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Posted: Sun Feb 25, 2007 9:43 am
and i know some of you m,ay be weary of the whole Genesis thing what if it was capable of producing its own thought bomb?
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Posted: Mon Feb 26, 2007 7:42 am
Armageddon and i know some of you m,ay be weary of the whole Genesis thing what if it was capable of producing its own thought bomb? Replace "weary" with "wary". I mean, I am more concern about whether it will work, since it is a tried and failed effort. I still believe that it is a fabulous plot. Actually, most of the plots suggested here or by anyone can be a great plot to elaborate to. Rather the problems does not lie in the plots, but rather on the various factors on roleplaying. Naturally, one of the greatest factors are activities. When one player has call from reality, they tend to span away from lesser concerns(in which case an imaginative world), which can become a plug to a basin of water trying to continue down the drain. Being stuck, and having nothing to do, becomes a great demotivation for many. Many times we are given the choice to create a second character to roleplay, but more than usual, most roleplayers doesn't have the ability to juggle between two players, and worst off, if they were to suddenly disappear, this will mean going against two moving plot from different thread instead of just one. If we heavily published such roleplaying by promoting a master and student relationship, or in the Network Marketing (Multi-Level Marketing) manner, we can tackle both the problem of inactivity as well as having new influx of players. Firstly, we construct an easy master to student relationship rather easily to most players. In which the force users factions will be using the natural master to students, while various other factions may refer to Sergeant to Rookies, or Queen to High Guards. Simply put, we have a player that have an overall dominance over another player (say an experienced to a new player, thou many times, the newer players may climb over their seniors except perhaps in regard to royalties). In which, the master is usually the more experienced and active member of the guild. Whereas the students are usually less motivated to care. At the point when the master's students unknowingly disappeared, the master then can control of the students' character temporarily until the students' return. When a player stops a plot, and people are getting frustrated, a player may then PM their "juniors", and if they is no reply- a grant of say 3 days or more-, the "seniors" have the rights over to control their "juniors" character, without killing it, or doing any major implication with their actions (like Character A got emo, and fell to the dark side). Since usually it is controlled by the master (I trust the master will not do some bastardly stuff). The master may also control their disciple in fighting, taking strong consideration of not god-modding the character. Feedback. As for publicity. We should give rewards to them for inviting players. Say, if we take Sephy's point system, they will gain 10 for every players invited or stuff liddat to increase their ranks OOC. Suggest.
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Posted: Mon Feb 26, 2007 11:50 am
SilvernKnight As for publicity. We should give rewards to them for inviting players. Say, if we take Sephy's point system, they will gain 10 for every players invited or stuff liddat to increase their ranks OOC. Suggest. some may take advantage of that system hording the system full of mules, a one or two time reward can be given but not repeteitive.
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Posted: Mon Feb 26, 2007 11:53 am
to make things less complicated i think we should have a topic similiar to the points system and senate solely for the story line, then move all posts that have a competent storyline to that area and post them in the first post for all to review.
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Posted: Mon Feb 26, 2007 9:51 pm
Sorry the posts in this thread have been...slow, thus i stopped checking it as much xd . Silvern nailed it right on the head, people get bored when nothing is goig on. And pointless repetitive training will quickly dul anyone from the roleplay. It's an ironic twist, people stop posting because nothing happends, and nothing happends because people dont post. Any story or idea used has to keep everyone in the roleplay doing something instead of ust sitting around doing nothing. so basicly....... I second SilvernKnight statement ^_^
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Posted: Wed Feb 28, 2007 5:00 pm
Armageddon SilvernKnight As for publicity. We should give rewards to them for inviting players. Say, if we take Sephy's point system, they will gain 10 for every players invited or stuff liddat to increase their ranks OOC. Suggest. some may take advantage of that system hording the system full of mules, a one or two time reward can be given but not repeteitive. Questionably true. How about we set a single point, and for every mission that single entity succeed we give a 10% points (an example) from the completed mission to the character's inviter. And that they doesn't recieve any points until the character they invited made it to their first mission (which means passing their trainings). Like erm... A introduced B to roleplaying here. B started training in a given faction (same or different to A). B grew in ranks, start taking mission. For each mission B complete, A earns 10% (just an example) from B's completed mission. For each procession of promotion, A earn perhaps another 10% from B's overall/total points. Or if we don't put it in such a complicated way: by using the teacher and student relationship, A and B isn't just friends but must be both from the same faction and be acting as a teacher to student relationship. In such a way, A must have total responsibility and control over B. Should B becomes inactive, A will have to roleplay for B, and B may not earn any points meaning that A will be empty too (although not for himself), and must constantly pressure B to roleplay again (unless with a valid reason). Meaning that if B stop activity, A will also have nothing. In the idea of mules, as long as the mules are active, we just treat it is two players despite perhaps only being controlled by one. Then we expand to a family tree of points. A-Master B-Guardian C-Knight D-Padawan If D earns mission points everyone above him will gain 10% points in regard to D's mission. Which also means if C earn mission points, D won't be getting anything, but only B and A would. Training points doesn't do anything here. If any one of them surpasses their master: A-Master B-Guardian C-Knight D-Knight In which case when D get promoted to same rank as its master, C will earn 10% of its total points at the promotion. But after which, C will gain nothing from each D's mission, until unless C get promoted as well. At which point, B and A still earns the point D earned. This will motivate effort among a group to keep getting promoted, as well as if they are inactive, and being took over, they receive nothing (being fair to those under them that has been working hard). Once one reach the stage of Master, he won't be under anyone, and will exist without contribution to any body (all points belongs to me). Yet at this point, points are no longer an existence for power and status, but one of respect and reverence.
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Sephiroth_2000 Vice Captain
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Posted: Mon Mar 05, 2007 2:51 pm
My head hurts after reading that xD
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Posted: Tue Mar 06, 2007 11:05 am
that would explain the bag over your head lol. biggrin
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Posted: Tue Mar 06, 2007 12:55 pm
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Posted: Wed Mar 07, 2007 11:03 pm
wow. my head hurts, and i just skimmed through.
i'm rather new, and i was wondering what the complaints were with the main rp? because as i read through the story and general concept, i was really intriqued and impressed, and was bummed out when i realized that it had been shut down. maybe if i can see what the problems were, i could give a few suggestions that might be worthwhile, being a devoted rp'er myself.
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Sephiroth_2000 Vice Captain
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Posted: Thu Mar 08, 2007 4:07 am
Well, our last RP was quite successful, in a manner of speaking. It was pretty active, with a fairly simlpe plotline (still on the Guild Home Page xD). Well, that was until everyone's "role" within the plot has become so diverse, it was nearly impossible to bring them back to one "universal" aim for the RP.
That's the main reason anyway. There were other, minor problems witin that too (such as people bitching at me they weren't getting promoted) gonk
When we released a New RP (the one currently in the Main RP subforum) there was just very little enthusiam for it, we decided to scrap it.
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Posted: Thu Mar 08, 2007 7:16 am
I don't know, I'm all for resurrecting the scrapped RP. The plot was original, and the idea of RP'ing as an ordinary galactic citizen and not some super-powerful Jedi was refreshing. To me, it's a shame that some immature fools who wanted to play with their lightsabers wrecked the idea. However, I'm also new here, and not terribly experienced in personal RP's (most of my RP experience is political), so take this with a pinch of salt.
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Posted: Thu Mar 08, 2007 7:29 am
Sadly, the majority doesn't favor originality. Thou I have to agree that it is also my personal preference to play a force-user. Plus Star Wars wouldn't much be Star Wars without lightsabers and force-powers.
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Posted: Thu Mar 08, 2007 12:51 pm
i agree with both you guys. star wars just isn't star wars without jedi & the force & lightsabers. but i'm also all for resurrecting the main rp. perhaps we could offer a carrot to get some more people in? maybe sephiroth_2000's idea? perhaps a jedi could be possible... after a period of rp'ing with a normal character and proving you are experienced enough to handle the responsibility of being a jedi. that way everyone starts out on the same footing, and then whispers of jedi could begin to spread, and the responsible people can take on the challenge. might that work?
an extensive jedi application could cut the time down and simply start the game with a few jedi, but then we'd have way too many people applying to be jedi, and not enough normal citizens.
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Posted: Thu Mar 08, 2007 12:54 pm
Marguerite Blakeney i agree with both you guys. star wars just isn't star wars without jedi & the force & lightsabers. but i'm also all for resurrecting the main rp. perhaps we could offer a carrot to get some more people in? maybe sephiroth_2000's idea? perhaps a jedi could be possible... after a period of rp'ing with a normal character and proving you are experienced enough to handle the responsibility of being a jedi. that way everyone starts out on the same footing, and then whispers of jedi could begin to spread, and the responsible people can take on the challenge. might that work? an extensive jedi application could cut the time down and simply start the game with a few jedi, but then we'd have way too many people applying to be jedi, and not enough normal citizens. I agree with this. Let the players get some footing, and if the mods feel that they are writing well and being responsible, offer them the Jedi/Sith/Bounty Hunter/Other powerful character option.
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