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Maryse Ouellet rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Apr 05, 2007 2:59 am
Maryse looked at Lita witha disturbed look, but then went for a chinlock.
((2))
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Posted: Thu Apr 05, 2007 3:55 am
((Look, the submission system was changed about a month ago, but since no one reads the announcements, I understand why you don't know. They're posted in the rules thread. I'll count the submission being locked in, so you can try to win by submission on the old rules, but take a look at the new system before you try another submission please.))
Lita was locked in the chinlock.
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Posted: Thu Apr 05, 2007 5:02 am
(( Could I have a link to the thread? And I'm sorry that I didn't read it before. sweatdrop ))
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Posted: Thu Apr 05, 2007 3:03 pm
((http://www.gaiaonline.com/guilds/viewtopic.php?t=2230523))
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Posted: Fri Apr 06, 2007 2:56 am
(( I don't get it. sweatdrop ))
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Posted: Fri Apr 06, 2007 6:17 am
((You roll 1-2 to lock it in, as in "random number" then "lowest: 1", "highest: 2" then in the same post pick one, either *1* or *2*. If you're right it gets locked in, and does 1 damage to the body part of your opponent. Then, if you want to increase the damage the hold does you roll "lowest: 1" "highest 4" and pick one, either 1, 2, 3, or 4. If you're right, you do 2 more damage on that body part, making a total of 3 damage on the head/leg/whatever the hold is attacking. If you want to increase the hold again, you roll "lowest: 1" "highest: 8", and pick one, either 1, 2, 3, 4, 5, 6, 7, or 8. If you're right you do 3 more damage to the body part making a total of 6. This continues with the highest going to 16, 32, 64, and keeps doubling. Each time you go up one level, the damage you add increases by one (1-16 does 4 damage, 1-32 does 5 damage, 1-64 does 6 damage, and so on). Any time after you lock it in, (as long as its past or on page 6) you can roll to make them tap. In this case, you subtract the damage you did from 20 and do a random number with what's left, Here's a full example: *Doink tries to lock in a headlock. 1-2: I pick 2. The roll is a 2 so I lock in the headlock. They now have 1 damage. Then, *Doink tries to squeeze further and increase the pressure on the hold* I roll 1-4, pick 3, and its a 3. Now that does 2 more damage and it makes 3 damage total. Now, I want to make them tap. *Doink wrenches it down, trying to make his opponent tap out* I roll 1-17, because you take 20 (set number) and subtract 3 (amount of damage) to equal 17. I pick a 5 and its a 5. I would win. If you are wrong on any roll, though, you release the hold automatically. Oh, and if you did a finisher earlier, it may affect the damage. For instance, if Undertaker does the tombstone, and then locks in a headlock, he starts off with 3 damage on the head. All finishers do 3 damage on the body part they affect. Ok?))
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Posted: Fri Apr 06, 2007 7:35 am
(( Yes I've read that, but I still don't get this system. sweatdrop ))
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Posted: Fri Apr 06, 2007 3:19 pm
((What don't you get about it?))
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Posted: Sat Apr 07, 2007 2:14 pm
(( Well it's kinda complicated for a Swedish brain. sweatdrop Let's just continue. ))
Maryse picked Lita up and and rolled her into the ring ( That's not godmodding right? Because rolling her into the ring is not an attack? Just wanted to check sweatdrop ). She got up on the side of the ring and went for the tope atomico.
(5)
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Posted: Sat Apr 07, 2007 3:18 pm
((Its ok, just try not to do so much in one post)) Lita was rolled in the ring. *6*
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Maryse Ouellet rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Wed Apr 11, 2007 9:40 am
( Sorry I jsut want to end this match. sweatdrop )
VIVA LA FRANCE! scream
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Posted: Thu Apr 12, 2007 6:57 pm
((Yeah, its been going on for a while)) Lita dodged at the last second. She then got back to her feet and looked at Maryse.
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Posted: Sat Apr 14, 2007 4:47 am
Maryse came up as well and looked at Lita with a angry look. stare
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Posted: Sat Apr 14, 2007 4:05 pm
Lita tried to bury a kick in Maryse's gut.
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Posted: Sun Apr 22, 2007 12:14 am
Maryse got kicked in the gut.
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