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Posted: Sun Mar 18, 2012 12:05 pm
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Pixie Nyxie rolled 1 12-sided dice:
10
Total: 10 (1-12)
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Posted: Sun Mar 18, 2012 12:07 pm
THE WATER LAKE
Using Save #2 (no more after this...)
(( Fish Attack! The marine life doesn't like your intrusion, and try to chase you out of the water. They hurl their scaly bodies at you, gnaw at your nose, or generally try to be as annoying as possible. ))
Did Night take fishes beating him out of the water for his basket well? Not really. He dove back in, water fear aside and grabbed a fish and ATE IT IN FRONT OF ITS BROTHER AND SISTER. blood streaked the water around him.
They scurried away and he laughed. "Haha. WHO IS THE BIGGER PREDATOR NOW? I AM A LION IN THE PACIFIC OCEAN ." He growled at any that came his way before picking the basket up and collecting the materials he needed. On the way, he found another flag inside a cove. What was with Night and coves and dark places? Dark wet places?
((OOC: Day: 3 Student name: Nightengale XIII Hp: 15/40 STEP: 3 FLAGS OBTAINED: 2 WEATHER MECHANICS: Snow: - ICE ROAD RUNNER, SNOW DASH, and THE WATER LAKE all now grant one extra save (unless you run out of HP, in which case its GAME OVER)
Hail: - Ouch! You must now calculate HP DAMAGE while completing every course. Every time you roll a turn, you take -5 damage (taken from your student's total HP amount fully recovered). If you hit 0 HP, your student dissipates with however many flags they recovered! YOU MUST CALCULATE YOUR STUDENT'S HP EVERY TURN, if there is a course that uses HP, the DAMAGE STACKS WITH THIS ONE. BONUS MECHANICS: Bonus Mechanics: - If your student's NATURAL FORM is humanoid, that is, pretty much identical to their pin form, they get one bonus save which they can use any time to nullify their last fail. You can only use this once.
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Pixie Nyxie rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Sun Mar 18, 2012 12:12 pm
THE WATER LAKE (( Emerging into the niche, you find some ornate little boxes. This must be what you're supposed to carry back to the professor! The basket allows you to more than triple your load of containers. Was that planned...? )) Night stared at the little boxes in the cavern before stuffing them in his basket. He wanted to get the hell out of there now okay? he was done. Extremely done with the lake and the water and the fish. As he exited with his basket full, the fish returned.
Bigger, better, faster, harder STRONGER. Night just dropped the basket and held his hands out. "Now guys, We had a talk about this okay. I hate your brother to emphasize my point, you guys should just swim-" He began before....kicking off at full speed to the surface. He felt the pricks of teeth as they swarmed him before breaking surface and high tailing it to the ******** the lake man. He was done. Basket be damned. He went to the infirmary instead and mewled unhappily at the nurse. He looked like a drown cat and like the lepus guide said. A drowned cat was a quiet cat.
((OOC: Day: 3 Student name: Nightengale XIII Hp: 10/40 STEP: 4 FLAGS OBTAINED: 2 WEATHER MECHANICS: Snow: - ICE ROAD RUNNER, SNOW DASH, and THE WATER LAKE all now grant one extra save (unless you run out of HP, in which case its GAME OVER)
Hail: - Ouch! You must now calculate HP DAMAGE while completing every course. Every time you roll a turn, you take -5 damage (taken from your student's total HP amount fully recovered). If you hit 0 HP, your student dissipates with however many flags they recovered! YOU MUST CALCULATE YOUR STUDENT'S HP EVERY TURN, if there is a course that uses HP, the DAMAGE STACKS WITH THIS ONE. BONUS MECHANICS: Bonus Mechanics: - If your student's NATURAL FORM is humanoid, that is, pretty much identical to their pin form, they get one bonus save which they can use any time to nullify their last fail. You can only use this once.
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