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chiickadee rolled 2 8-sided dice:
5, 6
Total: 11 (2-16)
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Posted: Sun Nov 11, 2012 7:04 pm
"MADELINEEEEEEEEE.."
HP: 30/40 DMG: 5 Boss HP:30/50 Stamina: 17
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Syusaki rolled 2 10-sided dice:
9, 6
Total: 15 (2-20)
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Posted: Sun Nov 11, 2012 7:06 pm
"Come on, guys. Let's not get testy...!"
HP: 40 Damage: 9 Boss: 21 Stamina: 25
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keiifuu rolled 2 8-sided dice:
6, 8
Total: 14 (2-16)
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Posted: Sun Nov 11, 2012 7:08 pm
"HUSH, AMI. KEEP THE FAITH."
HP: 30/40 DMG: 8 Boss HP: 13 Stamina: 12
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chiickadee rolled 2 8-sided dice:
1, 7
Total: 8 (2-16)
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Posted: Sun Nov 11, 2012 7:13 pm
Ami had nothing to say to you guys.
SHE WAS TOO BUSY DOING ONLY 2 DAMAGE.
HP: 25/40 DMG: 2 Boss HP: 11/50 Stamina: 16
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Syusaki rolled 2 10-sided dice:
6, 2
Total: 8 (2-20)
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Posted: Sun Nov 11, 2012 7:17 pm
Wilson sighed.
HP: 35 Damage: 2 Boss: 9 Stamina: 24
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keiifuu rolled 2 8-sided dice:
6, 2
Total: 8 (2-16)
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Posted: Sun Nov 11, 2012 7:17 pm
HP: 25/40 DMG: 2 Boss HP: 7 Stamina: 11
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chiickadee rolled 2 8-sided dice:
8, 5
Total: 13 (2-16)
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Posted: Sun Nov 11, 2012 7:18 pm
This was somehow Madeline's fault.
HP: 20/40 DMG: 7 GET IT GIRL Boss HP: 7/50 Stamina: 15
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Posted: Sun Nov 11, 2012 7:23 pm
Quote: gaia_crown [ Round 2: ] - All players must now navigate the labyrinth. Roll 1d100. - If you roll 80 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 80 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 80 or higher. - For ever time you do not roll 80 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out. - If you made it past this round, you can proceed to round 3:
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keiifuu rolled 3 100-sided dice:
83, 6, 42
Total: 131 (3-300)
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Posted: Sun Nov 11, 2012 7:24 pm
COME ON MADS U CAN DO THIS I HOLD THE FAITH
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chiickadee rolled 3 100-sided dice:
77, 51, 28
Total: 156 (3-300)
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Posted: Sun Nov 11, 2012 7:25 pm
SOMEONE HAD REMOVED HER PIECES OF PAPER.
It was most likely one of the prison guard monsters, but Ami KNEW it was Madeline's fault.
It was a fact.
Stamina: 12
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Syusaki rolled 3 100-sided dice:
94, 63, 92
Total: 249 (3-300)
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Posted: Sun Nov 11, 2012 7:28 pm
Wilson waved to Mads when he got to the center. "Hey."
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chiickadee rolled 2 8-sided dice:
8, 8
Total: 16 (2-16)
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Posted: Sun Nov 11, 2012 7:29 pm
Ami apparently wanted to fight things.
So she hit a wall.
It didn't make her any less lost.
[ ignore this post OTL ]
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chiickadee rolled 3 100-sided dice:
17, 98, 88
Total: 203 (3-300)
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Posted: Sun Nov 11, 2012 7:30 pm
Ami glared at Madeline as she reached the center.
Stamina: 11
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Bittiface rolled 3 100-sided dice:
45, 77, 87
Total: 209 (3-300)
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Posted: Mon Nov 12, 2012 3:13 am
Stamina: 22
Oh good, they beat the boss. Wait, where'd everyone go?
This tunnel? No.. this one? No..
Oh there they are.
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Posted: Mon Nov 12, 2012 12:35 pm
Quote: gaia_crown [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: You are stuck in a trap! Roll 1d8. Another character who has successfully PASSED this room will need to match/roll higher than you in order to rescue you! Both you and your rescuer will need to roll 1d10 in order to make it out. 4: Instant death (for everyone, game over) 5: - 25% of your remaining HP 6: Nothing happens 7: - 50% of your remaining HP 8: - 25% of your remaining HP 9: -50% of your remaining HP 10: Instant death (just for you) - All players need to roll 3 times to make it to the next round EACH [[ Feel free to roll all 3 dice in one post! ]]
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