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Toshihiko Two rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Tue Nov 06, 2012 11:28 am
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Posted: Tue Nov 06, 2012 11:36 am
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Toshihiko Two rolled 2 20-sided dice:
20, 19
Total: 39 (2-40)
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Posted: Tue Nov 06, 2012 11:37 am
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (20 stamina) Player 2 - Rep (19 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Nov 06, 2012 11:40 am
As always it was with wariness and no small amount of trepidation that Rep entered the portal, keeping all sound to an absolute minimum. He wasn't sure what it was that lured the labyrinth guardians to them when they showed, but since Harrison had wrecked their s**t, they'd seemed oddly reticent to come out and play.
He wasn't really complaining, swinging Tracey in such close quarters was awkward at best.
He wandered through the foyer area and into the soggy inner reaches of the maze.
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Toshihiko Two rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Nov 06, 2012 11:43 am
Maybe it was the promise of a hot meal after, but now that he had the idea in his head, Harrison was pretty much ready to take on four watertrash guardians.
Too bad none showed up.
Smart move, he thought.
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Posted: Tue Nov 06, 2012 11:45 am
Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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Baneful rolled 19 100-sided dice:
37, 10, 9, 95, 71, 21, 7, 51, 18, 87, 87, 90, 98, 91, 44, 53, 66, 4, 37
Total: 976 (19-1900)
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Posted: Tue Nov 06, 2012 11:48 am
This time he remembered where the grate was again, saving himself a nightmarish and endless trek through the maze. He was getting the hang of this s**t. Mister starfish would have to wait for their tearful reunion.
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Toshihiko Two rolled 20 100-sided dice:
26, 1, 99, 59, 3, 57, 98, 3, 21, 76, 65, 31, 65, 46, 15, 32, 18, 94, 68, 90
Total: 967 (20-2000)
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Posted: Tue Nov 06, 2012 11:50 am
Harrison ducked under the grate, just ahead of Rep. This time, they stayed together.
A whole ring of unsprung traps waited ahead of them, hidden by greek lettering and drawings of men and monsters.
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Posted: Tue Nov 06, 2012 11:54 am
Quote: [ Round 3: ] - You must now make it past the trap bit in the center of the labyrinth, an old failsafe mechanic to keep the titans inside. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party. Traps from large snake pits to rooms full of spears and daggers litter this area. - All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results: 1: Instant death (just for you) 2: Nothing happens 3: Instant death (just for you) 4: Instant death (for everyone, game over) 5: Nothing happens 6: Nothing happens 7: - 50% of your remaining HP 8: Nothing happens 9: -50% of your remaining HP 10: Instant death - All players need to roll 3 times to make it to the next round EACH
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Baneful rolled 3 10-sided dice:
2, 7, 1
Total: 10 (3-30)
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Posted: Tue Nov 06, 2012 11:54 am
Again so close, yet always and forever so very very far.
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Toshihiko Two rolled 3 10-sided dice:
3, 9, 4
Total: 16 (3-30)
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Posted: Tue Nov 06, 2012 11:55 am
Harrison was so eager to have them both through he forgot about that damn snakebug pit.
He didn't even take the time to think about it, he just straight-up pendanted out of there.
[exit]
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Toshihiko Two rolled 2 20-sided dice:
4, 9
Total: 13 (2-40)
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Posted: Tue Nov 06, 2012 12:12 pm
Quote: - Roll 1 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc. Player 1 - Harrison (4 stamina) Player 2 - Rep (9 stamina) Quote: [ Round 1: ] - All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
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Baneful rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Nov 06, 2012 12:16 pm
This drippy awful underground slice of hell was starting to feel homey to Rep. He wondered if they should just maybe drag a couch or two to Halloween, a table. Maybe a portable TV or something and they could get a full setup going in here, stop off for breaks inside the dungeon.
Or maybe he was just going slightly mad.
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Toshihiko Two rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Nov 06, 2012 12:19 pm
Seemed like the guardians still remembered what went down last time.
Harrison kept B0nez desummoned.
Least we don't have to deal with trash, B0nez said, If you two could just hurry up with the puzzles.
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Posted: Tue Nov 06, 2012 12:22 pm
Quote: - All players must now navigate the labyrinth. Roll 1d100. - If you roll 90 or higher you have made it to the center! You're kind of amazing you know - If you did NOT roll 90 or higher you still need to keep on searching the area, full of traps and dead ends. You need to continue rolling until you roll 90 or higher. - For ever time you do not roll 90 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
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