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A faint smile

Dedicated Friend

PostPosted: Fri Apr 03, 2015 12:09 pm



    RPC Name: Vraelios Orrian
    RPC Rank: Adept
    RPC Class: Dragoon
      RPC Sub-Class: x


    Armor Name: Meraxes' Remains
    Armor Rank: B, A, S (Levels with Vraelios)
    Armor Type: Helm, Gauntlets, Platebody, Greaves, Boots, Shield Scaled Under-body, Dragon Spear
    Armor Description: Meraxes Remains
    The armor is a full set crafted from the bones and scales of the dragon Meraxes, it even still retains her magic. This beast was a dreadful menace to the land of Kranila before Vraelios and Balerion slayed her. The outer layer of armor is mostly black lined with a silver-color. The helm has two very large and very sharp spikes protruding from its head, crafted after Meraxes herself. The shoulders, knees, and feet feature spike/claw like protrusions as well. Underneath the armor is a full bodied suit crafted from the scales of Meraxes. While it is not as strong as the bone-armor, it is capable of deflecting plain arrows and simple sword strikes beneath its rank should the outer layer ever be penetrated.

    Armor Passive Abilities:

      • Test of Time [ D-S ]
      Meraxes had been able to last an ungodly amount of time in a battle due to her ability to absorb energy from the land around her. She could suck the life-force away from anything natural, which of course would kill the source. During this time Meraxes could not use a skill that required energy. Though much of her magic was dispersed when Vraelios drove a spear through her heart some of it remains. So long as the elf is in physical contact with a natural, organic material (trees, grass, etc) he can sap the energy from it. Only one source can be drawn from, with a three post cool down. He can absorb energy up to his own level.
      - E: A five foot circle of death from small sources (grass, etc)
      - D: A ten foot circle of death from small sources (plants, etc)
      - C: A twenty foot circle of death from a medium source (bushes, etc)
      - B: A thirty foot circle of death from medium source (bushes, etc)
      - A: A forty foot circle of death from large sources (trees, etc)
      - S: A fifty foot circle of death from large sources (trees, etc)


      • Test of Flame [ B ]
      One of the most used tactic of a dragon is to breath fire. Perhaps from their constant use of the element dragon's themselves are resistant to flames. This lowers the overall damage of a fire-based attack by a single rank.

      • Test of Might [ A ]
      Dragon bone is a very strong material. It is stronger than any man made metal, even able to withstand immense pressure without cracking. Meraxes' bone armor cannot be impaled by any normal, run of the mill weapon. Even the scales are resistant to damage should it not be charged with energy. Physical attacks beneath the armor's rank will not penetrate it or cause much harm. Moves its rank must be from some sort of energy based attack to deal damage, and abilities above its rank are capable of breaking through the armor if that is what the skill actually does.

    Armor Activated Abilities:

      • Meraxian Vengeance [ D-S ]
      Any piece of the armor can absorb the impact power of any sort of attack, be it physical or energy based. This does not null the damage dealt, merely the force behind it. The force of the attack will visible travel through all parts of the armor. To the naked eye it is very difficult to tell, but any sort of enhanced sight would be able to see the armor practically twitching and vibrating. The next attack that Vraelios does will have that same level of impact that he initially absorbed. He can absorb the force of abilities so long as he pays the price for them and is equal or higher rank to the skill.
PostPosted: Sun Apr 05, 2015 9:50 am


A faint smile

    RPC Name: Vraelios Orrian
    RPC Rank: Adept
    RPC Class: Dragoon
      RPC Sub-Class: x


    Armor Name: Meraxes' Remains
    Armor Rank: B, A, S (Levels with Vraelios)
    Armor Type: Helm, Gauntlets, Platebody, Greaves, Boots, Shield Scaled Under-body, Dragon Spear
    Armor Description: Meraxes Remains
    The armor is a full set crafted from the bones and scales of the dragon Meraxes, it even still retains her magic. This beast was a dreadful menace to the land of Kranila before Vraelios and Balerion slayed her. The outer layer of armor is mostly black lined with a silver-color. The helm has two very large and very sharp spikes protruding from its head, crafted after Meraxes herself. The shoulders, knees, and feet feature spike/claw like protrusions as well. Underneath the armor is a full bodied suit crafted from the scales of Meraxes. While it is not as strong as the bone-armor, it is capable of deflecting plain arrows and simple sword strikes beneath its rank should the outer layer ever be penetrated.

    Armor Passive Abilities:

      • Test of Time [ D-S ]
      Meraxes had been able to last an ungodly amount of time in a battle due to her ability to absorb energy from the land around her. She could suck the life-force away from anything natural, which of course would kill the source. During this time Meraxes could not use a skill that required energy. Though much of her magic was dispersed when Vraelios drove a spear through her heart some of it remains. So long as the elf is in physical contact with a natural, organic material (trees, grass, etc) he can sap the energy from it. Only one source can be drawn from, with a three post cool down. He can absorb energy up to his own level.
      - E: A five foot circle of death from small sources (grass, etc)
      - D: A ten foot circle of death from small sources (plants, etc)
      - C: A twenty foot circle of death from a medium source (bushes, etc)
      - B: A thirty foot circle of death from medium source (bushes, etc)
      - A: A forty foot circle of death from large sources (trees, etc)
      - S: A fifty foot circle of death from large sources (trees, etc)


      • Test of Flame [ B ]
      One of the most used tactic of a dragon is to breath fire. Perhaps from their constant use of the element dragon's themselves are resistant to flames. This lowers the overall damage of a fire-based attack by a single rank.

      • Test of Might [ A ]
      Dragon bone is a very strong material. It is stronger than any man made metal, even able to withstand immense pressure without cracking. Meraxes' bone armor cannot be impaled by any normal, run of the mill weapon. Even the scales are resistant to damage should it not be charged with energy. Physical attacks beneath the armor's rank will not penetrate it or cause much harm. Moves its rank must be from some sort of energy based attack to deal damage, and abilities above its rank are capable of breaking through the armor if that is what the skill actually does.

    Armor Activated Abilities:

      • Meraxian Vengeance [ D-S ]
      Any piece of the armor can absorb the impact power of any sort of attack, be it physical or energy based. This does not null the damage dealt, merely the force behind it. The force of the attack will visible travel through all parts of the armor. To the naked eye it is very difficult to tell, but any sort of enhanced sight would be able to see the armor practically twitching and vibrating. The next attack that Vraelios does will have that same level of impact that he initially absorbed. He can absorb the force of abilities so long as he pays the price for them and is equal or higher rank to the skill.


Approved, just remember what I stated about the Test of time Ability.

KnightsRoyal

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___youwillknownihilism
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PostPosted: Wed May 27, 2015 4:42 am



    RPC Name: Aurelia
    RPC Rank: adept
    RPC Class: gunslinger
      RPC Sub-Class: imposter


    Weapon Name: The Destroyer
    Weapon Rank: C (Grows in power with her)
    Weapon Type: Specialized Cannon
    Weapon Description: The Destroyer is a powerful cannon that requires tremendous strength or some outer ability to even weild properly. It is special in the sense that it fires a special material known as "disfrozen" in place of normal rounds, which are essentially six smaller cannon balls that can be accelerated to high speeds like a normal cannon shot before needing to be fully reloaded. It is high powered and the recoil on it often times makes it a tough gun to manage. It was created by, and bonded to, Aurelia just as her father had created his older model, the Crucifier. Using the teachings of gun kata, Aurelia has mastered the use of the weapon's fire system and recoil to maximum efficiency, never missing a single beat.
    Weapon Passive Abilities:

      • Reload [ N/A ] Though it holds six shots in one disfrozen canister, it must be reloaded just as slowly as a normal cannon, meaning only once per post under normal circumstances. A simple tug on the firing mechanism can "warm up" the canister, reloading one bullet.
      • Momentum [ N/A ] By simply allowing the weapon to fire as normal, Aurelia can boost herself using it's momentum in nearly any direction, as long as it's opposite the direction she fired. This boost effectively gives her a plus 2 boost to speed for a few seconds at the cost of a bullet.
      • Pandora's Prelude [ N/A ] The weapon itself has numerous slots for her other guns to be held and easily accessed. Up to six smaller guns and two larger ones (like shotguns) can be loaded onto it.

    Weapon Activated Abilities:

      • Dread Chase [ B ] In stead of a normal cannon shell, this skill fires up to five disfrozen missiles at a predetermined target that will home in on the target, able to round corners and make deft turns, making avoiding them very difficult. The explosions are of a malevolent energy that is similar to the dark power running through her veins without being necessarily evil. These shots do cost cannon balls to fire.
      • Master Reloading [ D ] By paying the energy cost anytime the cannon is fired, aurelia can perform the special reloading action using the momentom of a shot, or any swing of the weapon really, to reload a cannon shell then and there. Alternatively, for c rank energy, one normal reload can load two cannon balls instead of one.
      • Heavy Impact [ B ] By making contact with anything direclty with the barrel of the gun, Aurelia can fire and cause an explosion that deals heavy damage to the area around her. If done with preexisting momentum i.e. falling at terminal velocity or moving at higher than usual speeds and slamming the weapon into the floor, the round will do A rank damage instead. The AoE is 15m around her. Anything directly impacted by this is treated as though they have no armor or protection.
PostPosted: Wed May 27, 2015 1:02 pm


The People Scream Kerron


Heavy impact should be A rank if it deals A rank damage. Also, good luck finding chakra to use in order to reload the shots xD

A faint smile

Dedicated Friend


izeromus

Married Gekko

PostPosted: Sat Jun 20, 2015 3:34 pm



    RPC Name: Felix
    RPC Rank: Adept
    RPC Class: Ninja
      RPC Sub-Class:---


    Weapon Name: Hunter's Pride
    Weapon Rank: Levels up with Felix
    Weapon Type: Knife
    Weapon Description: [X] The knife could be compared with a sword in size since of how big Felix is, it has been the weapon he has always used to hunt.
    Weapon Passive Abilities:

      • Hunter's enemy: If Felix uses Thrill of the Hunt on a monster and successfully kills the target he will gain +2/+2 for the duration of that hunt.
      • Old Magic: The blade being created while the Elves helped the Kiranu, this magic made specific for a hunter. The damage dealt with the blade will work as a poison to monsters slowing them down and weakening them -1/-1.
      • Back stab: If Felix stabs a monster from the back while using Stalking Prey his passive will double, meaning +4/+2 for the duration of the hunt.

    Weapon Activated Abilities:

      • ---
      • ---
      • ---


----------------------------------------------------------------------------------------------------------


    RPC Name: Felix
    RPC Rank: Adept
    RPC Class: Ninja
      RPC Sub-Class:---


    Weapon Name: Hunter's Shiv
    Weapon Rank: Levels up with Felix
    Weapon Type: Knife
    Weapon Description: [X] A flip wrist blade, they blade will flip with the help of mechanism on Felix's hand.
    Weapon Passive Abilities:

      • ---
      • ---
      • ---

    Weapon Activated Abilities:

      • ---
      • ---
      • ---
PostPosted: Wed Aug 19, 2015 11:05 pm


KnightsRoyal
Knights Royal

RPC Name: Kal'Shar
RPC Rank: Master
RPC Class: Siegemaster
    RPC Sub-Class:


Weapon Name: Mia
Weapon Rank: S
Weapon Type: S.C.A.R. H. Antimaterial rifle.
Weapon Description: This weapon has been heavily modified from a simple rifle into a semi automatic sniper rifle with high damage potential and cross thread potential.
Weapon Passive Abilities:

    • High Powered [ S ] One shot from this rifle essentially costs 50 energy and 2 bullets. In return, these bullets can cut clean through up to A rank armor and deal heavy damage to whatever is inside of it still. At S rank, the bullets will hit the armor hard enough to break ribs and bruise the area harshly. These bullets also shatter c rank barriers with ease, continuing through with full power. B rank barriers will break and reduce the damage and penetrating power by a rank. A rank barriers can only stop two shots before being destroyed.
    • Evisceration [ S ] As an alternate fire, the bullet will fire three bullets at once in a triangle, applying the same effects but costing two extra bulletrs and twentyfive energy.

Weapon Activated Abilities:

    • Overcharge [ S ] The rifle needs to be put into a state that will charge 100 energy into it as well as making the bullet warm with her dark electromagnetic energy over a post. This makes the bullet fire twice as fast, as well as apply swarmlike electric energy to it. The weapon needs two posts to charge after firing, but it can hold the overcharge for up to three posts before forcing a fire.



Weapon Name: Marcus and Abigail
Weapon Rank: S
Weapon Type: A pair of specialized double barrel pistols
Weapon Description: These two red and black pistols are both larger and heavier than most pistols, requiring anyone firing them to have at least eight strength. They have two barrels, one firing from the lower, eight shot revolver barrel and one firing from the side loaded drum barrels. The upper barrel actually loads up to ten twenty gauge shotgun slugs.
Weapon Passive Abilities:

    • For Kal, the recoil of the shotguns is neigh unnoticed. It's like firing pistols. [ S ]
    • Unholy Brother [ E ] Any thing shot out of Marcus does unholy damage if a ten energy cost is paid.
    • Holy Sister [ E ] For ten energy, Abigail can do holy damage with any shot.

Weapon Activated Abilities:

    • Rail Gun Rain [ A ] This skill fires a pair of shotgun shells at the enemy and half way there they burst, scattering a scatter twice as fast. In addition, they attrack any other bullets fired directly at an opponent struck by them.


___youwillknownihilism
Captain


KnightsRoyal

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PostPosted: Wed Aug 19, 2015 11:40 pm


A faint smile

    RPC Name: Vraelios Orrian
    RPC Rank: Adept
    RPC Class: Dragoon
      RPC Sub-Class: x


    Armor Name: Meraxes' Remains
    Armor Rank: B, A, S (Levels with Vraelios)
    Armor Type: Helm, Gauntlets, Platebody, Greaves, Boots, Shield Scaled Under-body, Dragon Spear
    Armor Description: Meraxes Remains
    The armor is a full set crafted from the bones and scales of the dragon Meraxes, it even still retains her magic. This beast was a dreadful menace to the land of Kranila before Vraelios and Balerion slayed her. The outer layer of armor is mostly black lined with a silver-color. The helm has two very large and very sharp spikes protruding from its head, crafted after Meraxes herself. The shoulders, knees, and feet feature spike/claw like protrusions as well. Underneath the armor is a full bodied suit crafted from the scales of Meraxes. While it is not as strong as the bone-armor, it is capable of deflecting plain arrows and simple sword strikes beneath its rank should the outer layer ever be penetrated.

    Armor Passive Abilities:

      • Test of Time [ D-S ]
      Meraxes had been able to last an ungodly amount of time in a battle due to her ability to absorb energy from the land around her. She could suck the life-force away from anything natural, which of course would kill the source. During this time Meraxes could not use a skill that required energy. Though much of her magic was dispersed when Vraelios drove a spear through her heart some of it remains. So long as the elf is in physical contact with a natural, organic material (trees, grass, etc) he can sap the energy from it. Only one source can be drawn from, with a three post cool down. He can absorb energy up to his own level.
      - E: A five foot circle of death from small sources (grass, etc)
      - D: A ten foot circle of death from small sources (plants, etc)
      - C: A twenty foot circle of death from a medium source (bushes, etc)
      - B: A thirty foot circle of death from medium source (bushes, etc)
      - A: A forty foot circle of death from large sources (trees, etc)
      - S: A fifty foot circle of death from large sources (trees, etc)


      • Test of Flame [ B ]
      One of the most used tactic of a dragon is to breath fire. Perhaps from their constant use of the element dragon's themselves are resistant to flames. This lowers the overall damage of a fire-based attack by a single rank.

      • Test of Might [ A ]
      Dragon bone is a very strong material. It is stronger than any man made metal, even able to withstand immense pressure without cracking. Meraxes' bone armor cannot be impaled by any normal, run of the mill weapon. Even the scales are resistant to damage should it not be charged with energy. Physical attacks beneath the armor's rank will not penetrate it or cause much harm. Moves its rank must be from some sort of energy based attack to deal damage, and abilities above its rank are capable of breaking through the armor if that is what the skill actually does.

    Armor Activated Abilities:

      • Meraxian Vengeance [ D-S ]
      Any piece of the armor can absorb the impact power of any sort of attack, be it physical or energy based. This does not null the damage dealt, merely the force behind it. The force of the attack will visible travel through all parts of the armor. To the naked eye it is very difficult to tell, but any sort of enhanced sight would be able to see the armor practically twitching and vibrating. The next attack that Vraelios does will have that same level of impact that he initially absorbed. He can absorb the force of abilities so long as he pays the price for them and is equal or higher rank to the skill.


Been spacing out as of late. @-@

Approved.
PostPosted: Wed Aug 19, 2015 11:54 pm


The People Scream Kerron
KnightsRoyal
Knights Royal

RPC Name: Kal'Shar
RPC Rank: Master
RPC Class: Siegemaster
    RPC Sub-Class:


Weapon Name: Mia
Weapon Rank: S
Weapon Type: S.C.A.R. H. Antimaterial rifle.
Weapon Description: This weapon has been heavily modified from a simple rifle into a semi automatic sniper rifle with high damage potential and cross thread potential.
Weapon Passive Abilities:

    • High Powered [ S ] One shot from this rifle essentially costs 50 energy and 2 bullets. In return, these bullets can cut clean through up to A rank armor and deal heavy damage to whatever is inside of it still. At S rank, the bullets will hit the armor hard enough to break ribs and bruise the area harshly. These bullets also shatter c rank barriers with ease, continuing through with full power. B rank barriers will break and reduce the damage and penetrating power by a rank. A rank barriers can only stop two shots before being destroyed.
    • Evisceration [ S ] As an alternate fire, the bullet will fire three bullets at once in a triangle, applying the same effects but costing two extra bulletrs and twentyfive energy.

Weapon Activated Abilities:

    • Overcharge [ S ] The rifle needs to be put into a state that will charge 100 energy into it as well as making the bullet warm with her dark electromagnetic energy over a post. This makes the bullet fire twice as fast, as well as apply swarmlike electric energy to it. The weapon needs two posts to charge after firing, but it can hold the overcharge for up to three posts before forcing a fire.



Weapon Name: Marcus and Abigail
Weapon Rank: S
Weapon Type: A pair of specialized double barrel pistols
Weapon Description: These two red and black pistols are both larger and heavier than most pistols, requiring anyone firing them to have at least eight strength. They have two barrels, one firing from the lower, eight shot revolver barrel and one firing from the side loaded drum barrels. The upper barrel actually loads up to ten twenty gauge shotgun slugs.
Weapon Passive Abilities:

    • For Kal, the recoil of the shotguns is neigh unnoticed. It's like firing pistols. [ S ]
    • Unholy Brother [ E ] Any thing shot out of Marcus does unholy damage if a ten energy cost is paid.
    • Holy Sister [ E ] For ten energy, Abigail can do holy damage with any shot.

Weapon Activated Abilities:

    • Rail Gun Rain [ A ] This skill fires a pair of shotgun shells at the enemy and half way there they burst, scattering a scatter twice as fast. In addition, they attrack any other bullets fired directly at an opponent struck by them.



Thanks for reminding me.

Yeeeeah, for the S rank passives for the S.C.A.R.... obviously not gonna let it slide that it takes 50 energy and two bullets to dish that heavy of damage, nor five bullets but 25 energy. The Overcharge could take a bit of a charge up post before firing as well.

But Marcus and Abigail are legal, only if they have ammo cartridges. You and I can work out how much ammo they can hold in each cartridge.

KnightsRoyal

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PostPosted: Thu Aug 20, 2015 12:01 am


izeromus

    RPC Name: Felix
    RPC Rank: Adept
    RPC Class: Ninja
      RPC Sub-Class:---


    Weapon Name: Hunter's Pride
    Weapon Rank: Levels up with Felix
    Weapon Type: Knife
    Weapon Description: [X] The knife could be compared with a sword in size since of how big Felix is, it has been the weapon he has always used to hunt.
    Weapon Passive Abilities:

      • Hunter's enemy: If Felix uses Thrill of the Hunt on a monster and successfully kills the target he will gain +2/+2 for the duration of that hunt.
      • Old Magic: The blade being created while the Elves helped the Kiranu, this magic made specific for a hunter. The damage dealt with the blade will work as a poison to monsters slowing them down and weakening them -1/-1.
      • Back stab: If Felix stabs a monster from the back while using Stalking Prey his passive will double, meaning +4/+2 for the duration of the hunt.

    Weapon Activated Abilities:

      • ---
      • ---
      • ---


----------------------------------------------------------------------------------------------------------


    RPC Name: Felix
    RPC Rank: Adept
    RPC Class: Ninja
      RPC Sub-Class:---


    Weapon Name: Hunter's Shiv
    Weapon Rank: Levels up with Felix
    Weapon Type: Knife
    Weapon Description: [X] A flip wrist blade, they blade will flip with the help of mechanism on Felix's hand.
    Weapon Passive Abilities:

      • ---
      • ---
      • ---

    Weapon Activated Abilities:

      • ---
      • ---
      • ---


Eh, I don't know really about the 1st weapon.
PostPosted: Thu Aug 20, 2015 8:30 am



    RPC Name: Lothdoliel
    RPC Rank: C
    RPC Class: Assassin
      RPC Sub-Class: (applying for) corporate assassin


    Weapon Name: Ice mirror (tool weapon thing)
    Weapon Rank: C
    Weapon Type: magical tool
    Weapon Description: Small pocketwatch sized item made of ice with water based magic that acts like a 1 way mirror. The user must be trained heavily to create this item specifically. The size may vary but there isn't much reason to unless you need to cast some really massive illusion disruption or something

    Takes a significant amount of time to summon compared to its size but can be done discretely. Requires water and will look and taste a bit different from normal ice, its also lighter and would sound different if you have some sound based ability.

    While resistant to wind magic large amounts ultra high pitched sound will still break it in case someone wants to know and considers sound to be a wind thing

    this item tends to punish illusion spam and can also be used to altar crime scenes or solve crimes

    Weapon Passive Abilities:

      • Resist wind [ Rank D ] - wind magic doesn't effect it too easily. Its made of ice which traditionally resists wind magic
      • Resist water [ Rank D ] - water magic doesn't effect it too easily. Its made of ice which traditionally resists wind magic
      • Aversion to heat [ Rank D ] - acts funny if you add heat to it. May or may not be beneficial.
      • Magical conduit [ Rank D ] - Like a magic wand it is used to cast spells. Most of which will involve reflections, energy, and things that piss maguses off
      • maintenance [rank D] in order to keep this summoned beyond the 3rd post you must pay 100 energy per post once per post. If its larger than you are that becomes 300.
      • the awful truth - anything seen through the nonreflective side will be seen with true sight. you wont see any illusions, youll see all the traps and whatnot, invisible things will be visible, you will see what hides in shadow and goes bump in the night. Still cant see through walls though. If you see someone as beautiful you will still see them that way as long as its not based purely on an illusion cast on themselves. If you are seduced or something you will still see what you want to see in the ice mirror. You will see magical energies and other stuff as well but its a limited time usage.

    Weapon Activated Abilities:

      • Capture image [ Rank C ] - an image of light can be captured and trapped causing the mirror to turn into permafrozen crystal that wont melt. You wont be able t see what's stored in the crystal. It will look just like any other crystal aside from its strange shape. From here only certain spells can be cast on it, primarily those involving the image. It loses all passive aside from magical conduit. A magical expert could potentially get the image of this with some magical finagling if they have some facility with the tools to do it in or if they are just really good with light based spells. But it has to be a scholarly magus not some fool who happened to shoot lasers out of his eyes when he was born and just ran around casting spells all his life without study (Lothdoliel's main use for this is messing with crime scenes)

      • Binding Mirror [ Rank C ] The mirror can be used on someone's clone, shadow, summoned creature, puppet, illusions, something they control directly or indirectly or may summon or unsummon. This entity becomes bound to its caster and any other additional entities associated with said caster.

      Bound entities cannot be unsummoned (but still go away when they normally would), new ones may be summoned but they will be bound for as long as the ice mirror used to cast this remains in play. If there is a cost attached to having it out then the effected must still pay or it will simply go away as normal. If they have a choice whether or not to continue paying the cost they may still choose not to

      If a bound entity is unsummoned due to a passive cost or ability then it does not effect others. If an active ability unsummons the creature then it must effect all bound entities

      Any ability it casts will drain an equal amount of energy from all other bound entities

      Any damage received by one will effect the others even if the damage was illusory. This includes mirror images. Any spell or debuff cast on one will effect them all and you will have to pay the same price for each one or get nothing and spend no energy. If you have something like a tazer and you taze one it does not effect the tazers battery abnormally. But if you cast a tazing spell that targets one you must target them all essentially. The exception to this is godly marks, blessings, etc. If a priest gets a divine lightning strike to crash down on someone they don't have to pay extra and only the original target will get marks or sins or whatever. Abilities used through such blessings or curses count as godly abilities even if its just some lore thing (sally was blessed by micheal with a divine googly eyes spell for example, it would affect that even if its not a major divine spell)

      Illusory damage like hitting an after-image or smashing someones reflection, rather than doing actual damage to them will do no damage BUT any effects applied by contact or dealing damage will still pass onto the target and thus all targets. Your supermega firepunch hit a bound illusion so the target will get burned but take no punching damage

      • Mirror trick [ Rank B ] The caster drains X energy. Target loses X energy. If target isn't real the creator still loses the energy even if its just their reflection or a picture of them. (has to be an actual picture captured of them or a portrait they themselves painted.. just something literally that came from them.) The energy is returned to both the caster and the target when the mirror is gone

      • Mirror dispel [rank D] - it vaporizes leaving no trace of itself and turns into not inherently magical mist

      • clairvoyance [rank C] - it can be used to see that which leads to an intended target. A footstep, an oddly placed rock.. a fingerprint. Things like this.

      • enhanced clairvoyance [rank A] - with enough practice you can see some of what happened at a particular scene as long as the evidence remains in any useful state.

      • Dispel illusion [rank C] - strong area based anti illusion, lasts until the mirror goes away. Also effects the casters stuff. Also reveals the invisible


Makako-ma


___youwillknownihilism
Captain

PostPosted: Mon Aug 31, 2015 12:57 am



    RPC Name: Maria Kal'Shar
    RPC Rank: Mastah
    RPC Class: Necromancer
      RPC Sub-Class:


    Weapon Name: Devrin's Lament
    Weapon Rank: God item Custom
    Weapon Type: Skull/Channeling Object
    Weapon Description: The channeling object of Maria Kal'shar is also her most powerful, and potent, tool. Unlike Maelstrom, she crafted this from her own, twisted and spawnlike energy when she died and resurrected as Queen of the Swarm. It is the same piece of Belfast that she took long ago, now shoved through the skull of one of her most hated enemies, through the base and out of his mouth. As both her Channeling object and powered by Kaminae's residual power, it is an item of overwhelming power. The few who have seen it put into true action can attest to the vile, dark feeling that seeps into the soul of those who she deems her enemey.
    Weapon Passive Abilities:

      • The skull can never be destroyed as it is protected by the energy of Belfast.
      • When in the same thread as Maria, anyone she deems an enemy is subjected to an assault on their very state of mind. True fear, weather they scare easily or are infintely brave, will seep their way into their heart. The true affect of this is that Auras are weakened by a rank if the Channeling object is focused on the person who is at the source of that aura. It makes them shakey and anxious, and unnerved as well. It isn't unreasonable to say that this is the soul of Devrin latched into service, or Kaminae herself perhaps.
      • Dead souls of the people around Maria seem to come to life near and around them, harassing them with accusations and generally attempting to distract them. They are simply phantoms however.

    Weapon Activated Abilities:

      • The Black Sea's Gale
      When using Ocean's Breeze, Maria realized that Maelstrom could further increase the amount of water pulled from the air, causing a violent sort of explosion of water to occur wherever the "breeze" was being manipulated. While it is only a B rank skill, it produces an almost unbelievable amount of water out of nowhere, nearly double the amount the Mer can freely manipulate, though this doesn't affect that value. In an area full of water, therefore having more water molecules in the air, this can be dangerous as the Gale can occur nearly anywhere the Mer can feel them.
      • Maria's Ball of Ice [ A ]
      Similar to Kaminae's glass ball, this skill freezes a large quantity of ice around the user to form a powerful defense. However, this skill freezes a vast amount of water greater than it's predecessor, and makes it thicker. Within the ball, Maria is able to manipulate the ball more efficiently, creating arms, or firing long, durable spikes outward almost like tendrils that hit like a truck. It is similar in everyway but size and defensive strength to the original skill.
      • Feeding Frenzy [ S ]
      Like Blood Hunters, this skill creates a three sharks, to seek the enemy. These however are not reliant on any existing form of water (meaning they can form from seemingly thin air) and can be psychically manipulated by Maria. They can even rise high above the surface of water or the ground, hunting even flying enemies for their duration. These however, only last for three posts before turning back to ambient water.
PostPosted: Mon Aug 31, 2015 4:04 pm



    RPC Name: Damian Kulling
    RPC Rank: Expert
    RPC Class: Dragoon
      RPC Sub-Class:


    Armor Name: Leetha's Rage - Raseri
    Armor Rank: C
    Armor Type: Amulet
    Armor Description: When Damian defeated the shadow dragon Nazferious, Leetha, Damian's carapace, was bathed in its fire. It was able to absorb some of the dragon's energy through the flames, and was able to shrink and repurpose one of the dragon's eyes as a conduit of power to draw from. They say that the eyes are the windows to the soul, and for powerful dragons, this is more true than people normally realize. Even months after the dragon's death, its rage still lingers in an almost, sometimes literal, palpable form.
    Armor Passive Abilities:

      • Fiery Corruption [ Passive]
      The flames used by Damian are no longer normal, but magically enhanced and twisted into a corrupted form of the element dubbed Shadowfire or Shadowflame.

      1.) Shadowfire is NOT the same as regular fire, and does NOT degrade when coming into contact with the water element. It is, in essence, magical fire that is infused with Nazferious' corrupted magics. Leetha's weakness to water is void, and its advantage against fire is still in effect.
      2.) Shadowfire is, as stated before, corrupted fire and as such is actually opposed by holy magics. Creatures that are considered unholy take even more damage from holy attacks, and neutral beings are considered unholy.
      3.) ALL magics, skills, and attacks that use the fire element now draw from the shadowfire element. This does nothing to increase the damage of these magics, skills, or attacks..... by itself.
      4.) So long as Leetha has Raseri in its possession, Damian will only ever be able to use the shadowfire element, and no force, from within and with out, can change this.
      5.) A note about Raseri itself: it is an amulet that hangs either around Damian's neck, wrist, or waist depending on what he decides. (Like if he decides to manually unhook if from his waist and tie it around his wrist.) It is also encased like the rest of his body in his carapace when Leetha is active, so it is difficult to even notice, let alone locate and target. Even if this is true, because of the now deep Leetha's connection to Nazferious' eye, if Resari is destroyed, then Leetha will be as well.
      6.) Unlike Leetha's other pieces and despite the connection between the carapace and the eye, Resari is actually not a part of Leetha itself, as it simply provides another place to draw power from. (It is not infused with the carapace itself unlike the shield or spear.) The amulet can be removed and simply placed somewhere. Without Nazferious' power to draw from, Damian returns to merely using the regular fire element and Leetha returns to being a fire-attributed carapace. The death sentence of the amulet's destruction is still in effect, and Damian can sense where the amulet is at all times regardless of distance between the two.
      7.) Note as a dragoon: It is important to note that Astrid, Damian's companion, does NOT utilize the shadowfire element. While she can combo certain duo techniques with Damian in order to boost their effectiveness, but this is due to them combining energies, not a melding of elements.


TDG Super Kami

Dapper Werewolf

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TDG Super Kami

Dapper Werewolf

6,200 Points
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PostPosted: Sun Sep 06, 2015 8:06 pm



    RPC Name: Alliana Blair
    RPC Rank: Novice
    RPC Class: Weapon master (Siege)
      RPC Sub-Class:


    Weapon Name: Herje
    Weapon Rank: E-S
    Weapon Type: Changeling Gun
    Weapon Description: Hevn is Alliana's Jarnbjorn weapon. It is a changeling gun that are her first choice when it comes to deciding how best to exterminate foes.
    Weapon Passive Abilities:
      • Never Ending: One of the main attractions of Hevn, the gun draw its bullets from the same Holy plane Valkyries gain their abnormal powers. The weapon does not need to be reloaded in the traditional sense. Yes, spent rounds must be ejected, but once they are new rounds take their place. This still takes from Alliana's bullet count with ever shots are fired and she must manually discharge spent rounds in order to 'reload'.

    Weapon Activated Abilities:
      • Ever Changing [D-S]: The second attraction of Hevn, the gun can take a multitude of forms, restricted to two at novice, and then one more for every rank after. The unlocked forms can be used at will, though the changing ability has a two post cooldown. The forms are: Dual Revolver, Small Arms Automatic, Sniper Rifle, Cannon, Shotgun, and at the endgame: Minigun
PostPosted: Mon Sep 07, 2015 1:49 am


Makako-ma

I need more specifics for this weapon. When it comes to skills, I can't allow ambiguous descriptions. 'May or may not' isn't allowed. I need clearer weaknesses for this Ice Mirror thing. I mean, wind and water is an acceptable resistance, but fire?
The People Scream Kerron

I'm a little worried about how strong this is. The second passive seems good enough on its own, let alone the skills attached to the weapon. The fear effect... does it inflict any form of ailments or effects?
TDG Super Kami

Leetha's Rage grants passives that are a bit much for just a weapon. This seems more of a talent. Better than normal fire and holy fire?

Herje: So you eliminate reloading by... manually discarding the spent rounds? Isn't that pretty much the same thing? lol. I think you'd be using the same amount of time, honestly.

Quote:

Hiro the Herp

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Hiro the Herp

Dedicated Zealot

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PostPosted: Mon Sep 07, 2015 2:19 am



    RPC Name: Cassandra Venarius
    RPC Rank: Expert
    RPC Class: Shaman, Holy
      RPC Sub-Class: N/A


    Weapon Name: Ichaival
    Weapon Rank: B (Wrath of God weapon)
    Weapon Type: Bladed Longbow
    Weapon Description: A simple crafted bladed longbow of little significance before Cassandra placed her hands on the bow. Sleek in its design, it remains to look like a common bow, with the exception of marking of Angelica across it, signifying that the bow itself has an inhabitant.
    Every time Cassandra kills a monster, or creature of an unholy setting, she absorbs a piece of it's soul into the weapon. They, in turn, allow her to create a skill based on the attacks they used in combat. Naturally, the Ichaival comes with a predetermined set of skills based on a Valkyrie's control over lightning and holy magic.
    Weapon Passive Abilities:

      • Soul Trap of the Damned: Upon kill, if the creature is of unholy origin, a part of their soul becomes trapped inside of the bow, strengthening it with every kill.
      • A God's Wrath: While holding Ichaival, Cassandra's ability to put the fear of God into other beings has dramatically increased. Every soul trapped increases the ability's rank by half a rank, so two souls are required for a full rank up.
      • Planar Shift: Depending on her opponent, whether they are Holy or Unholy, Cassandra's arrows seem to be attracted to the two different allegiances. Her arrows curve noticeably enough to always try and hit their mark,though this isn't a homing technique. Those of neutral ground are not affected.

    Weapon Activated Abilities:

      • Splitting [ D-SS ] : By first drawing back an arrow, Cassandra can use her energy to rapidly split the arrow into several hundred splinters. These splinters, though thin, are charged with lightning, increasing their piercing effect and making up for their size. The splinters will travel as fast as any one of her lightning skills, and she can add more energy to it to make it deadlier. The longer it travels, the further the splinters travel apart. Individually, each splinter is as powerful as being struck by a group of splinters.
      • Through These Shots [ E, C, A, S ] : A remarkable ability to cast any of her healing skills, even her revival skill, through an arrow. By drawing back the arrow, Cassandra's overwhelming energy completely disintegrates the physical arrow, leaving a shell of her energy shaped just like an arrow. Since it is pure energy, only energy barriers can prevent the arrow from reaching it's target, and only barrier's of its rank and above can block the arrow. I Make My Stand is also included in this.
      • Sent by the Angel [ D-SS ] : The attack seems like any other normal shot, until Cassandra fires it, of course. Once fired, the arrow will illuminate with an intense light, a blinding light more powerful than a Paladin's Holy Light ability. For half it's distance, the arrow will fly just like this. When it shifts, energy will seep out of the arrow, creating a much more radiant light as the holy energy dramatically increases the size of the arrow into the size of a human being. In reality, a soul finds the arrow while wandering, and clings onto it, seeking to do some form of justice, even in death. Should the arrow miss, the soul will jump off of the arrow, attempting to latch onto the target should they try and evade the skill, trying to choke them. A skill of equal rank can dispel the soul.
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