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Weeamoo
Captain

PostPosted: Thu Dec 22, 2016 9:01 am


xChisaki


Our only suggestion is that Cryostorm be a B - B+. Until you have a Knight, wouldn't she also be subject to whatever onslaught of icy fire rains down?

If you're willing to work in that little change, she's all set, and you'll be able to post her in your own Topic!
PostPosted: Thu Dec 22, 2016 2:49 pm


updated

Makako-ma


xElkie

Distinct Genius

7,075 Points
  • Signature Look 250
  • Autobiographer 200
  • Flatterer 200
PostPosted: Thu Dec 22, 2016 6:31 pm


Living Eternally


Our only suggestion is that Cryostorm be a B - B+. Until you have a Knight, wouldn't she also be subject to whatever onslaught of icy fire rains down?

If you're willing to work in that little change, she's all set, and you'll be able to post her in your own Topic!


I added in the small changes but I made it so that she can cast the magic but it will burn her if she doesn't take steps before hand to make it safe for her to use it or if she has someone actively shielding her from the ability. Is that alright or should I just make it she'll receive damage as well?
PostPosted: Thu Dec 22, 2016 8:19 pm


xChisaki


I added in the small changes but I made it so that she can cast the magic but it will burn her if she doesn't take steps before hand to make it safe for her to use it or if she has someone actively shielding her from the ability. Is that alright or should I just make it she'll receive damage as well?


What you did is totally fine :3 Feel free to create your topic and begin posting! Will you be actively looking for a night? We have a place to post availability if so!

Weeamoo
Captain


xElkie

Distinct Genius

7,075 Points
  • Signature Look 250
  • Autobiographer 200
  • Flatterer 200
PostPosted: Thu Dec 22, 2016 8:40 pm


Living Eternally
What you did is totally fine :3 Feel free to create your topic and begin posting! Will you be actively looking for a night? We have a place to post availability if so!


That would be lovely 3nodding
PostPosted: Thu Dec 22, 2016 9:27 pm


Makako-ma


So, there are a few problems with our character that I would like to address. Pretty simple stuff really, and mostly to do with abilities:

❖ You didn't put any magic under the magic section, just abilities. ^^;
You need to put whatever spells she knows under this section so that we know what we're approving her to have. Otherwise people could just throw some overpowered stuff on there and say it falls into her school of magic.
❖ Drain Essence seem a bit unconventional for her race. Being a succubus, they're mostly known for their... debauchery. I don't mind it being there... it's just strange to me. Also, it sounds like you're saying that whenever magic is used on her it just gets drained into her, so she nulls magic - "gains mana whenever a spell is used on her." I'm not sure if that was what you were going for. It also sounds like there's this giant field around her that extends quite a distance circumference-wise, making her effectively a walking field of death and energy absorption. It seems less like a succubus and more like this life-stealing energy demon. ^^;
❖ Seduction and suggestion is mostly fine. We would say that she probably shouldn't affect heterosexual females though, as there's a reason why Incubi exist as well. It'd be weird if she just made everything swoon for her.
❖ I do not agree with the addictive thing. I understand being entranced and maybe falling for her, but it seems a bit overboard to make things become addicted to her presence and being hit with her magic.
❖ Conversion is mostly fine, however it sounds like you're saying that all her spells drain health and mana as well. That is... a bit overboard and strange to me. I'd suggest toning it down to being able to convert the energy she drains from people into health or mana.

Rengato
Vice Captain

Cunning Businesswoman


Makako-ma

PostPosted: Thu Dec 22, 2016 10:22 pm


Rengato
Makako-ma


So, there are a few problems with our character that I would like to address. Pretty simple stuff really, and mostly to do with abilities:

❖ You didn't put any magic under the magic section, just abilities. ^^;
You need to put whatever spells she knows under this section so that we know what we're approving her to have. Otherwise people could just throw some overpowered stuff on there and say it falls into her school of magic.
❖ Drain Essence seem a bit unconventional for her race. Being a succubus, they're mostly known for their... debauchery. I don't mind it being there... it's just strange to me. Also, it sounds like you're saying that whenever magic is used on her it just gets drained into her, so she nulls magic - "gains mana whenever a spell is used on her." I'm not sure if that was what you were going for. It also sounds like there's this giant field around her that extends quite a distance circumference-wise, making her effectively a walking field of death and energy absorption. It seems less like a succubus and more like this life-stealing energy demon. ^^;
❖ Seduction and suggestion is mostly fine. We would say that she probably shouldn't affect heterosexual females though, as there's a reason why Incubi exist as well. It'd be weird if she just made everything swoon for her.
❖ I do not agree with the addictive thing. I understand being entranced and maybe falling for her, but it seems a bit overboard to make things become addicted to her presence and being hit with her magic.
❖ Conversion is mostly fine, however it sounds like you're saying that all her spells drain health and mana as well. That is... a bit overboard and strange to me. I'd suggest toning it down to being able to convert the energy she drains from people into health or mana.


❖ ill add some magic then
❖ Drain essence is unconventional for her race? Well to put it bluntly, when the debaucherous act is done the essence leaves the body with some other material and you die lol. That's how the succubus works. Essence is an umbrella term
❖ Theyre also supposed to be charismatic. It should effect hetero females too but I actually leave it up to the reader to determine just what it does even if they want to just make an excuse to completely resist it.
❖ Addiction is a physical thing too. I could change it I guess but addiction is mental, physical, and sortof spiritual in a way. It also means you can sense who's magic it was probably
❖ I did the conversion thing that way because it doesn't look like the guild itself goes into specifics in terms of stats and I didn't want to write a textbook xD

edit

doing this tomorrow though
PostPosted: Fri Dec 23, 2016 1:02 pm


Rengato


I just added a bunch of spells like you said. The ranks are a bit random but most of it is just variations of the same stuff.

She can enchant spaces or make fields
She manipulates people but mostly those with some sort of weakness or in a weak state
Her magic shouldn't be blowing people up, she uses mostly control magic and debuffs to make others weaker.

She does some demonic things. I'd actually prefer not to put these specific spells now, I just wanted to stick to a general theme with some rules.

For example she shouldn't really be instantly obliterating anyone who isn't like a 10000 year old npc who's already on his deathbed but she could cause a supreme magus to have to spend an extra turn or two trying to blow a building up. Most of her counters should involve stealth and physical work. She's strong against other magic users while still somewhat vunerable to righteous divine magic user types like priests and stuff.


User Image

Username: Makako-ma
Name: Fyrnessa
Nickname:
Race: Succubus
Ethnicity: Eldrin
Gender: Female
Orientation: Hetero but really just likes people with some meat regardless of gender
Alignment: Neutral
Affinity: spirit
Age: 112
Birthday: 5th moon
Height: 5'11"
Weapon: Weapon Type Magical artifacts, mage stuff
Magic: School: Enchantment Subschool: Illusion
Essence leech - Rather than needing to eat drink or sleep she draws health, stamina, youth, mana, and any other magical energies from around her at a slower pace from far away and a faster one from up close. Regeneration of such things occurs more slowly but she can draw energies from any given source, magical ones especially. On its own it does not actually change the result of the acting spell.

If a spell would be cast on her she receives a moderate portion of its mana.

When in contact with or near a person she slowly draws some of their energy if she does not resist doing so, especially if they are expending energy.

Any spell she casts will effectively have a reduced cost due to hyperefficient mana management from this though she must be able to afford its initial cost first.

She gets more out of sustained spells than she would a more instantaneous one.

Seduction and suggestion - Seeing her invokes feelings of fixation, lust, attraction, or something similar. It wont necessarily be comfortable but she's someone you'll notice even if you weren't looking for her. Anything she says or suggests will seem more attractive as well. This will have smaller effects throughout her general life and interactions for the most part. She will have a tendency to get good prices and get noticed by enemies. Some bandits will tip their hats and let her pass for free while others may try to kidnap her. Assume she could potentially talk anyone into almost anything that makes some sense at all to do. She gets a substantial bonus to the power of any magics meant to manipulate or take from others in some way. This ability may cause summons to disobey their masters repeatedly but this will generally be temporary. Something like a zombie might just permanently switch sides until their summoner gives them new orders. An intelligent summon smart enough to talk probably would think about doing what she says but then be like "ehh I better not". The more mindless the summon without being completely mindless the stronger an effect this will have. Being exposed to her counts as being exposed to her magics, the longer she is around you the stronger her spells will be against you.

Note that this affects more than those who are just physically attracted to her, its better to think of this as an extremely high charisma bonus, it doesn't force anyone to do anything.

acquired taste - Being affected by her magically could be considered a form of drug use. Her magic and even her very presence is addictive and anything exposed to her excessively will have some withdrawal symptoms without her for a while. Whenever she casts a spell on a creature she increases their vulnerability to her magics specifically even if they were initially 100% immune somehow. Whenever she casts a spell and the spell is resisted this effect still triggers. Only works on things capable of addiction. Zombies can be addicted to brainz, vampires to blood. Dragons are capable of greed and addiction it seems. A golem has no sense of want or need, it wouldn't work on a mindless golem.

In otherwords, intelligent or semi-intelligent beings get an additional debuff from her spells after the effects wear off. The affected my choose the exact symptoms but assume that these debuffs will mostly revolve around whatever the spell did, for example if she were to heal you then you receive less healing from others or your ability to heal others is reduced until you remove this debuff. Also assume that said debuff is minor but grows from exposure after longer periods based on the nature of the magic one is exposed to.

Note that something like a priest could heal you and restore your resistances or something. A magical seal of protection cannot become addicted to a specific source of magic. This mostly applies to natural sources stemming from one's own form. If she were to cast a spell to make you forget something and a priest who doesn't know any mind magic cleanses you of succubus influence then you may restore your memories.

Spell Conversion - She can alter the nature of continuous spells or the ownership overtime. This includes and mostly involves seals or enchantments. A very strong enchantment may take a day or so to do this to. Removal requires a different ability but for the most part this means that she can destabilize spells, barriers, and things like this with her magics.

Spells

Destabilize C rank - She can counter the formation of objects or constant manipulation of something that is taking shape or has shape it relies upon. Golems fall apart, fireballs become bursts of flame, water dragons become normal water. They may reform after but this will disrupt their form. It can also be used on something like a zombie to detach it temporarily from its master.

Vile magic drain A rank - The user makes a magic circle of a size up to large enough to fit maybe 4 adult elephants or as small as a person. This circle draws on the essence of everything around and collects it in a small spot. Those inside or near the circle have access to the magical energies being accumulated if they happen to have a way to use it. While inside the circle, health, mana, and stamina regeneration are heavily increased. This is not selective, enemies can benefit from this as well. Those outside the circle within some reasonable distance will be able to sense themselves being drained. Without the caster inside the circle this lasts 2 posts. It can be dispelled at any time and can be summoned quickly. This counts as a spiritual world enchant for the purposes of interacting with it. Anyone who's major area of magic is conjuration/summoning or necromancy may assume they are capable of dispelling it as long as they are inside it even if they have no specific spell for doing so. You can also just destroy the location it was summoned in to the point the user can no longer remain in or near the circle.

Ravage essence Rank B - Debilitate a single target and steal their mana, health, and stamina. The closer they are the more debilitating this becomes and the faster it drains. The spell is continuous so you have to continue casting it or stop to do something else. This spell can also be cast on a specific area in space but if you aren't targeting something specifically the debilitation and drain speed are significantly reduced.

Cursed healing Rank C - place a hex on a character that heals them while transforming them into a mindless mess of themselves. Their strength and intelligence lower as does their resistance to magic, charisma and other things but with a limit. Its like a healing spell spiked with alcohol. Drunk characters heal twice as fast and aren't really affected by the debuffs if the alcohol is already doing the job. This does not reduce the strength of things like one's armor or weapon however as long as they aren't alive.

Dreamscape rank A - She can enter the dreams of a target and manipulate them and their body in the real world to a degree. She can only make them do simple tasks that wouldn't scare them awake though. They would be considered to be sleepwalking. Something like falling off a cliff inside the dream or having a terrible nightmare would probably wake them up. She can do this from a very long range as long as she knows the location of her target.

Mirror travel Rank C- She can turn a mirror into a portal to travel from place to place or see other places. She has to know the general location of the other mirror though. She can cast spells through mirrors. Mirror is defined as an object designed for looking at oneself or being used as a mirror. It has to be a mirror either produced for someone or something someone used as a mirror.

Succubus suggestion Rank B- using magic she can implant a thought into someone's head or many thoughts. She can greatly increase the odds that they will do something in particular if it doesn't interfere with something they are currently determined to do too much. This includes however the act of forgetting or sealing away memories. This can be used to get someone to go to sleep. Resisting this is simple if you are heavily distracted or trained in the mental arts or anti-demon arts. But a normal person could resist this by simply having some sort of creative trick if they are aware that it is happening. For example one may play shiori-tori (demon repelling word game) or do something to take their mind off their own thoughts or instincts.

Draining mist form Rank C - she can take on an alternate non-physical form for travel but is still a sensible presence. A strong strike at the mist or a magic spell will reform her by breaking her concentration. Any normal person will still be able to detect her presence and the central location of her presence within the mist. The mist will continue draining energies from around it.

Dark bond rank A - she can place a seal on a willing or unconscious person to use their health, stamina, and mana as fuel for spells and magics or to do something to their own magics. She can also do this to magical objects if they aren't able to resist her.

Point draw rank C - she can create a magic seal similar to her vile field spell that can draw magical energies to a specific point. Combined with her mist form she could use this as a sort of pseudo teleport or self summoning of sorts but she would have to set this up first which essentially announces where she will reappear. She must dispel it then place it elsewhere to change its location and the process isn't too fast until she's already cast her second spell. This can also be used to disrupt the path or location of effect for other people's magics.

Draining Magic barrier
rank C- She can create a large barrier that protects from magic around herself or others. She will drain the energy of that which is prevented by the barrier in addition to her other draining ability as well as draining energy from the recipient or recipients of the barrier. She can also use this as a draining spell that imprisons something though it is only very useful against magic and magical beings, not so much physicality. While within, all effected by this will exert far more effort to do physical activities. A weak injured or old person trapped in this may just get drained until they eventually die. A stronger, younger person may just force their way out through sheer effort without special powers. If your strength comes from divine favor you can invoke the power of said outside force to do what you want but magic coming through the barrier will still be weakened. Barrier must be actively maintained by default but its possible to enchant a location to do this for you.


Relationships:
❖ [Who your RPC is related to]


Strengths:
✔ magic
✔ mana supply
✔ economics


Weaknesses:
✘ not much direct force, she will generally need a moment to do too much to you but could do worse than some who could kill you quickly
✘ intelligent things that don't rely too much on their life force or mana
✘ limited variety of strengths

Likes:
✔ money
✔ artifacts
✔ adventure
✔ treasure and prizes

Dislikes:
✘ unsolvable puzzles and dead ends
✘ complicated living
✘ too many responsibilities


Personality:
❖ [What you're RPC is like] materialistic, ambitious, and generally helpful even if for less than noble reasons. Enjoys a bit of purpose in her life but otherwise just seeks to sate her hunger urges and live life. She's taken up the magical arts and has found a place in society however, she's the type that will minimize responsibility but will hold on to a title that comes with responsibilities, she likes the social roles.

History:
❖ Money makes the world move and there's plenty to go around. She's very satisfied with life and uses her skills to live a great life. She wants more though and likes what little power can be had without too many responsibilities. She did the whole succubus thing for a while but overtime she grew more conscious of herself and her physical state and became more than a demon, she became a mage even. Her years in Eldrin gave her a chance to draw an income and practice the magical arts for even more profits. However, after so many years of study she finally got a taste of treasurehunting and became quite fond of doing so, she even joined a merchant's guild and became quite popular among the dragon kin while studying their magics and ancestry. In time she was able to begin her own little side project, a hedonistic treasure hunter's club of sorts. They'd gain some notoriety for hosting games for thieves to try and steal from their storehouses and hiding spots as well as running gambling operations and other not too unsavory but not particularly pious things. She was sometimes mistaken for a hostess of a pleasure club by some but in reality she was just a hedonistic person enjoying themselves, her voracious appetite for men and their life energies was just a newly successful person being a bit gluttonous and getting funny rumors spread.


Outfits:
❖ dresses and robes mostly
❖ She will probably have some insignia or headdress showing what guild or profession she's in. Caesar crowns and dragon horns are the common symbols among the guild and club, both of which are connected.

Items:
❖ Magic trinkets and staves. She doesn't need anything special to use her magic but she has a collection of magical items.mostly selected for their beauty rather than any power they happened to have


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name




Living Eternally

Makako-ma


Weeamoo
Captain

PostPosted: Fri Dec 23, 2016 4:02 pm


Makako-ma


Hey, there! Thanks for the submission! I saw that Ren had made a couple suggestions, but I just have a few of my own.

“Magic” is a section for only spells (and I like what you’ve added), but it’s not for things like racial bonuses or what not. Mages don’t have an Abilities section for things like these attributes because they rely heavily on their spells for further enhancement. My best suggestion is to work these things in as either spells or Strengths. That being said:
-Essence Leech is a rather neat effect. This is how she gets her energy basically, yes? The concept’s really cool, but given that this section is only for spells, I have two suggestions:
1. Make it a Strength. Mention that your character doesn’t need food or sleep and explain why (Essentially Essence’s Leech’s description)
2. Make it an Active Spell, needed to be cast once and then never again! Just mention so in its description!
-Seduction and Suggestion is a fun quality to have, but we find that it’s more of a strength from being a Succubus than a part of your character’s magic. You can move it to Strengths and be all set!
-Acquired Taste is fine here since it’s an effect on her spells
-Spell Conversion is interesting, but it makes me think more of the Abjuration School, one with a specialty in disruption, rather than Enchantment or Illusion.

Like Spell Conversation, a couple of your spells seem to fall under the Abjuration School. Rather than changing them, we suggest that you possibly consider changing your character’s secondary school of magic to Abjuration. It has a lot to do with disruption, protection, and counterspells, which is great against fighting other Magi and Mages^^ Destabilize and Draining Magic Barrier are closer to Abjuration. If you’d like to edit the spells rather than change her school, I’d just suggest adding runes or some other method of enchantment to them. That’s totally cool.

It’s also fine if you’ve got spells and plans on the backburner, that allows for character growth. Just make sure to add them and let us know when/if you plan on dishing them out.

Let us know when you've made the appropriate changes! We'll just have a quick look-over, but you should be all set~
PostPosted: Fri Dec 23, 2016 4:35 pm


Living Eternally
Makako-ma


Hey, there! Thanks for the submission! I saw that Ren had made a couple suggestions, but I just have a few of my own.

“Magic” is a section for only spells (and I like what you’ve added), but it’s not for things like racial bonuses or what not. Mages don’t have an Abilities section for things like these attributes because they rely heavily on their spells for further enhancement. My best suggestion is to work these things in as either spells or Strengths. That being said:
-Essence Leech is a rather neat effect. This is how she gets her energy basically, yes? The concept’s really cool, but given that this section is only for spells, I have two suggestions:
1. Make it a Strength. Mention that your character doesn’t need food or sleep and explain why (Essentially Essence’s Leech’s description)
2. Make it an Active Spell, needed to be cast once and then never again! Just mention so in its description!
-Seduction and Suggestion is a fun quality to have, but we find that it’s more of a strength from being a Succubus than a part of your character’s magic. You can move it to Strengths and be all set!
-Acquired Taste is fine here since it’s an effect on her spells
-Spell Conversion is interesting, but it makes me think more of the Abjuration School, one with a specialty in disruption, rather than Enchantment or Illusion.

Like Spell Conversation, a couple of your spells seem to fall under the Abjuration School. Rather than changing them, we suggest that you possibly consider changing your character’s secondary school of magic to Abjuration. It has a lot to do with disruption, protection, and counterspells, which is great against fighting other Magi and Mages^^ Destabilize and Draining Magic Barrier are closer to Abjuration. If you’d like to edit the spells rather than change her school, I’d just suggest adding runes or some other method of enchantment to them. That’s totally cool.

It’s also fine if you’ve got spells and plans on the backburner, that allows for character growth. Just make sure to add them and let us know when/if you plan on dishing them out.

Let us know when you've made the appropriate changes! We'll just have a quick look-over, but you should be all set~


User Image

Username: Makako-ma
Name: Fyrnessa
Nickname:
Race: Succubus
Ethnicity: Eldrin
Gender: Female
Orientation: Hetero but really just likes people with some meat regardless of gender
Alignment: Neutral
Affinity: spirit
Age: 112
Birthday: 5th moon
Height: 5'11"
Weapon: Weapon Type Magical artifacts, mage stuff
Magic: School: Enchantment Subschool: Abjuration

acquired taste - Being affected by her magically could be considered a form of drug use. Her magic and even her very presence is addictive and anything exposed to her excessively will have some withdrawal symptoms without her for a while. Whenever she casts a spell on a creature she increases their vulnerability to her magics specifically even if they were initially 100% immune somehow. Whenever she casts a spell and the spell is resisted this effect still triggers. Only works on things capable of addiction. Zombies can be addicted to brainz, vampires to blood. Dragons are capable of greed and addiction it seems. A golem has no sense of want or need, it wouldn't work on a mindless golem.

In otherwords, intelligent or semi-intelligent beings get an additional debuff from her spells after the effects wear off. The affected my choose the exact symptoms but assume that these debuffs will mostly revolve around whatever the spell did, for example if she were to heal you then you receive less healing from others or your ability to heal others is reduced until you remove this debuff. Also assume that said debuff is minor but grows from exposure after longer periods based on the nature of the magic one is exposed to.

Note that something like a priest could heal you and restore your resistances or something. A magical seal of protection cannot become addicted to a specific source of magic. This mostly applies to natural sources stemming from one's own form. If she were to cast a spell to make you forget something and a priest who doesn't know any mind magic cleanses you of succubus influence then you may restore your memories.

Spell Conversion - She can alter the nature of continuous spells or the ownership overtime. This includes and mostly involves seals or enchantments. A very strong enchantment may take a day or so to do this to. Removal requires a different ability but for the most part this means that she can destabilize spells, barriers, and things like this with her magics.

Spells

Succubus drain power A rank - By default this is on but she can actively turn it off or make it stronger. It is possible to trace her location if you have a strong tracking spell because of this but this skill is essentially her level of control over her natural draining powers. By default she will drain from nearby targets quickly enough that they will notice but not necessarily enough to outpace their natural regenerative abilities unless in constant contact. A strong healthy person would feel like something relaxing overtook them. A complete wimp with terrible health would feel like their very soul was being ripped out of them at a comically slow pace... and they would be right but actually killing them without doing anything would probably take days or weeks at default pace unless they were in constant contact. Food or divine protection can lessen this effect. Assume that you will miraculously survive this effect even after days as long as you "try" to get divine favor and aren't some sort of heretical bad person or a demon. Immortals and semi immortals don't have to concern themselves with this actually finishing them off directly

Destabilize C rank - She can counter the formation of objects or constant manipulation of something that is taking shape or has shape it relies upon. Golems fall apart, fireballs become bursts of flame, water dragons become normal water. They may reform after but this will disrupt their form. It can also be used on something like a zombie to detach it temporarily from its master.

Vile magic drain A rank - The user makes a magic circle of a size up to large enough to fit maybe 4 adult elephants or as small as a person. This circle draws on the essence of everything around and collects it in a small spot. Those inside or near the circle have access to the magical energies being accumulated if they happen to have a way to use it. While inside the circle, health, mana, and stamina regeneration are heavily increased. This is not selective, enemies can benefit from this as well. Those outside the circle within some reasonable distance will be able to sense themselves being drained. Without the caster inside the circle this lasts 2 posts. It can be dispelled at any time and can be summoned quickly. This counts as a spiritual world enchant for the purposes of interacting with it. Anyone who's major area of magic is conjuration/summoning or necromancy may assume they are capable of dispelling it as long as they are inside it even if they have no specific spell for doing so. You can also just destroy the location it was summoned in to the point the user can no longer remain in or near the circle.

Ravage essence Rank B - Debilitate a single target and steal their mana, health, and stamina. The closer they are the more debilitating this becomes and the faster it drains. The spell is continuous so you have to continue casting it or stop to do something else. This spell can also be cast on a specific area in space but if you aren't targeting something specifically the debilitation and drain speed are significantly reduced.

Cursed healing Rank C - place a hex on a character that heals them while transforming them into a mindless mess of themselves. Their strength and intelligence lower as does their resistance to magic, charisma and other things but with a limit. Its like a healing spell spiked with alcohol. Drunk characters heal twice as fast and aren't really affected by the debuffs if the alcohol is already doing the job. This does not reduce the strength of things like one's armor or weapon however as long as they aren't alive.

Dreamscape rank A - She can enter the dreams of a target and manipulate them and their body in the real world to a degree. She can only make them do simple tasks that wouldn't scare them awake though. They would be considered to be sleepwalking. Something like falling off a cliff inside the dream or having a terrible nightmare would probably wake them up. She can do this from a very long range as long as she knows the location of her target.

Mirror travel Rank C- She can turn a mirror into a portal to travel from place to place or see other places. She has to know the general location of the other mirror though. She can cast spells through mirrors. Mirror is defined as an object designed for looking at oneself or being used as a mirror. It has to be a mirror either produced for someone or something someone used as a mirror.

Succubus suggestion Rank B- using magic she can implant a thought into someone's head or many thoughts. She can greatly increase the odds that they will do something in particular if it doesn't interfere with something they are currently determined to do too much. This includes however the act of forgetting or sealing away memories. This can be used to get someone to go to sleep. Resisting this is simple if you are heavily distracted or trained in the mental arts or anti-demon arts. But a normal person could resist this by simply having some sort of creative trick if they are aware that it is happening. For example one may play shiori-tori (demon repelling word game) or do something to take their mind off their own thoughts or instincts.

Draining mist form Rank C - she can take on an alternate non-physical form for travel but is still a sensible presence. A strong strike at the mist or a magic spell will reform her by breaking her concentration. Any normal person will still be able to detect her presence and the central location of her presence within the mist. The mist will continue draining energies from around it.

Dark bond rank A - she can place a seal on a willing or unconscious person to use their health, stamina, and mana as fuel for spells and magics or to do something to their own magics. She can also do this to magical objects if they aren't able to resist her.

Point draw rank C - she can create a magic seal similar to her vile field spell that can draw magical energies to a specific point. Combined with her mist form she could use this as a sort of pseudo teleport or self summoning of sorts but she would have to set this up first which essentially announces where she will reappear. She must dispel it then place it elsewhere to change its location and the process isn't too fast until she's already cast her second spell. This can also be used to disrupt the path or location of effect for other people's magics.

Draining Magic barrier
rank C- She can create a large barrier that protects from magic around herself or others. She will drain the energy of that which is prevented by the barrier in addition to her other draining ability as well as draining energy from the recipient or recipients of the barrier. She can also use this as a draining spell that imprisons something though it is only very useful against magic and magical beings, not so much physicality. While within, all effected by this will exert far more effort to do physical activities. A weak injured or old person trapped in this may just get drained until they eventually die. A stronger, younger person may just force their way out through sheer effort without special powers. If your strength comes from divine favor you can invoke the power of said outside force to do what you want but magic coming through the barrier will still be weakened. Barrier must be actively maintained by default but its possible to enchant a location to do this for you.


Relationships:
❖ [Who your RPC is related to]


Strengths:
Natural illusion abilities - able to dip into the illusion abilities but only those demonic in nature involving the manipulation of beings. e.g. she does the succubus thing by nature but her training isn't necessarily in illusion. Unless she's studied illusion her illusions should be very focused on things succubi are into emotion_awesome emotion_awesome emotion_awesome or basically just crude things, obvious illusions that are likely there to inhibit you rather than actually be totally convincing.

Seduction and suggestion - Seeing her invokes feelings of fixation, lust, attraction, or something similar. It wont necessarily be comfortable but she's someone you'll notice even if you weren't looking for her. Anything she says or suggests will seem more attractive as well. This will have smaller effects throughout her general life and interactions for the most part. She will have a tendency to get good prices and get noticed by enemies. Some bandits will tip their hats and let her pass for free while others may try to kidnap her. Assume she could potentially talk anyone into almost anything that makes some sense at all to do. She gets a substantial bonus to the power of any magics meant to manipulate or take from others in some way. This ability may cause summons to disobey their masters repeatedly but this will generally be temporary. Something like a zombie might just permanently switch sides until their summoner gives them new orders. An intelligent summon smart enough to talk probably would think about doing what she says but then be like "ehh I better not". The more mindless the summon without being completely mindless the stronger an effect this will have. Being exposed to her counts as being exposed to her magics, the longer she is around you the stronger her spells will be against you.

Note that this affects more than those who are just physically attracted to her, its better to think of this as an extremely high charisma bonus, it doesn't force anyone to do anything.


Essence leech - Rather than needing to eat drink or sleep she draws health, stamina, youth, mana, and any other magical energies from around her at a slower pace from far away and a faster one from up close. Regeneration of such things occurs more slowly but she can draw energies from any given source, magical ones especially. On its own it does not actually change the result of the acting spell.

If a spell would be cast on her she receives a moderate portion of its mana.

When in contact with or near a person she slowly draws some of their energy if she does not resist doing so, especially if they are expending energy.

Any spell she casts will effectively have a reduced cost due to hyperefficient mana management from this though she must be able to afford its initial cost first.

She gets more out of sustained spells than she would a more instantaneous one.


Weaknesses:
✘ not much direct force, she will generally need a moment to do too much to you but could do worse than some who could kill you quickly
✘ intelligent things that don't rely too much on their life force or mana
✘ limited variety of strengths

Likes:
✔ money
✔ artifacts
✔ adventure
✔ treasure and prizes

Dislikes:
✘ unsolvable puzzles and dead ends
✘ complicated living
✘ too many responsibilities


Personality:
❖ [What you're RPC is like] materialistic, ambitious, and generally helpful even if for less than noble reasons. Enjoys a bit of purpose in her life but otherwise just seeks to sate her hunger urges and live life. She's taken up the magical arts and has found a place in society however, she's the type that will minimize responsibility but will hold on to a title that comes with responsibilities, she likes the social roles.

History:
❖ Money makes the world move and there's plenty to go around. She's very satisfied with life and uses her skills to live a great life. She wants more though and likes what little power can be had without too many responsibilities. She did the whole succubus thing for a while but overtime she grew more conscious of herself and her physical state and became more than a demon, she became a mage even. Her years in Eldrin gave her a chance to draw an income and practice the magical arts for even more profits. However, after so many years of study she finally got a taste of treasurehunting and became quite fond of doing so, she even joined a merchant's guild and became quite popular among the dragon kin while studying their magics and ancestry. In time she was able to begin her own little side project, a hedonistic treasure hunter's club of sorts. They'd gain some notoriety for hosting games for thieves to try and steal from their storehouses and hiding spots as well as running gambling operations and other not too unsavory but not particularly pious things. She was sometimes mistaken for a hostess of a pleasure club by some but in reality she was just a hedonistic person enjoying themselves, her voracious appetite for men and their life energies was just a newly successful person being a bit gluttonous and getting funny rumors spread.


Outfits:
❖ dresses and robes mostly
❖ She will probably have some insignia or headdress showing what guild or profession she's in. Caesar crowns and dragon horns are the common symbols among the guild and club, both of which are connected.

Items:
❖ Magic trinkets and staves. She doesn't need anything special to use her magic but she has a collection of magical items.mostly selected for their beauty rather than any power they happened to have


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name



hows this

I put the new spell at the very beginning of the spell list.

I'm making her drain ability both a strength and weakness. By default it is a pesky thing that counters your energy breakfast but nothing crazy. She now has a specific spell for controlling its strength. Its A rank because its a sortof sorcerous natural ability but at the same time that's just a shortcut for learning to control something over very long periods that is itself actually kindof advanced in a sense.

I changed illusion to abjuration but changed one of her strengths to being able to dip into illusion as long as it is somehow succubus themed. I'm saying that her illusion powers are race based rather than learned. They should be sorcerous in nature rather than refined mage skills. By implication an illusion expert should have some inherent advantage even if she uses hers very naturally and efficiently due to the crudeness of the method.

Makako-ma


Weeamoo
Captain

PostPosted: Fri Dec 23, 2016 4:47 pm


Makako-ma
Living Eternally
Makako-ma


Hey, there! Thanks for the submission! I saw that Ren had made a couple suggestions, but I just have a few of my own.

“Magic” is a section for only spells (and I like what you’ve added), but it’s not for things like racial bonuses or what not. Mages don’t have an Abilities section for things like these attributes because they rely heavily on their spells for further enhancement. My best suggestion is to work these things in as either spells or Strengths. That being said:
-Essence Leech is a rather neat effect. This is how she gets her energy basically, yes? The concept’s really cool, but given that this section is only for spells, I have two suggestions:
1. Make it a Strength. Mention that your character doesn’t need food or sleep and explain why (Essentially Essence’s Leech’s description)
2. Make it an Active Spell, needed to be cast once and then never again! Just mention so in its description!
-Seduction and Suggestion is a fun quality to have, but we find that it’s more of a strength from being a Succubus than a part of your character’s magic. You can move it to Strengths and be all set!
-Acquired Taste is fine here since it’s an effect on her spells
-Spell Conversion is interesting, but it makes me think more of the Abjuration School, one with a specialty in disruption, rather than Enchantment or Illusion.

Like Spell Conversation, a couple of your spells seem to fall under the Abjuration School. Rather than changing them, we suggest that you possibly consider changing your character’s secondary school of magic to Abjuration. It has a lot to do with disruption, protection, and counterspells, which is great against fighting other Magi and Mages^^ Destabilize and Draining Magic Barrier are closer to Abjuration. If you’d like to edit the spells rather than change her school, I’d just suggest adding runes or some other method of enchantment to them. That’s totally cool.

It’s also fine if you’ve got spells and plans on the backburner, that allows for character growth. Just make sure to add them and let us know when/if you plan on dishing them out.

Let us know when you've made the appropriate changes! We'll just have a quick look-over, but you should be all set~


User Image

Username: Makako-ma
Name: Fyrnessa
Nickname:
Race: Succubus
Ethnicity: Eldrin
Gender: Female
Orientation: Hetero but really just likes people with some meat regardless of gender
Alignment: Neutral
Affinity: spirit
Age: 112
Birthday: 5th moon
Height: 5'11"
Weapon: Weapon Type Magical artifacts, mage stuff
Magic: School: Enchantment Subschool: Abjuration

acquired taste - Being affected by her magically could be considered a form of drug use. Her magic and even her very presence is addictive and anything exposed to her excessively will have some withdrawal symptoms without her for a while. Whenever she casts a spell on a creature she increases their vulnerability to her magics specifically even if they were initially 100% immune somehow. Whenever she casts a spell and the spell is resisted this effect still triggers. Only works on things capable of addiction. Zombies can be addicted to brainz, vampires to blood. Dragons are capable of greed and addiction it seems. A golem has no sense of want or need, it wouldn't work on a mindless golem.

In otherwords, intelligent or semi-intelligent beings get an additional debuff from her spells after the effects wear off. The affected my choose the exact symptoms but assume that these debuffs will mostly revolve around whatever the spell did, for example if she were to heal you then you receive less healing from others or your ability to heal others is reduced until you remove this debuff. Also assume that said debuff is minor but grows from exposure after longer periods based on the nature of the magic one is exposed to.

Note that something like a priest could heal you and restore your resistances or something. A magical seal of protection cannot become addicted to a specific source of magic. This mostly applies to natural sources stemming from one's own form. If she were to cast a spell to make you forget something and a priest who doesn't know any mind magic cleanses you of succubus influence then you may restore your memories.

Spell Conversion - She can alter the nature of continuous spells or the ownership overtime. This includes and mostly involves seals or enchantments. A very strong enchantment may take a day or so to do this to. Removal requires a different ability but for the most part this means that she can destabilize spells, barriers, and things like this with her magics.

Spells

Succubus drain power A rank - By default this is on but she can actively turn it off or make it stronger. It is possible to trace her location if you have a strong tracking spell because of this but this skill is essentially her level of control over her natural draining powers. By default she will drain from nearby targets quickly enough that they will notice but not necessarily enough to outpace their natural regenerative abilities unless in constant contact. A strong healthy person would feel like something relaxing overtook them. A complete wimp with terrible health would feel like their very soul was being ripped out of them at a comically slow pace... and they would be right but actually killing them without doing anything would probably take days or weeks at default pace unless they were in constant contact. Food or divine protection can lessen this effect. Assume that you will miraculously survive this effect even after days as long as you "try" to get divine favor and aren't some sort of heretical bad person or a demon. Immortals and semi immortals don't have to concern themselves with this actually finishing them off directly

Destabilize C rank - She can counter the formation of objects or constant manipulation of something that is taking shape or has shape it relies upon. Golems fall apart, fireballs become bursts of flame, water dragons become normal water. They may reform after but this will disrupt their form. It can also be used on something like a zombie to detach it temporarily from its master.

Vile magic drain A rank - The user makes a magic circle of a size up to large enough to fit maybe 4 adult elephants or as small as a person. This circle draws on the essence of everything around and collects it in a small spot. Those inside or near the circle have access to the magical energies being accumulated if they happen to have a way to use it. While inside the circle, health, mana, and stamina regeneration are heavily increased. This is not selective, enemies can benefit from this as well. Those outside the circle within some reasonable distance will be able to sense themselves being drained. Without the caster inside the circle this lasts 2 posts. It can be dispelled at any time and can be summoned quickly. This counts as a spiritual world enchant for the purposes of interacting with it. Anyone who's major area of magic is conjuration/summoning or necromancy may assume they are capable of dispelling it as long as they are inside it even if they have no specific spell for doing so. You can also just destroy the location it was summoned in to the point the user can no longer remain in or near the circle.

Ravage essence Rank B - Debilitate a single target and steal their mana, health, and stamina. The closer they are the more debilitating this becomes and the faster it drains. The spell is continuous so you have to continue casting it or stop to do something else. This spell can also be cast on a specific area in space but if you aren't targeting something specifically the debilitation and drain speed are significantly reduced.

Cursed healing Rank C - place a hex on a character that heals them while transforming them into a mindless mess of themselves. Their strength and intelligence lower as does their resistance to magic, charisma and other things but with a limit. Its like a healing spell spiked with alcohol. Drunk characters heal twice as fast and aren't really affected by the debuffs if the alcohol is already doing the job. This does not reduce the strength of things like one's armor or weapon however as long as they aren't alive.

Dreamscape rank A - She can enter the dreams of a target and manipulate them and their body in the real world to a degree. She can only make them do simple tasks that wouldn't scare them awake though. They would be considered to be sleepwalking. Something like falling off a cliff inside the dream or having a terrible nightmare would probably wake them up. She can do this from a very long range as long as she knows the location of her target.

Mirror travel Rank C- She can turn a mirror into a portal to travel from place to place or see other places. She has to know the general location of the other mirror though. She can cast spells through mirrors. Mirror is defined as an object designed for looking at oneself or being used as a mirror. It has to be a mirror either produced for someone or something someone used as a mirror.

Succubus suggestion Rank B- using magic she can implant a thought into someone's head or many thoughts. She can greatly increase the odds that they will do something in particular if it doesn't interfere with something they are currently determined to do too much. This includes however the act of forgetting or sealing away memories. This can be used to get someone to go to sleep. Resisting this is simple if you are heavily distracted or trained in the mental arts or anti-demon arts. But a normal person could resist this by simply having some sort of creative trick if they are aware that it is happening. For example one may play shiori-tori (demon repelling word game) or do something to take their mind off their own thoughts or instincts.

Draining mist form Rank C - she can take on an alternate non-physical form for travel but is still a sensible presence. A strong strike at the mist or a magic spell will reform her by breaking her concentration. Any normal person will still be able to detect her presence and the central location of her presence within the mist. The mist will continue draining energies from around it.

Dark bond rank A - she can place a seal on a willing or unconscious person to use their health, stamina, and mana as fuel for spells and magics or to do something to their own magics. She can also do this to magical objects if they aren't able to resist her.

Point draw rank C - she can create a magic seal similar to her vile field spell that can draw magical energies to a specific point. Combined with her mist form she could use this as a sort of pseudo teleport or self summoning of sorts but she would have to set this up first which essentially announces where she will reappear. She must dispel it then place it elsewhere to change its location and the process isn't too fast until she's already cast her second spell. This can also be used to disrupt the path or location of effect for other people's magics.

Draining Magic barrier
rank C- She can create a large barrier that protects from magic around herself or others. She will drain the energy of that which is prevented by the barrier in addition to her other draining ability as well as draining energy from the recipient or recipients of the barrier. She can also use this as a draining spell that imprisons something though it is only very useful against magic and magical beings, not so much physicality. While within, all effected by this will exert far more effort to do physical activities. A weak injured or old person trapped in this may just get drained until they eventually die. A stronger, younger person may just force their way out through sheer effort without special powers. If your strength comes from divine favor you can invoke the power of said outside force to do what you want but magic coming through the barrier will still be weakened. Barrier must be actively maintained by default but its possible to enchant a location to do this for you.


Relationships:
❖ [Who your RPC is related to]


Strengths:
Natural illusion abilities - able to dip into the illusion abilities but only those demonic in nature involving the manipulation of beings. e.g. she does the succubus thing by nature but her training isn't necessarily in illusion. Unless she's studied illusion her illusions should be very focused on things succubi are into emotion_awesome emotion_awesome emotion_awesome or basically just crude things, obvious illusions that are likely there to inhibit you rather than actually be totally convincing.

Seduction and suggestion - Seeing her invokes feelings of fixation, lust, attraction, or something similar. It wont necessarily be comfortable but she's someone you'll notice even if you weren't looking for her. Anything she says or suggests will seem more attractive as well. This will have smaller effects throughout her general life and interactions for the most part. She will have a tendency to get good prices and get noticed by enemies. Some bandits will tip their hats and let her pass for free while others may try to kidnap her. Assume she could potentially talk anyone into almost anything that makes some sense at all to do. She gets a substantial bonus to the power of any magics meant to manipulate or take from others in some way. This ability may cause summons to disobey their masters repeatedly but this will generally be temporary. Something like a zombie might just permanently switch sides until their summoner gives them new orders. An intelligent summon smart enough to talk probably would think about doing what she says but then be like "ehh I better not". The more mindless the summon without being completely mindless the stronger an effect this will have. Being exposed to her counts as being exposed to her magics, the longer she is around you the stronger her spells will be against you.

Note that this affects more than those who are just physically attracted to her, its better to think of this as an extremely high charisma bonus, it doesn't force anyone to do anything.


Essence leech - Rather than needing to eat drink or sleep she draws health, stamina, youth, mana, and any other magical energies from around her at a slower pace from far away and a faster one from up close. Regeneration of such things occurs more slowly but she can draw energies from any given source, magical ones especially. On its own it does not actually change the result of the acting spell.

If a spell would be cast on her she receives a moderate portion of its mana.

When in contact with or near a person she slowly draws some of their energy if she does not resist doing so, especially if they are expending energy.

Any spell she casts will effectively have a reduced cost due to hyperefficient mana management from this though she must be able to afford its initial cost first.

She gets more out of sustained spells than she would a more instantaneous one.


Weaknesses:
✘ not much direct force, she will generally need a moment to do too much to you but could do worse than some who could kill you quickly
✘ intelligent things that don't rely too much on their life force or mana
✘ limited variety of strengths

Likes:
✔ money
✔ artifacts
✔ adventure
✔ treasure and prizes

Dislikes:
✘ unsolvable puzzles and dead ends
✘ complicated living
✘ too many responsibilities


Personality:
❖ [What you're RPC is like] materialistic, ambitious, and generally helpful even if for less than noble reasons. Enjoys a bit of purpose in her life but otherwise just seeks to sate her hunger urges and live life. She's taken up the magical arts and has found a place in society however, she's the type that will minimize responsibility but will hold on to a title that comes with responsibilities, she likes the social roles.

History:
❖ Money makes the world move and there's plenty to go around. She's very satisfied with life and uses her skills to live a great life. She wants more though and likes what little power can be had without too many responsibilities. She did the whole succubus thing for a while but overtime she grew more conscious of herself and her physical state and became more than a demon, she became a mage even. Her years in Eldrin gave her a chance to draw an income and practice the magical arts for even more profits. However, after so many years of study she finally got a taste of treasurehunting and became quite fond of doing so, she even joined a merchant's guild and became quite popular among the dragon kin while studying their magics and ancestry. In time she was able to begin her own little side project, a hedonistic treasure hunter's club of sorts. They'd gain some notoriety for hosting games for thieves to try and steal from their storehouses and hiding spots as well as running gambling operations and other not too unsavory but not particularly pious things. She was sometimes mistaken for a hostess of a pleasure club by some but in reality she was just a hedonistic person enjoying themselves, her voracious appetite for men and their life energies was just a newly successful person being a bit gluttonous and getting funny rumors spread.


Outfits:
❖ dresses and robes mostly
❖ She will probably have some insignia or headdress showing what guild or profession she's in. Caesar crowns and dragon horns are the common symbols among the guild and club, both of which are connected.

Items:
❖ Magic trinkets and staves. She doesn't need anything special to use her magic but she has a collection of magical items.mostly selected for their beauty rather than any power they happened to have


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name



hows this

I put the new spell at the very beginning of the spell list.

I'm making her drain ability both a strength and weakness. By default it is a pesky thing that counters your energy breakfast but nothing crazy. She now has a specific spell for controlling its strength. Its A rank because its a sortof sorcerous natural ability but at the same time that's just a shortcut for learning to control something over very long periods that is itself actually kindof advanced in a sense.

I changed illusion to abjuration but changed one of her strengths to being able to dip into illusion as long as it is somehow succubus themed. I'm saying that her illusion powers are race based rather than learned. They should be sorcerous in nature rather than refined mage skills. By implication an illusion expert should have some inherent advantage even if she uses hers very naturally and efficiently due to the crudeness of the method.


Looks like you're all set! Accepted. Thanks for dealing with us!

Feel free to post her within your own topic and begin posting!
PostPosted: Fri Dec 23, 2016 4:49 pm


Living Eternally
Makako-ma
Living Eternally
Makako-ma


Hey, there! Thanks for the submission! I saw that Ren had made a couple suggestions, but I just have a few of my own.

“Magic” is a section for only spells (and I like what you’ve added), but it’s not for things like racial bonuses or what not. Mages don’t have an Abilities section for things like these attributes because they rely heavily on their spells for further enhancement. My best suggestion is to work these things in as either spells or Strengths. That being said:
-Essence Leech is a rather neat effect. This is how she gets her energy basically, yes? The concept’s really cool, but given that this section is only for spells, I have two suggestions:
1. Make it a Strength. Mention that your character doesn’t need food or sleep and explain why (Essentially Essence’s Leech’s description)
2. Make it an Active Spell, needed to be cast once and then never again! Just mention so in its description!
-Seduction and Suggestion is a fun quality to have, but we find that it’s more of a strength from being a Succubus than a part of your character’s magic. You can move it to Strengths and be all set!
-Acquired Taste is fine here since it’s an effect on her spells
-Spell Conversion is interesting, but it makes me think more of the Abjuration School, one with a specialty in disruption, rather than Enchantment or Illusion.

Like Spell Conversation, a couple of your spells seem to fall under the Abjuration School. Rather than changing them, we suggest that you possibly consider changing your character’s secondary school of magic to Abjuration. It has a lot to do with disruption, protection, and counterspells, which is great against fighting other Magi and Mages^^ Destabilize and Draining Magic Barrier are closer to Abjuration. If you’d like to edit the spells rather than change her school, I’d just suggest adding runes or some other method of enchantment to them. That’s totally cool.

It’s also fine if you’ve got spells and plans on the backburner, that allows for character growth. Just make sure to add them and let us know when/if you plan on dishing them out.

Let us know when you've made the appropriate changes! We'll just have a quick look-over, but you should be all set~


User Image

Username: Makako-ma
Name: Fyrnessa
Nickname:
Race: Succubus
Ethnicity: Eldrin
Gender: Female
Orientation: Hetero but really just likes people with some meat regardless of gender
Alignment: Neutral
Affinity: spirit
Age: 112
Birthday: 5th moon
Height: 5'11"
Weapon: Weapon Type Magical artifacts, mage stuff
Magic: School: Enchantment Subschool: Abjuration

acquired taste - Being affected by her magically could be considered a form of drug use. Her magic and even her very presence is addictive and anything exposed to her excessively will have some withdrawal symptoms without her for a while. Whenever she casts a spell on a creature she increases their vulnerability to her magics specifically even if they were initially 100% immune somehow. Whenever she casts a spell and the spell is resisted this effect still triggers. Only works on things capable of addiction. Zombies can be addicted to brainz, vampires to blood. Dragons are capable of greed and addiction it seems. A golem has no sense of want or need, it wouldn't work on a mindless golem.

In otherwords, intelligent or semi-intelligent beings get an additional debuff from her spells after the effects wear off. The affected my choose the exact symptoms but assume that these debuffs will mostly revolve around whatever the spell did, for example if she were to heal you then you receive less healing from others or your ability to heal others is reduced until you remove this debuff. Also assume that said debuff is minor but grows from exposure after longer periods based on the nature of the magic one is exposed to.

Note that something like a priest could heal you and restore your resistances or something. A magical seal of protection cannot become addicted to a specific source of magic. This mostly applies to natural sources stemming from one's own form. If she were to cast a spell to make you forget something and a priest who doesn't know any mind magic cleanses you of succubus influence then you may restore your memories.

Spell Conversion - She can alter the nature of continuous spells or the ownership overtime. This includes and mostly involves seals or enchantments. A very strong enchantment may take a day or so to do this to. Removal requires a different ability but for the most part this means that she can destabilize spells, barriers, and things like this with her magics.

Spells

Succubus drain power A rank - By default this is on but she can actively turn it off or make it stronger. It is possible to trace her location if you have a strong tracking spell because of this but this skill is essentially her level of control over her natural draining powers. By default she will drain from nearby targets quickly enough that they will notice but not necessarily enough to outpace their natural regenerative abilities unless in constant contact. A strong healthy person would feel like something relaxing overtook them. A complete wimp with terrible health would feel like their very soul was being ripped out of them at a comically slow pace... and they would be right but actually killing them without doing anything would probably take days or weeks at default pace unless they were in constant contact. Food or divine protection can lessen this effect. Assume that you will miraculously survive this effect even after days as long as you "try" to get divine favor and aren't some sort of heretical bad person or a demon. Immortals and semi immortals don't have to concern themselves with this actually finishing them off directly

Destabilize C rank - She can counter the formation of objects or constant manipulation of something that is taking shape or has shape it relies upon. Golems fall apart, fireballs become bursts of flame, water dragons become normal water. They may reform after but this will disrupt their form. It can also be used on something like a zombie to detach it temporarily from its master.

Vile magic drain A rank - The user makes a magic circle of a size up to large enough to fit maybe 4 adult elephants or as small as a person. This circle draws on the essence of everything around and collects it in a small spot. Those inside or near the circle have access to the magical energies being accumulated if they happen to have a way to use it. While inside the circle, health, mana, and stamina regeneration are heavily increased. This is not selective, enemies can benefit from this as well. Those outside the circle within some reasonable distance will be able to sense themselves being drained. Without the caster inside the circle this lasts 2 posts. It can be dispelled at any time and can be summoned quickly. This counts as a spiritual world enchant for the purposes of interacting with it. Anyone who's major area of magic is conjuration/summoning or necromancy may assume they are capable of dispelling it as long as they are inside it even if they have no specific spell for doing so. You can also just destroy the location it was summoned in to the point the user can no longer remain in or near the circle.

Ravage essence Rank B - Debilitate a single target and steal their mana, health, and stamina. The closer they are the more debilitating this becomes and the faster it drains. The spell is continuous so you have to continue casting it or stop to do something else. This spell can also be cast on a specific area in space but if you aren't targeting something specifically the debilitation and drain speed are significantly reduced.

Cursed healing Rank C - place a hex on a character that heals them while transforming them into a mindless mess of themselves. Their strength and intelligence lower as does their resistance to magic, charisma and other things but with a limit. Its like a healing spell spiked with alcohol. Drunk characters heal twice as fast and aren't really affected by the debuffs if the alcohol is already doing the job. This does not reduce the strength of things like one's armor or weapon however as long as they aren't alive.

Dreamscape rank A - She can enter the dreams of a target and manipulate them and their body in the real world to a degree. She can only make them do simple tasks that wouldn't scare them awake though. They would be considered to be sleepwalking. Something like falling off a cliff inside the dream or having a terrible nightmare would probably wake them up. She can do this from a very long range as long as she knows the location of her target.

Mirror travel Rank C- She can turn a mirror into a portal to travel from place to place or see other places. She has to know the general location of the other mirror though. She can cast spells through mirrors. Mirror is defined as an object designed for looking at oneself or being used as a mirror. It has to be a mirror either produced for someone or something someone used as a mirror.

Succubus suggestion Rank B- using magic she can implant a thought into someone's head or many thoughts. She can greatly increase the odds that they will do something in particular if it doesn't interfere with something they are currently determined to do too much. This includes however the act of forgetting or sealing away memories. This can be used to get someone to go to sleep. Resisting this is simple if you are heavily distracted or trained in the mental arts or anti-demon arts. But a normal person could resist this by simply having some sort of creative trick if they are aware that it is happening. For example one may play shiori-tori (demon repelling word game) or do something to take their mind off their own thoughts or instincts.

Draining mist form Rank C - she can take on an alternate non-physical form for travel but is still a sensible presence. A strong strike at the mist or a magic spell will reform her by breaking her concentration. Any normal person will still be able to detect her presence and the central location of her presence within the mist. The mist will continue draining energies from around it.

Dark bond rank A - she can place a seal on a willing or unconscious person to use their health, stamina, and mana as fuel for spells and magics or to do something to their own magics. She can also do this to magical objects if they aren't able to resist her.

Point draw rank C - she can create a magic seal similar to her vile field spell that can draw magical energies to a specific point. Combined with her mist form she could use this as a sort of pseudo teleport or self summoning of sorts but she would have to set this up first which essentially announces where she will reappear. She must dispel it then place it elsewhere to change its location and the process isn't too fast until she's already cast her second spell. This can also be used to disrupt the path or location of effect for other people's magics.

Draining Magic barrier
rank C- She can create a large barrier that protects from magic around herself or others. She will drain the energy of that which is prevented by the barrier in addition to her other draining ability as well as draining energy from the recipient or recipients of the barrier. She can also use this as a draining spell that imprisons something though it is only very useful against magic and magical beings, not so much physicality. While within, all effected by this will exert far more effort to do physical activities. A weak injured or old person trapped in this may just get drained until they eventually die. A stronger, younger person may just force their way out through sheer effort without special powers. If your strength comes from divine favor you can invoke the power of said outside force to do what you want but magic coming through the barrier will still be weakened. Barrier must be actively maintained by default but its possible to enchant a location to do this for you.


Relationships:
❖ [Who your RPC is related to]


Strengths:
Natural illusion abilities - able to dip into the illusion abilities but only those demonic in nature involving the manipulation of beings. e.g. she does the succubus thing by nature but her training isn't necessarily in illusion. Unless she's studied illusion her illusions should be very focused on things succubi are into emotion_awesome emotion_awesome emotion_awesome or basically just crude things, obvious illusions that are likely there to inhibit you rather than actually be totally convincing.

Seduction and suggestion - Seeing her invokes feelings of fixation, lust, attraction, or something similar. It wont necessarily be comfortable but she's someone you'll notice even if you weren't looking for her. Anything she says or suggests will seem more attractive as well. This will have smaller effects throughout her general life and interactions for the most part. She will have a tendency to get good prices and get noticed by enemies. Some bandits will tip their hats and let her pass for free while others may try to kidnap her. Assume she could potentially talk anyone into almost anything that makes some sense at all to do. She gets a substantial bonus to the power of any magics meant to manipulate or take from others in some way. This ability may cause summons to disobey their masters repeatedly but this will generally be temporary. Something like a zombie might just permanently switch sides until their summoner gives them new orders. An intelligent summon smart enough to talk probably would think about doing what she says but then be like "ehh I better not". The more mindless the summon without being completely mindless the stronger an effect this will have. Being exposed to her counts as being exposed to her magics, the longer she is around you the stronger her spells will be against you.

Note that this affects more than those who are just physically attracted to her, its better to think of this as an extremely high charisma bonus, it doesn't force anyone to do anything.


Essence leech - Rather than needing to eat drink or sleep she draws health, stamina, youth, mana, and any other magical energies from around her at a slower pace from far away and a faster one from up close. Regeneration of such things occurs more slowly but she can draw energies from any given source, magical ones especially. On its own it does not actually change the result of the acting spell.

If a spell would be cast on her she receives a moderate portion of its mana.

When in contact with or near a person she slowly draws some of their energy if she does not resist doing so, especially if they are expending energy.

Any spell she casts will effectively have a reduced cost due to hyperefficient mana management from this though she must be able to afford its initial cost first.

She gets more out of sustained spells than she would a more instantaneous one.


Weaknesses:
✘ not much direct force, she will generally need a moment to do too much to you but could do worse than some who could kill you quickly
✘ intelligent things that don't rely too much on their life force or mana
✘ limited variety of strengths

Likes:
✔ money
✔ artifacts
✔ adventure
✔ treasure and prizes

Dislikes:
✘ unsolvable puzzles and dead ends
✘ complicated living
✘ too many responsibilities


Personality:
❖ [What you're RPC is like] materialistic, ambitious, and generally helpful even if for less than noble reasons. Enjoys a bit of purpose in her life but otherwise just seeks to sate her hunger urges and live life. She's taken up the magical arts and has found a place in society however, she's the type that will minimize responsibility but will hold on to a title that comes with responsibilities, she likes the social roles.

History:
❖ Money makes the world move and there's plenty to go around. She's very satisfied with life and uses her skills to live a great life. She wants more though and likes what little power can be had without too many responsibilities. She did the whole succubus thing for a while but overtime she grew more conscious of herself and her physical state and became more than a demon, she became a mage even. Her years in Eldrin gave her a chance to draw an income and practice the magical arts for even more profits. However, after so many years of study she finally got a taste of treasurehunting and became quite fond of doing so, she even joined a merchant's guild and became quite popular among the dragon kin while studying their magics and ancestry. In time she was able to begin her own little side project, a hedonistic treasure hunter's club of sorts. They'd gain some notoriety for hosting games for thieves to try and steal from their storehouses and hiding spots as well as running gambling operations and other not too unsavory but not particularly pious things. She was sometimes mistaken for a hostess of a pleasure club by some but in reality she was just a hedonistic person enjoying themselves, her voracious appetite for men and their life energies was just a newly successful person being a bit gluttonous and getting funny rumors spread.


Outfits:
❖ dresses and robes mostly
❖ She will probably have some insignia or headdress showing what guild or profession she's in. Caesar crowns and dragon horns are the common symbols among the guild and club, both of which are connected.

Items:
❖ Magic trinkets and staves. She doesn't need anything special to use her magic but she has a collection of magical items.mostly selected for their beauty rather than any power they happened to have


Other:
❖ [any other information not covered by the stuff above]

Themes:
Main Theme: Song Name
Battle Theme: Song Name
Emotional Theme: Song Name



hows this

I put the new spell at the very beginning of the spell list.

I'm making her drain ability both a strength and weakness. By default it is a pesky thing that counters your energy breakfast but nothing crazy. She now has a specific spell for controlling its strength. Its A rank because its a sortof sorcerous natural ability but at the same time that's just a shortcut for learning to control something over very long periods that is itself actually kindof advanced in a sense.

I changed illusion to abjuration but changed one of her strengths to being able to dip into illusion as long as it is somehow succubus themed. I'm saying that her illusion powers are race based rather than learned. They should be sorcerous in nature rather than refined mage skills. By implication an illusion expert should have some inherent advantage even if she uses hers very naturally and efficiently due to the crudeness of the method.


Looks like you're all set! Accepted. Thanks for dealing with us!

Feel free to post her within your own topic and begin posting!


thanks

Makako-ma


Blackguard Michael

Valiant Guardian

8,650 Points
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PostPosted: Fri Dec 23, 2016 11:06 pm


User Image
Username: Blackguard Michael:
Name: Michael Cival Blackwynn:
Nickname: Civ
Race: Zombie
Ethnicity: Caucasian
Gender: Male
Orientation: Open
Alignment: True Neutral
Affinity:Earth
Age: Unclear
Birthday:June, 29
Height: 72"inches
Weapon: Black-Steel Greatsword
Mage: No Allegiance

Natural Abilities: (Name and Rank)
❖ Cold Immunity (False): As a Zombie the Cold has little to no affect on Michaels' Nerves and mind, however it can still cause the body itself issues. For example stiff joints, Slow and unnatural movements, etc.
❖ Pain Tolerance (Medium): As a walking corpse the actual pain from being struck, falling, or any form of physical pain, is lessened to a respectable amount. The pain can exceed a certain threshold and the body can eventually collapse due to injury.
❖ Unnatural strength: The bodys' limiters having been dissolved upon death, absurd amounts of strength can sometimes suddenly erupt from Micahels' decaying body.

❖ Minor necromancy (Low):Using the residual magic that is stored in his body from his own "Awakening" Michael can call back the spirit of a single fallen foe/ally that is of the same, or lower, level then him. The Zombie companion has the same amount of intelligence as it did before and gains all the benefits of being undead only at a lower level than Michaels'.

❖ Corpse Dirt (Low): Michael pulls from the surrounding ground any dead, dying, or decaying, minerals (be it wood, funeral dirt, corpse remains, or an animal carcass) and heals his body for a small amount, amount changes based on amount of resources available. Ranked C-, as it is hard to find a zone with ample amount of dead or dying materials to use.


Unison Abilities: (Include Description and Rank)




Relationships:
❖Michael has no known relationships, and as far as anyone can tell, he has been dead and wandering for a long time.


Strengths:
✔ When traveling with others, has a tendency to protect those around him.
✔ Vast amount of Knowledge concerning living in the outside, not by his own choice however.
✔ Unable to lie, just can't....


Weaknesses:
✘ Unsociable
✘ Disregards his own existence on occasion.
✘ Lacks understanding in Normal affairs, such as cooking, cleaning, and how to "take it easy"

Likes:
✔ The smiles of others
✔ Laughter between others
✔ Warmth shown between others
✔ Affection between others

Dislikes:
✘ Those willing to affect any of his "Likes" in a negative way
✘ Liars
✘ Necromancers who force Zombies to become slaves
✘ Undead and demonic abominations

Personality:
❖ Michael is...strange, his interests are all on emotions he, himself, has forgotten how to show or conduct. He doesn't smile and tends to stay away from others, but is willing to help if asked. As a zombie he has always received a strange welcoming. As Zombies have very little to no rights, he is almost always suppressed or attempted into a form of servitude. However, despite it all he moves forward, and even throws himself into danger, many time for someone else. Is he lonely, trying to prove himself, attempting to strengthen his own body and powers, he doesn't even know himself.

History:
❖ Raised from the dead Long ago, Michael has outlived his Previous master and is now wandering about this expansive world looking for...well, he doesn't really know. He feels no real emotions or attachment connecting to this world, but still fights desperately to keep alive, in a sense. rarely ever seen outside of the Frosty peaks he has gained an ominous reputation as the "Frozen Sentinel" Wandering from place to place, jumping in the fray of battle as he comes across them, it is a strange way of living indeed.

To this day he still marches through the cold, trudging on, trying to find......SOMETHING, he has to...or does he? He has failed to understand even his own actions.

Outfits:
❖ Michaels' body is held together by the heavy plate armor he wears. Black-Steel and Frozen-Iron cover his body from mouth-to-toe. Tattered and battle-scarred, the armor has stood the testament of time with hims as a loyal companion from the time he was actually alive.


Items:
❖ A Black-Steel lantern powered by the cold, an item obtained by his first Master upon reawakening from his deathbed. The blue flame offers no heat, only an ominous cold.

❖ Enchanted armor, the armor Michael wears will not break or shatter of normal means, given to him upon his "rebirth" the necromancer who raised him prioritized Quality over quantity in terms of an Undead companion.

Other:
❖ N/A

Themes:
Main Theme: Sad Fantasy

Battle Theme: When It All Falls

Emotional Theme:Time to leave this World
PostPosted: Sat Dec 24, 2016 12:03 am


Blackguard Michael


Thanks for posting your submission here! It helps keep the messy editing bit in one place!

You're off to a good start, but there are just a couple things to mention:

First of all, don't forget to rank your abilities! If you'd like more information on ranking abilities, you can find it on the last post here. Other than that, if you have any questions about Ranking, feel free to ask.

Your Ability Minor Necromancy is more Spell than Natural Ability. Unless further explained, it's kinda hard to connect the capability of necromancy just from being undead.

If you make those edits and post it here again, we'll give it a once-over, but it should be fine.


Weeamoo
Captain


Blackguard Michael

Valiant Guardian

8,650 Points
  • Battery 500
  • Rat Conqueror 500
  • 50 Wins 150
PostPosted: Sat Dec 24, 2016 7:56 am


Living Eternally
Blackguard Michael






Resubmitted for your approval:

User Image
Username: Blackguard Michael:
Name: Michael Cival Blackwynn:
Nickname: Civ
Race: Zombie
Ethnicity: Caucasian
Gender: Male
Orientation: Open
Alignment: True Neutral
Affinity:Earth
Age: Unclear
Birthday:June, 29
Height: 72"inches
Weapon: Black-Steel Greatsword
Mage: No Allegiance

Natural Abilities: (Name and Rank)

❖ Cold Immunity (False): As a Zombie the Cold has little to no affect on Michaels' Nerves and mind, however it can still cause the body itself issues. For example stiff joints, Slow and unnatural movements, etc. Ranked D

❖ Pain Tolerance (Medium): As a walking corpse the actual pain from being struck, falling, or any form of physical pain, is lessened to a respectable amount. The pain can exceed a certain threshold and the body can eventually collapse due to injury. Ranked D-

❖ Unnatural strength: The bodys' limiters having been dissolved upon death, absurd amounts of strength can sometimes suddenly erupt from Micahels' decaying body. Ranked B-

❖ Minor necromancy (Low):Using the residual magic that is stored in his body from his own "Awakening" once a day Michael can call back the spirit of a single fallen foe/ally that is of the same, or lower, level then him. The Zombie companion has the same amount of intelligence as it did before and gains all the benefits of being undead only at a lower level than Michaels'. Ranked B+

Explanation of the Necromancy Effect: Michael was "Awakened" By a Necromancer who prioritized Quality over Quantity. not only equipping him with Equipment suitable for a strong defense and offense, he was also infused with minor magical power to help stabilize and empower his form, however not to much that he would break free from the Necromancers control. The side effect is the ability to call an Undead Ally back, though weaker then himself, to fight as a Comrade. (Limit is ONE Undead ally ever per "Awakening")

❖ Corpse Dirt (Low): Michael pulls from the surrounding ground any dead, dying, or decaying, minerals (be it wood, funeral dirt, corpse remains, or an animal carcass) and heals his body for a small amount, amount changes based on amount of resources available. Ranked C-, *as it is hard to find a zone with ample amount of dead or dying materials to use.


Unison Abilities: (Include Description and Rank)




Relationships:
❖Michael has no known relationships, and as far as anyone can tell, he has been dead and wandering for a long time.


Strengths:
✔ When traveling with others, has a tendency to protect those around him.
✔ Vast amount of Knowledge concerning living in the outside, not by his own choice however.
✔ Unable to lie, just can't....


Weaknesses:
✘ Unsociable
✘ Disregards his own existence on occasion.
✘ Lacks understanding in Normal affairs, such as cooking, cleaning, and how to "take it easy"

Likes:
✔ The smiles of others
✔ Laughter between others
✔ Warmth shown between others
✔ Affection between others

Dislikes:
✘ Those willing to affect any of his "Likes" in a negative way
✘ Liars
✘ Necromancers who force Zombies to become slaves
✘ Undead and demonic abominations

Personality:
❖ Michael is...strange, his interests are all on emotions he, himself, has forgotten how to show or conduct. He doesn't smile and tends to stay away from others, but is willing to help if asked. As a zombie he has always received a strange welcoming. As Zombies have very little to no rights, he is almost always suppressed or attempted into a form of servitude. However, despite it all he moves forward, and even throws himself into danger, many time for someone else. Is he lonely, trying to prove himself, attempting to strengthen his own body and powers, he doesn't even know himself.

History:
❖ Raised from the dead Long ago, Michael has outlived his Previous master and is now wandering about this expansive world looking for...well, he doesn't really know. He feels no real emotions or attachment connecting to this world, but still fights desperately to keep alive, in a sense. rarely ever seen outside of the Frosty peaks he has gained an ominous reputation as the "Frozen Sentinel" Wandering from place to place, jumping in the fray of battle as he comes across them, it is a strange way of living indeed.

To this day he still marches through the cold, trudging on, trying to find......SOMETHING, he has to...or does he? He has failed to understand even his own actions.

Outfits:
❖ Michaels' body is held together by the heavy plate armor he wears. Black-Steel and Frozen-Iron cover his body from mouth-to-toe. Tattered and battle-scarred, the armor has stood the testament of time with hims as a loyal companion from the time he was actually alive.


Items:
❖ A Black-Steel lantern powered by the cold, an item obtained by his first Master upon reawakening from his deathbed. The blue flame offers no heat, only an ominous cold.

❖ Enchanted armor, the armor Michael wears will not break or shatter of normal means, given to him upon his "rebirth" the necromancer who raised him prioritized Quality over quantity in terms of an Undead companion.

Other:
❖ N/A

Themes:
Main Theme: Sad Fantasy

Battle Theme: When It All Falls

Emotional Theme:Time to leave this World
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