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Posted: Wed Oct 20, 2004 1:22 am
sephirothclone000 nyquil_180proof sephirothclone000 The Dark Eldar might do good here, they can Hyper Drive(they use to be the only ones sad ) a few raiders full of Wyches and Normal Warriors, get an invulnerable save from all the fire power, and move the last bit the next turn, deploy the troops, and assault(Raiders are open toped Skimmers smile , helpful yet very easy to destroy) while the hellions advance with Scourges and Talos(es) with the assulting normal troops getting 8 strength 4 AP5 shots in before assaulting(if they were given max # of Splinter Cannons, the stats for Splinter Cannons are[S4 AP5, Assault 4 36 inches]). Then the Mandrakes can infiltrate while the grosteque's move forward invulnerable to basic pulse rifle fire(only S6 or higher attacks harm them) and the Dark Eldar Lords Ride with a few squads that will need combat bonuses. That will slaughter the Tau biggrin First, the forward Pathfinders that you didn't know were there would use their markerlights to Seeker Missile your vehicles to death. Not to mention that they could help the Broadsides with their Rail runs in that department. Your infantry charge forward and are assaulted by the Kroot. You're suddenly up against a unit of 28 models, maybe two units like this. If you try to fall back, the 8 hounds in the unit inflict 8 automatic hits so you are forced to remain in assault for another turn so you can wipe them all out. Whatever is left of your infantry continues the charge, only to be shot to pieces by the 30" range guns of the Fire Warriors who had formed into a defensive line, just out of your range. So what do you do? You move in so you can shoot back. But, oh no, that didn't work, because the Fire Warriors fall back to for another line, while the Crisis suits that were hiding behind that hill over there decide to charge at you with their Fusion Blaster/Missile Pod/Burst Cannon combination. There is only three of them but they manage to take out nine of your guys in one hit. Maybe you get through so you can get closer, but you're shot at by the Fire Warriors again and now the Broadsides are hitting you from behind cover with their Smart Missile systems because they don't need line-of-sight to use those. If you get to close, they Rail Run you to death. Oh, and did I mention that the Pathfinders have probably used their Rail Rifles along with the Stealth suits you forgot about to form a pincer manouver behind you while you were trying to rush forward? Not to mention that there might be a Hammerhead gunship blowing holes in whatever vehicles they missed just to clean up. Or the Devilfish that sneaked another squadron of troops in behind you. I used this tactic with a Tau army of 1850 points on a 2400 point Eldar Army and by the end of the battle I had lost only 13 models. Do not underestimate the dark eldar, they are powerful. Mandrakes always count as in cover, they are more powerful than kroot, and they can infiltrate. I told you already about the grosteques, the Hyper Drive allows their Jet Bikes to get up close to the tau in turn 1, they get invulnerable saves, and they can assault by turn 2. Then, the Hellions can get into combat by turn 2 also, and they have special combat drugs. The transports can only take glancing hits if they move 6+ inches, they can always have troops assault the turn they disembark. The tau have impressive fire power, but they wont get the dark eldar before combat, and what made you think kroot could beat wyches in CC, thats like a Scout beating a Tyranid Warrior in close combat, after being charged by it. Wyches are tough in Close Combat. I think the tau are a tough army, but a skilled Dark Eldar Player could beat them. But, the Dark eldar will have to worry abot template weapons, because they are pretty numerous(Not as many as orks, but way more than tau.) Still, The Tau would kill quite a few Dark Eldar. Tough are still tough. And 1 more thing, u make it seem like All the Dark Eldar do is charge forward. They do pincer Manouvers, not Tau, and the only vehicles are the transports and the Talos. I don�t underestimate the Dark Eldar. Whoopdy frigin� do the Mandrakes are more powerful than the Kroot; DUH! That doesn�t mean they won�t be slowed down long enough to be shot at a bit. So your grotesques can get close by turn 2? They can still be shot at. I understand that you know the Tau have impressive firepower, but I think you underestimate just how much and how hard it can hit, the claim �but they wont get the dark elder before combat,� might not be entirely accurate depending on circumstance. I didn�t say I thought the Kroot could beat wyches in close combat, but they CAN slow them down QUITE A BIT. And seriously, how many wyches could you fit in a squad? A powerful Kroot squad is 28 strong! Yes a skilled Dark Eldar player could beat them, but your response to my strategy sounds like it relies a lot on the fact that you get the first turn and that you are rolling very good. At least my strategy doesn�t rely entirely on good rolls (though it does a bit, I�ll admit) and it CERTAINLY doesn�t involve the Tau player getting the first turn. I didn�t say all the Dark Eldar do is charge forward, and �They do pincer Manouvers, not Tau,� is offensive because the Tau are excellent if you employ them with ANY tactic except assault. I don�t care if Dark Eldar have very few vehicles. The seeker missiles could tear them to shreds, and then the Hammerheads could have Ion Cannons instead of Rail Guns and start tearing your units in two with just one hit. Sure, there�s always a probability it wont work, but if I was looking at a Tau vs. Dark Eldar match, even if the Dark Eldar were using more points, I�d still put my money on the Tau team. Don�t believe me? Play a game with me and we�ll see who wins.
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Posted: Wed Oct 20, 2004 2:31 pm
-Halo talk deleted by a moderator due to being off topic. Please do not go so off topic again-
And for the dark eldar, unless you have any normal weapons for infantry with a S6 or higher, you will need to waste special weapon shots on Grosteques to kill them. Thats why i included them. So u would choose either a creature u cannot wound in close combat, or the tanks to fire at with your special weapons, it saves your vehicals lives. And I have fought and beat tau before. I ussually win 2 out of 3 games with them. Still, the tau are a VERY tough opponent
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Posted: Wed Oct 20, 2004 10:08 pm
Cagalli, i assume you deleted the posts: if the guild administrator is participating in a conversation that is off topic, its usually ok.
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Posted: Thu Oct 21, 2004 8:40 am
nyquil_180proof sephirothclone000 nyquil_180proof sephirothclone000 The Dark Eldar might do good here, they can Hyper Drive(they use to be the only ones sad ) a few raiders full of Wyches and Normal Warriors, get an invulnerable save from all the fire power, and move the last bit the next turn, deploy the troops, and assault(Raiders are open toped Skimmers smile , helpful yet very easy to destroy) while the hellions advance with Scourges and Talos(es) with the assulting normal troops getting 8 strength 4 AP5 shots in before assaulting(if they were given max # of Splinter Cannons, the stats for Splinter Cannons are[S4 AP5, Assault 4 36 inches]). Then the Mandrakes can infiltrate while the grosteque's move forward invulnerable to basic pulse rifle fire(only S6 or higher attacks harm them) and the Dark Eldar Lords Ride with a few squads that will need combat bonuses. That will slaughter the Tau biggrin First, the forward Pathfinders that you didn't know were there would use their markerlights to Seeker Missile your vehicles to death. Not to mention that they could help the Broadsides with their Rail runs in that department. Your infantry charge forward and are assaulted by the Kroot. You're suddenly up against a unit of 28 models, maybe two units like this. If you try to fall back, the 8 hounds in the unit inflict 8 automatic hits so you are forced to remain in assault for another turn so you can wipe them all out. Whatever is left of your infantry continues the charge, only to be shot to pieces by the 30" range guns of the Fire Warriors who had formed into a defensive line, just out of your range. So what do you do? You move in so you can shoot back. But, oh no, that didn't work, because the Fire Warriors fall back to for another line, while the Crisis suits that were hiding behind that hill over there decide to charge at you with their Fusion Blaster/Missile Pod/Burst Cannon combination. There is only three of them but they manage to take out nine of your guys in one hit. Maybe you get through so you can get closer, but you're shot at by the Fire Warriors again and now the Broadsides are hitting you from behind cover with their Smart Missile systems because they don't need line-of-sight to use those. If you get to close, they Rail Run you to death. Oh, and did I mention that the Pathfinders have probably used their Rail Rifles along with the Stealth suits you forgot about to form a pincer manouver behind you while you were trying to rush forward? Not to mention that there might be a Hammerhead gunship blowing holes in whatever vehicles they missed just to clean up. Or the Devilfish that sneaked another squadron of troops in behind you. I used this tactic with a Tau army of 1850 points on a 2400 point Eldar Army and by the end of the battle I had lost only 13 models. Do not underestimate the dark eldar, they are powerful. Mandrakes always count as in cover, they are more powerful than kroot, and they can infiltrate. I told you already about the grosteques, the Hyper Drive allows their Jet Bikes to get up close to the tau in turn 1, they get invulnerable saves, and they can assault by turn 2. Then, the Hellions can get into combat by turn 2 also, and they have special combat drugs. The transports can only take glancing hits if they move 6+ inches, they can always have troops assault the turn they disembark. The tau have impressive fire power, but they wont get the dark eldar before combat, and what made you think kroot could beat wyches in CC, thats like a Scout beating a Tyranid Warrior in close combat, after being charged by it. Wyches are tough in Close Combat. I think the tau are a tough army, but a skilled Dark Eldar Player could beat them. But, the Dark eldar will have to worry abot template weapons, because they are pretty numerous(Not as many as orks, but way more than tau.) Still, The Tau would kill quite a few Dark Eldar. Tough are still tough. And 1 more thing, u make it seem like All the Dark Eldar do is charge forward. They do pincer Manouvers, not Tau, and the only vehicles are the transports and the Talos. I don�t underestimate the Dark Eldar. Whoopdy frigin� do the Mandrakes are more powerful than the Kroot; DUH! That doesn�t mean they won�t be slowed down long enough to be shot at a bit. So your grotesques can get close by turn 2? They can still be shot at. I understand that you know the Tau have impressive firepower, but I think you underestimate just how much and how hard it can hit, the claim �but they wont get the dark elder before combat,� might not be entirely accurate depending on circumstance. I didn�t say I thought the Kroot could beat wyches in close combat, but they CAN slow them down QUITE A BIT. And seriously, how many wyches could you fit in a squad? A powerful Kroot squad is 28 strong! Yes a skilled Dark Eldar player could beat them, but your response to my strategy sounds like it relies a lot on the fact that you get the first turn and that you are rolling very good. At least my strategy doesn�t rely entirely on good rolls (though it does a bit, I�ll admit) and it CERTAINLY doesn�t involve the Tau player getting the first turn. I didn�t say all the Dark Eldar do is charge forward, and �They do pincer Manouvers, not Tau,� is offensive because the Tau are excellent if you employ them with ANY tactic except assault. I don�t care if Dark Eldar have very few vehicles. The seeker missiles could tear them to shreds, and then the Hammerheads could have Ion Cannons instead of Rail Guns and start tearing your units in two with just one hit. Sure, there�s always a probability it wont work, but if I was looking at a Tau vs. Dark Eldar match, even if the Dark Eldar were using more points, I�d still put my money on the Tau team. Don�t believe me? Play a game with me and we�ll see who wins. Same here, the Dark Eldar range weapons are far weaker than the Tau's. Also the Rail gun can used it's 2nd fire mod with would kill most Eldar units in one hit.
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Posted: Thu Oct 21, 2004 12:06 pm
Tau do have better ranged weapons, yes, but dark eldar have a few good ones also(Splinter Cannon S4 AP5 36'' ASSAULT 4, Hamunculi falmer D6 armor penetration so a roll of 1 would be a 1 AP!, Dark Lance S8 AP2 Heavy, Talos gun, etc..). Tau Kroot, would hold the wyches in check, but with all the wyches bonuses and attacks, they would kill the Kroot by the end of the second Close Combat turn, and they have at least 3 attacks each, so a 10 Wych squad with no leaders would have 30 attacks, 40 if charging, a 4+ combat save, and the combat drugs, the Kroot would stall them, For sure, but not the whole game. PS, I know Tau are powerful, but how the Hell could a single fire warrior do all that stuff in the Game "FireWarrior". A fire warrior cannot kill 2 or 3 full health Daemon Princes.
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Posted: Thu Oct 21, 2004 2:11 pm
sephirothclone000 Tau do have better ranged weapons, yes, but dark eldar have a few good ones also(Splinter Cannon S4 AP5 36'' ASSAULT 4, Hamunculi falmer D6 armor penetration so a roll of 1 would be a 1 AP!, Dark Lance S8 AP2 Heavy, Talos gun, etc..). Tau Kroot, would hold the wyches in check, but with all the wyches bonuses and attacks, they would kill the Kroot by the end of the second Close Combat turn, and they have at least 3 attacks each, so a 10 Wych squad with no leaders would have 30 attacks, 40 if charging, a 4+ combat save, and the combat drugs, the Kroot would stall them, For sure, but not the whole game. PS, I know Tau are powerful, but how the Hell could a single fire warrior do all that stuff in the Game "FireWarrior". A fire warrior cannot kill 2 or 3 full health Daemon Princes. Yeah. I entirely agree.
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Posted: Thu Oct 21, 2004 3:12 pm
To what, the dark eldar having some good weapons, or the firewarrior thing?
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Posted: Thu Oct 21, 2004 4:16 pm
sephirothclone000 To what, the dark eldar having some good weapons, or the firewarrior thing? The Dark Eldar having good weapons.
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Posted: Tue Oct 26, 2004 3:27 pm
Yahiko_Meoshine sephirothclone000 To what, the dark eldar having some good weapons, or the firewarrior thing? The Dark Eldar having good weapons. lol biggrin Since everyone seems to be involved in this little argument involving the tau and dark eldar, it got me thinking. What exactly is the Tau's take on the Eldar (craftworld)? I don't mean gameplay especially, but more story-line oriented.
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Posted: Tue Oct 26, 2004 5:33 pm
The tau are a young enough race, they may not een have encountered them yet.
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Posted: Tue Oct 26, 2004 5:35 pm
DarkElf27 The tau are a young enough race, they may not een have encountered them yet. I thought it made mention of them in their Codex (the Tau's Codex I mean). I could be wrong though...
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Posted: Tue Oct 26, 2004 5:37 pm
Faeruithir DarkElf27 The tau are a young enough race, they may not een have encountered them yet. I thought it made mention of them in their Codex (the Tau's Codex I mean). I could be wrong though... I dunno, and even if it is mentioned, think of how many rumors there are in the Inperium. For example, its rumored that the Necrons are in control of Mars.
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Posted: Tue Oct 26, 2004 5:40 pm
the skitarri shall kill them all
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Posted: Tue Oct 26, 2004 5:42 pm
sephirothclone000 the skitarri shall kill them all neutral
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Posted: Tue Oct 26, 2004 5:46 pm
U know what the skitarri are, don't you?
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