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Posted: Tue Jul 10, 2012 11:20 am
Push your luck as you like. If it's not fit for it we'll just modify it.
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Posted: Tue Jul 10, 2012 11:37 am
So, here it is...? Kidō Number: 90 Kidō Class: Bakudō Kidō Name: Reality Distortion Kidō Chant: "The divine cloth be my shield; the heavenly shard become mine to yield. When the supreme bane is in flight, protect me from the withering blight. Hide me from their perception and free my allies from rejection. Forty-seven blades. Twenty-three oxen. Thirteen wings. Seventy-seven red candles. Fifty-four white pages. Ninety-nine virtues. Reality is bending according to my bidding." Appearance: The conjurer of the Bakudō will then write inscriptions on both of their arms (similar to the Bakudō #77 Tenteikūra) and then a circular emblem, inscribe within are smaller circles rotating in both clockwise and counterclockwise directions, appears before him/her. When the incantation is said, four pillars will appear all at once. These pillars will appear square-like on their positions. This will immediately conjure a massive sphere barrier around those within its confinements. The barrier is essentially transparent and the pillars seem like ancient stones from a long, lost land. Effects Upon conjuration of the pillars and the sphere, the shield is basically acted. Any type of energy (whether those of Reiryoku, Cero, or Fullbring) will simply "vanish" upon contact of the surface of the shield. This is actually a reality bending caused by the barrier. The shield functions such that the thin layer of energy, which surrounds the pillars and those within it, makes a cut in parallel universes such that the energy-based attacks are shifted to a universe where the original targets are not there; basically, the shield absorbs the energy and transports it into another plane of reality. Strong as may this barrier be, it is ridiculously brittle such that even a knife could shatter it, considering that it is not energy-coated. All physical attacks are vulnerable to the shield, as the force exerted by the attack is not capable of being absorbed. Flavour Text: It was developed long ago by a former Fourth Division captain Kei Aoi. It was modeled long ago from his Zanpakutō, Falhannah, who was a defense-based spirit. Originally, it was designed to be a Hadō, such power that it actually made a small dent in reality; however, disliking of developing a Hadō of pure power, he instead incorporated it to Bakudō, one that absorbs all strong energy-based attacks and "shoots them through the dent", basically protecting those around the shield. Credited to: keichaos
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Posted: Tue Jul 10, 2012 11:43 am
Sounds reasonable. The classification at 90 is fair. I see no immediate issues with it.
It's as fair as say Bakudo 81. I'll add it.
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Posted: Tue Jul 10, 2012 11:46 am
Is it really okay...? I mean, I got cautious with the reality-tap thing.
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Posted: Tue Jul 10, 2012 11:52 am
Yeah. It has a clear weakness and its effects are easily overcome.
Say for example someone from Squad 11 comes across it. It don't mean s**t to them.
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Posted: Tue Jul 10, 2012 11:54 am
Makes sense. Luckily I added that weakness. I didn't want to make a god-mod Bakudo. 3nodding
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Posted: Tue Jul 10, 2012 12:13 pm
It's high level too so not all characters can learn it which makes it a nice bonus for Kido focused characters.
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Posted: Tue Jul 10, 2012 2:30 pm
Kido Number: 72 Kido Class: Bakudo Kido Name: Prison of the Tri Kido Chant: "Rise from the cast as your power lives to thrive, the equal seeks retribution, so fall into place in an eternal lock." Release Chant: "Your wings shall spread, let the eternal lock break from the cycle, I release thee to the freedom of the world, break!" Appearance: Three golden triangles form below the designated target as they first appear dim, growing stronger with brightness. Effects The three triangles raise together as their tips and side lock into each other, becoming a three-faced pyramid that traps a target inside. The interior is made of condensed reiryoku which insures the captured target's safety as well as making sure they do not escape. The power of the pyramid is defined by the strength of the caster, however if there multiple users focusing on one target, then the strength of the barrier will increase in folds by the casters. The barrier can become weak by continuous strikes, as the barrier is not capable of regenerating, simply refocusing given reiryoku into damaged areas. Flavour Text: Long ago, a royal family member was to be escorted and protected from enemies, so a group of Shinigami and a captain were tasked with the duty. The group had members from the Kido Corps who were working on a prison, however they decided to use their new kido in a different concept. Originally skeptical and unappealed to the idea of a prison, the royal member agreed after much persuasion to their plan. The kido was used as a movable barrier to protect the royal member, keeping enemies away as only the escort group was given the chant to disable the Kido without force. Enemies could not break through and the escort was complete with no casualties thanks to the "prison" barrier. Credited to: Khaost Kasen
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Posted: Tue Jul 10, 2012 2:32 pm
Given it uses 3 faces that would mean it wouldn't work in the air at all.
Is that intentional? Obviously it'd need a base to work in the air. Like literally you could counter it by taking off or falling out of the sky once airbourne.
Otherwise I like it. I just need a confirmation or denial of that weakness.
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Posted: Tue Jul 10, 2012 9:16 pm
Ah, let me edit it, but tell you first. I see what you're referring to, but as I read it, there is another weakness I want to inform to make sure it's not too overpowering as well. While there are three faces, there technically is a base that is attaching the three triangular faces, so it technically it is the shape of a triangular-based pyramid. But, I would also like to say, there is a lag of time in the kido as it takes time for the formation and rising of the sides, so while it is meant as a prison/barrier, there would be a need to weaken an opponent or caught off guard for it to truly work. If you accept these weakening conditions, I will edit them into for acceptance.
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Posted: Tue Jul 10, 2012 10:27 pm
That's fine but be sure to mention it all. Be sure to mention the base though too or else you could easily dig under it.
Basically as always treat me like a blind deaf idiot. I will try to assume nothing.
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Posted: Tue Jul 10, 2012 10:59 pm
Kido Number: 22 Kido Class: Bakudo Kido Name: Red Pressure Smoke Kido Chant: Ten swords, cast in fear. Look upon yourself and fall down in fear. Appearance: The Kido initially appears as a small red oval that glows. This can then be placed into the ground without having to dig. The Kido sinks down into the ground and flashes red three more times before disappearing. At this point onwards anyway who steps onto the Kido will surely be engulfed in a thick red smoke as well as anything which places itself upon the Kido. Effects When the Red Pressure Smoke is activated a huge red blast of smoke arises from the ground and extends out in a perimeter of about six metres spherically (the smoke moves in uneven patterns however) in each direction engulfing anyone in the way in the smoke completely. After about ten seconds the smoke dissipates and disappears leaving anyone caught in it unharmed and untouched. Flavour Text: An adaption of the Kido #21. It was designed first by Squad 2 who found that they had few ways to use Kido to spring traps and so collaborated on a series of Kido which could entrap enemies. The Kido is now mainly used by Squad 10 and 2. In a minefield for example Squad 10 might use this Kido to confuse enemy movement leading them into other more deadly mines without their knowing. Credited to: Pad Chief
Kido Number: 37 Kido Class: Hado Kido Name: Descending Flames Kido Chant: Cast down thine eyes and drown in flame. Appearance: The Kido when cast at first appears as a flame which eventually dies down until turning into a solid orange orb. This orb can then be placed in the ground by pushing it into a surface where it will lie just under the ground. When it is stood on three bolts of flames fired in quick succession will head towards the enemy. Effects Once stood on flames descend from around ten metres above the target and quickly descend towards the target. Each burst of flames is directed towards whoever stood on the Kido and has a small amount of homing ability and the shots will curve slightly to make sure they hit the target as well as attempt to predict where the one who stepped on it will be by the time it fires. Most effective in surprise attacks. Flavour Text: Created by a member of Squad 10 who said that their mines weren't working because everyone could just fly and walk over them. Has since become a staple of Squad 10 minefields. Using this Kido makes is one of the factors that makes it impossible to fly over Sereitei minefields and is why they must be either walked around or disabled. Credited to: Pad Chief
Kido Number: #44 Kido Class: Hado Kido Name: Jellyfish Garden Bomb. Kido Chant: I'd like to be. Under the sea. Stuck between hundreds of explosives. In the waves. Appearance: This Kido appears as a large yellow orb that glows with a faint yellow light around a metre cubed spherically. Attached to the bottom are three faint yellow lines which put it on the ground. These seem to vary in length greatly depending on how high the Kido need be. The Kido glows faintly in the night. Effects The Kido creates a yellow orb which is attached to the ground by way of a faint thin yellow string. The Orb is strongly effected by the wind in swinging side to side but it seems impossible to sever the links connecting it to the ground and the only ways of countering it are to either cause it to explode from a safe distance or to fly over it as it takes actual physical contact for the Jellyfish Garden Bomb to go off. Flavour Text: Originally a Bakudo for lighting up dark rooms when there were no lights available in the Sereitei a squad ten member saw it and filled it with explosives. The next day when another squad member tried to turn it out he found himself little more than a red mist and some splattered body parts along the wall.. The squad 10 member was arrested but his Kido was introduced into the use of the Squad 10 demolitions groups and so he was pardoned but unable to ever gain a seated position. Credited to: Pad Chief
Kido Number: 27 Kido Class: Hado Kido Name: Mutilator Mine Kido Chant: Walk gently, the ground does not receive you and I reject you. Appearance: A small blue orb appears in the hands of the Shinigami who casts this Kido. This orb can be then placed into the ground where it will stay. Once it is activated it will let out a blast of blue energy Effects Once the Kido goes active it lets out a blast of blue energy which has enough force to blast both legs of a Shinigami clean off and will more than likely do the same to anything else that steps upon it. This would happen with other limbs and extremities also but assuming it is the legs which are placed on the mine this would be the case. Flavour Text: An early Squad 10 collaboration with Squad 5. The squads wanted a Kido that could be used to keep enemies off the ground so they remained easy targets for a barrage of squad 5 Kido. It was decided that the punishment of losing limbs was plentiful for most invasions and this would be an effective Kido however its' lack of effect against Arrancar invasions caused Squad 10 to rethink and they have since pioneered two more powerful versions of the Kido. Credited to: Pad Chief
Kido Number: 56 Kido Class: Hado Kido Name: Dominator Mine Kido Chant: The ground departs and your body with it. Death comes not to the wary but to the foolhardy. Appearance: This Kido it virtually identical to the others in the series of Mines but instead of being a blue orb it is a purple orb which causes a purple explosion once stood on. Effects Once activated after being placed underground the Kido lets out an enormous purple explosion. This explosion is usually enough to kill anyone without heavy protection and even with the protection of something like a hierro heavy damage will unmistakably occur. Taking no damage when caught in this Kido is literally impossible. Flavour Text: A more powerful version of the Mutilator Mine. This Mine is most commonly used by the Squad 10 demolitions teams to set up minefields when expecting an Arrancar attack. Famously used in the defence of the Rukongai when the Arrancar Atonio Kiralottto challenged the Captains of the Sereitei to a duel. He stood on this mine as he exited his garganta and hasn't been seen since. Credited to: Pad Chief
Kido Number: 83 Kido Class: Hado Kido Name: Ruins Mine Kido Chant: The Earth cracks, the mountains shake, let all the Earth bare witness and judge my power. Appearance: Much alike to the other Mine Class Kido it appears at first as an orb in one's hand but this time of a purple colour that phases in and out of visible light waves. The kido is unstable and the resulting explosion covers about a mile of distance and is deep black with a purple outline that disappears and reappears. Effects The huge explosion that results from the buried orb consumes everything in that distance reducing it to little more than ash and creating a crater below itself. This Kido will kill anything that gets caught in the blast radius provided they fail to use protective measures. Even so protective measures will leave victims heavily damaged and immediate medical attention is necessary. Flavour Text: The last Kido ever created by the tenth division collaboration project with the 5th squad. When it was first tested it killed most of the members of the tenth squad and destroyed both their barracks and nearly reached Squad 11. The Kido spell was found on the body of the Captain of the squad who had just about managed to stay alive. Although an important Kido it is hardly ever used as its' destructive power is far too difficult to handle and accidents with the mine are quite likely to happen. Credited to: Pad Chief.
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Posted: Wed Jul 11, 2012 12:09 pm
Kido Number: 49 Kido Class: Hado Kido Name: Molded Clay Kido Chant: “You are as the future. Reliable, sturdy. These hands shall mold you as they shape the future. Both too, shall end in a flash of brilliance.” Appearance: The kido appears as a transfer of energy from the caster’s hand to a block of clay the exact size and shape of a soda can. Effects: Molded Clay imbues the block of clay with explosive attributes. A block has a blast radius of ten to twenty-five meters, depending on the skill of the user and whether or not the chant was invoke. The kido can also be molded, as the name exists, and safely hammered into cracks and crevices. Detonation of the clay is caused at the caster’s, and only the caster’s, discretion. Flavour Text: An experimental collaboration between the 5th and the 12th Squad in an attempt to store kido in objects. Although only certain objects with specific parameters were able to hold specific kido, Molded Clay was designated as the most successful due to its stability, a trait most of the others lack. As a result, Molded Clay was most commonly used by Squad 10 for demolitions. Credited to: ZephyrsBlade
Kido Number: 63 Kido Class: Hado Kido Name: Full Spread Sphere Kido Chant: “Arise, you born of sand and sky, you seeker of life whereby greater men die. Shatter upon those who would spew their lies. Then before it is done, severe your ties! ” Appearance: The kido appears as a transfer of red energy into a hollow sphere of frosted glass, two centimeters thick, the size of a basketball. The glass sphere will fill with the red energy of Kanzen Kakusan. Effects: When the frosted glass is broken, Full Spread activates by firing its flechettes around it in a radius varying from twenty meters to forty meters depending on skill level and whether or not the chant was used. The blast radius makes Full Spread Sphere only throwable if cover is around or else the user threatens to maim or kill themselves. Flavour Text: Following the success of Molded Clay, Full Spread Sphere was quickly discovered. While seemingly stable at first, it was soon rediscovered that glass shatters very easily and that Full Spread would activate upon the shattering, killing the researcher who had dropped it and sending the entire room to the infirmary where four others died from their wounds. Credited to: ZephyrsBlade
Kido Number: 28 Kido Class: Hado Kido Name: Shell Flare Kido Chant: “Fire burns, fire burns, fire burns. And so do you.” Appearance: The kido appears as energy going from the user’s hands to fill up a glass tube reminiscent of a closed 100mL graduated cylinder. Effects: The glass tube is filled with volatile, liquid-like energy that explodes into flames when disturbed, such as by a change in pressure or physical impact. It is a hard kido to store due to its nature and is as liable to set an enemy on fire as it is to set its user on fire because he sat down too quickly. Flavour Text: Accidentally discovered by a 12th Squad researcher working on the nature of kido and spiritual fluid with his graduated cylinders, it sparked the mad dash for the search of objects that could be imbued with kido. Credited to: ZephyrsBlade
Kido Number: 35 Kido Class: Hado Kido Name: Shell Blast Kido Chant: “Explosions are nice, explosions are fun. Everything should explode under the sun.” Appearance: The kido appears as a transfer of energy from the caster’s hand to a hollow ball of clay the size of a baseball. Effects: Shell Blast is a simple explosive imbued-kido that explodes when dropped, thrown, stepped on, when other things explode near it, etc… Flavour Text: After the debacle with Full Spread Sphere, the 10th Squad showed a tremendous interest and began to work together with the 5th and 12th Squads on Shell Blast. The 10th Squad’s help provided a new perspective, interesting perspective to the research and Shell Blast was soon honed to its current state. As such, it has become a staple to the 10th squad’s arsenal. Credited to: ZephyrsBlade
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Posted: Wed Jul 11, 2012 12:13 pm
You know the drill.
They're all good. They do what they say on the tin. We've discussed this previously and I've been with your through the creation process. I'm approving them because I know they're fine after reading them.
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Posted: Fri Jul 13, 2012 7:40 am
Kido Number: 2 Kido Class: Hado Kido Name: Sharpening Kido Chant: My soul entrusted to my sword. Stand hand in hand and receive one another. Appearance: The Kido has little visual appearance save for a silver lining around the blade or weapon of the Shinigami casting it that is virtually invisible. Effects The Kido reinforces the sharpness of the user's weapon when cast. This Kido technically only works on bladed weapons though in theory it could be cast on blunt weapons though it is unlikely to increase the damage caused as this Kido intends. Flavour Text: This Kido was created by a member of the first division while out on a mission where their sword had become almost completely blunt. Using this he was able to escape along with the new Kido. It is required learning for most Shinigami as it can save their lives when their sword is not given time for regeneration. Credited to: Pad Chief
Kido Number: 3 Kido Class: Hado Kido Name: Static Grip Kido Chant: With each step, with each move, grow. Appearance: The Kido appears as electricity crackling contained within the hands of the users. When cast they must rapidly rub their hands together while either saying the name of the Kido or the chant for the electricity to begin appearing. Effects Once cast the Kido contains itself in the hands of who ever cast it. It will stay there until the caster puts their hands to another spiritual being and allows the Kido to go into the enemy. The Kido doesn't do extremely heavy damage to the outside of the body however it does small damage to the inside and scrambles the nervous system for a time. Thus though it is not powerful it is still potent. Flavour Text: This Kido was made by a 5th Squad member who had been researching the acidic touch of hollows. Deciding that she wanted also to be able to touch and harm enemies like the hollows she devised a Kido for this very purpose. Originally it was supposed to be poison but as Kido in that area was extremely difficult that idea was put aside. Instead this Kido arose. It is rumoured that the original creator is now a vaizard. Credited to: Pad Chief
Kido Number: 5 Kido Class: Hado Kido Name: Ignite Kido Chant: Rise to the heavens, rise to the heavens and then fall down. Appearance: The Kido manifests as a small red shot of flame which travels quickly towards a target. It is cast by pointing a finger at the enemy and reciting the chant or the Kido name. Effects Ignite is not a particularly useful Kido for sheer power. Where its' power lies is in the fact it can cause virtually any spiritual material to ignite with a small fire and on materials that would spread flame and ignite usually causes the fire to grow and spread. For example if fired at skin it would cause light burns on that part of the body as well as a persistent flame until put out but if fired at the robes of a Shinigami it will burn the robes up and likely take the Shinigami with it. Flavour Text: The Kido was originally created as a method of executions by fire. Since then it has passed down into main use but may still be used to execute rogue Shinigami or large bands of rogues. This version is still a modified version as the original was considerably slower whereas the version used by Shinigami manifests almost like a bullet. Credited to: Pad Chief.
Kido Number: 7 Kido Class: Hado Kido Name: Buster Blast Kido Chant: Separating souls, binding new ones. The path becomes clear. Appearance: The Kido is completely invisible however when cast the user must have their palm on an object or person. The Kido only requires one hand to cast. Effects The Kido releases a huge pulse of energy that displaces objects and can be used to smash down non reinforced walls. It is intended for use by Shinigami on objects that might impede their progress such as walls. It can however be used on people too and is sure to break bones and do damage. It is considerably weaker against Arrancar however due to their Hierro. Flavour Text: The Kido is credited to the 10th division though in reality it's the creation of a Squad 2 member who went on to become a Squad 10 member. Although a successful assassin their face was well known as their method of assassination involved barging through the wall and then announcing their presence. To say the least they weren't quite assassin material. Credited to: Pad Chief
Kido Number: 8 Kido Class: Hado Kido Name: Octablade Kido Chant: Lost fingers, lost toes, where do they all go? Appearance: The Octablade appears as a greenish yellowy hue of purple eight sided disc. This disc then is chucked by the Shinigami who has created it by clapping their hands together. The Octablade then flies off and homes onto a target. Effects Once Cast the user appears with a eight sided disc in their hands. The user then throws the disc which will change its' direction once so it is more likely to hit an enemy at the start of its' flight. If the disc hits it will cause cutting damage and against seriously weaker opponents it can cut them clean in half. Flavour Text: Nobody is quite sure who created the Octablade only that a lot of people who use it have come to hate the creator. The Kido is extremely sharp even against the caster and if one throws it incorrectly they can very easily cut their fingers off or give themselves deep cuts. Though not an advanced Kido the Kido Corps advise extreme caution while using it. Credited to: Pad Chief
Kido Number: 9 Kido Class: Hado Kido Name: Hail Strike Kido Chant: Flows like water and crash like the skies. Appearance: When this Kido is cast the user puts their palm to the sky and then sweeps down with their hand which causes sharp icy crystals to descend from the sky in a line of about six meters. Effects The Kido causes sharp ice to fall from the sky in a line which will cause bleeding damage and freezing wounds to anyone caught in that line. The Kido is however useless against opponents surrounded by great heat and will be turned into far less dangerous water or steam. Flavour Text: Hail Strike is a Kido made for the 2nd Division. It is used in assassination missions when there is heavy rain or hail as an experienced caster can go undetected while using it. It is not always useful for close up battle as most Shinigami know to roll out of the way of it. Credited to: Pad Chief
Kido Number: 13 Kido Class: Hado Kido Name: Grey Quake Kido Chant: I have decimated over a thousand bugs, unknown to death, nor known to life. Appearance: The Kido has little visible appearance although it causes a faintly visible wave of grey reiyoku to blast out in a circle. This is done by stomping one's foot on the floor. Effects Once one stomps their foot on the floor while casting the Kido a blast of grey energy explodes in a circle around their feet. This grey circle is likely to blast opponents off their feet and becomes more and more powerful the closer it is used to an enemy. If used to attack a specific body part on a floored opponent it is likely to squash it completely. Flavour Text: A Squad 1 and 11 Kido mostly. Some of the Squad 11 members like to cast it continuously as they charge at enemy bases on foot as it makes it impossible for enemies to even stand. Potentially it could be even stronger if it was used during a dropkick from an aerial assault and a Kido has been researched to create this effect. Credited to: Pad Chief
Kido Number: 14 Kido Class: Hado Kido Name: Dark Stone Shard Blaster Kido Chant: Shatter and smash. A black rain descends. Appearance: The caster creates a small black orb in their hand which brings mud and earth towards it for around a second to form a second core orb on the inside. Once this is done it is solidified and dark blue homing shots of reiyoku mixed in with solid material are fired at an enemy. Effects Once cast the Kido draws solid material to itself. (usually mud or soil though anything is possible) After this the material is consumed for spiritual energy to imbue homing properties. This takes about a second in total. The Kido is then fired which causes around five light homing shots in the direction of an opponent. Each hit does light damage but combined they can be devastating. Flavour Text: This Kido is a creation of the 7th squad above all. It is used often to create heavy cover fire while another team storms an area. Though it is not very strong against weaker enemies it provides for fantastic cover. Credited to: Pad Chief
Kido Number: 15 Kido Class: Hado Kido Name: Digger Bomb Kido Chant: Lords of steel and mud, guide my shot and cast down my foes. Appearance: The Kido manifests as a faint green shot of energy which quickly travels into the earth once casts. After this it cannot be seen until a greenish explosion occurs underneath the feet of an intended target. Effects Digger Bomb is a fast travelling bomb which only operates underground. It is cast by placing one's palm to the ground and then going through the usual motions. After this the Kido will travel from underground towards an unwitting enemy where after a short time it will explode from underneath them bringing the ground crumbling down and doing decent damage to their lower body. Flavour Text: The Kido was created by a strange union between the 2nd and 10th division. Though their styles are different the 2nd Squad saw that their mines were extremely effective. They asked the 10th Squad if they could together design a Kido that would be good for assassination as well as explosions. At first the test lead to failure but after a Squad 10 member had the idea to make the bomb travel underground the Digger Bomb Kido was born. The only issue with this Kido is that it means the enemy can be certain that the assassination was as a result of a Shinigami. Credited to: Pad Chief
Kido Number: 18 Kido Class: Hado Kido Name: Twister Game Kido Chant: With the blessing of the ever dexterous older brother may my soul be as a twister. Appearance: The Kido can't truly be said to have any visible appearance although it is immediately obvious if someone casts it as it causes them to rotate extremely rapidly in three hundred and sixty degree spins for around a minute. Effects This Kido first creates a barrier of wind around the user. It then causes the user to begin rotating in place extremely rapidly until they obtain a final maximum speed which tends to vary based on the build of the user. This Kido intends that the user either extremely rapidly fire Kido while rotating or use their Zanpakto and try to smash into enemies. The Kido can be cancelled by the user at any time but using it too often will probably cause sickness. Flavour Text: Possibly the last Kido to ever be created by the 11th Division. It was created by a Captain who couldn't be bothered to fully seal his sword and so kept it at a gigantic size. So that he could hit lots of people extremely fast he created this Kido. He is one of the few Squad 11 Captains to not technically have died in battle as he died shortly after from excess vomiting and not obtaining enough nutrients. Credited to: Pad Chief
Kido Number: 19 Kido Class: Hado Kido Name: Air Smasher Kido Chant: Come down, you haughty false king. Come down, and receive your right. Appearance: The Kido manifests as a grey spear of reiyoku that when approaching an enemy splits into three aiming to hit at the feet, gut and chest. The Kido then dissipates just before hitting and causes three small explosions in those areas. Effects Once cast the Kido creates a spear which quickly travels towards the enemy before splitting into three parts. When these three parts get close enough to hit they explode. As this happens it weakens the foundation of any airwalking going on in a large surrounding area which should in theory knock enemies out of the sky. It is used to crush air supremacy. It is however fairly easy to dodge as provided it doesn't come into contact or close to spiritual material it will not activate. Thus while near dodges are impossible if one manages to dodge it entirely they will be fine. Thus early, safe dodges are recommended. The Kido does actually do some damage (which is why it is a Hado) and if caught in the explosions the opponent will take some damage. Flavour Text: This Kido is actually an adaption of an ability once seen in an Arrancar who was particularly dangerous for being able to knock Shinigami out of the sky with their Resurrecion. This meant she sent many Shinigami to their deaths purely by causing them to fly too high and then fall. The Shinigami then saw that this could be useful and so adopted it after they had killed her as a more difficult to perform and less effective Kido. Credited to: Pad Chief
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