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Dartanian Isthill rolled 2 6-sided dice:
5, 5
Total: 10 (2-12)
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Posted: Sat May 12, 2012 9:12 pm
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Dartanian Isthill rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat May 12, 2012 9:44 pm
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Posted: Sat May 12, 2012 9:44 pm
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Weak point: Right leg
HP: 744/1100
A trace of panic crossed the jadeblood's face as the repeated attacks on his bad leg were slowly beginning to take their toll. He swung his machete into the ground and leaned on it for a moment, loosing a long, slow breath. He needed to step up his game. Any troll paying attention to the ground, which was probably non of them, would notice softball-sized black spheres growing amidst the brush. The seed pods began exploding again, this time at a much quicker pace, and in a much denser pattern. He ripped his machete out of the ground and joined in the attack, the shrapnel still missing him without fail.
The dodge rolls go like this:
If you rolled a 1, an explosion goes off right next to you, filling you right full of shrapnel. Your ears are ringing so loudly, you can't even hear him approach, and he slices cleanly into you. Another four damage!
If you rolled a 2, then while you're clashing with the greenblood, you knock him backwards slightly, causing him to be hit by some of the seeds. You take three damage from his counterattack, but add an extra two damage to your roll in this post.
If you rolled a 3, the explosions make you get your war face on! You charge Aendal, taking two damage from the shrapnel, but getting an extra three damage on your roll this round from your berserker-strength.
If you rolled a 4, you scuffle with Aendal, and while you manage to avoid the organic grenades, he roughs you up a bit. Take one damage, but add one damage onto your roll just for this post, since you did fight back in the kerfuffle.
If you rolled a 5, he doesn't approach you to attack this round, but you still don't manage to dodge all the seeds. Take one damage.
If you rolled a 6, you are Troll Sylvester Stallone, crawling through the jungles of an alien planet, hunting the sons of bitches who took your comrades as prisoners of war. Surrounded by explosions on all sides, you see your target. The right leg of the commie b*****d who's running this show. With a battlecry that would make even the stoniest veterans shed a tear, you attack with every ounch of strength you've got--and then some. You take three damage from the explosions you don't manage to dodge in your one-man stampede, but triple your attack rolls for the rest of this round.
Next round at: 2.5am EST
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zeflamigo rolled 2 6-sided dice:
1, 3
Total: 4 (2-12)
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Posted: Sat May 12, 2012 9:53 pm
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Dartanian Isthill rolled 2 6-sided dice:
5, 4
Total: 9 (2-12)
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Posted: Sat May 12, 2012 9:56 pm
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zeflamigo rolled 2 6-sided dice:
6, 5
Total: 11 (2-12)
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Posted: Sat May 12, 2012 10:24 pm
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Dartanian Isthill rolled 2 6-sided dice:
1, 5
Total: 6 (2-12)
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Posted: Sat May 12, 2012 10:26 pm
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zeflamigo rolled 2 6-sided dice:
5, 6
Total: 11 (2-12)
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Posted: Sat May 12, 2012 10:54 pm
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quite uneventful rolled 2 6-sided dice:
4, 5
Total: 9 (2-12)
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Posted: Sat May 12, 2012 10:58 pm
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Dartanian Isthill rolled 2 6-sided dice:
6, 1
Total: 7 (2-12)
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Posted: Sat May 12, 2012 11:21 pm
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zeflamigo rolled 2 6-sided dice:
3, 3
Total: 6 (2-12)
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Posted: Sat May 12, 2012 11:24 pm
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Dartanian Isthill rolled 2 6-sided dice:
4, 3
Total: 7 (2-12)
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Posted: Sat May 12, 2012 11:51 pm
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Posted: Sun May 13, 2012 12:08 am
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grayseasons rolled 2 6-sided dice:
4, 1
Total: 5 (2-12)
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Posted: Sun May 13, 2012 12:17 am
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Posted: Sun May 13, 2012 12:21 am
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A soft gasp passed Aendal's lips as his leg gave out. His knee hit the sand, as he all but collapsed. He tried to regain his footing, but his leg, the muscle in it already very damaged even before the fight, had given its all. He wouldn't be standing back up, and in a battle against this many foes, that was a death sentence.
He gave it his best? He did all he could? He worked with what he had? Not good enough. He wasn't good enough. His plants weren't good enough. His life's works, engineered for the sole purpose of defending his hive, even with his abilities, weren't good enough to win in the end. But that didn't necessarily mean he'd lose.
The vines pouring out of the greenhouse thickened, producing offshoots, wrapping themselves around his hive until it was completely encased in the thick white plants. Meanwhile, the weeds that had ignited so easily were regrowing, spreading, covering the entire field. Like before, they twisted around each other, reinforcing each other, this time more than a large grid, they were growing as densely as grass, but much higher.
He dug in his pocket for the flint again, calm and steady. No point in panicking, he was going out one way or another, may as well make sure they didn't get what they were after while he was at it. In his kneeling position, the oil-secreting weeds were up to his chest. Good enough. A spark, just as small and insignificant as the first, and the entire field was bathed in flames. "I'm sorry."
All players take 10 damage. They figure out the the vines wrapping around the house, and the ones making the barricade around them are both very waterlogged and won't burn, and scramble up them to escape the flames as they slowly burn down. Aendal's corpse is nowhere to be found, presumably incinerated.
Inside the hive, should the players decide to hack away the vines and investigate, is a Mother Grub hidden away in the basement, containing one perfectly intact Matriorb. I'm sure you can piece out the rest from here.
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