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Karnokoto

PostPosted: Wed Aug 15, 2007 12:38 am



I got my druid to level 18, and now I'm wondering what the s**t to do with her.
I want her to be high dps/pvp spec with passable tanking capabilities as well, and yes I'll have gear sets for both.
So far shes 3/5 Ferocity, 3/5 Feral Aggression and 3/3 Thick Hide. From here, I have no idea what to do because this is my first druid and no one I know plays a druid (well).
Sample builds, tips, explanations, whatever you can throw at me would be awesome.

The one thing I'm absolutely concrete on getting is Feral Charge.
PostPosted: Wed Aug 15, 2007 9:51 pm


Karnokoto

I got my druid to level 18, and now I'm wondering what the s**t to do with her.
I want her to be high dps/pvp spec with passable tanking capabilities as well, and yes I'll have gear sets for both.
So far shes 3/5 Ferocity, 3/5 Feral Aggression and 3/3 Thick Hide. From here, I have no idea what to do because this is my first druid and no one I know plays a druid (well).
Sample builds, tips, explanations, whatever you can throw at me would be awesome.

The one thing I'm absolutely concrete on getting is Feral Charge.
    Mmkay, "tanking" abilities while levelling isn't really important, as long as you have points in feral and have stam gear you'll be a great tank if you know wtf ur doin.

    Unless you're about to die, ask priests to not shield you. Because you swing so slow in bear form, you'll generate more rage by taking damage. Sponge tanking is how bears tank, so you wanna soak up all the damage to gain rage to spam maul with. The two abilities you'll use while tanking the most: Taunt and maul. That's about it besides Challenging Roar, Enrage, blah blah blah.

    Specc this for levelling:

    http://www.wowhead.com/?talent=zZxGMsfroxkio

    You'll go 5 points in Ferocity first, 3/3 Feral Instict second, Brutal Impact, Charge, Feral Swiftness, Sharpened Claws, Primal Fury, Predatory Strikes, Faerie Fire, Savage Fury, Shredding Attacks, Heart Of The Wild, LoTP, 1 random point anywhere (I put it in survival of the fittest or Primal Tenacity) Predatory Instincts, Mangle.

    Pretty much, the armor buff talent is a waste of points early game, and is only good if you want to specialize completely in tanking, because there are other Restoration talents that are more important once you finish off Feral. Your end-build will look like this:

    http://www.wowhead.com/?talent=MZxGMsfroxkioVeIz

    Pretty self-explanatory, tell me if you need some explanation on anything.

    Tips for tanking is just like a warrior. Keep things off the healer with taunt, spam Maul, use Pounce on things you don't wanna focus too much but wanna keep aggro on, sponge up damage, and if you're in an ohshit moment and the healer can't help, shapeshift out and heal, or better yet, drink a potion for a health buffer and then heal. Use Faerie Fire for intial pulling and aggro, or you can use Demo Shout or whatever.

The Mule Of Max


Karnokoto

PostPosted: Thu Aug 16, 2007 3:51 am


The Mule Of Max
Karnokoto

I got my druid to level 18, and now I'm wondering what the s**t to do with her.
I want her to be high dps/pvp spec with passable tanking capabilities as well, and yes I'll have gear sets for both.
So far shes 3/5 Ferocity, 3/5 Feral Aggression and 3/3 Thick Hide. From here, I have no idea what to do because this is my first druid and no one I know plays a druid (well).
Sample builds, tips, explanations, whatever you can throw at me would be awesome.

The one thing I'm absolutely concrete on getting is Feral Charge.
    Mmkay, "tanking" abilities while levelling isn't really important, as long as you have points in feral and have stam gear you'll be a great tank if you know wtf ur doin.

    Unless you're about to die, ask priests to not shield you. Because you swing so slow in bear form, you'll generate more rage by taking damage. Sponge tanking is how bears tank, so you wanna soak up all the damage to gain rage to spam maul with. The two abilities you'll use while tanking the most: Taunt and maul. That's about it besides Challenging Roar, Enrage, blah blah blah.

    Specc this for levelling:

    http://www.wowhead.com/?talent=zZxGMsfroxkio

    You'll go 5 points in Ferocity first, 3/3 Feral Instict second, Brutal Impact, Charge, Feral Swiftness, Sharpened Claws, Primal Fury, Predatory Strikes, Faerie Fire, Savage Fury, Shredding Attacks, Heart Of The Wild, LoTP, 1 random point anywhere (I put it in survival of the fittest or Primal Tenacity) Predatory Instincts, Mangle.

    Pretty much, the armor buff talent is a waste of points early game, and is only good if you want to specialize completely in tanking, because there are other Restoration talents that are more important once you finish off Feral. Your end-build will look like this:

    http://www.wowhead.com/?talent=MZxGMsfroxkioVeIz

    Pretty self-explanatory, tell me if you need some explanation on anything.

    Tips for tanking is just like a warrior. Keep things off the healer with taunt, spam Maul, use Pounce on things you don't wanna focus too much but wanna keep aggro on, sponge up damage, and if you're in an ohshit moment and the healer can't help, shapeshift out and heal, or better yet, drink a potion for a health buffer and then heal. Use Faerie Fire for intial pulling and aggro, or you can use Demo Shout or whatever.



That end spec looks supremely sexy, and I understand everything you said.
The only druid I know is my boyfriend's 11 year old brother, and I've been going to him for advice xD So thanks for this.
Someone said that the attack speed while shapeshifted has nothing to do with the weapon equipped, is that true?
I also heard that damage goes completely off of the +str bonuses on your gear, besides the bonuses to attack power you get while in catform (if I remember right anyways).
Druids are weird. I love how they can switch roles depending on whats needed, though biggrin
PostPosted: Thu Aug 16, 2007 1:48 pm


Karnokoto
The Mule Of Max
Karnokoto

I got my druid to level 18, and now I'm wondering what the s**t to do with her.
I want her to be high dps/pvp spec with passable tanking capabilities as well, and yes I'll have gear sets for both.
So far shes 3/5 Ferocity, 3/5 Feral Aggression and 3/3 Thick Hide. From here, I have no idea what to do because this is my first druid and no one I know plays a druid (well).
Sample builds, tips, explanations, whatever you can throw at me would be awesome.

The one thing I'm absolutely concrete on getting is Feral Charge.
    Mmkay, "tanking" abilities while levelling isn't really important, as long as you have points in feral and have stam gear you'll be a great tank if you know wtf ur doin.

    Unless you're about to die, ask priests to not shield you. Because you swing so slow in bear form, you'll generate more rage by taking damage. Sponge tanking is how bears tank, so you wanna soak up all the damage to gain rage to spam maul with. The two abilities you'll use while tanking the most: Taunt and maul. That's about it besides Challenging Roar, Enrage, blah blah blah.

    Specc this for levelling:

    http://www.wowhead.com/?talent=zZxGMsfroxkio

    You'll go 5 points in Ferocity first, 3/3 Feral Instict second, Brutal Impact, Charge, Feral Swiftness, Sharpened Claws, Primal Fury, Predatory Strikes, Faerie Fire, Savage Fury, Shredding Attacks, Heart Of The Wild, LoTP, 1 random point anywhere (I put it in survival of the fittest or Primal Tenacity) Predatory Instincts, Mangle.

    Pretty much, the armor buff talent is a waste of points early game, and is only good if you want to specialize completely in tanking, because there are other Restoration talents that are more important once you finish off Feral. Your end-build will look like this:

    http://www.wowhead.com/?talent=MZxGMsfroxkioVeIz

    Pretty self-explanatory, tell me if you need some explanation on anything.

    Tips for tanking is just like a warrior. Keep things off the healer with taunt, spam Maul, use Pounce on things you don't wanna focus too much but wanna keep aggro on, sponge up damage, and if you're in an ohshit moment and the healer can't help, shapeshift out and heal, or better yet, drink a potion for a health buffer and then heal. Use Faerie Fire for intial pulling and aggro, or you can use Demo Shout or whatever.



That end spec looks supremely sexy, and I understand everything you said.
The only druid I know is my boyfriend's 11 year old brother, and I've been going to him for advice xD So thanks for this.
Someone said that the attack speed while shapeshifted has nothing to do with the weapon equipped, is that true?
I also heard that damage goes completely off of the +str bonuses on your gear, besides the bonuses to attack power you get while in catform (if I remember right anyways).
Druids are weird. I love how they can switch roles depending on whats needed, though biggrin
    Yeah, attack speed is static, so your weapon just changes into a stat booster.
    Pretty much, your stats are calculated into the base stats that are given to the bear.

    Bear:

    Shapeshift into a bear, increasing melee attack power by 30, armor contribution from items by 180%, and Stamina by 25%.

    So, the more stamina and armor you have, the better the bear itself will scale. To tell the truth, you really don't need any strength for tanking as a bear earlier levels, my 36 druid has a set of gear that is all +stamina and tanks perfectly well. Agility/strength is only really important for cats, and I prefer agility because it gives crit chance as well.

The Mule Of Max


PrototypeHastur

PostPosted: Sat Aug 18, 2007 5:13 am


Druids in general, have to have 3 sets at around level 70. One Healer set, One Tank set, and one DPS set. [[Caster or cat, take your pick]]. For some reason, Druids just seem to be that versatile no matter what spec you are. [[generally]].

As a bear, if you wish to tank well at lower levels, I agree with Max to go for armor and stamina. I personally prefer armor over stamina until around level 50 where Stamina becomes much more of a factor when enemies just hit harder than your armor reduction can handle. At higher levels of 60 and beyond, You will need strength as well as balancing Stamina, Armor, AND resilence. [[Really though, Armor is relatively easy to get, you mainly focus on Stamina and Resilence.]] Strength as a Bear isn't vitally important, but addition DPS on your target is a key factor to Druid tank. Because quite frankly, their growl is the only aggro move. Lacerate and Mangle spamming doesn't seem to cut too well on the charts unless you actually have the rage to use them.

As a Cat DPS, Agility is the key at lower levels. However, at around level 60 and beyond, Strength becomes a factor that equals or is even at best slightly greater than Agility. The reason why is because strength translates into Attack Power, which in turn equals more DPS. The change in stats in PvP is because enemy players have just too much health to take them out with a couple of high crits, so pumping out as much DPS per hit is more important in the end. In PvE, it's generally the same thing. Fights last much too long for crits to tally up as a reliable source, therefore pushing the limits of DPS is neck-to-neck with Crits.
PostPosted: Sun Aug 19, 2007 8:58 pm


Strength and agility both translate into attack power for both forms. Druids get a rediculous amount of dodge from agility.

teranoid

Shadowy Gaian


MagnusHansen

PostPosted: Tue Aug 21, 2007 9:48 pm


ZOMG another Mage build! lolz

Anywho, I'm running my first mage. (well, first serious mage atleast) And I enjoy the attraction of the soloability of Frost, as well as the PvP possibilities of Fire. Here's a build that I put together, please please poke holes and correct me on what you think I have done wrong. I'm a mage N00b and need help. xd

I am trying to end up at 70 with both Fire and Frost so I can still PvP as well as group/solo.

0/28/33

What I plan on doing is building all into frost till 42, then dumping the rest into fire. Thanks for any and all input. 3nodding
PostPosted: Wed Aug 22, 2007 3:17 am


You're build in the frost tree is that of a farming Mage. Which unfortunately sucks since TBC. Here is my suggestion if you wish to do a balance of PvP and PvE. Luckily enough, a mage is one spell casting class that has an equal balance of both PvE and PvP capabilities no matter what spec you are. Here's my advice.

I prefer this...

0 | 26 | 35

Reason:

Got rid of both Imp. Blizzard and Permafrost because those are talents that follow a Farming Mage, which unfortunately got a hard boot since TBC. Permafrost is useless at 70 because you'll encounter mobs that cannot be slowed by frost that much. And using 3 talent points to get a 10% increase isn't all worth it. Blizzard hasn't been improved much in TBC, so it's a giant dump on Mana to spend it on AoEing mobs unless you have a good tank by your side.

Those points I transfered to Ice shards. Ice Shards is a must-have move for Frost mages because combining talents with Shatter, a 50% increase on criticals to frozen targets, you gain much more bonus and reap more reward from freezing the target, then hitting them with a 5K crit Frostbolt.

Cold Snap is a move that compliements your Frost Nova, Ice Block, as well as your Ice Barrier, and with 1 point, you might as well get it.

Ice Floes isn't too important unless you have all the moves to it. You can chose yourself whether to work yourself to get Ice floes or Arctic Reach, both are nice talents.

Winter's Chill is much more a PvE move than a PvP move because it's meant for long, drawn-out fights. And having 10% isn't too much compared to Shatter's 50% on frozen targets. Assuimg a player can survive ten frost spells from you. But if you so desire it. Be prepared to spam Cone of Cold, Ice Lance, Frostbolt, and Frost Nova alot to reap the best benefits from it. IMO, it's too much work. As for PvE, Winter's Chill is indeed nice to have. But as a Mage, you really work yourself to avoid unnecessary crits that'll pull aggro into a weird disarray. It's a risk-taker. But I don't really like it because Crits mean unnecessary aggro.

I took off Impact, and suggest Arctic Wind because while stuns are nice in PvP, You are mainly specced for Frost, and the oppurtunity to spam Fireball and Pyroblasts will be limited, and will do only so-so damage because you aren't specced far enough into Fire to get the best of it. The only spell that you can possible reap the best of Impact from is Fireblast. Which isn't a staple DPS move.

Flamethrowing is very important because that means you can throw a 41 yard Fireball and Pyroblast. And since you aren't specced wholly in Fire. You'll need all the time you can get to pull it off. Burning Soul is the same thing. Since you need as much time as you can get to pull out a Fireball from your pocket.

I gave up a point in Blazing Speed, because as good as the move sounds on paper, it actually isn't that good unless you PvP more than you PvE. I don't like Blazing speed all too much, because other classes have too much utility to use against you as you run away from them when it activates. Warriors intercept, Rogue's sprint + stunlocks, Paladin's Seal of Justice, etc.etc. This applies against you as well because since you have major points in Frost, you have means to escape instead of relying on Blazing Speed to get away. Frostnova, Ice Block, Blink, etc. etc.

Personally, I don't approve on Frozen Fire spec because as a frost mage, you miss out of the benefits of Frozen crits, [aka triple freeze: Frostnova, Frost Elemental's Freeze, Coldsnap, Frostnova again] And you're single target DPs isn't all that good because you don't have Empowered Frostbolt or Empowered Fireball to back you up on that. Though, your AoE damage will be rather decent [[Only if you get Shatter, you do frostnova, blastwave combo]].

Your frost spec that you suggest is a mage farming build, and Frozen Fire Spec sucks for that. If you do intend to do mage farming, Frost/Arcane spec is much, much better.

PrototypeHastur


MagnusHansen

PostPosted: Wed Aug 22, 2007 8:23 am


PrototypeHastur
You're build in the frost tree is that of a farming Mage. Which unfortunately sucks since TBC. Here is my suggestion if you wish to do a balance of PvP and PvE. Luckily enough, a mage is one spell casting class that has an equal balance of both PvE and PvP capabilities no matter what spec you are. Here's my advice.

I prefer this...

0 | 26 | 35

Reason:

Got rid of both Imp. Blizzard and Permafrost because those are talents that follow a Farming Mage, which unfortunately got a hard boot since TBC. Permafrost is useless at 70 because you'll encounter mobs that cannot be slowed by frost that much. And using 3 talent points to get a 10% increase isn't all worth it. Blizzard hasn't been improved much in TBC, so it's a giant dump on Mana to spend it on AoEing mobs unless you have a good tank by your side.

Those points I transfered to Ice shards. Ice Shards is a must-have move for Frost mages because combining talents with Shatter, a 50% increase on criticals to frozen targets, you gain much more bonus and reap more reward from freezing the target, then hitting them with a 5K crit Frostbolt.

Cold Snap is a move that compliements your Frost Nova, Ice Block, as well as your Ice Barrier, and with 1 point, you might as well get it.

Ice Floes isn't too important unless you have all the moves to it. You can chose yourself whether to work yourself to get Ice floes or Arctic Reach, both are nice talents.

Winter's Chill is much more a PvE move than a PvP move because it's meant for long, drawn-out fights. And having 10% isn't too much compared to Shatter's 50% on frozen targets. Assuimg a player can survive ten frost spells from you. But if you so desire it. Be prepared to spam Cone of Cold, Ice Lance, Frostbolt, and Frost Nova alot to reap the best benefits from it. IMO, it's too much work. As for PvE, Winter's Chill is indeed nice to have. But as a Mage, you really work yourself to avoid unnecessary crits that'll pull aggro into a weird disarray. It's a risk-taker. But I don't really like it because Crits mean unnecessary aggro.

I took off Impact, and suggest Arctic Wind because while stuns are nice in PvP, You are mainly specced for Frost, and the oppurtunity to spam Fireball and Pyroblasts will be limited, and will do only so-so damage because you aren't specced far enough into Fire to get the best of it. The only spell that you can possible reap the best of Impact from is Fireblast. Which isn't a staple DPS move.

Flamethrowing is very important because that means you can throw a 41 yard Fireball and Pyroblast. And since you aren't specced wholly in Fire. You'll need all the time you can get to pull it off. Burning Soul is the same thing. Since you need as much time as you can get to pull out a Fireball from your pocket.

I gave up a point in Blazing Speed, because as good as the move sounds on paper, it actually isn't that good unless you PvP more than you PvE. I don't like Blazing speed all too much, because other classes have too much utility to use against you as you run away from them when it activates. Warriors intercept, Rogue's sprint + stunlocks, Paladin's Seal of Justice, etc.etc. This applies against you as well because since you have major points in Frost, you have means to escape instead of relying on Blazing Speed to get away. Frostnova, Ice Block, Blink, etc. etc.

Personally, I don't approve on Frozen Fire spec because as a frost mage, you miss out of the benefits of Frozen crits, [aka triple freeze: Frostnova, Frost Elemental's Freeze, Coldsnap, Frostnova again] And you're single target DPs isn't all that good because you don't have Empowered Frostbolt or Empowered Fireball to back you up on that. Though, your AoE damage will be rather decent [[Only if you get Shatter, you do frostnova, blastwave combo]].

Your frost spec that you suggest is a mage farming build, and Frozen Fire Spec sucks for that. If you do intend to do mage farming, Frost/Arcane spec is much, much better.


WOW all I have to say is WOW. Thankyou so much for the indepth suggestions. I like it so much because you didn't just say "you're wrong, here's a better spec." No, you said "you're wrong, and here's WHY, and here's a better spec."

I know that going elemental is fairly risky, but I really like my blunt damage from fire. I necessarily plan on "farming" with my mage, but soloing a lot. Could you (or anyone) suggest a good deep frost spec? I'm fairly sure that frost is one of the few trees in wow that you can not get every move, but is really broken when you get all you can.

I'm looking for a build that is soloable, with a dash of PvP. Since I've only PvPed on my Paladin (and he's now prot, so I really REALLY miss being helpful BG's) I wanted to grab fire because I heard, and have lived, the broken ness of Fire spec.

Sorry, but I really really like permafrost and imp blizz. I feel that my icebolts chill effects are sufficent, but that I'd benafit much better from a longer chill. And I've never seen a fight where a water elemental really helped. At most I've seen it to be a mild distraction. Anyway, I wanted to nab Magic Absorbtion and Arcana Concentration for obvious reasons. I really think that imp blizz is a good idea, and I'd like to have it. Granted, it's only a 35% slow, but still, that's more time for me to cast more.

So after reading this post, and doing some more mage research (via wowwiki ((le woot)) and looking at the mage subforums) I've came up with this spec

15/0/46

I gave up my fire sad oh well, but deep frost seems more attractive anyway. I might tinker with a fire spec later, but I think should be enough for now. =D
PostPosted: Wed Aug 22, 2007 4:59 pm


Yeah so I started a warlock a while ago and finally started leveling him up. He's 17 right now. I was just wondering, as I'd heard that Affliction is pretty much the best leveling spec, yada yada, what would be good specifically? I'm planning on going a bit Destro later on, perhaps, but hoping for mostly Affliction.

Sorry I suck so hardcore. halp pl0x?

Kailen Harkonnen


PrototypeHastur

PostPosted: Thu Aug 23, 2007 12:36 am


Kailen Harkonnen
Yeah so I started a warlock a while ago and finally started leveling him up. He's 17 right now. I was just wondering, as I'd heard that Affliction is pretty much the best leveling spec, yada yada, what would be good specifically? I'm planning on going a bit Destro later on, perhaps, but hoping for mostly Affliction.

Sorry I suck so hardcore. halp pl0x?


There is never the "best" leveling spec in a sense for any class, just as long as you apply it well. Affliction spec overall is good through and through during the leveling process. While Demonolgy and Destruction specs linger behind at the beginning, can indeed do well later on in levels.

As I said, it depends how you apply it.
PostPosted: Thu Aug 23, 2007 12:59 am


MagnusHansen

WOW all I have to say is WOW. Thankyou so much for the indepth suggestions. I like it so much because you didn't just say "you're wrong, here's a better spec." No, you said "you're wrong, and here's WHY, and here's a better spec."

I know that going elemental is fairly risky, but I really like my blunt damage from fire. I necessarily plan on "farming" with my mage, but soloing a lot. Could you (or anyone) suggest a good deep frost spec? I'm fairly sure that frost is one of the few trees in wow that you can not get every move, but is really broken when you get all you can.

I'm looking for a build that is soloable, with a dash of PvP. Since I've only PvPed on my Paladin (and he's now prot, so I really REALLY miss being helpful BG's) I wanted to grab fire because I heard, and have lived, the broken ness of Fire spec.

Sorry, but I really really like permafrost and imp blizz. I feel that my icebolts chill effects are sufficent, but that I'd benafit much better from a longer chill. And I've never seen a fight where a water elemental really helped. At most I've seen it to be a mild distraction. Anyway, I wanted to nab Magic Absorbtion and Arcana Concentration for obvious reasons. I really think that imp blizz is a good idea, and I'd like to have it. Granted, it's only a 35% slow, but still, that's more time for me to cast more.

So after reading this post, and doing some more mage research (via wowwiki ((le woot)) and looking at the mage subforums) I've came up with this spec

15/0/46

I gave up my fire sad oh well, but deep frost seems more attractive anyway. I might tinker with a fire spec later, but I think should be enough for now. =D

If you insist on a AoE Farming build I won't stop you. Here's my input...

17 | 0 | 44

The effects of Water Elemental is completely up to the user. Though if you do intend to AoE Farm, I highly suggest it considering that you gain the utility of another frozen nova from it. And it doesn't do that half-bad damage either [[Around 600 ; 1.1k crit water balls with ~500 spell damage]]

Anyway, I took off a point in Permafrost and completed Improve Blizzard for the sole reason that since you do intend to AoE Farm more than PvP, you gain much more efficiency from a 72% chill for 3.5 Seconds than having a 40% chill for 4.5 Seconds. As far as I know from AoE farming, you would prefer enemies to stay slowed enough to capture the most potential damage from Blizzard while as well from casting more of them at a time. And in PvP, you don't really see a big difference of 3% slow when casting Frostbolt. To that as well, in PvP, you don't need to slow the enemy longer, you just need to slow them constantly. At level 70, spamming rank 1 frostbolts to slow down enemies is enough.

I took off a point in Ice Floes and Empowered Frostbolt because I prefer to give you Arcane Meditation. Trust me, in both PvE and PvP, you'll be stressing mana, and having 10% mana regen during casting will save you plenty worth of its mana. Especially since Blizzard is such a big mana dump. It may seem like a big difference from 4% more powerful Frostbolts with 3% more crit, but since you do have Shatter, you'll be pulling crits more often than neccesary.

PrototypeHastur


The Mule Of Max

PostPosted: Sun Aug 26, 2007 7:49 pm


Kailen Harkonnen
Yeah so I started a warlock a while ago and finally started leveling him up. He's 17 right now. I was just wondering, as I'd heard that Affliction is pretty much the best leveling spec, yada yada, what would be good specifically? I'm planning on going a bit Destro later on, perhaps, but hoping for mostly Affliction.

Sorry I suck so hardcore. halp pl0x?
    You're gonna wanna keep Affliction until 40. At 40, Demonology and Affliction both do great if you can get enough Stamina gear. The reason you want stamina gear for Demonology is because Demonology only gets more damage then Affliction when you have your Succubus out. With your void out it does about the same amount of damage, but I've found that Demonology sprints ahead with your succubus out and soul linked, as that's a 15% increase too all damage, which kicks the 10% to shadow damage in the a**.

    From 10-40 Affliction:
    http://www.wowhead.com/?talent=IVMri0fkVz

    At 40, Demonology:
    http://www.wowhead.com/?talent=NZ0gczIiz0xo
    You can switch out Imp Health Funnel and Imp Healthstone if you want.

    From 40-70, Demonology:
    http://www.wowhead.com/?talent=NV0bZ0gczIizcxstxx0z
    Max out Demonology first, of course, as the Felguard is invaluable.

    For doing well with this build, just keep your succy out, using Soothing Kiss or not is up to you, but I find that I do enough damage straight off that I can do fine with just Immolate -> Curse Of Agony -> Wand, with my Succy lashing and attacking normally. I do great with this build grinding humanoids, taking them down quickly, and draining life/soul as they run away. They also drop cloth, which I can use to turn into bandages for health. Check my warlock's gear, I do great with this amount of stamina. It can be hard to reach, I spent around 25-32g on all my gear, but you don't have to buy a mount, so that's a plus as well.

    Search Armory for Solmina, the URL has a ' in it, and Gaia is gay and breaks URLs like that. Level 40 warlock. As you can see from my talents, I'm using a Soul Link build. I suggest getting one point in Mana Feed right after Soul Link, as it'll give you that extra boost when you're using Drain Mana, as it really sucks if/when your pet runs out of mana. Works with Life Tap as well, which is great. Using your voidwalker is fine as well, a tiny bit slower then with your succubus, but you don't take as much damage that way, so it's just personal preference I guess.

    Destruction is pretty bad for levelling, you're like a mage in that you have to drink every fight or two, but you don't have the nice ability to make water.
PostPosted: Sun Aug 26, 2007 7:51 pm


PrototypeHastur
MagnusHansen

WOW all I have to say is WOW. Thankyou so much for the indepth suggestions. I like it so much because you didn't just say "you're wrong, here's a better spec." No, you said "you're wrong, and here's WHY, and here's a better spec."

I know that going elemental is fairly risky, but I really like my blunt damage from fire. I necessarily plan on "farming" with my mage, but soloing a lot. Could you (or anyone) suggest a good deep frost spec? I'm fairly sure that frost is one of the few trees in wow that you can not get every move, but is really broken when you get all you can.

I'm looking for a build that is soloable, with a dash of PvP. Since I've only PvPed on my Paladin (and he's now prot, so I really REALLY miss being helpful BG's) I wanted to grab fire because I heard, and have lived, the broken ness of Fire spec.

Sorry, but I really really like permafrost and imp blizz. I feel that my icebolts chill effects are sufficent, but that I'd benafit much better from a longer chill. And I've never seen a fight where a water elemental really helped. At most I've seen it to be a mild distraction. Anyway, I wanted to nab Magic Absorbtion and Arcana Concentration for obvious reasons. I really think that imp blizz is a good idea, and I'd like to have it. Granted, it's only a 35% slow, but still, that's more time for me to cast more.

So after reading this post, and doing some more mage research (via wowwiki ((le woot)) and looking at the mage subforums) I've came up with this spec

15/0/46

I gave up my fire sad oh well, but deep frost seems more attractive anyway. I might tinker with a fire spec later, but I think should be enough for now. =D

If you insist on a AoE Farming build I won't stop you. Here's my input...

17 | 0 | 44

The effects of Water Elemental is completely up to the user. Though if you do intend to AoE Farm, I highly suggest it considering that you gain the utility of another frozen nova from it. And it doesn't do that half-bad damage either [[Around 600 ; 1.1k crit water balls with ~500 spell damage]]

Anyway, I took off a point in Permafrost and completed Improve Blizzard for the sole reason that since you do intend to AoE Farm more than PvP, you gain much more efficiency from a 72% chill for 3.5 Seconds than having a 40% chill for 4.5 Seconds. As far as I know from AoE farming, you would prefer enemies to stay slowed enough to capture the most potential damage from Blizzard while as well from casting more of them at a time. And in PvP, you don't really see a big difference of 3% slow when casting Frostbolt. To that as well, in PvP, you don't need to slow the enemy longer, you just need to slow them constantly. At level 70, spamming rank 1 frostbolts to slow down enemies is enough.

I took off a point in Ice Floes and Empowered Frostbolt because I prefer to give you Arcane Meditation. Trust me, in both PvE and PvP, you'll be stressing mana, and having 10% mana regen during casting will save you plenty worth of its mana. Especially since Blizzard is such a big mana dump. It may seem like a big difference from 4% more powerful Frostbolts with 3% more crit, but since you do have Shatter, you'll be pulling crits more often than neccesary.
    There's a very good reason to only go 2/3 with Improved Blizzard for AoE grinding, lemme try to find why...

    2 pts into Imp Blizzard(only 2 otherwise it overwrites CoC)

The Mule Of Max


PrototypeHastur

PostPosted: Mon Aug 27, 2007 12:03 pm


The Mule Of Max
PrototypeHastur

If you insist on a AoE Farming build I won't stop you. Here's my input...

17 | 0 | 44

The effects of Water Elemental is completely up to the user. Though if you do intend to AoE Farm, I highly suggest it considering that you gain the utility of another frozen nova from it. And it doesn't do that half-bad damage either [[Around 600 ; 1.1k crit water balls with ~500 spell damage]]

Anyway, I took off a point in Permafrost and completed Improve Blizzard for the sole reason that since you do intend to AoE Farm more than PvP, you gain much more efficiency from a 72% chill for 3.5 Seconds than having a 40% chill for 4.5 Seconds. As far as I know from AoE farming, you would prefer enemies to stay slowed enough to capture the most potential damage from Blizzard while as well from casting more of them at a time. And in PvP, you don't really see a big difference of 3% slow when casting Frostbolt. To that as well, in PvP, you don't need to slow the enemy longer, you just need to slow them constantly. At level 70, spamming rank 1 frostbolts to slow down enemies is enough.

I took off a point in Ice Floes and Empowered Frostbolt because I prefer to give you Arcane Meditation. Trust me, in both PvE and PvP, you'll be stressing mana, and having 10% mana regen during casting will save you plenty worth of its mana. Especially since Blizzard is such a big mana dump. It may seem like a big difference from 4% more powerful Frostbolts with 3% more crit, but since you do have Shatter, you'll be pulling crits more often than neccesary.
    There's a very good reason to only go 2/3 with Improved Blizzard for AoE grinding, lemme try to find why...

    2 pts into Imp Blizzard(only 2 otherwise it overwrites CoC)


Really? I was under the impression that you only use Cone of Cold to slow down the enemy at the point when the enemy reaches you. Rotation of gather, frost nova, Blizzard until they get really close, then Cone of Cold, Blink, rinse repeat.

Anyway, Either way you go, if you intend to AoE Farm, You should only use rank 1 Cone of Cold, considering the damage it does sucks unless you get Improved Cone of Cold, and that you only use Cone of Cold for the extra slow percentages.
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