Magmaling #1: 10/10
Magmaling #2: 10/10
The Zelphyrian Queen rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Fri Jun 22, 2007 6:42 am


User Image - Blocked by "Display Image" Settings. Click to show.
|...|

{The Shadow}
{Combat Dice: Defense}
{Life: 12/20}
{Ap: 1}
{Mp: 1}

{Summon->Fury}
{Actions: Power Up->Magic}

The Zelphyrian Queen

Submarinal Waffle rolled 1 12-sided dice: 12 Total: 12 (1-12)

Submarinal Waffle

PostPosted: Fri Jun 22, 2007 10:32 am


XX rushes forward with his sword and swings his sword round at the strongest magmalings' head. Then he smashes it using the hilt of his blade (Smash). He then runs back and fires a lump of ice at the other magmaling. 'We need to get rid of these magmalings this turn, vindictive sucks a** cracks.'

XX:
18/25,
5 AP,
3 MP.

Dice for defence!!
cat_girl_nukunuku rolled 3 12-sided dice: 12, 4, 3 Total: 19 (3-36)
PostPosted: Fri Jun 22, 2007 12:09 pm


"uh ... maybe i should stay away from those big magmalings. I don't like vindictive too much....." eek

since she sees XX hitting the weak elemental, she attacks the new one three times using her amulet, and summons her spirit mouse to help her hit it.

(Attack fire elemental three times and summon spirit mouse)

AP: 2
MP: 2

cat_girl_nukunuku

Pwn-Cakes rolled 1 6-sided dice: 1 Total: 1 (1-6)

Pwn-Cakes

PostPosted: Fri Jun 22, 2007 12:50 pm


(the magmalings have 2 vidictives, magic and normal attacks, so hit em with special damage!)

Wick runs into the fray, first firing his soothing healing rays, then launched his special attack at the first magmaling. He then launched a ball of frost at the least injured fire elemental.

(Healing{5=shadow, 10=tarothin}, Special attack=magmaling, frost=fire elemetal, dice=defense)
Grand_Commander13 rolled 2 6-sided dice: 1, 1 Total: 2 (2-12)
PostPosted: Sun Jun 24, 2007 2:37 pm


Wick's Radiant Energy Burst drops one magmaling to the ground, and XX's attack+smash combination drops the second one. Tarothin throws an Energy Burst at the weakened Fire Elemental, dropping it. XX wishes he could toss a Frost at the remaining Fire Elemental, but realizes he used an Action already.

Striking back, the Magmalings Magma Fist XX and Ledore. Ledore's mana shield catches the first four points of damage, but he takes the other two. Shadow's heal is directed towards the wounded XX.

Further riled, the Magmalings strike out with their large fists. The first one attacks XX and Smashes, while the second attacks Shadow, Smashing as well. XX blocks out the physical damage but still takes 7 from the Smash. Shadow manages to block the first 5 damage, so only takes 8 damage.

The Fire Elementals aren't going down easily either. The wounded one throws a Singe at nuku for 4 damage, and hits the catgirl for 9 damage. The second one attacks Wick and Singes him, dealing another 9 damage (one of which is blocked).

The last fire elemental is brought down in a flurry of pain by the combined efforts of nuku and Shadow's summon. Nuku doesn't have enough time to activate her amulet or summon her mouse, and Shadow doesn't have enough time to Power Up.

At the end of the battle, here is where you stand:

XX: 13/25, 5 AP, 4 MP.
Wick: 10/30, 6 AP, 4 MP.
Tarothin: 18/20 6 AP, 3 MP.
nuku: 2/15, 3 AP, 3 MP.
Shadow: 17/20, 4 AP, 1 MP.

Party pool: 8 AP, 6 MP.

The monsters seem to be regrouping at the moment, so you're safe for now.

Grand_Commander13


Submarinal Waffle

PostPosted: Mon Jun 25, 2007 9:24 am


'Well, are we gonna get outta this place or dance some more?' XX looks at his companions.
PostPosted: Mon Jun 25, 2007 1:34 pm


"ouch, that hurt alot" gonk

since the monsters are leaving them alone right now, nuku runs over to the man she saved to see if he's alrite.

cat_girl_nukunuku


Tarothin Ledore

PostPosted: Tue Jun 26, 2007 1:09 am


"Don't you think we should try and take them out 'before' they come in force? I'd say it'd be much easier to do this one at a time..."
PostPosted: Wed Jun 27, 2007 4:10 pm


"We must find a way to shut the portal!!!" Wick screamed as he launced healing rays to his friends."

(healing{10=nuku, 5=XX})

Pwn-Cakes


Submarinal Waffle

PostPosted: Thu Jun 28, 2007 1:53 pm


'Good plan. But we just killed the portal guy, did we not?'
PostPosted: Thu Jun 28, 2007 11:42 pm


"Yes." wick replied bluntly. "But we still need to close the gate then... try and wake up the sacrifice, see if he can help! and do it quickly, we don't have much time." Wick then turned to where the lava flowed into the pool and thought to himself. After just a split second, he threw an Frost spell at the magma, hopeing to clear it away from the pool, returning it to its original state.

Pwn-Cakes


Grand_Commander13

PostPosted: Fri Jun 29, 2007 7:39 pm


After the death of the demon opening it, the portal slowly begins to shrink until it is gone. The man who was about to be sacrificed seems to be stirring, though is not yet is a condition to talk, let alone move under his own power.

The frost succeeds in solidifying the magma. Whatever the impact of this action, it appears to help the pool, as its glow seems to take on a more pearly quality. Still, it appears to remain fully rooted in the chamber and is not rising like normal.

Whatever was going on here in the main chamber, your interference seems to have had a major effect. Some remaining magmalings that had been further back in the chamber have pulled back to another part of the volcano, and there are no more demons visible in the chamber. You are left with two ways out, the way you came and a similar exit that the magmalings left through.
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