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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Baylu Eras

PostPosted: Mon Nov 20, 2006 6:15 am


Can you help me level up my character? I just added my 3 ability points. How do I do my HP and CP. That's the only part I don't get...Do I just add one onto each? [Oh the + NO. are the abilities points I've earned by training.]

LV. 1
Experience: 12/100
Hp: 10
Cp: 4
Strength: 7 + 1
Mod: (-1)
Dexterity: 11 + 3
Mod: (+2)
Constitution: 9 + 1
Mod: (+0)
Intelligence: 10 +1
Mod: (+0)
Wisdom: 8 +2
Mod: (+0)
Charisma: 10
Mod: (+0)
Chakra: 10 + 2
Mod: (+1)
Dodge Bonus: 11
PostPosted: Mon Nov 20, 2006 4:07 pm


You gain 2Hp+1 more Hp for every Con mod [you gain 2 since you have no con mod] and 1+1Cp for every Chk mod. [you gain 2 ^^]

Don't forget extra skill points 3nodding

kouri-chan_xx
Vice Captain

Noob


Baylu Eras

PostPosted: Mon Nov 20, 2006 7:13 pm


Aw, neato! And that would be +1 extra skill then, right? Since its 1 + 0?

Thank you very much! 4laugh
PostPosted: Mon Nov 20, 2006 7:18 pm


Right, Baylu. [Sorry, I couldn't help you out with that through pm. I'm just too sick to keep up with all this.]

And I believe I have messed up. When you attack someone with a punch, wouldn't you roll:

1d20 + Taijutsu Skill

Because I've been told that its

1d20 + Melee + 1 per 10 ranks Taijutsu

Sylvok Myr


kouri-chan_xx
Vice Captain

Noob

PostPosted: Wed Nov 22, 2006 1:06 am


When you attack with a punch, the formula is d20 + Attack melee bonus.

Then, when you determine damage if it hits, the formula is, for Gouken, 5~16+str mod on both sides +2 max damage per 10 ranks on Taijutsu skill.

Or if you don't have Gouken replace 5~16 with 1~6. ^^

The Taijutsu skill is only used for determining damage.
PostPosted: Wed Nov 22, 2006 6:40 am



That's kind of lame. If you're a strong Taijutsu user, your attack with it should be higher since you're more skilled in that area, not because you're a higher level. The more I learn about this system, the more I don't like it.

Sylvok Myr


-c4-cyberlink

PostPosted: Wed Nov 22, 2006 10:56 am


we can always make suggestions, can't we?

but yeah, as kouri said, it's: melee attack bonus + 1d20 at the moment
PostPosted: Thu Nov 23, 2006 6:20 pm


gonk OMG I am sooooo confused.. crying

Kyress

Dangerous Lunatic


kouri-chan_xx
Vice Captain

Noob

PostPosted: Fri Nov 24, 2006 2:04 am


It's OK -patpat- What do you need help with?
PostPosted: Mon Nov 27, 2006 9:34 pm


Aw......-groan- Koooouri-chaaaaan. Lover giiiiirl....I have a question.

When you create a character starting at a higher level you use the con mod + 10 x Lvl, right?

Or is it Con Mod x Lvl + 10?

Dew-Drinker


kouri-chan_xx
Vice Captain

Noob

PostPosted: Wed Nov 29, 2006 1:10 am


I asked Ari that question, she says it's 10+conmod multiplied by your level ^^

Strangely, it's the same for yer skill points as well. ^^

Don't worry Ivory! -hug-
PostPosted: Wed Dec 06, 2006 3:00 pm


i probably missed something very important along the way, but how do you get your stats?

Torin_ws


kouri-chan_xx
Vice Captain

Noob

PostPosted: Wed Dec 06, 2006 5:36 pm


As an Academy Student, you a default 6 in each stat [Str/Dex/etc] and 20 more points to distribute amongst each stat :3 Does that answer it or do I have to elaborate? Since I don't really know which stats you're talking about...
PostPosted: Sat Dec 09, 2006 9:44 am


so you take your stat for instance strength=8-10/2 rounded down but...what about the dice? or did I just get the equation wrong?

sazu1


5huga

PostPosted: Sat Dec 09, 2006 10:36 am


I'm creating a Chunin character for Kumogakure and I have a question about the skills.

2 + Intel Mod x 4 + Level or is it x Level? Became for me to only have 38 skill points seems rather under the line.
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