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Exodus Revel rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Wed Feb 20, 2013 1:05 pm
[Initiation Check]
d20 + Dex Mod (3) = 11
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Lord_Titus2012 rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Wed Feb 20, 2013 1:47 pm
[Initiation Check]
d20 + Dex Mod (3) = 18
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YourLittleNarrator rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Wed Feb 20, 2013 4:08 pm
[Initiation Check]
d20 + Dex (7)= 23
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Posted: Wed Feb 20, 2013 5:51 pm
LV. 8 Experience: 190/450 Hp: [10+2]*8=96 Cp: [10+3]*8=104 MHp: [10+3]*8=104 Dodge Bonus: +12 Hoshi saw what was going on over towards the middle of the field. Way far from where she was but, she was able to make out two people about to spar versus one. She didn't like that idea and she didn't think it was fair so she abandoned her training for a bit and ran towards the group, ready to spar. She smiled at the thought of fighting the girl and boy. A smile grew wider as she got closer and she recognized Urza and Makoto. "It's okay Urza this will be a fair fight!" She yelled to Urza. She hoped that was her name, she didn't quite remember it. However she didn't really recognize the other girl. [Initiation roll: D20 + 1=8]
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hedpefan rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Wed Feb 20, 2013 5:52 pm
(Rolling because I forgot too...... sweatdrop )
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YourLittleNarrator rolled 2 20-sided dice:
9, 11
Total: 20 (2-40)
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Posted: Wed Feb 20, 2013 6:33 pm
URZA MELINORA Lvl. 9
Hp: 153/153 | MHp: 126/126 | Cp: 90/90
Attack | Melee: 29/24 | Ranged: 16/11 | Dodge: 20 | Armor Class:28 | Jutsu Fail: 15% |Damage: 21-26|  Urza smiled, she wondered if she could have beat them two on one. Maybe some other day, when she was stronger, falling back on her back leg and raising her shield and lance. It had been a while since she had sparred, and ever longer since it had been a team battle. She was curious to see what would happen. Urza's eyes darted around the battle field as she formulated a plan in her head, she didn't really get to watch all of Hoshi and Makoto's sparm, but she knew the jist of what her game plan was. Dish out as much hurt as she could, while keeping Hoshi safe to do her thing. Urza's eyes narrowed as she figured out her game plan, "Got it..." Urza let a smile creep across her face. Urza would have to keep them on the defensive. If she could tie up Makoto that would leave a space for Hoshi to get in. Well that was the hope anyways. Urza pulled a metal ball out of her pouch and put it on the tip of her lance. The last thing she needed was to accidentally gore someone and kill them.
Urza lowered her spear turning on her back foot and darting forwards. her plan was to try to hit him once in the shoulder and once in the side, to knock him of balance and slow down his own weapon speed. Not to mention that it would be two places that most likely did not want to be hit by a large, fast moving, metal object. That was the plan anyways, however this was war, and everything was subject to change on a moments notice. Urza had never seen Miyako's weapon in action, so it was a variable she would have to watch out for. Charge! Attack Roll (melee): 29/24 - 4 = 25/20 vs Makoto's dodge: 16
9+25= 34 hit 20+11= 31 hit
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YourLittleNarrator generated a random number between
80 and 100 ...
95!
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Posted: Wed Feb 20, 2013 6:45 pm
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YourLittleNarrator generated a random number between
78 and 98 ...
88!
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Posted: Wed Feb 20, 2013 6:49 pm
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YourLittleNarrator generated a random number between
60 and 94 ...
65!
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Posted: Wed Feb 20, 2013 7:01 pm
Lance:
1-10 + Str (21) = 22-31 + 1/4 KW (34)((8-16)) = 30-47 x2= 60-94
Turns out combat math is tough xD
65
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Lord_Titus2012 rolled 4 20-sided dice:
8, 2, 13, 18
Total: 41 (4-80)
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Posted: Thu Feb 21, 2013 3:43 am
Makoto Lung LV. 9 Experience: (331/500) Hp: 108 - 65 = 43 + 3 = 46 Cp: 99 - 4 = 95 + 3 = 98 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpLooking over to see a fight was going to start, makoto could only smile as he finally saw some real action. Running over to them and standing next to one with the puppet, she was cool and she was up against someone with monster like strength, sadly he would come to see just how monstrous her strength. Watching the ball being for pulled out and placed on the tip of the lance, makoto got prepared for a dodge. He smiled and in ready, but a massive surge of pain erupted as blood exhaled from his mouth as he was sent flying back into the trees. Makoto’s body went flying threw the trees and disappeared into the training grounds small forest. The woman seemed to seemed to have damaged his shoulder badly, Spitting out blood before realizing he was seriously wounded in some why. Raising his hands and placed them together, makoto did the usual as he produced 4 clones around him. Some were terrible but some were good, he needed to recover. So he was going to start now and hope for the best, he didn’t want to resort to his soldier pill he found. Bunshin no Jutsu (Clone Technique)4d20 + user's Chakra Control
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Exodus Revel rolled 2 20-sided dice:
4, 18
Total: 22 (2-40)
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Posted: Thu Feb 21, 2013 6:14 am
 Miyako Chōzō T╔═.9.══════╗ THp: 108/108 TCp: 119/126 IMHp: 117/117 Dodge Bonus: 14 T╚══════.♥.═╝Miyako knew that if she didn't do something to defend herself, the fight would be over quick. Sure, she had her puppet, but if her puppet got knocked out, they would also have to deal with her. She formed the handseals necessary to make clones. She formed the chakra into three doppelgangers and they stood beside her mimicking her moves.
She pulled on her chakra strings and launched the puppet at her friend, aiming for the weak points in her armor: the joints. With the twitch of her fingers, the puppet's leg came up to meet Urza knee from the side. It may not be a lot of damage, but it is better than nothing. Hopefully, the clones would be enough to keep her out of danger for the meantime. "Do you like a little tease?" Her clones joined her in unison as she spoke, giving a small wink and a blown kiss to taunt her friend. "Can you handle more than one of me?"
See through Clone DC: d20 + Chakra Control ( 18 ) = 22 vs. Opponent's d20 + Int Mod + Awareness d20 + Attack Puppet Bonus (14) = 32 vs. 20 and 28 [Full Damage]
1 - Miyako 2 - Clone 3 - Clone 4 - Clone
Bunshin no Jutsu (Clone Technique) This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent. Cp cost: 1 pt. per clone. Dice Rolls: 1 Roll Damage: N/A Requirements: Learn in the academy. Training: 1 stage Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart. Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit. To See Through Clones: 1d20 + user's Chakra Control skill vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. Opponent will target the real ninja among the clones.
Kugutsu no Jutsu (Puppet Technique) Just like a marionette, the user controls a puppet using strings of chakra from his fingers. Another useful quality of this skill is the fact that the puppet can take the form of another person, object, or, more commonly, the form of the user. Puppets are fitted with various hidden devices, most commonly extending blades, various projectile launchers, and poison, both in gaseous form and liquid coating their weapons. See the "Puppetry" thread for more info. This technique can also be adapted to control humans as if they were puppets, or another puppeteer's puppets. Cp cost: 2 cp per round the puppets are used. Dice Rolls: See Puppetry Thread Damage: Depends on puppet power. Requirements: Puppet Play 3, Chakra Control 10 Training: 2 stages Stage I: Puppet Play DC 15 Familiarization with the art of puppetry. Stage II: Chakra Control DC 20 Combining puppetry with the usage of chakra strings, which are stronger, but less flexible until high control is achieved. Special: Must master this technique before attempting to fight with puppets.
Read a Book d20 + Int. Mod (3) = 5,17 vs. 15 Failures: 7 4/106
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Exodus Revel generated a random number between
15 and 20 ...
16!
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Posted: Thu Feb 21, 2013 6:24 am
Damage to Urza...... I really need to work on stuff lol
-16 Hp
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hedpefan rolled 2 20-sided dice:
7, 5
Total: 12 (2-40)
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Posted: Thu Feb 21, 2013 12:38 pm
LV. 8 Experience: 190/450 Hp: [10+2]*8=96 Cp: [10+3]*8=104-15= 89 MHp: [10+3]*8=104 Dodge Bonus: +12 Hoshi watched as the spar commenced and she smiled widely as she watched her partner send Makoto flying. She quickly started making hand seals to fire off her first genjutsu of the spar. Because it was a jutsu it took quite a lot of handseals before she was able to fire off her genjutsu. Her first target being Miyako. When she finished the hand seals of the genjutsu she said out loud, " Kuro Ikkou no Jutsu." She smiled widely and fired off her first genjutsu of the match. She was extremely excited for this. [See through Makoto's clones: 8, 2, 13, 18 + 14 vs 7 + 4 + 3 = 14] [See through Miyako's clones: 22 vs. 5 + 4 + 3 = 12] [Will Save DC: 10 + 4 + 6 = 20] Justsu used Kuro Ikkou no Jutsu (Black Thought Technique) This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche. Cp Cost: 15 + 5 per turn the technique is continued. Dice Rolls: 2 Damage: 15 - 30 + int mod per turn. Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu Requirements: Genjutsu 14, Chakra Control 18 Training: 2 stages Stage I: Chakra Control DC 24 Stage II: Genjutsu DC 22 Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls). Owner: The Ghost of Xmas Awesome
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hedpefan generated a random number between
1 and 4 ...
2!
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Posted: Thu Feb 21, 2013 12:44 pm
1. Miyako 2. Clone 3. Clone 4. Clone
(Awww. That sucks. No point in rolling for damage. Just have to wait for Exo to roll for will save.)
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Lord_Titus2012 rolled 2 20-sided dice:
5, 20
Total: 25 (2-40)
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Posted: Thu Feb 21, 2013 2:19 pm
Lord_Titus2012 Makoto Lung LV. 9 Experience: (331/500) Hp: 108 - 65 = 43 + 3 = 46 Cp: 99 - 4 = 95 + 3 = 98 MHp: 108 Dodge:14+2=16 Resting posts must be 4 lines long +1 hp/cp/mhpLooking over to see a fight was going to start, makoto could only smile as he finally saw some real action. Running over to them and standing next to one with the puppet, she was cool and she was up against someone with monster like strength, sadly he would come to see just how monstrous her strength. Watching the ball being for pulled out and placed on the tip of the lance, makoto got prepared for a dodge. He smiled and in ready, but a massive surge of pain erupted as blood exhaled from his mouth as he was sent flying back into the trees. Makoto’s body went flying threw the trees and disappeared into the training grounds small forest. The woman seemed to seemed to have damaged his shoulder badly, Spitting out blood before realizing he was seriously wounded in some why. Raising his hands and placed them together, makoto did the usual as he produced 4 clones around him. Some were terrible but some were good, he needed to recover. So he was going to start now and hope for the best, he didn’t want to resort to his soldier pill he found. Bunshin no Jutsu (Clone Technique)4d20 + user's Chakra Control For all the haters out there... Poof!
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