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Apeiron King of Light

PostPosted: Fri May 05, 2006 2:46 pm


Marshall Oliver
ok I got one


Master Samurai Ben Kei
light
5 star
800/800
warrior effect
This card cannot be special summoned.This card gains 500atk points for each armed samurai ben kei in your graveyard.i ncluding it's normal attack this card can attack once more for each equip card equipped to it.

I think you should have it be a special summon by removing a ben-kai from the field first off, secondly up its level to like 7 or higher, throw in lower atk points... and have it's ability for the +atk/def be used for all monsters in your opponents grave.

Then change his name to "Slayer of 999 - Ben Kai" (that not only makes him sound cooler but it is accurate in the fact Ben Kai is a real legend who was on a quest to slay 1000 but lost at the last one).

My idea:

Slayer of 999 - Ben Kai
Light
10 star
3000/2500
Warrior - Effect
Effect: Slayer of 999 - Ben Kai cannot be normal summoned or set summoned. Slayer of 999 - Ben Kai cannot be special summoned except by the effect of "Quest of 1000". When you destroy on opponents monster on the field you may instead place that monster on your side of the field and have it be equipped to Slayer of 999 - Ben Kai. When a monster is equipped to Slayer of 999 - Ben Kai choose one of the following: Slayer of 999 - Ben Kai gains +500 attack and defense, Slayer of 999 - Ben Kai is uneffected by spells or traps, Slayer of 999 - Ben Kai cannot be specifically targeted by an effect exculding a monster effect. As long as Slayer of 999 - Ben Kai is face-up on the field, Slayer of 999 - Ben Kai may attack additionally for each card equipped to it.

Quest of 1000
Quick-Play Magic
Remove 1 Armored Samurai Ben-Kai on your side of the field to special summon 1 Slayer of 999 - Ben Kai from your deck or hand.


Ya now that sounds like a fun card xd
PostPosted: Fri May 05, 2006 10:41 pm


Flame Tyrano (Dinosaur) [FIRE]

Atk 1850 def/200

effect: When this card is summoned all fire type monsters gain a 300 atk point boost.

Beasts Awakening [spell]
This card can only be activated when Flame Tyrano is on the field. Sacrifice 1 Flame Tyrano and the top card off your deck to special summon Legendary Burning Tyrano.

Legendary Burning Tyrano (Warrior) [FLAME]
Atk 2450 Def 1200

Effect:This card can only be summoned by the effect of Beasts Awakening. As long as this card remains face up on the Field all Fire monsters gain 550 atk points.

Wildfire Tsunami (spell)
This card can only be activate dwhen Legendary Burning Tyrano is on the field. Pay 1500 lp to activate this card in addition. Destroy all your opponents cards on his/her side of the field. For every Spell and Trap your opponent takes 250 lp damage, if it is a monster, half of their monsters original atk points are subtracted from your opponents lp.

Heartless Knight


Heartless Knight

PostPosted: Mon May 08, 2006 4:55 pm


Angel of Light (Fairy) [Light]

Atk. 2800/Def. 3000

Effect. This card can only be special summoned by removing 3 light monsters from play. When this card attacks a monster in defense mode, damage is delt to the opponent for the difference of the atk and def. points (Trample effect) When this card is face up, all face down monsters are flipped face up and monsters with flip effects are negated. When this card is destroyed it is removed from play.

Angel of Darkness (Fairy) [Dark]

Atk. 3000/Def. 2800

Effect. This card can only be special summoned by removing 3 Dark monsters from play. When this card is summoned all face down monsters are destroyed, and are removed from play by paying 500 lp to activate this effect in addition. When this card is destroyed it is removed from play.

Fusion between Light and Dark [Spell]
Pay 500 lp to activate this card and to special summon Angel of Chaos.
Also Both Angel of Light and Darkness can not be summoned for the rest of the duel.

Angel of Chaos (Fairy) [Devine]

Atk. 5000/Def. 5000

This card can only be special summoned by the effect of Fusion between Light and Dark. At the end of the turn this card is destroyed and is removed from play,unless Eternal Session is played.

Eternal Session [Spell]
Pay 1200 lp to activate this card. while this card is face up on the field the Effect of Angel of Chaos is negated. While this card is on the field Angel of Chaos cannot be destroyed as a reslult of Monster effect, spell or trap. When this card is destroyed then so is every card on the field except Angel of Chaos.

Supernova [Spell]
Pay 3/4 of your lp to activate this card. This card can only be activated when Angel of Chaos is on the field. This card destroys all spell,trap and monsters in both players decks and on the field except for Angel of Chaos. For every spell card destroyed in your opponents deck your opponents take 100 lp of damage, for each trap 200 lp, and for each monster left its 350 lp.
PostPosted: Tue May 09, 2006 10:23 am


Heartless Knight
Angel of Light (Fairy) [Light]

Atk. 2800/Def. 3000

Effect. This card can only be special summoned by removing 3 light monsters from play. When this card attacks a monster in defense mode, damage is delt to the opponent for the difference of the atk and def. points (Trample effect) When this card is face up, all face down monsters are flipped face up and monsters with flip effects are negated. When this card is destroyed it is removed from play.

Angel of Darkness (Fairy) [Dark]

Atk. 3000/Def. 2800

Effect. This card can only be special summoned by removing 3 Dark monsters from play. When this card is summoned all face down monsters are destroyed, and are removed from play by paying 500 lp to activate this effect in addition. When this card is destroyed it is removed from play.

Fusion between Light and Dark [Spell]
Pay 500 lp to activate this card and to special summon Angel of Chaos.
Also Both Angel of Light and Darkness can not be summoned for the rest of the duel.

Angel of Chaos (Fairy) [Devine]

Atk. 5000/Def. 5000

This card can only be special summoned by the effect of Fusion between Light and Dark. At the end of the turn this card is destroyed and is removed from play,unless Eternal Session is played.

Eternal Session [Spell]
Pay 1000 lp to activate this card. while this card is face up on the field the Effect of Angel of Chaos is negated. When this card is destroyed then so is every card on the field except Angel of Chaos.

Supernova [Spell]
Pay 3/4 of your lp to activate this card. This card can only be activated when Angel of Chaos is on the field. This card destroys all spell,trap and monsters in both players decks. For every spell card destroyed in your opponents deck your opponents take 100 lp of damage, for each trap 200 lp, and for each monster left its 350 lp.


So, basically, that last card just eliminates your deck and you opponent's deck? What if your opponent activates a card that let's him to skip his draw phase? He could just pass his turn and you would be screwed.

Kotaro_Saranoska


Naruto_4ever

PostPosted: Tue May 09, 2006 2:42 pm


Sice no one decided to make a discussion on my cards I'm re-posting them. Think about it, you could easily make a deck based on these cards.

Name of monster:Sorcerer of the light
ATTRIBUTE:light
LEVEL # *********(9)
picture:will post soon
[type/effect]effect
effect:This card cannot be special summoned. As long as this card remains face up on the field, no monster with an ATK higher then it's own may attack. Also, by removing one card from your graveyard from play, you may negate the activation and effect of any spell or trap card on the field

ATK/ 2900
DEF/ 2900
Naruto_4ever




Name:Resurection power (magic card)
Effect:This card can only be played while there is a face up Sorcerer of the light on your side of the field. When this card is equipped to Sorcerer of the light, you may summon as many Dark Magician(s), Dark Magician Girl(s), and Dark Magician of Chaos(s) from your hand, deck, or graveyard as possible.

It's a little broken, but hard to play, and 2900 for 3 monster's isn't really worth it, it's all in his effect.It's losing 4 cards for 1, but it's effect let's it protect itslef from magic and trap cards, and it can't be destroyed by another monster unless it had the exact same ATK points.
type:
PostPosted: Tue May 09, 2006 3:43 pm


Kotaro_Saranoska
Heartless Knight
Angel of Light (Fairy) [Light]

Atk. 2800/Def. 3000

Effect. This card can only be special summoned by removing 3 light monsters from play. When this card attacks a monster in defense mode, damage is delt to the opponent for the difference of the atk and def. points (Trample effect) When this card is face up, all face down monsters are flipped face up and monsters with flip effects are negated. When this card is destroyed it is removed from play.

Angel of Darkness (Fairy) [Dark]

Atk. 3000/Def. 2800

Effect. This card can only be special summoned by removing 3 Dark monsters from play. When this card is summoned all face down monsters are destroyed, and are removed from play by paying 500 lp to activate this effect in addition. When this card is destroyed it is removed from play.

Fusion between Light and Dark [Spell]
Pay 500 lp to activate this card and to special summon Angel of Chaos.
Also Both Angel of Light and Darkness can not be summoned for the rest of the duel.

Angel of Chaos (Fairy) [Devine]

Atk. 5000/Def. 5000

This card can only be special summoned by the effect of Fusion between Light and Dark. At the end of the turn this card is destroyed and is removed from play,unless Eternal Session is played.

Eternal Session [Spell]
Pay 1000 lp to activate this card. while this card is face up on the field the Effect of Angel of Chaos is negated. When this card is destroyed then so is every card on the field except Angel of Chaos.

Supernova [Spell]
Pay 3/4 of your lp to activate this card. This card can only be activated when Angel of Chaos is on the field. This card destroys all spell,trap and monsters in both players decks. For every spell card destroyed in your opponents deck your opponents take 100 lp of damage, for each trap 200 lp, and for each monster left its 350 lp.


So, basically, that last card just eliminates your deck and you opponent's deck? What if your opponent activates a card that let's him to skip his draw phase? He could just pass his turn and you would be screwed.


Supernova is meant to be a final turn card, basically its only to be used if you are in a tight spot and are about to lose and it does do a good deal of damage and Angel of chaos is still on the field

Heartless Knight


Kotaro_Saranoska

PostPosted: Wed May 10, 2006 5:00 am


Naruto_4ever
Sice no one decided to make a discussion on my cards I'm re-posting them. Think about it, you could easily make a deck based on these cards.

Name of monster:Sorcerer of the light
ATTRIBUTE:light
LEVEL # *********(9)
picture:will post soon
[type/effect]effect
effect:This card cannot be special summoned. As long as this card remains face up on the field, no monster with an ATK higher then it's own may attack. Also, by removing one card from your graveyard from play, you may negate the activation and effect of any spell or trap card on the field

ATK/ 2900
DEF/ 2900
Naruto_4ever




Name:Resurection power (magic card)
Effect:This card can only be played while there is a face up Sorcerer of the light on your side of the field. When this card is equipped to Sorcerer of the light, you may summon as many Dark Magician(s), Dark Magician Girl(s), and Dark Magician of Chaos(s) from your hand, deck, or graveyard as possible.

It's a little broken, but hard to play, and 2900 for 3 monster's isn't really worth it, it's all in his effect.It's losing 4 cards for 1, but it's effect let's it protect itslef from magic and trap cards, and it can't be destroyed by another monster unless it had the exact same ATK points.
type:


Quick question: Why 3 sacrifices? Lvl 7 and higher only need two sacrifices unless it's effect says otherwise.
PostPosted: Wed May 10, 2006 5:08 am


This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-

Kotaro_Saranoska


Heartless Knight

PostPosted: Thu May 11, 2006 3:10 pm


Kotaro_Saranoska
This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-


Ok so now Blue eyes and Red Eyes are equal, wow you sure put some thought into your cards. domokun
PostPosted: Mon May 15, 2006 5:00 am


Heartless Knight
Kotaro_Saranoska
This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-


Ok so now Blue eyes and Red Eyes are equal, wow you sure put some thought into your cards. domokun


What you talking about? They are not equal. One inflicts damage based on the difference, while one inflicts damage equal to the defense monster DEF points. I did a trample thing and a "Andro Sphinx" thing.

Kotaro_Saranoska


Heartless Knight

PostPosted: Mon May 15, 2006 2:48 pm


Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska
This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-


Ok so now Blue eyes and Red Eyes are equal, wow you sure put some thought into your cards. domokun


What you talking about? They are not equal. One inflicts damage based on the difference, while one inflicts damage equal to the defense monster DEF points. I did a trample thing and a "Andro Sphinx" thing.


oh ok sorry hard to read orange, but why is red eyes basically stronger my question?
PostPosted: Mon May 15, 2006 3:06 pm


Heartless Knight
Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska
This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-


Ok so now Blue eyes and Red Eyes are equal, wow you sure put some thought into your cards. domokun


What you talking about? They are not equal. One inflicts damage based on the difference, while one inflicts damage equal to the defense monster DEF points. I did a trample thing and a "Andro Sphinx" thing.


oh ok sorry hard to read orange, but why is red eyes basically stronger my question?


Me and my friend came up with these cards a couple of years ago. We decided to make them have the same ATK as a B.E.W.D. and a R.E.B.D. I gave the effects to them so they have a different ability than the other one. While a Blue-Eyes' attack is so strong that it pierces the defense of a monster, a Red-Eyes will just throw the monsters own defense against it. At least, that's what I thought when I gave them those abilities.

Kotaro_Saranoska


Heartless Knight

PostPosted: Mon May 15, 2006 5:23 pm


Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska
This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-


Ok so now Blue eyes and Red Eyes are equal, wow you sure put some thought into your cards. domokun


What you talking about? They are not equal. One inflicts damage based on the difference, while one inflicts damage equal to the defense monster DEF points. I did a trample thing and a "Andro Sphinx" thing.


oh ok sorry hard to read orange, but why is red eyes basically stronger my question?


Me and my friend came up with these cards a couple of years ago. We decided to make them have the same ATK as a B.E.W.D. and a R.E.B.D. I gave the effects to them so they have a different ability than the other one. While a Blue-Eyes' attack is so strong that it pierces the defense of a monster, a Red-Eyes will just throw the monsters own defense against it. At least, that's what I thought when I gave them those abilities.


eh i just like BEWD more thats all
PostPosted: Mon May 15, 2006 5:40 pm


Heartless Knight
Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska
This is an updated version of the two dragon cards I created earlier. I've finally decided of an effect to give them.


Blue-Eyes Black Dragon
Dark
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Blue-Eyes White Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. When this monster attacks with an attack that is higher than the defense of a defense position monster, the difference is inflicted to your opponent's lifepoints.
ATK/3000
DEF/2400
(c)-Thomas Bowman-



Red-Eyes White Dragon
Light
8
(Dragon/effect)
This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing 1 "Red-Eyes Black Dragon" on your side of the field while "Mad Scientist Laboratory" is on the field. If this monster destroys a defense position monster, inflict damage equal to the defense postion monsters DEF points.
ATK/3000
DEF/2400
(c)-Thomas Bowman-


Ok so now Blue eyes and Red Eyes are equal, wow you sure put some thought into your cards. domokun


What you talking about? They are not equal. One inflicts damage based on the difference, while one inflicts damage equal to the defense monster DEF points. I did a trample thing and a "Andro Sphinx" thing.


oh ok sorry hard to read orange, but why is red eyes basically stronger my question?


Me and my friend came up with these cards a couple of years ago. We decided to make them have the same ATK as a B.E.W.D. and a R.E.B.D. I gave the effects to them so they have a different ability than the other one. While a Blue-Eyes' attack is so strong that it pierces the defense of a monster, a Red-Eyes will just throw the monsters own defense against it. At least, that's what I thought when I gave them those abilities.


eh i just like BEWD more thats all


Which makes all of the sensless questioning and bickering pointless. It would have saved a lot of grief if you had just said that in the beginning.

Midnight Wanderlust


Kotaro_Saranoska

PostPosted: Mon May 15, 2006 6:07 pm


Star Akamatsu
Heartless Knight
Kotaro_Saranoska
Heartless Knight
Kotaro_Saranoska


What you talking about? They are not equal. One inflicts damage based on the difference, while one inflicts damage equal to the defense monster DEF points. I did a trample thing and a "Andro Sphinx" thing.


oh ok sorry hard to read orange, but why is red eyes basically stronger my question?


Me and my friend came up with these cards a couple of years ago. We decided to make them have the same ATK as a B.E.W.D. and a R.E.B.D. I gave the effects to them so they have a different ability than the other one. While a Blue-Eyes' attack is so strong that it pierces the defense of a monster, a Red-Eyes will just throw the monsters own defense against it. At least, that's what I thought when I gave them those abilities.


eh i just like BEWD more thats all


Which makes all of the sensless questioning and bickering pointless. It would have saved a lot of grief if you had just said that in the beginning.

Bickering? What bickering? I see no bickering. There was only a mis-reading and I was just explaining why I gave them those certain effects.
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