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Qyp rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Thu Apr 24, 2014 1:43 am
Dynamic Entry Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Cp cost: --- Dice Rolls: 1 Damage: Add 3 - 8 to Taijutsu dmg Requirements: Taijutsu 6. Training: 2 stages. Stage I: Taijutsu DC 18. Train jump kick from standing. 1D20 + 11 = 27 8/10 Stage II: Taijutsu DC 20. Train jump kick from a running start. 1D20 + 11 = 0/10
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Qyp rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Thu Apr 24, 2014 1:44 am
Dynamic Entry Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Cp cost: --- Dice Rolls: 1 Damage: Add 3 - 8 to Taijutsu dmg Requirements: Taijutsu 6. Training: 2 stages. Stage I: Taijutsu DC 18. Train jump kick from standing. 1D20 + 11 = 9/10 Stage II: Taijutsu DC 20. Train jump kick from a running start. 1D20 + 11 = 0/10
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Qyp rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Thu Apr 24, 2014 1:45 am
Dynamic Entry Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack. Cp cost: --- Dice Rolls: 1 Damage: Add 3 - 8 to Taijutsu dmg Requirements: Taijutsu 6. Training: 2 stages. Stage I: Taijutsu DC 18. Train jump kick from standing. 1D20 + 11 = 9/10 Stage II: Taijutsu DC 20. Train jump kick from a running start. 1D20 + 11 = 0/10
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