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Dartanian Isthill rolled 2 6-sided dice:
5, 5
Total: 10 (2-12)
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Posted: Sat May 12, 2012 9:12 pm
HP: 22/40 +3 attack
Once more, with feeling this time!
Janzek dealt 8 (x2) damage!
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Dartanian Isthill rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat May 12, 2012 9:44 pm
HP: 22/40 +3 attack
Why does it feel like I'm the only one fighting right now?
Janzek dealt 4 (x2) damage!
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Posted: Sat May 12, 2012 9:44 pm
Weak point: Right leg
HP: 744/1100 A trace of panic crossed the jadeblood's face as the repeated attacks on his bad leg were slowly beginning to take their toll. He swung his machete into the ground and leaned on it for a moment, loosing a long, slow breath. He needed to step up his game. Any troll paying attention to the ground, which was probably non of them, would notice softball-sized black spheres growing amidst the brush. The seed pods began exploding again, this time at a much quicker pace, and in a much denser pattern. He ripped his machete out of the ground and joined in the attack, the shrapnel still missing him without fail. The dodge rolls go like this:
If you rolled a 1, an explosion goes off right next to you, filling you right full of shrapnel. Your ears are ringing so loudly, you can't even hear him approach, and he slices cleanly into you. Another four damage!
If you rolled a 2, then while you're clashing with the greenblood, you knock him backwards slightly, causing him to be hit by some of the seeds. You take three damage from his counterattack, but add an extra two damage to your roll in this post.
If you rolled a 3, the explosions make you get your war face on! You charge Aendal, taking two damage from the shrapnel, but getting an extra three damage on your roll this round from your berserker-strength.
If you rolled a 4, you scuffle with Aendal, and while you manage to avoid the organic grenades, he roughs you up a bit. Take one damage, but add one damage onto your roll just for this post, since you did fight back in the kerfuffle.
If you rolled a 5, he doesn't approach you to attack this round, but you still don't manage to dodge all the seeds. Take one damage.
If you rolled a 6, you are Troll Sylvester Stallone, crawling through the jungles of an alien planet, hunting the sons of bitches who took your comrades as prisoners of war. Surrounded by explosions on all sides, you see your target. The right leg of the commie b*****d who's running this show. With a battlecry that would make even the stoniest veterans shed a tear, you attack with every ounch of strength you've got--and then some. You take three damage from the explosions you don't manage to dodge in your one-man stampede, but triple your attack rolls for the rest of this round. Next round at: 2.5am EST
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zeflamigo rolled 2 6-sided dice:
1, 3
Total: 4 (2-12)
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Posted: Sat May 12, 2012 9:53 pm
HP: 11/20
Oh no, not good. While distracted by the explosion, Odette lost track of the jadeblood. Spinning around wildly, she tried to discern his silhouette among the clouds of shrapnel, but to no avail. He left a clean slice down her back, cutting up all of the skin left unprotected by her leotard. She spun around and countered, doing another bit of damage to the jadeblood's leg, which was clearly taking a toll. She felt her warm blood gush down her back, and was thankful that the cut was somewhere she couldn't see. The sight would have made her feel faint, which was not something she wanted right now.
Odette dealt 6 damage.
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Dartanian Isthill rolled 2 6-sided dice:
5, 4
Total: 9 (2-12)
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Posted: Sat May 12, 2012 9:56 pm
items/bonuses: -group medkit (+5hp ) -Attack (+1)
novice levels in: hacking - acquired a lvl 1 trinket? (review types later) helping - recovery supplement available
HP: 21/40 +1 Attack
Seriously.. if I get out of this alive, I am taking all of this guy's research. All. Of. It. Weaving back and forth between the exploding pods, Janzek wasn't sure what the Hell was even keeping him moving. He was pretty sure his reserves of adrenaline had more than expired but like Hell was he going to slow down.
Even getting pegged by various shrapnel and having sand blasted in his face every so often, his target never left his sights.
Janzek dealt 5 (x2) damage!
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zeflamigo rolled 2 6-sided dice:
6, 5
Total: 11 (2-12)
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Posted: Sat May 12, 2012 10:24 pm
HP: 11/20
Thankfully, taking all of that damage woke up something inside of Odette, ordering her to kick it up a notch. Of course she listened, who was she to object? She chased after the jadeblood, trying to hook his right leg another time. Hopefully she could slow him down and prevent him from doing more damage to the others.
Odette dealt 10 damage.
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Dartanian Isthill rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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Posted: Sat May 12, 2012 10:26 pm
HP: 21/40 +1 Attack
Holy crap, already been half an hour? Let's take a moment to catch our breath amidst this minefield.
Janzek dealt 0 damage!
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zeflamigo rolled 2 6-sided dice:
5, 6
Total: 11 (2-12)
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Posted: Sat May 12, 2012 10:54 pm
HP: 11/20
Odette continued to release an onslaught of jabs at the jadeblood's weakened leg, running purely off of adrenaline. She tried to get in as many good hits as possible before she started to feel weak from blood loss. That medkit was sounding nicer and nicer the more she went on, but she knew she didn't need it yet.
Odette dealt 12 damage.
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quite uneventful rolled 2 6-sided dice:
4, 5
Total: 9 (2-12)
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Posted: Sat May 12, 2012 10:58 pm
HP: 12/20
that movie was awesome annndd now back to writing up the left over posts creys
Vremea did 12 damage.
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Dartanian Isthill rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat May 12, 2012 11:21 pm
HP: 21/40 +1 Attack
Keep on swingin'
Janzek dealt 2 (x2) damage!
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zeflamigo rolled 2 6-sided dice:
3, 3
Total: 6 (2-12)
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Posted: Sat May 12, 2012 11:24 pm
HP: 11/20
Keep going. She kept telling herself. It'll be worth it in the end.
Odette dealt 6 damage.
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Dartanian Isthill rolled 2 6-sided dice:
4, 3
Total: 7 (2-12)
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Posted: Sat May 12, 2012 11:51 pm
HP: 21/40 +1 Attack
Give no quarter!
Janzek dealt 4 (x2) damage!
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Posted: Sun May 13, 2012 12:08 am
that was like.. way early.. woops....
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grayseasons rolled 2 6-sided dice:
4, 1
Total: 5 (2-12)
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Posted: Sun May 13, 2012 12:17 am
HP:12/20
This battle was tiring to Athene, but at least she managed to dodge all the shrapnel shot around her. Was it luck, or just her tiring of these shenanigans? The young troll would never know, but she was almost certain of the fact she'd have daymares of this stuff for sweeps afterwards. Facing the Jadeblood, she grimaced as they fought, wire facing his machete with unfortunate resistance as he sliced through it and hit her arm, giving her a light cut. Irritation fueled her anger and she managed to swing her legs downward, hitting his right leg and giving him a good punch in the face for measure, before skittering off. Another wire change was needed.
Athene did 4 damage.
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Posted: Sun May 13, 2012 12:21 am
A soft gasp passed Aendal's lips as his leg gave out. His knee hit the sand, as he all but collapsed. He tried to regain his footing, but his leg, the muscle in it already very damaged even before the fight, had given its all. He wouldn't be standing back up, and in a battle against this many foes, that was a death sentence. He gave it his best? He did all he could? He worked with what he had? Not good enough. He wasn't good enough. His plants weren't good enough. His life's works, engineered for the sole purpose of defending his hive, even with his abilities, weren't good enough to win in the end. But that didn't necessarily mean he'd lose. The vines pouring out of the greenhouse thickened, producing offshoots, wrapping themselves around his hive until it was completely encased in the thick white plants. Meanwhile, the weeds that had ignited so easily were regrowing, spreading, covering the entire field. Like before, they twisted around each other, reinforcing each other, this time more than a large grid, they were growing as densely as grass, but much higher. He dug in his pocket for the flint again, calm and steady. No point in panicking, he was going out one way or another, may as well make sure they didn't get what they were after while he was at it. In his kneeling position, the oil-secreting weeds were up to his chest. Good enough. A spark, just as small and insignificant as the first, and the entire field was bathed in flames. "I'm sorry."All players take 10 damage. They figure out the the vines wrapping around the house, and the ones making the barricade around them are both very waterlogged and won't burn, and scramble up them to escape the flames as they slowly burn down. Aendal's corpse is nowhere to be found, presumably incinerated.
Inside the hive, should the players decide to hack away the vines and investigate, is a Mother Grub hidden away in the basement, containing one perfectly intact Matriorb. I'm sure you can piece out the rest from here.
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