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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

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DGwar

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PostPosted: Sun Aug 07, 2011 7:00 pm


Dante Cayenyne

I tweaked the skills if you want to check them out.
PostPosted: Sun Aug 07, 2011 8:28 pm


DGwar
Dante Cayenyne

I tweaked the skills if you want to check them out.

They're approved then. Well, by me at least.

Spooky BLVK


The Urban Superstition

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PostPosted: Sun Aug 07, 2011 9:01 pm


/Sits down on top of Giant frog

All of you, boot scoot. For now, I'll reign in here, as well as the Bloodlines.
BRING FORTH THAT WHICH NEEDS APPROVAL!

If Isis finds something wrong with what I approve, she may go back and make amendments. Otherwise, let the judging begin!
PostPosted: Sun Aug 07, 2011 9:19 pm


Dante Cayenyne
P aladins

User Image
((Note from Jackie: Stretch the page again and I will make you my a**l b***h.))

History: Paladins are warriors, with a twist. They also heal, and fight to protect others. They have a high sense of honor in battle, and will never strike a defenseless opponent.

Strengths:
-+3 to strength
-they can heal, and fight
-they are trained to fight a lot of the darker bloodlines
-+100 energy each rank

Weaknesses:
- (-2 speed)
- can't use any type of poison
- 1 hand to hand
- no ranged weaponry
Learning Limits:
-5 melee style
-1hand to hand
-1 ranged

List of Skills:

Track evil
Rank:E
description: The paladin uses his inner senses to track evil creatures. (Anything that uses dark energy or a dark bloodline. I'm trusting you can use good judgement on what is dark and what isn't. )

Holy smite
Rank:E
Description: A wave of Light shoots towards the enemy, this deals shallow cuts to enemies, and deeper cuts to dark enemies. (D rank damage against dark enemies.))

Heal
Rank sad D-A)
This skill heals damage based on your level(Students heal E rank damage, Trainees heal D rank damage, etc.) the energy cost is doubled each time you use this in battle.

Holy flare
Rank:E
description: The paladin uses the natural light they are blessed with, and may either shoot it into the sky as a distress signal or use it to illuminate the way.

Blessing of battle
Rank: D
description: The paladin's blade gains a holy aura around it. this does C rank damage to unholy beings.

Weapon of light
Rank:C
description: The paladin summons a blade made entirely of holy light. this blade does double the damage against shadow beings (excluding deathknights) however the blade has no substance therefore other weapons can pass harmlessly through it.

Judgement of truth
Rank:C
Limitations: The paladin can't lie at this time either. However, they can make their answers vague
description: The Paladin uses their energy to make the other oerson answer any questions they ask truthfully for the next 5 posts.during this period the paladin can't lie either. 10 post cooldown

Unflagging aura
Rank:B
Description: The paladin casts an aura that makes allies think the battle's end is near, causing all skills to cost half the energy. This lasts five posts, and you must be at least five posts into the battle.

Holy judgement
Rank: A
description: The paladin uses an attack similar to holy smite, however this attack deals A rank damage and S rank damage to dark beings.

Take the blow
Rank:B
description: The paladin transfers a damage done to an ally to himself.

Prison of light
Rank:B
description: This prison is made entirely of holy light, and will damage any unholy being that tries to break through it. can take up to A rank attacks, but can be broken from the outside by any attack.

Shield of light
Rank:A
requirements:Master rank
description: A shield of light is made in front of the paladin. This technique can take up to 3 A rank attacks, and up to 1 S ranked attack. anything else will not break it. lasts 10 post, three post cooldown.

Judgement of christ
Rank:SS
requirements:Virgin, judgement of truth, sage rank
description: The paladin makes a blast of pure light energy, dealing SS damage to enemies within 50 yards, and SSS damage to unholy beings.




Spooky BLVK


The Urban Superstition

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PostPosted: Sun Aug 07, 2011 9:30 pm


Dante: /Headbutts Dante
SCREEN STRETCHING SON OF A GOAT SELLING WHORE!
FInd a new picture, please? If you'd like, I'll look for one.
Now, onto what this things about
+2 to strength, and -1 to speed.
No +100.
Blessing of Battle: E rank energy because it's a Dot and an AoE
Weapon of Light: No double Damage. 1 Rank against dark beings.
Holy Smite: Don't be lazy. Say what it does.
Judgement of Christ: Not cool. You didn't capitalize Christ. Not the point here. No Christ. Rename: Judgement of Light
PostPosted: Sun Aug 07, 2011 10:20 pm


Dante Cayenyne
Dante Cayenyne
P aladins

((Note from Jackie: Stretch the page again and I will make you my a**l b***h.))
((Ah Jacklynn... This is why I will never stretch out a page again.))
History: Paladins are warriors, with a twist. They also heal, and fight to protect others. They have a high sense of honor in battle, and will never strike a defenseless opponent.

Strengths:
-+2 to strength
-they can heal, and fight
-they are trained to fight a lot of the darker bloodlines

Weaknesses:
- (-1 speed)
- can't use any type of poison
- 1 hand to hand
- no ranged weaponry
Learning Limits:
-5 melee style
-1hand to hand
-1 ranged

List of Skills:

Track evil
Rank:E
description: The paladin uses his inner senses to track evil creatures. (Anything that uses dark energy or a dark bloodline. I'm trusting you can use good judgement on what is dark and what isn't. )

Holy smite
Rank:E
Description: A wave of Light shoots towards the enemy, this deals shallow cuts to enemies, and deeper cuts to dark enemies. (D rank damage against dark enemies.))

Heal
Rank sad D-A)
This skill heals damage based on your level(Students heal E rank damage, Trainees heal D rank damage, etc.) the energy cost is doubled each time you use this in battle.

Holy flare
Rank:E
description: The paladin uses the natural light they are blessed with, and may either shoot it into the sky as a distress signal or use it to illuminate the way.

Blessing of battle
Rank: E
description: The paladin's blade gains a holy aura around it. this does C rank damage to unholy beings.

Weapon of light
Rank:C
description: The paladin summons a blade made entirely of holy light. this blade does +1 rank in damage against shadow beings (excluding deathknights) however the blade has no substance therefore other weapons can pass harmlessly through it.

Judgement of truth
Rank:C
Limitations: The paladin can't lie at this time either. However, they can make their answers vague
description: The Paladin uses their energy to make the other oerson answer any questions they ask truthfully for the next 5 posts.during this period the paladin can't lie either. 10 post cooldown

Unflagging aura
Rank:B
Description: The paladin casts an aura that makes allies think the battle's end is near, causing all skills to cost half the energy. This lasts five posts, and you must be at least five posts into the battle.

Holy judgement
Rank: A
description: The paladin uses an attack similar to holy smite, however this attack deals A rank damage and S rank damage to dark beings.

Take the blow
Rank:B
description: The paladin transfers a damage done to an ally to himself.

Prison of light
Rank:B
description: This prison is made entirely of holy light, and will damage any unholy being that tries to break through it. can take up to A rank attacks, but can be broken from the outside by any attack.

Shield of light
Rank:A
requirements:Master rank
description: A shield of light is made in front of the paladin. This technique can take up to 3 A rank attacks, and up to 1 S ranked attack. anything else will not break it. lasts 10 post, three post cooldown.

Judgement of Light
Rank:SS
requirements:Virgin, judgement of truth, sage rank
description: The paladin makes a blast of pure light energy, dealing SS damage to enemies within 50 yards, and SSS damage to unholy beings.




Edited... although i'm not sure what you meant about holy smite. It seems explained well enough.

Spooky BLVK


The Urban Superstition

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PostPosted: Mon Aug 08, 2011 5:35 am


Holy Judgement: That was the one I wanted you to fix.
Take the double Cost off the heal if you haven't already.
PostPosted: Mon Aug 08, 2011 8:07 am


Priests

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History:
  • Priests are a holy group, devoted to the spiritual aspects of life. They have unmatched and unwavering faith, which allows them to serve others with no questions asked. The venture froth from their temples, shrines, and churches to aid their friends and allies on the battlefield.


Strengths:
  • Spiritual nature grants them a larger energy pool. (1.5x)
  • When it comes to healing, priests are one of the best.
  • Masters of creating holy barriers.
  • Capable of bestowing buffs to themselves and their allies.


Weaknesses:
  • Physically weak, priests get a -1 strength and a -1 speed.
  • Cannot learn any hand to hand skills.
  • Cannot learn more than two weapon styles.
  • Fragile in close range combat.
  • All heals, unless stated in the skill, cost the priest twice as much to self heal.


Learning Limits:
  • Restricted to the staff, crossbow, one handed mace, and shield weapon skills. (This may be changed at the creators discretion. On the off chance other priestly weapons are added.)
  • You must learn the heals in the order they are ranked. You cannot learn a more powerful heal until you have learned the ones before it.
  • Additional +1 post needed per skill when learning weapon skills.


List of Skills:

E-Rank
Lesser Heal
This is a weak heal. Minor cuts, bruises, and broken bones can be healed by this. Cannot heal the dead.

Barrier: Shield
You create a small barrier of solid holy energy that is 3'x3' on your arm. Absorbs attacks equal to your rank, halves attacks up to one rank above your rank, and shatters if anything two ranks above your rank hits it.

Holy Smite
You lash out with holy energy hitting the target with force. This attack is equal to your rank.

D-Rank
Heal
This is an average heal. Major cuts, bruises, broken bones and organs can be healed by this. Cannot heal the heart or brain. Cannot heal the dead.

Barrier: Half-Bubble Shield
You create a barrier around you that is oval shaped and surrounds your entire body in the direction of your choosing. Absorbs attacks equal to your rank, halves attacks up to one rank above your rank, and shatters if anything two ranks above your rank hits it.

C-Rank
Greater Heal
This is a powerful heal. Major cuts, bruises, broken bones and organs can be healed by this, including the heart or brain. Cannot heal the dead.

Barrier: Bubble Shield
You create a barrier around yourself or a friendly that is oval shaped and surrounds your entire body. Absorbs attacks equal to your rank, halves attacks up to one rank above your rank, and shatters if anything two ranks above your rank hits it.

Penance
You unleash a volley of three balls of holy energy that fly at your target. This attack is equal to three attacks of your rank.


B-Rank
Sanctuary
You create a large glowing circular area on the ground that is 10' in diameter on a location that you can see. This is an powerful group heal. Major cuts, bruises, broken bones and can repair minor organ damage. Cannot heal the heart or brain, or any large scale organ damage.

Barrier: Dome Shield
You create a large dome-like barrier that is 10' 10' on the ground in a location that you can see. Absorbs attacks equal to your rank, halves attacks up to one rank above your rank, and shatters if anything two ranks above your rank hits it.

Holy Fire
You summon holy fire that shoots from the sky dealing your rank in holy damage and burning them with fire damage equal to one rank less.

A-Rank
Prayer of Healing
This is a powerful heal. You basically cast Greater heal on up to five different people at once.

Quick Heal
You heal yourself with a heal that is equal to the spell heal. This is the only heal that does not cost extra to self heal with. If used twice it equals a greater heal.

S-Rank
Resurrect
Can only be done out of combat on non-rotten body. You cannot resurrect yourself. This spell takes three posts to complete. Essentially you have to Heal the outside of the body, the inside of the body, and then heal their spirit by calling it back to the body. You cannot resurrect the same person for another month (Real life time) and you must wait a week (real life time) before resurrecting someone else like this.

SS-Rank
Spirit of Redemption
Upon their death, if the priest so chooses, they become the spirit of redemption. A large, ghostly angel of their former self. During this state, the priest's energy pool doubles and fills. All priest spell costs are cut in half. You can only cast healing spells and barriers while in this form. Lasts ten posts. After which you finish dying. You cannot heal your own body while in this form, at all. You also however, do not take any additional damage while in this form either.

Soul Revival
This spell is used to bring back someone who is dead and has no body left to revive, or a body that is to rotten to revive a normal way. It also can be used to revive a mechanical person. You must take five posts to revive them. You call their spirit down, and then heal it until a body is formed around it. If they had any mechanical attachments they are now gone. Any mechanical being that is resurrected this way is now a human. A person revived by this skill must wait ten posts in a bed while they adjust to the body. You cannot resurrect the same person for another month (Real life time) and you must wait two weeks (real life time) before resurrecting someone else like this.

SSS-Rank
Rise Again
This spell allows priests to bring themselves back from the dead. It takes all your remaining energy. Your body dissolves in a white glowing light, and you must wander the world for twenty posts while you are being revived. Your body then reappears, generally in the location at which you make your twentieth post, but there is leniency at this and you enter it with your spirit. You must then take ten posts of being unable to move while you adjust to the body. This can only be done once. An additional grant is given per every person you revive. Can only be done once every two months.

DGwar

Dangerous Genius

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The Urban Superstition

Salty Raider

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PostPosted: Mon Aug 08, 2011 8:23 am


Re-Approved. Posting now.
Also, /Headbutt
Dwarf Priest.
PostPosted: Mon Aug 08, 2011 9:54 am


Dante Cayenyne
Dante Cayenyne
Dante Cayenyne
P aladins

((Note from Jackie: Stretch the page again and I will make you my a**l b***h.))
((Ah Jacklynn... This is why I will never stretch out a page again.))
History: Paladins are warriors, with a twist. They also heal, and fight to protect others. They have a high sense of honor in battle, and will never strike a defenseless opponent.

Strengths:
-+2 to strength
-they can heal, and fight
-they are trained to fight a lot of the darker bloodlines

Weaknesses:
- (-1 speed)
- can't use any type of poison
- 1 hand to hand
- no ranged weaponry
Learning Limits:
-5 melee style
-1hand to hand
-1 ranged

List of Skills:

Track evil
Rank:E
description: The paladin uses his inner senses to track evil creatures. (Anything that uses dark energy or a dark bloodline. I'm trusting you can use good judgement on what is dark and what isn't. )

Holy smite
Rank:E
Description: A wave of Light shoots towards the enemy, this deals shallow cuts to enemies, and deeper cuts to dark enemies. (D rank damage against dark enemies.))

Heal
Rank sad D-A)
This skill heals damage based on your level(Students heal E rank damage, Trainees heal D rank damage, etc.)

Holy flare
Rank:E
description: The paladin uses the natural light they are blessed with, and may either shoot it into the sky as a distress signal or use it to illuminate the way.

Blessing of battle
Rank: E
description: The paladin's blade gains a holy aura around it. this does C rank damage to unholy beings.

Weapon of light
Rank:C
description: The paladin summons a blade made entirely of holy light. this blade does +1 rank in damage against shadow beings (excluding deathknights) however the blade has no substance therefore other weapons can pass harmlessly through it.

Judgement of truth
Rank:C
Limitations: The paladin can't lie at this time either. However, they can make their answers vague
description: The Paladin uses their energy to make the other oerson answer any questions they ask truthfully for the next 5 posts.during this period the paladin can't lie either. 10 post cooldown

Unflagging aura
Rank:B
Description: The paladin casts an aura that makes allies think the battle's end is near, causing all skills to cost half the energy. This lasts five posts, and you must be at least five posts into the battle.

Holy judgement
Rank: A
description: The paladin sends out a wave of holy damaging light towards the enemy. this attack deals A rank damage and S rank damage to dark beings.

Take the blow
Rank:B
description: The paladin transfers a damage done to an ally to himself.

Prison of light
Rank:B
description: This prison is made entirely of holy light, and will damage any unholy being that tries to break through it. can take up to A rank attacks, but can be broken from the outside by any attack.

Shield of light
Rank:A
requirements:Master rank
description: A shield of light is made in front of the paladin. This technique can take up to 3 A rank attacks, and up to 1 S ranked attack. anything else will not break it. lasts 10 post, three post cooldown.

Judgement of Light
Rank:SS
requirements:Virgin, judgement of truth, sage rank
description: The paladin makes a blast of pure light energy, dealing SS damage to enemies within 50 yards, and SSS damage to unholy beings.




Edited... although i'm not sure what you meant about holy smite. It seems explained well enough.

re-re-edited.

Spooky BLVK


Spooky BLVK

PostPosted: Mon Aug 08, 2011 10:24 am


Also... Here's assassins if anybody wants em.

A ssassins

History: Assassins have been around as long as anybody can remember. For the right price, they'll kill anybody.

Stats: (-2 strength/+3 speed)

Strengths:
- best class at stealthy moving, surpasses ninja but barely(Only able to spot an assassin attacking you if you're above their rank)
- assassins are highly advanced at poisoning their weapons
- able to use 3 light weapons up to mastery
- 4 hand to hand styles
- fastest melee attacks
- can learn 3 ranged weapons as well
Weaknesses:
- No matter how good you are at hiding, if somebody has energy sensing abilities, they can find you.
- good at dodging, but you'd better watch it when you get hit very often
- no shields or shield skills
- blocking too many heavy hits will result in broken bones.



Learning Limits:
- 3 lightweight melee weapons
- 3 ranged weapons
- 4 hand to hand

List of Skills:

Concealment
Rank:Varies(E-A)
Description: The assassin trains for his assassinations, attempting to conceal himself as best as he can. the better you get at this, the less cover you need. (Beginners need a lot of cover, not much better than an average human. Apprentices still need a lot of cover, but stay more hidden than beginners. Travelers need less cover and can move from place to place while doing this. Experts and masters need almost no cover, and they can move around. Sages and legendary need no cover, can move around, and their footsteps are silent.)

Rend
Rank biggrin
description: The assassin deals a deep cut in a random place, causing the opponent to start to bleed out.

Poison
Rank:E-S
description: the assassins have a way with poisons. The damage the poison does varies, based on rank.

Blade whirwind
Rank:C
The assassin uses two blades and strikes at unnatural speeds, using energy to help along their attacks.

Poison spewer
Rank:C
description: A tribe in africa invented this, you take poison in your moth, but don't swallow it. you then attempt to spit it in your enemies eyes. I wouldn't reccomend doing this against someone who knows you'll do it, because they can punch you in your gut and you'll swallow it.

Double dagger defense
Rank:B
description: The assassin quickly puts both knives of theirs in one spot, and this can block anything except a greataxe if it's a normal strike. if it's not a normal strike, anything up to C rank. legendary can block up to A rank.

Blade tornado
Rank:B
requires: Blade whirlwind
description: The assassin takes out a second blade and attacks in a frenzy like whirlwind. However, there are three extra blades floating in the air and attacking using the assassins energy.

Backstab
Rank:A
requires:Concealment, expert rank
description: The assassin sneaks up on their opponent, stabbing their knife into their back. Depending on where you stab them, this will be an insta kill.

PostPosted: Mon Aug 08, 2011 12:10 pm


Isis Delacroix
B erserker

User Image

History:
Berserkers are people with a hatred that just won't stop and a rush of adrenaline that keeps them going when others would simply fall. These people tend to attach themselves to someone who will serve as the voice when they go a-wall. When in their berserker state, these creatures only see enemies. The only friend they will be able to see will be their tamer and they will more than likely, act like a vicious guard dog.

Strengths:
- Your enhanced rage means you are unable to feel pain
- You get a +2 to strength when in your normal form. When in your Berserker form you get an extra boost to be determined by you.



Weaknesses:
- By not feeling pain, you can't tell when you need to stop and rest. You could bleed out if you aren't careful.
- You only have 1 skill only available to Journeymen

Learning Limits:
- When you learn Dark Ascent into Madness, you must find a Tamer
- You must get your Berserker form approved.
- All berserker skills must be custom made and approved.


List of Skills:

Dark Ascent to Madness
Rank: C
Requires: Must be Journeymen, Berserker and must do the mission required for this skill.
Skill description: This skill allows the berserker to transform into their true state (All berserker states will be different). This skill ups the speed and the strength of the user by 2 extra points. All skills for the beserker form must be approved in the custom forum. However, while in this state your friend and foe become the same. You cannot tell which is which and are likely to attack anything that comes near you. All you will know in this state is blood and death. However, due to the nature of this beast, it is strongly recommended that you find yourself a TAMER. The Tamer will be the one person able to calm down the berserker form. It is the one person they trust more than anyone else and the one person they confide in. Tamers are the only people who can calm down the person in this berserker state.

RULES for the skill:
1)When a berserker goes into this state, since they loose their rational thinking they'd get this stat boost. I take this from the Anime Record of Lodoss war: Chronicles of the Heroic Knight, since one of the side chars becomes berserker and looses all reasoning. He also seems to have some added power.

2) Berserkers using this skill MUST have a Tamer. A Tamer is someone who knows the berserker personally and can "soothe the savage beast". If a person has this skill and uses it without their tamer, they will fight until their opponent dies, they die, or they get knocked out. Even after the battle is over, if there is no tamer they can't transform back.

3) All skills for the berserker must be custom made and approved. Each berserker is going to be unique afterall. :3


This skill will last until your energy is depleted, you are knocked out, or your Tamer calms you down.




Approved. Posting up now.

SorceressJacklyn
Captain

Blessed Prophet

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A City Of Fools

Hygienic Sex Symbol

PostPosted: Mon Aug 08, 2011 2:01 pm


A City Of Fools
S talker

User Image - Blocked by "Display Image" Settings. Click to show.

History: The love of pursuit and the thrill of the chase is personified in the elusive Stalker... Those targeted by a Stalker had best give up all hope of escape. Those that wish to capture a Stalker should simply accept defeat. Undetectable and uncapturable, Stalkers are the perfect assassins. They can easily blend in with anything around them, as well as how silently they move. They are also known for their knowledge of poisons.


Strengths:
-Extremely well trained. [+2 to speed and strength]
-Extensive knowledge of poisons, allowing them to create many custom poisons even from simple household items.
-Very adaptable, allowing them to fight in many different situations.
-They can learn both bow and knife skills. [As well as Katar skills which are unique to this class]
-Good at disarming opponents.

Weaknesses:
-Long distance fighting throws them off.
-They never expect anyone to know where they are while hiding, so even if they are walking directly at them, they will not flinch, giving enemies who can see them a clear advantage.
-They cannot use larger weapons like full swords, unless it is a short sword or a large dagger because it weighs them down too much.
-They cannot use any fire arms, as it is too loud and ruins their stealth approach.


Learning Limits:
-Restricted to the Katar, knife, bow, and other short bladed weapons.

List of Skills:


E Rank

Back Slide
The user leaps backwards a decent distance, allowing them to retreat far faster without ever having to take their eyes off the opponent.

Hiding
The user seems to just disappear by using their skills to blend in with everything around them. This can easily be seen through by those of a higher rank. Cannot attack while hiding without giving themselves away immediately. Cannot move while hiding.

Sand Attack
The user seems to pull sand from nowhere and just tosses it into the eyes of the opponent.

D Rank

Detoxify
The user can cure themselves of any poisoning.

Cloaking
The user becomes even better at hiding, allowing them to disappear from sight for extended amounts of time. People of a higher rank can still see them, though. The user cannot attack while cloaking without giving themselves away immediately. Must have learned Hiding already. Cannot move while Cloaking.

Poison Coating
The user learns how to coat their weapons with poison.

Proper Katar Usage
The user can now begin their training with Katars, allowing them access to katar skills.

Sonic Blow
The user strikes with katars at superhuman speeds, knocking the opponent off balance, as well as dealing powerful blows.

Poison Smoke
The user inhales poison then exhales it as smoke.

C Rank

Venom Splasher
Kind of a last resort, the user just tosses a bottle of one of their poisons on the enemy, inflicting them with said poison, but depleting your supplies.

Typhoid Mary
The user basically has built up their poison resistance, then coats themselves in a poison, transferring a little bit every time they touch the opponent, slowly poisoning them to death.

B Rank

Divest weapon
The user disarms the opponent in one fluid motion. Is only successful if used in the right situation or if both speed and strength are higher than the opponents.

Trap Sense
The user can sense traps set by hunters and such as well as disarm them.

Stalk
Allows the user to move slowly while in cloaking or hiding status.

Vultures Eye
Allows the users bow attacks to be more accurate, as well as harder to dodge. [+1 speed to bow attacks, and it is -1 post to bow skills.]

Katar Sage
The user has fully mastered Katars, allowing them to use them like no other. [+1/1 while using katars]

A Rank

Create Poison
The user can now create their own poisons.

Assassins instinct
The user gains this sort of sixth sense that allows them to anticipate many attacks, and be able to dodge them better. Almost like a spidey sense.

Stealth
The user can now move around freely while cloaking or hiding, but still cannot attack without being given away. Must have learned cloaking.

S Rank

Hallucination Walk
The user pushes their bodies to the limit, forcing them to move extremely fast. They move so fast that their eyes cannot keep up, causing tunnel vision. Their speed is increased to 15 for one post, and afterwards they are a little disoriented. They can't turn while moving at this speed without flipping away and hurting themselves.

Cloaking Exceed
The user can hide, move AND attack while cloaking, but only one attack. After the attack, you are uncloaked once more. This can only be used twice a battle. The user can be seen by those of a higher rank.
PostPosted: Mon Aug 08, 2011 3:52 pm


(under construction!)

Sentients

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History: Creatures that were artifically altered a few decades ago, to help speed up the creation of new technology. The Sentients are hyper-intelligent when it comes to inventing and engineering, only rivaled by Mechae.

Weaknesses:

-  if they see some unfamiliar technology, they have to take it apart and figure out how it works.
- The cybernetics are under the skin, so when they need to fix or upgrade it. They need to cut themselfs open.
- the cybernetics are installed at every joint, so if one cybernetic was damaged, the limb will either have uncontrolable spasms or it will become completely limp.

Strengths:

- The cybernetics enhancement grants +2 strength and +1 speed
- The magical enhancement grants +100 to energy
- they are extremely skilled in both creating and scrapping machines. (next rank damage against Mechae)

Techniques:

Ionic shells:
A gun augment that changes the ammo into rounds made of pure energy. Once activated, it will deactivate either when you want it to, or you run out of energy.
Cool down - 3 posts
Rank E-S.
Costs 1 energy per rank, per shot

Overtime:
The cybernetics in the character's body go into overtime, this causes the character's body to become much stronger. At higher ranks it could destroy stronger things.
Lasts - 3 posts, cool down - 4 posts
Rank E: bone
Rank D: stone
Rank C: bronze
Rank B: iron
Rank A: steel

Creation:
The character can create a being either through engineering, or magic. As the creator's rank becomes higher, the being becomes more powerful
Warm up - 1 post, cool down - 3 posts
Rank: E-S



Ion storm:
The character creates a hail storm of energy bolts that rain from the sky.
Warm up - 4 posts, lasts - 10 posts, cool down - 20 posts
rank: SS

Additional Comments: The beings if made by engineering, are called Vanguards. If made through magic, they are called golems.
Must be accepted through the custom summon topic.

demonic fyre


The Urban Superstition

Salty Raider

8,475 Points
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PostPosted: Mon Aug 08, 2011 4:33 pm


Alright.

Fyre: Sentients: Needs more skills, and take out the part about humans. Put creature/organism instead, because this probably isn't going to be human only.

Con: Stalker: This is a Warrior/Assassin combo Con. Reduce their stats some first off.

Isis: Berserker: Lazy Moose. Approved.

D: Assassin: It needs more detail on everything D. It looks like you just gave super general skills. All except for concealment.
Rend: Sounds magic and not physical.
Poison: Is this supposed to let them use poisons or what?
Blade Whirlwind: Add that it's actually a little tornado of strikes. Unless they just start teleporting around striking at 300 miles an hour.
Double Dagger Defense: I'm not sure what to say. I mean, fire passes right through, but a bold of energy may not. You could technically block a bullet as well, but what if you miss and it goes right on? I like the point of the skill, just not all the scenarios with it.

Paladins: Approved
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