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Posted: Mon Dec 17, 2007 8:22 pm
Character Name: Karythelia de'Varlen Attack: 0 Defence: 0 Combat Dice: 0 Magic: 6 Life: 4 (20) Equip: 1 Abilities: Skilled Caster (4), Resistance (Attack) x4, SA: Harbinger's Serenade (5) Items: Dagger Spells: Energy Burst, Fireball, Lesser Mana Shield Actions: Stunning Blow, Taunt Money: 100 chips
[ Crosses Fingers. ]
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Posted: Mon Dec 17, 2007 9:43 pm
Faetana Character Name: Karythelia de'Varlen Attack: 0 Defence: 0 Combat Dice: 0 Magic: 6 Life: 4 (20) Equip: 1 Abilities: Skilled Caster (4), Resistance (Attack) x4, SA: Harbinger's Serenade (5) Items: Dagger Spells: Energy Burst, Fireball, Lesser Mana Shield Actions: Stunning Blow, Taunt Money: 100 chips [ Crosses Fingers. ] Everything looks good! Just need to wait for a Mojor DM to add you to the list!
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Posted: Fri Dec 28, 2007 9:31 am
Character name: Warder Attack: 2 Defense: 4 Combat Dice: 3d4 (5) Magic: 0 Life: 20 (4) Equip: 5 Abilities: Speedy Action, Regeneration, Vindictive (attack) Items: Longsword, Buckler Spells: N/A Actions: Power-up, Smash, Stunning Blow, Kick Money: 0
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Posted: Sat Jan 12, 2008 8:10 pm
Character name: Dynry Attack: 5 Defense: 0 Combat Dice: 3d4 (5) Magic: 0 Life: 5 Equip: 5 Abilities: Skilled Actor Items: combat potion x2, healing potion x2. Spells: N/A Actions: Chi Cannon, Defensive Hold, Power Up, Smash, Stunning Blow. Money: 0 I heart domokun
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Posted: Fri Jan 18, 2008 6:32 pm
Character name: Maxis Attack: 0 Defense: 0 Combat Dice: XdX (0) Magic: 10 Life: 25 (5) Equip: 0 Abilities: Skilled Caster, Special Attack (5):Stone Breaker Items: Potion of Healing x2, Elixir of Magic x2 Spells: Energy Burst, fireball, Lesser Mana Shield Actions: Power Up Money: 0 chips
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Posted: Sat Jan 19, 2008 9:36 pm
Username: Jerec Duskowl Name: Jerec A: 0 D: 0 CD: 1 (1d3) M: 0 L: 6 (30) E: 2 Ab: Skilled Actor x2 [8] Speedy Actor (2) Special Attack: Talon Fall (5) Ac: Power up (200 chips), Defensive Hold (200 chips) Stunning blow (100 chips) Kick (200 chips) Sp: None It: Elixer of action x2 (100 chips) Ch: 200
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Posted: Mon Jan 21, 2008 8:38 pm
Character name: Norlamin Boulderblade Attack: 0 Defense: 0 Combat Dice: (0) Magic: 0 Life: 30 (6) Equip: 1 Abilities: Regeneration (2), Resistance Attack (4), Resistance Magic (3), Resistance Special (2), Special Attack "Bone Crusher" (5), Potion +2 (1) Items: Council Badge (E1) Spells: N/A Actions: Punch - 1AP (100 Chips), Taunt - 1AP (100 Chips), Stunning Blow - 1AP (100 Chips), Power Up - 2AP (200 Chips), Defensive Hold - 2AP (200 chips) Money: 300 Chips Organization: The Council
I want to join The Council organization right off... Is that alright? I was looking at the other member's stats and I was thinking I might be able to do this. I don't know all of the rules really, I kinda skimmed around.
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Posted: Mon Jan 21, 2008 8:45 pm
Office Master,
I will have to consult the major DM's. I have not ever had someone try to spend there starting character points on Org. abilities.
So I will get back to you on that one...
other than that.... I would highly suggest getting some stats in attack defense or combat dice, or at the very least a few more ranks of equip so you can juggle some points round with various charms. Also, since you can only do one action a round, and your a defender type, taking blows for people and what not, you should also think about picking up a rank of Defender(3), it does the same thing as taunt, but doesn't caount as your one action a turn.
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Posted: Mon Jan 21, 2008 8:54 pm
I know what your getting at, but I kinda like it as is... To get defender would cost me cp that I don't want to move around. The idea for my design is that I can hide behind my defenses and slowly kill things with my special attack.
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Posted: Mon Jan 21, 2008 8:56 pm
ok then, thats fine with me! Also, the answer to getting org skills in character creation. The answer is yes, so your character is approved!
welcom to the guild!
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Posted: Tue Jan 22, 2008 5:51 pm
Character name: Arrken Attack: 4 Defense: 5 Combat Dice: 1d2 (1) Magic: 4 Life: 10 (2) Equip: 3 Abilities: Regen (2), Vindictive, Magic Shield Items: short sword, buckler Spells: energy burst, lesser heal, chill Actions: stunning blow, taunt Money: 100 chips
(hope this works...)
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Posted: Tue Jan 22, 2008 5:55 pm
rioliogio Character name: Arrken Attack: 4 Defense: 5 Combat Dice: 1d2 (1) Magic: 4 Life: 10 (2) Equip: 3 Abilities: Regen (2), Vindictive, Magic Shield Items: short sword, buckler Spells: energy burst, lesser heal, chill Actions: stunning blow, taunt Money: 100 chips (hope this works...) Looks good to me. The combat dice for 1 should be 1d3, not 1d2. Now you just have to wait till a minor or major aproves it. ^_^
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Posted: Tue Jan 22, 2008 6:01 pm
Perrian rioliogio Character name: Arrken Attack: 4 Defense: 5 Combat Dice: 1d2 (1) Magic: 4 Life: 10 (2) Equip: 3 Abilities: Regen (2), Vindictive, Magic Shield Items: short sword, buckler Spells: energy burst, lesser heal, chill Actions: stunning blow, taunt Money: 100 chips (hope this works...) Looks good to me. The combat dice for 1 should be 1d3, not 1d2. Now you just have to wait till a minor or major aproves it. ^_^ I got it! Welcome to the guild! one question though, For vindictive, you have to pick a type of damage either Normal(attack), Special, or Magic.
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Posted: Wed Jan 30, 2008 5:46 pm
Character name: Skeith Attack:6 Defense:5 Combat Dice:1d6 (2) Magic: 0 Life:5 (25) Equip:5 abilities: pet(1) Items: b*****d sword, buckler, attack squirrel Spells: none Actions: Money left over: 0
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Posted: Sun Feb 24, 2008 1:41 pm
Character name: Varnis Locust Attack: 3 (+2) Defense: 4 (+2) Combat Dice: 1d12 (4) Magic: 0 Life: 30 (6) Equip: 4 Abilities: Regeneration (2) Items: Short Sword (200), Shield (200) Spells: N/A Actions: Shield Bash (100), Taunt (100), Smash (100), Defensive Hold, (200) Money: 100
((I hope this is correct.))
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