Im gunna say approved, sorry about the long wait and thank you for being cooperative!
Ok thanks, and don't worry about it, for if one is too impatant then they may end up taking things into their own hands and that would not be good for a guild.
Posted: Sun May 29, 2016 6:30 pm
Name of User/creator: Nix Duskfall Weapon name: Twilight's Eclipse Weapon combination: - Dagger - Sniper Rifle Dust slots: - Ice - Wind/Air - Steam Ammo (If any): 8 Shots. 4 Realoads Weapon description: Twilight's Eclipse is a dagger along with a sniper rifle. . The sniper rifles a dark black with purple etched lines through out its barrel. A scope can be added for extra seeing ability however isn't used taking into the fact of the users keen eyesight. There are two daggers in the stock of the rifle that can be used for close combat help or to deliver killing blows once the target is immobilized. Weapon Range: Short for the Dagger part. Long range for the Sniper
DarkKitsune713
Lonely Kitsune
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Axel_Dragonfire
Skilled Combatant
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Posted: Sun May 29, 2016 8:19 pm
DarkKitsune713
Name of User/creator: Nix Duskfall Weapon name: Twilight's Eclipse Weapon combination: - Dagger - Sniper Rifle Dust slots: - Ice - Wind/Air - Steam Ammo (If any): 8 Shots. 4 Realoads Weapon description: Twilight's Eclipse is a dagger along with a sniper rifle. . The sniper rifles a dark black with purple etched lines through out its barrel. A scope can be added for extra seeing ability however isn't used taking into the fact of the users keen eyesight. There are two daggers in the stock of the rifle that can be used for close combat help or to deliver killing blows once the target is immobilized. Weapon Range: Short for the Dagger part. Long range for the Sniper
Approved. Happy hunting mascot. razz
Posted: Wed Jun 01, 2016 3:48 pm
Picture: Name of User/creator: Garnet Pendragon Weapon name: Ariadne Dracul (Formerly called "Dracul" alone, he renamed his weapons in honor of his dead sister) Weapon combination: Katana Dust slots: - Fire - Water - Lightning - Earth Ammo (If any): N/A Weapon description: While Garnet never actually went to an academy or combat school, he did meet a kind Huntress who taught him and his brother to forge their own weapons. With her assistance, the Ariadne Dracul were born. Like most Dust-powered weapons, the sword will glow indicating the Dust type in use. However, in Ariadne Dracul's case, the glow itself will indicate the dust in use, as the sword blades are vibrant red by default. Each of Ariadne Dracul's blades have a Dust cartridge hidden in the back of the hilt (shown above) that can be released upon the press of a button or pulled out manually. Weapon Range: Short to Medium
Malerei
Divine Warrior
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Axel_Dragonfire
Skilled Combatant
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Posted: Wed Jun 01, 2016 7:18 pm
Malerei
Picture: Name of User/creator: Garnet Pendragon Weapon name: Ariadne Dracul (Formerly called "Dracul" alone, he renamed his weapons in honor of his dead sister) Weapon combination: Katana Dust slots: - Fire - Water - Lightning - Earth Ammo (If any): N/A Weapon description: While Garnet never actually went to an academy or combat school, he did meet a kind Huntress who taught him and his brother to forge their own weapons. With her assistance, the Ariadne Dracul were born. Like most Dust-powered weapons, the sword will glow indicating the Dust type in use. However, in Ariadne Dracul's case, the glow itself will indicate the dust in use, as the sword blades are vibrant red by default. Each of Ariadne Dracul's blades have a Dust cartridge hidden in the back of the hilt (shown above) that can be released upon the press of a button or pulled out manually. Weapon Range: Short to Medium
Looks good. I would say add some kind of clear indicator to show the dust type being used like the cross-guard having a light built into the center to show what clip is loaded. Just a minor detail for clarity. Otherwise, it should be fine.
Posted: Wed Jun 01, 2016 7:25 pm
Axel_Dragonfire
Alright, I added a sentence saying each dust cartridge is color coded~
Edit:
Picture: Name of User/creator: Garnet Pendragon Weapon name: Ariadne Dracul (Formerly called "Dracul" alone, he renamed his weapons in honor of his dead sister) Weapon combination: Katana Dust slots: - Fire - Water - Lightning - Earth Ammo (If any): N/A Weapon description: While Garnet never actually went to an academy or combat school, he did meet a kind Huntress who taught him and his brother to forge their own weapons. With her assistance, the Ariadne Dracul were born. Like most Dust-powered weapons, the sword will glow indicating the Dust type in use. However, in Ariadne Dracul's case, the glow itself will indicate the dust in use, as the sword blades are vibrant red by default. Each of Ariadne Dracul's blades have a Dust cartridge hidden in the back of the hilt (shown above) that can be released upon the press of a button or pulled out manually. Each cartridge has been color coded for convenience. Weapon Range: Short to Medium
Malerei
Divine Warrior
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Axel_Dragonfire
Skilled Combatant
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Posted: Wed Jun 01, 2016 7:33 pm
Malerei
Alright, I added a sentence saying each dust cartridge is color coded~
Edit:
Picture: Name of User/creator: Garnet Pendragon Weapon name: Ariadne Dracul (Formerly called "Dracul" alone, he renamed his weapons in honor of his dead sister) Weapon combination: Katana Dust slots: - Fire - Water - Lightning - Earth Ammo (If any): N/A Weapon description: While Garnet never actually went to an academy or combat school, he did meet a kind Huntress who taught him and his brother to forge their own weapons. With her assistance, the Ariadne Dracul were born. Like most Dust-powered weapons, the sword will glow indicating the Dust type in use. However, in Ariadne Dracul's case, the glow itself will indicate the dust in use, as the sword blades are vibrant red by default. Each of Ariadne Dracul's blades have a Dust cartridge hidden in the back of the hilt (shown above) that can be released upon the press of a button or pulled out manually. Each cartridge has been color coded for convenience. Weapon Range: Short to Medium
Good to go, fight hard.
Posted: Sun Jun 05, 2016 1:57 am
Picture: Name of User/creator: Yoru Burakkudaria Weapon name: Elemental Calamity Weapon combination: - Shin Guards to bracers that cover his lower legs - - Dust slots: - Earth - Water - Wind -Fire Ammo (If any):n/a Weapon description: A pair of shin guards made from the same material as Yoru's gauntlets. It is loaded by a chute on the side of the leg that pops out with the press of a button on the inside with his foot. It has power coil on the inside of the metal allowing it to be infused with dust but it cannot use the same dust as the gauntlets. This is to surprise his opponents and catch them off guard with two elements coming at them one from the top, the other from the bottom Weapon Range: Close quarters
Picture: Name of User/creator: Yoru Burakkudaria Weapon name: Elemental Calamity Weapon combination: - Shin Guards to bracers that cover his lower legs - - Dust slots: - Earth - Water - Wind -Fire Ammo (If any):n/a Weapon description: A pair of shin guards made from the same material as Yoru's gauntlets. It has power coil on the inside of the metal allowing it to be infused with dust but it cannot use the same dust as the gauntlets. This is to surprise his opponents and catch them off guard with two elements coming at them one from the top, the other from the bottom Weapon Range: Close quarters
It looks good, but you may want to put in how the dust gets to the greaves. Are they made in the same construction design as the gauntlet, or do you have to feed the dust into them in a different way? Does the gauntlets have the controls to swap dust for the greaves, or does Yoru have to take a certain stance with his legs to change dust elements? Small details like this always fascinate me, and I think, also improve the quality of the rp.
Posted: Sun Jun 05, 2016 2:05 pm
Kazu Arrowsoki
For the most part, the weapon looks acceptable. I would say no to the quiver being used as a shield for two reasons; first off, no archer would risk damage to the item that is carrying their ammunition. It's foolhardy at best. Second, every one of your weapons are meant to be used with both hands for the most part, by needlessly adding a shield, you're only denying yourself the full capability of the weapons.
This last note is me just making a nit pick, for your description, it's fine to describe the individual weapons the deadliest of their time, but by stating that this is the deadliest of the current time is just blatantly lying to be honest. In the current time where guns, mechs, and explosives are very commonplace, the bow's performance just simply cannot match up. In the right hands, any weapon can become deadly, but the weapon is just a tool, it's the skills of the warrior behind it that makes it as such.
Something I would like you to add in would be the bow's draw length and weight. That will help determine the performance cap for your shots.
For the most part, the weapon looks acceptable. I would say no to the quiver being used as a shield for two reasons; first off, no archer would risk damage to the item that is carrying their ammunition. It's foolhardy at best. Second, every one of your weapons are meant to be used with both hands for the most part, by needlessly adding a shield, you're only denying yourself the full capability of the weapons.
This last note is me just making a nit pick, for your description, it's fine to describe the individual weapons the deadliest of their time, but by stating that this is the deadliest of the current time is just blatantly lying to be honest. In the current time where guns, mechs, and explosives are very commonplace, the bow's performance just simply cannot match up. In the right hands, any weapon can become deadly, but the weapon is just a tool, it's the skills of the warrior behind it that makes it as such.
Something I would like you to add in would be the bow's draw length and weight. That will help determine the performance cap for your shots.
Well my reasons for the quiver being used as a shield was just for the user's back while it is a steel quiver instead of a leather quiver.
With the description I know was a bit rushed with little thought, so I will put more thought into it.
Also an example of the draw length (Is that the distance that one is capable of pulling the draw string?) and the weight (would that be the ppsi of the draw string also?)
Posted: Mon Jun 06, 2016 7:14 pm
Kazu Arrowsoki
Well my reasons for the quiver being used as a shield was just for the user's back while it is a steel quiver instead of a leather quiver.
With the description I know was a bit rushed with little thought, so I will put more thought into it.
Also an example of the draw length (Is that the distance that one is capable of pulling the draw string?) and the weight (would that be the ppsi of the draw string also?)
Even so, it would make more sense to block with the weapon than turn you back to an enemy to let a quiver take the blow. Weighing your character down with a needlessly heavy quiver just seems pointless, wouldn't you agree?
Draw length matters if you're going with a compound bow design, because they're built to only fire after being drawn a certain length. Other designs can be drawn farther back, but their performance varies as a result, and can lead to damage if pulled too far back too often. The draw weight refers to how much strength the character has to put into the draw in order to get to a full draw. This effects draw speed and shot strength/speed. I wouldn't be able to give you a good guess on your character's draw length because of the fact that it depends heavily on the shooter. Same goes for draw weight. I would recommend doing some research into these yourself to get a good idea on what to have your character use.
Well my reasons for the quiver being used as a shield was just for the user's back while it is a steel quiver instead of a leather quiver.
With the description I know was a bit rushed with little thought, so I will put more thought into it.
Also an example of the draw length (Is that the distance that one is capable of pulling the draw string?) and the weight (would that be the ppsi of the draw string also?)
Even so, it would make more sense to block with the weapon than turn you back to an enemy to let a quiver take the blow. Weighing your character down with a needlessly heavy quiver just seems pointless, wouldn't you agree?
Draw length matters if you're going with a compound bow design, because they're built to only fire after being drawn a certain length. Other designs can be drawn farther back, but their performance varies as a result, and can lead to damage if pulled too far back too often. The draw weight refers to how much strength the character has to put into the draw in order to get to a full draw. This effects draw speed and shot strength/speed. I wouldn't be able to give you a good guess on your character's draw length because of the fact that it depends heavily on the shooter. Same goes for draw weight. I would recommend doing some research into these yourself to get a good idea on what to have your character use.
Very well i will rethink this whole weapon.
Posted: Wed Jun 08, 2016 11:31 am
Picture:
Time Gear Glaive as Sword Time Gear Glaive as Shield Time Gear Glavie (Bound) (Unbound)
Name of User/creator: Jade Emeraldon Weapon name: Time Gear Glaives Weapon combination: - Folded (Easy Carrying) - Sword - Shield - Throwing Glaive Dust slots: - Electricity - Air - Ammo (If any): This weapon is unique, for it is one of a very few weapons that uses blank rounds, but they are not for firing at targets but used an ejection system for this weapon to eject the glaive from its mount upon the user's wrist. This weapon uses normal blank pistol rounds for the ejection system. The only difference is that this weapon uses two round per ejection sequence. Weapon description: This is a wrist mounted weapon that can be thrown through the air and consists of 8 independent blades that are connected at a focal point that the blades rotate upon. These blades are also able to extend up to five feet. This weapon usually come in sets of two for one left forearm and right forearm. This weapon has many practical uses, but one that stands above them all is its capability of flight as it is thrown. This weapon may have the word time in it, but it has nothing to do with controlling time, for it gets its name by how its blades rotate. upon the right arm the glaive opens counter clockwise while upon the left arm it opens clockwise. (Special Note #1 This weapon has magnetic capabilities that assist it in returning to its mount upon the user's wrist, but with the magnetic capabilities it is sometimes attracted to others with a high level of metal on or near them, thus a safety line has been added to this weapon to control its flight path. This safety line only allows the glaive to go about 200 feet away from the user.) (Special Note #2 While this weapon is in the process of returning to the user, it has a special real built into the wrist mount that is connected to the safety line that will coil up the line within while drawing in the glaive to its mount.) (Special Note #3 While this weapon is in its shield form it can be used like a rotating saw blade upon its mount while rotating on its axis.) Weapon Range: This is a close to mid-ranged weapon