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Which position would you join? (Updated) |
Navigations |
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17% |
[ 4 ] |
Sciences |
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17% |
[ 4 ] |
Engineering |
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4% |
[ 1 ] |
Medical/Counseling |
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13% |
[ 3 ] |
Marines |
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26% |
[ 6 ] |
Cooking/Labor |
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21% |
[ 5 ] |
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Total Votes : 23 |
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Posted: Fri Sep 15, 2006 1:21 pm
Here's the bio sheet. Please be sure to fill out every field completely (except History) before sending it to High Command. This will save me a lot of work! [b]Name:[/b] (Character Name) [b]Species:[/b] (Character Species; Only One) [b]Position:[/b] (Department, e.g. Marines) [b]Appearance:[/b] (Written Appearance; No Pictures) [b]Personality:[/b] (Character Personality; The More the Better) [b]History:[/b] (Optional Character History) [b]Contacts:[/b] (e.g. MSN- joeeveryman@hottmail.com AIM- joeeveryman) [b]Played By: (Gaia user-name)[/b]
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Posted: Fri Sep 15, 2006 7:26 pm
Sent in my bio and apologized for my absence. sweatdrop sweatdrop sweatdrop sweatdrop
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Posted: Fri Sep 15, 2006 11:44 pm
Alright, I suppose it's time to unveil the new thread, in all its mediocrity. surprised CDF AcademyHead there now and get posting!
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Posted: Sat Sep 16, 2006 7:36 pm
I'm confussled....
Also, did my bio get accepted ? I don't see it anywhere.
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Posted: Sat Sep 16, 2006 7:53 pm
Oh yeah, hey... Huge question for you...
I will design the CDFMC with your permission of course, and if you really want me to get detailed I need to know a few things...
1)Do ships have Artificial Gravity? 2)Is Powered Armor availble for the Rank and File Marine Grunt? If so, is it full combat armor with integrated weapon systems or speed/strength/EW suite, computer, etc or bot? 3) Energy weapons... Are they rampantly common or not? 4) Armored Vehicles... rampantly common in warfare or not?
Oh yeah, one more thing, are we allowed to submit our own races to this?
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Posted: Sun Sep 17, 2006 11:36 am
Mine hasn't either-I wouldn't worry about it though, he's possibly just working on it. He might have a bunch of other oms or something like that. I wouldn't mind seeing my character with all my kinks knocked out up there confused
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Posted: Sun Sep 17, 2006 12:28 pm
Sorry to those whose bio's haven't been posted yet. If you have sent me a completed bio, and it still isn't posted, PM High Command (not User Error!).
What's the CDFMC? The Marine Corp?
1) Ships have artificial gravity. This same type of system is used for the inertial compensators, which essentially pull objects to the front of the ship, to counteract acceleration.
2) Powered armor is available, though not in the quantities that would allow all marines to use them. Generally, higher ranked marines or specially qualified marines will use them. They're essentially a suit; you assemble it and put it on, but it's bulky, and you can't run very fast with it. It has some weapon systems, essentially a HUD, and has adrenal boosters, which are injected into the body. Mostly they're used for heavy support weapons, and can also be used in space.
3) Laser weapons are common on ships, but are not common for ground troops because of their bulkiness. The most common type of energy weapon is a particle cannon, which fires ions at extremely high velocities. Ships often use torpedoes, and are also equipped with other missile systems designed for destroy fightercraft. For a CDF officer, the most common type of firearm will be a mag rifle/pistol. I'll discuss it later, but basically think of it like a miniature rail-gun.
4) Armored vehicles are common on the battlefield, but generally the Navy does not employ them. Usually a taskforce of marines will not be put in the position that they need armor support, for one because they operate in smaller groups, and two because they have the ability to employ an orbital bombardment from the ship and fighter support.
A little later I will allow other species to be submitted, however I don't want every new player to make their own species. For the purposes of the Academy roleplay, I will not be adding new species.
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Posted: Sun Sep 17, 2006 2:30 pm
Awww... So much for one power-armor idea... And Them Mag-Rifles. How big, automatic, etc? Yeh know, a Magnetic Acceleration Rifle is probably bulkier than a comparitive energy weapon or even current ubar-gunpowder weapons. Just my 2 cents though. Also, energy weapons would not do horrible things in a ship, like poke holes in hulls. Example Mag-Rifle: H&K 2457 Magnetic Acceleration Rifle (Aka MAR by grunts, or when it malfunctions, MOTHERF------' a** RA--ER!!) Magazine Capacity: 20 rounds Firing Rate: Single-Shot. 2 second delay between each squeeze for capacitators to charge. Round size: 20mm x2mm x3mm Energy delivered to target at 50m: 650 megajoules
The H&K 2457 is the current model Mag-Rifle used by CDF Marines. The Mag-Rifle offers superior armor penetration against infantry armor and most light vehicle armor in general. The rifle also includes a laser based sighting system, along the spine of the rifle is information like range to target, ammo capacity, and battery capacity. The magazine that has the twenty rounds for the rifle also includes a battery, making it useful in that a Marine does not have to worry about another battery system, and if that will run out of charge. Another feature of this rifle is that it has zero kick in a zero gravity environment. On top of that, it also offer unparreled accuracy, allowing a marine to concentrate his or her firepower upon a c***k an opposing soldier's armor. The rifle also has a modular optical sight rack, allowing the Marine to attach any manner of sighting mechanisms, laser designators, anything along that manner.
Unfortunately, this all comes at a high price. The 2457 is very maitnence intensive, and in high intensity combat situations, has a bad habit of breaking in said combat situations, often forcing the marine to blurt out its nickname.
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Posted: Sun Sep 17, 2006 4:58 pm
The marine's nickname made me laugh whee
That's really detailed, I applaud you. I havent shown it, but I can be just as detailed on my ships too xp
Don't know sh*t about guns though. I know the basic principles of a Halo MAC gun and that's it sweatdrop xp
Guns shoot. They hurt people. Different guns for diffrent people. That's all I need to know. xd
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Posted: Sun Sep 17, 2006 6:26 pm
That's not the most detailed weapon I've created... and come to think of it...
650 Megajoules is an obscene amount of kinetic energy. We're talking making a most-bad-a**-tank-in-the-galaxy-and-then-some crew into chunky salsa when being slapped by a Mag-Rifle...
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Posted: Thu Sep 21, 2006 7:29 am
Auren Shiro Awww... So much for one power-armor idea... And Them Mag-Rifles. How big, automatic, etc? Yeh know, a Magnetic Acceleration Rifle is probably bulkier than a comparitive energy weapon or even current ubar-gunpowder weapons. Just my 2 cents though. Also, energy weapons would not do horrible things in a ship, like poke holes in hulls. Example Mag-Rifle: Quote: H&K 2457 Magnetic Acceleration Rifle (Aka MAR by grunts, or when it malfunctions, MOTHERF------' a** RA--ER!!) Magazine Capacity: 20 rounds Firing Rate: Single-Shot. 2 second delay between each squeeze for capacitators to charge. Round size: 20mm x2mm x3mm Energy delivered to target at 50m: 650 megajoules The H&K 2457 is the current model Mag-Rifle used by CDF Marines. The Mag-Rifle offers superior armor penetration against infantry armor and most light vehicle armor in general. The rifle also includes a laser based sighting system, along the spine of the rifle is information like range to target, ammo capacity, and battery capacity. The magazine that has the twenty rounds for the rifle also includes a battery, making it useful in that a Marine does not have to worry about another battery system, and if that will run out of charge. Another feature of this rifle is that it has zero kick in a zero gravity environment. On top of that, it also offer unparreled accuracy, allowing a marine to concentrate his or her firepower upon a c***k an opposing soldier's armor. The rifle also has a modular optical sight rack, allowing the Marine to attach any manner of sighting mechanisms, laser designators, anything along that manner. Unfortunately, this all comes at a high price. The 2457 is very maitnence intensive, and in high intensity combat situations, has a bad habit of breaking in said combat situations, often forcing the marine to blurt out its nickname. The mag-rifles will be of average size. The reason why I want mag-rifles to be smaller than a similar laser weapon is because I don't want to produce the generic thought, "It's sci/fi, so there has to be laser guns." The lasers that will actually be used by marines will be more similar to a flamethrower than a gun. Instead of firing shots, the laser produces a straight beam of light that will cut through things like butter. The beam can be moved back and forth, and will last several seconds before the energy is spent. I already have a design for a mag-rifle, although the description is not in detail. Perhaps we can use some of this description and apply it to the rifle I've already drawn? The only thing that I don't want is the single-shot, 2 second cooldown of the weapon. It needs to be fully semi-auto at least, but I'd prefer it have an automatic capability as well.
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Posted: Thu Sep 21, 2006 1:22 pm
Holy Crap! Semi-Auto!! Keeping this within the realm of reality (some-what), that would eat a lot of energy, I mean, the average 9mm pistol puts out around 900 joules on impact. (650 megajoules turns tank crews into chunky salsa) So, if you ask me, putting a 20-30g steel-tungsten slug into something or someone is going require a lot of power. Enough that I don't think a battery can provide that much on demand. Not to mention the rails (Unless its a coil gun, not a rail gun, Coils use a large number of magnets, rail guns use a pair of rails with magnets between the two), will need time to cool down, otherwise you have the barrell start to warp and then performance degrades, and then you don't have a usable gun, witihin one firefight.
Maybe a safety override to achieve Semi, but an automatic rail-gun is pushing it. But that's my two cents.
And in other news, I'm working on a new and improved bio, hence my lack of participitation.
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Posted: Fri Sep 22, 2006 3:55 pm
The clear and obvious answer is that the weapon won't fire a round with 650 megajoules of force. If a normal contemporary pistol fires around 900 joules, then there's no reason why the weapons shouldn't fire at say, anywhere between 1-10 kilojoules. Basically, here's what the idea is: Creatively design weapons that will fit well inside the roleplay. This is a scifi roleplay, there's plenty of room to make for technological advancements in such systems. Try not to think of it as "if I were to make a mag-rifle now, what would it be like?" and try to think more of it as fiction with technology that we can't comprehend.
I hate to sound snippy, but I've described the way I want the mag-rifle/pistol to function, and that's that.
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Posted: Sat Sep 23, 2006 11:38 am
Auren Shiro Holy Crap! Semi-Auto!! Keeping this within the realm of reality (some-what), that would eat a lot of energy, I mean, the average 9mm pistol puts out around 900 joules on impact. (650 megajoules turns tank crews into chunky salsa) So, if you ask me, putting a 20-30g steel-tungsten slug into something or someone is going require a lot of power. Enough that I don't think a battery can provide that much on demand. Not to mention the rails (Unless its a coil gun, not a rail gun, Coils use a large number of magnets, rail guns use a pair of rails with magnets between the two), will need time to cool down, otherwise you have the barrell start to warp and then performance degrades, and then you don't have a usable gun, witihin one firefight. Maybe a safety override to achieve Semi, but an automatic rail-gun is pushing it. But that's my two cents. And in other news, I'm working on a new and improved bio, hence my lack of participitation. Dude, you've put in like a dollar's worth of two cents here man. Just get on with the rp.
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Posted: Wed Oct 04, 2006 12:55 pm
I PMed you a little while back with my character profile and didn't get a response. Just letting you know that I want to and am ready to join your RP! Check your mule, silly. mrgreen
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