Welcome to Gaia! ::

Hivestuck

Back to Guilds

Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

Reply Historical & Archived Events
[META-batt] Flight of the Phoenix Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 12 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Hivestuck rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)

Hivestuck
Captain

Alien Datemate

PostPosted: Thu Aug 28, 2014 1:17 pm


Ganyma is on ASSAULT
HP: 15 + 2 = 17
Grandmaster Construction: x x x x
Journeytroll Demolition: x x
Military Grade Weapon: +1 damage

Thank gog the incident with the clowns was short lived. Ganyma made his way to his old stomping grounds. He hadn't ever gone inside. A chill creeped up his spine, and he entered the building... Hopefully he could just fight some royalists and be done with it.

Fortunately, the denizens of the Asylum helped the rebels through. Ganyma felt a pit in his stomach. They had so carelessly demolished bases around the Asylum. Parts of it were completely destroyed. How many patients had been lost? The Asylum was a relic on Alternia -- mostly healthcare limited. This was just a place where trolls shoved other trolls to get rid of them. And now, this.

((SCREAMS I'M ON THE MULE AGAIN...... I SWEAR this has to happen at least twice every event.))

Ganyma did (4 + 1) = 5 damage!
zeflamigo rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)
PostPosted: Thu Aug 28, 2014 2:01 pm


ODETTE is on INTEL
Coordinate: FAILED
HP: 34 - 3 (afk for 2 rounds) = 31 - 2 = 29
Demo: X
Intel: X X

Odette's head was spinning from running around in the labryinth-like corridors. Vremea told her that to get out of a maze, she just had to hug the left wall. Or wait, was it the right wall? She sighed and sat, hoping her friend might pass her by.

Dealt 6 (afk) damage. Took 5 damage.

zeflamigo

Interstellar Astronaut

Green Minuet rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

Green Minuet

Greedy Trickster

PostPosted: Thu Aug 28, 2014 2:10 pm


Kursha is on Assault
The Colonel HP: 40 - 1 + 2 = 40
Grandmaster Demolition: x x x x
Novice Intelligence: x

It was a good thing no one recognised him. Kursha could not actually recall how many times he had personally blown up the Old Asylum. It felt like a lot. He was glad no one bore any grudges against him. Still, he could not help be be wary in case maybe the staff were leading him into some kind of trap.

Outside the Colonel screamed. She was probably ripped more faces off.

Kursha (the Colonel) dealt 5 damage!
zeflamigo rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Thu Aug 28, 2014 2:33 pm


ODETTE is on INTEL
Coordinate: Daylight Mall [2,6]
HP: 29
Demo: X
Intel: X X

Odette gathered information by surveying trolls in the area. It wasn't so easy considering she looked like roadkill, but hey she tried her best.

Odette did 2 damage.

zeflamigo

Interstellar Astronaut

quite uneventful rolled 2 6-sided dice: 6, 3 Total: 9 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Thu Aug 28, 2014 2:35 pm


      RAWWWWRGGH!! No one touched Odette. NO ONE!!

      Vremea is on ATTACK
      HP: 13+2= 15
      Grandmaster Recruiting: x x x x
      Support Artifact Style A: x


3 DMG!
leon_a_darkangel rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)
PostPosted: Thu Aug 28, 2014 2:38 pm


Stryke is on Intel
Coordinate Rolled: ?
SkinkDad HP: 28-2=26
Master Intelligence: X X X
Master Recruiting: X X X

He'd been by the asylum a few times..and each time he came here a sense of eerie dread always plagued his think pan. Stryke had wandered away just long enough to try and find a radio signal in the hopes of finding out more information while they were dealing with this disturbing place. At one point, the troll realized he was lost. Wandering endlessly, making right turn after right turn. Exhausted, and afraid perhaps he too was going insane the troll boy laughed nervously.

Stryke's radio equipment was of no help either. "Thisss..jussst isn't right." He hated the quiver in his voice, and the stressed emphasis on his S's. Weakness wasn't something he could afford to show, even alone with just his Lusus. Just eerie, disturbing static as he kept walking, the sound of footsteps grated on his nerves. Hadn't he seen that door already? Was he really wandering in circles it was hard to say anymore the asylum was


Stryke's results does 0 damage and his lusus takes 2 damage. Search check fails.

leon_a_darkangel

Dedicated Supporter

Green Minuet rolled 1 4-sided dice: 1 Total: 1 (1-4)

Green Minuet

Greedy Trickster

PostPosted: Thu Aug 28, 2014 2:59 pm


Kursha is on Assault
The Colonel HP: 40
Grandmaster Demolition: x x x x
Novice Intelligence: x

The Colonel's scream was abruptly cut off. Kursha's gaze darted to the window. Even if he kind of hated her, it was hard to imagine something bad happening to her.

Kursha (the Colonel) dealt 1 damage!
quite uneventful rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)
PostPosted: Thu Aug 28, 2014 3:09 pm


      She was hitting the bad guys with scythe this time. She felt a little like a badass when she directly smacked them in the faces. It was as if the mask gave her a feeling of security.

      Vremea is on ATTACK
      HP: 15
      Grandmaster Recruiting: x x x x
      Support Artifact Style A: x


4 DMG!

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
leon_a_darkangel rolled 2 6-sided dice: 6, 6 Total: 12 (2-12)

leon_a_darkangel

Dedicated Supporter

PostPosted: Thu Aug 28, 2014 3:32 pm


Stryke is on Intel
Coordinate Rolled: Bungalows [6,6]
SkinkDad HP: 26-1= 25
Master Intelligence: X X X
Master Recruiting: X X X


Finally he was able to find where the main group was. Yet once his radio waves came in loud and clear...the news his home had been occupied by loyalist forces made him sit down with a glazed over disappointed look on his face.

He shouldn't have been surprised..as the nights passed he'd heard nothing about the base from the rebellions standpoint. It stood to reason it was controlled by the loyalists. Sighing he rest his chin in his hand staring blankly at his radio.

Stryke takes 1 damage.
zeflamigo rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)
PostPosted: Thu Aug 28, 2014 3:33 pm


ODETTE is on INTEL
Coordinate: Burrow Residences [2,4]
HP: 29 - 1 = 28
Demo: X
Intel: X X

She remembered the burrow residences! She had been there before! Maybe the rebels set up camp there after? Odette wasn't quite sure until she saw the blue flags. She fell to the ground, defeated.

Dealt 0 damage. Took 1 damage.

zeflamigo

Interstellar Astronaut

Green Minuet rolled 1 4-sided dice: 1 Total: 1 (1-4)

Green Minuet

Greedy Trickster

PostPosted: Thu Aug 28, 2014 3:35 pm


Kursha is on Assault
The Colonel HP: 40
Grandmaster Demolition: x x x x
Novice Intelligence: x

There was silence outside. Well, not really silence. However Kursha had not heard a single scream from the Colonel. He hurried through the corridors, eager to be gone and reunite with his lusus.

Kursha (the Colonel) dealt 1 damage!
quite uneventful rolled 2 6-sided dice: 1, 2 Total: 3 (2-12)
PostPosted: Thu Aug 28, 2014 3:39 pm


      Though she wore the mask and felt a surge of energy, Vremea of course fell flat on her face, not even hitting one of the clowns at all.

      Vremea is on ATTACK
      HP: 15
      Grandmaster Recruiting: x x x x
      Support Artifact Style A: x


0 DMG!

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
Hivestuck rolled 10 6-sided dice: 2, 6, 4, 5, 4, 3, 4, 3, 4, 5 Total: 40 (10-60)

Hivestuck
Captain

Alien Datemate

PostPosted: Thu Aug 28, 2014 4:00 pm


User Image - Blocked by "Display Image" Settings. Click to show.

300/475

LOCATION: BURROW RESIDENCES [2,4]
TARGET: TUNNELS, ROYALIST TROOPS


New kid rules:
NEW RULES OF NOTE:
Kid battle mechanics have changed somewhat for this battle event.

If you're a kid on assault: Roll 2d6 for your first turn after the boss attacks. The first die is the damage you take and any effects that happen, and the second die is your (lusus') damage roll as normal.

Additionally, at half-hour opportunities between rounds, lusii can attack. They roll 1d4 damage that automatically hits. Lusii cannot be healed or support trinketed.


The rebellion moved on to the Burrow Residences. A well-known royalist base, the group prepared solemnly for more conflict. The ground of the residences itself was weak – it was clear that the bombings had caused the many tunnels underneath the surface to become unstable. It could be used as an advantage or be a huge disadvantage, and the rebels make their way across it with caution.


Roll 2D6!
For your dodge roll, listings go as follows:

If you roll a 1, not only did the fighting itself weaken the integrity of the tunnels, it’s revealed the loyalists themselves have rigged a number of them with traps. All at once, multiple tunnels collapse in on themselves. You take 4 damage and deal half damage for the duration of the round.

If you roll a 2, you’re being chased by loyalist soldiers and don’t have time to watch your footing. The ground gives out and both you and your enemies fall in! Take 3 damage, but do 1 extra damage this turn.

If you roll a 3, one of your allies carrying important equipment falls into a tunnel and you’re the only one around to help pull them and the equipment out of the hole. You can’t roll for one hour.

If you roll a 4, you find yourself in one of the tunnels beneath the battlefield. As an INTEL troll, you’re able to feel your way around and use the tunnels to avoid a lot of the fighting. Deal no damage, but take no damage this turn. As an ASSAULT troll you lose your way until the ground above crumbles around you and offers you an escape. Take 3 damage, but deal 2 extra damage this turn.

If you roll a 5... The ground is audibly creaky. As an INTEL troll, your pace is slowed to a crawl as you navigate the unstable ground. Take no damage, but your coordinate check is negated this turn. As an ASSAULT troll, you take advantage of the field to throw your opponent into a pit. Deal 3 extra damage this turn.

If you roll a 6: you’ve found yourself in one of the tunnels. You can hear enemies above you, so you take advantage of your situation to rig the ground to fall out from underneath them. Once you’re a safe distance away, of course. You deal 5 extra damage!


NEXT ROUND STARTS AT 7:00 PM PST



THE ARMY THREATENS TO DEMOLISH A COORDINATE


CITY HALL [4,3]
if this coordinate is rolled by intel trolls, all trolls deal 2x damage. if not rolled... there will be consequences.
• • • – – – • • •


Destroyed Coordinates:
THE ARMY HAS PERMANENTLY DESTROYED SERPENTINE MANSION. IF [5,5] is rolled, the troll that rolled it will take 2 damage.
THE ARMY HAS PERMANENTLY DESTROYED BEACHFRONT WASTES. IF [5,3] is rolled, the troll that rolled it will be unable to act for an hour.
THE PHOENIX INITIATIVE HAS PERMANENTLY DESTROYED HEMISECT CRYPTS. IF [1,1] is rolled, the troll that rolled it will bolster the rebel defense by 15.
THE ARMY HAS PERMANENTLY DESTROYED DEAD FIELDS. IF [1,3] is rolled, the troll that rolled it will bolster the royalist defense by 15.
THE ARMY HAS PERMANENTLY DESTROYED OLD HEMISECT OPERA HOUSE. IF [3,6] is rolled, the troll that rolled it will take 2 damage.
leon_a_darkangel rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Thu Aug 28, 2014 4:06 pm


Stryke is on Intel
Coordinate Rolled: Daylight Mall [2,6]
SkinkDad HP: 25-3 = 22
Master Intelligence: X X X
Master Recruiting: X X X

Keeping close to the group at the Burrow Residence, he'd been padding along keeping an eye on intel reports, and trying to hack into different systems to try and gardener more useful information. His mask kept his identify masked, and his symbol did not show on his shirt. Footsteps. He could hear some one running, looking back his eyes fell on a loyalist. They were running -right- at him. He was just as soon bolting the other direction.

News from daylight mall came as he tried to flee, and in his haste, and momentary distraction the yellowblood tripped taking down the large blueblood with him like a bowling pin. SkinkDad had lept at the opposing troll snarling, hissing as its fangs sunk into the troll. It was the first time Stryke had come close to actually being hurt since his fight with Kursha...crawling away from the downed troll he went to find himself a place far from anytroll else who wanted to try and harm him.


Stryke's result does 3 damage and his lusus takes 3 damage!

leon_a_darkangel

Dedicated Supporter

quite uneventful rolled 2 6-sided dice: 3, 4 Total: 7 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Thu Aug 28, 2014 4:11 pm


      If she wasn't so nice as to go and help someone after she kicked some butt, Vremea really thought this wouldn't have happened. Instead, she went to help someone and all her gear fell. Greeeaaat.

      Vremea is on ATTACK
      HP: 15
      Grandmaster Recruiting: x x x x
      Support Artifact Style A: x


4 DMG!
Reply
Historical & Archived Events

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 12 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum