|
|
|
|
|
|
Posted: Thu May 26, 2011 4:32 am
What about mine Fen? crying
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 26, 2011 9:50 am
zann: March of the Crane- this sounds like it should be C-rank, if just for how long it lasts.
Ki Manipulation- Denied. Everyone can kinda manipulate Ki anyways, so why is this needed? To increase the strength of the style techniques?
Three Cannons- Denied. This sequence of attacks reminds me a lot more of Wing Chun than a Tai Chi style. I'd rather create a Wing Chun style that has this technique in the future instead.
Stage 5- No predicting next steps/movements. Period. No sensing ki, thats dim mak and general skills territory. Even the fighting blindfolded part is a bit of a stretch since even if they trained blindfolded, they never FOUGHT blindfolded. Their other senses haven't been trained to fight this way. The only way the blindfold has been used was to help the user slow down more, so this doesn't make a whole lot of sense and needs to be rewritten.
Fierce Strike- Denied. This style doesn't have anything to do with ki points so shutting their system down isn't possible from this style.
Crane's Finale- Again this sounds more like Wing Chun. I'd much rather you come up with a couple of new techniques that really focus on the flowing and round movements of the style. You said yourself at the beginning of this style that nature doesn't have any sharp edges, but after stage 2 I don't see that anymore in this style, nor do I see the ever-moving water concept. What happened to them? Why are they being substituted at the last moment for lightning fast punch strikes? That isn't what this style is about.
|
 |
 |
|
|
Fist of the Bro Star Captain
|
|
|
|
|
|
|
Fist of the Bro Star Captain
|
Posted: Thu May 26, 2011 10:00 am
kasai: All of your stages need much more detail. I need to know how one stage is different from the others. What the user is learning. And more importantly, how are they learning it? What are the training methods?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu May 26, 2011 12:45 pm
Changed the stuff you listed. Three Cannons is an actual tai chi move, but I took it out anyway. Changed some about stage 5, not sure if it's ok now. I meant pure hand to hand combat, not battles with Ki, can be fought blindfolded. As for being substituted in the end for punches, it's because all the "soft" moves were put in the beginning and only the lethal ones were left to put in the end...and yes Tai Chi does have fast punches, but uses more feet and shoulder tackle than wing chun.Tai Ji Quan  Taijiquan literally translates to "supreme fist", incorporating the elements of Taoism and Chinese philosophy in this unique form of martial arts. Its main elements include nei gung (inner strength), tui shou (response drills) and san shou (defense techniques). Contrary to other fighting styles, Tai Ji Quan is usually practised using exceedingly, almost painfully slow movements. In fact, the slower they are performed, the harder it is. The most important element when fighting with Tai Ji is to maintain a calm mind, and to keep your entire body relaxed even in combat, hence it is called a "soft" style of combat. Tai Ji seldom has lethal attacks, but opponents will find it next to impossible to land a clean blow on Tai Ji users, infuriating them to no end. The three basic steps involved when studying Tai Ji include: Health - Tai Ji's health training concentrates on relieving pain or stress on the body. In later stages of training, by directing their Ki to different parts of the body, users are able to speed up healing processes and relieve pain. Meditation - Also can be interpreted as maintaining homeostasis and optimum health. Martial art - Tai Ji is the study of yielding to a change in outside forces, and practitioners will never meet an attack with an opposing force, and will very rarely dodge attacks. Instead, they yield and "stick" to oncoming attacks, using the opponent's strength and momentum against themselves. Stage 1 Users start by meditating and doing various breathing exercises, as well as repeating the same movements again and again. At first they will do it quickly and stiffly, but gradually they will be able to slow the pace down and perform the exercises slowly. As they advance, they will often hold the same stance for long periods of time, sometimes for an hour or more. Users first have to get used to the fact that Tai Ji is the polar opposite of common martial arts form, being slow in practice but fast during combat. Basic form: GrabRank EThis is the one of the forms that forms the basis of all attacks in Tai Ji. The user stands in a relaxed stance and raises his right hand. If the opponent throws a punch, the opponent's arm (not fist) will come into contact with the user's arm. The user then brushes the opponent's arm aside, step forwards to close the distance between himself and the opponent, and pushes his body against the opponent's to send him stumbling away, losing his balance. Basic form: PushRank EAs the opponent performs a punch, the user brushes it towards the opponent's chest with his own right arm, step forwards to close the distance between them both, and locks the opponent's arm against their own chest, rendering him immobile for a split second. The user then places his left palm on his right arm and push, sending the opponent stumbling away. Basic form: Rise and pushRank DA useful technique as it can be used whenever the opponent has a limb or limbs outstretched, be it leg or arm. Raising both hands to brush the attacks aside with the "sticking" method, the user steps forward and pushes the opponent with both hands, sending him stumbling away. If the opponent had punched with his arm/s, the user will push the opponent's stomach, leaving him winded. If the opponent had kicked with his leg/s, the user will push the opponent's buttocks, sending him flying and falling onto his face. Single whipRank DUsed when the opponent has struck with one or both arms. The user steps forward to lower his stance, raise one hand to knock the attacks aside, and then use the same hand to grab the opponent's face. A dirtier trick to follow is to stab his fingers into the opponent's eyes, blinding them. Stage 2 By stage two, users are beginning to grasp the concept of sticking and using the opponent's strength against themselves. The training methods are essentially the same as stage 1, but this time users are usually blindfolded so they can calm themselves and shut themselves away from the rest of the world. Usually they practice in a quiet area, where they cannot be disturbed. Stage 2 is when the attacks start to be offensive, but still using the "sticking" and pushing theories. Stretching exercises are also performed, as flexibility is key to performing the moves with fluidity. Wings of the CraneRank DThis is used when the opponent punches, kicks or sends a flurry of attacks towards the user. The user raises his right hand above his head to brush aside incoming attacks from above, while sweeping with his left hand to deflect blows from below. This inevitably knocks the opponent gently off his feet for a split second. Using this split second, the user raises his left arm, flips the opponent's feet up and slams down with his right hand, sending the opponent face-first into the ground. March of the CraneRank CUsed when the opponent attacks, in whatever way. The user steps forward and sweeps the opponent's outstretched limb aside gently with his left hand, then delivers a stunning blow to the opponent's unprotected torso, with just enough strength to wind. The attack continues 3 times (3 posts), during which when the opponent tries to defend himself by raising an arm or limb, it is again knocked aside and another stunning blow delivered to the chest. By the end of the attacks, the opponent would be greatly stunned. Grasp the Crane's tailRank CWhen the opponent's arm is outstretched after a strike, the user raises his right hand and sticks to the opponent's arm, following the arm to grasp the shoulder. At the same time, the user's left hand comes up and grabs the opponent's wrist. In a split second, the user uses the opponent's own power and momentum from the punch, pulling the opponent forwards and down while the user steps forward and sideways at the same time. As the opponent loses his balance, the user strikes the opponent behind the neck with an open handed chop, sending him sprawling onto the ground. Stage 3 At this stage, the user starts to incorporate Ki into their attacks. They start to feel and regulate the flow of Ki within their own bodies, and practice sending Ki to their arms for attacks. Blindfolded training at this stage is still common, and ambitious practitioners will sometimes put a bowl of water on top of their heads during training to ensure that their core is not wavered, and that they are being smooth and gentle. Attacks at this point suddenly more lethal, and not merely sending opponents stumbling away like before. Tiger's embraceRank CRaising one arm to deflect and stick to any incoming attack, the user takes a step forwards, possibly locking the opponent's legs with his own so he cannot use any kicking attacks. He then raises his left hand to wrap around back of the opponent's head, and uses the opponent's own momentum to slam his head into the user's own knee, with enough force to break his nose. White snake's strikeRank CThe user stands ready with his left arm outstretched, ready to deflect and brush aside any incoming attacks. Once the opponent attacks, with either a punch or kick, user steps in and locks legs with the opponent and prevents him from moving, while the user blocks and bushes aside the incoming attack. At this point, the user will be at an unbalanced and awkward position. The user quickly kicks his feet up, knocking the opponent off his feet and sending him flying away. Straight kickRank CJust as the opponent raises one leg to kick, the user makes use of this split second when the opponent is only balanced on one leg. Using a fast, blinding forward kick, the user strikes at the opponent's lower abdomen, unbalancing him and sending him sprawling onto the ground. Straight kickAdvancing strikeRank BWhereas it may not sound like it, this is a truly painful technique and offers a glimpse into what stage 4 is like. The user stands relaxed, and when the opponent advances for an attack, the user simply turns sideways and raise one arm to gently deflect and push aside the attacks. At the same time, the user takes a step forward, tackling the opponent's unprotected torso with his shoulder. He then quickly performs a backhand slap onto the opponent's crotch, strengthened with Ki. The result would be the opponent left writhing with pain on the ground. Stage 4 As seen in Advancing Strike, at this stage the attacks become much more lethal and painful, often aiming to cripple and break the opponent's bones. It is at this point where Tai Ji is seen as a form of fighting that takes as much advantage of the opponent as possible, striking at any possible area, regardless of rules. The user trains by blindfolding themselves and performing push and grab exercises on training partners repetitively, called "tui sho" in Chinese. The user has now mastered manipulating Ki in their own bodies, and at this stage they are able to incorporate the manner of their Ki in their attacks. E.g. fire, lightning, ice, water, etc Diving into the AbyssRank BThe user stands sideways in a relaxed stance, and when the opponent attacks, the user takes a step forward and leans backwards dramatically at the same time. This backwards motion allows the user to avoid any high and middle attacks. Bending his upper torso in a circular motion, the user then ends up in a low, crouching position, his legs spread wide apart and bent. One hand is already held ready with an open palm. Just as the opponent strikes and leaves himself vulnerable, the user strikes at the opponent's crotch with an open-handed stabbing motion. This is enforced with Ki, making it excruciatingly painful for the opponent. It sends the opponent flying away, and probably howling in pain. The name comes from the dramatic backward and ducking motion the user performs. Shooting the tigerRank BWhen the opponent strikes, the user makes a small turn sideways and grab the opponent's outstretched arm at the wrist, at the same time making a stunning punch to the opponent's unprotected stomach. The user then bends the outstretched arm, forcing the opponent into an uncomfortable backward position. He then strikes the opponent on the shoulder, sending him sprawling onto the ground, and ends with a lethal punch to the chest strengthened with Ki, with enough force to completely shatter ribs. Shooting the tigerGrinding handsRank BWhen the opponent attacks, with whatever flurry of strikes, the user takes small steps backwards, using both hands to quickly and quietly redirect and deflect the blows. Just when the opponent stretches out one arm, the user quickly deflects it with one arm and delivers a quick chop to the neck with the other arm. If the opponent retaliates with another strike, the user repeats the motion but the other way round, so both sides of the opponent's neck is chopped. When reinforced with Ki, this has enough force to break the opponent's neck. Grinding handsFeinting handsRank BInstead of waiting for the opponent to attack, this time the user moves in for an attack of his own. The user takes a step forwards and strikes the opponent's head with a stunning blow, and when the opponent retaliates with his hand, the user quickly brushes it aside and delivers another stunning blow to the skull. This is performed so quickly that it looks only like a blur, and has enough force to crack the opponent's skull. Feinting handsReturning the Crane's soulRank AWhen the opponent punches, the user ducks down and strikes with his right hand at the opponent's rib cage. Without stopping, he rises up and punches the opponent's skull with his left hand. This is done in such blinding fast motions that the opponent almost has no time to attack. When reinforced with Ki, this has enough force to shatter the opponent's ribs and skull. Returning the Crane's soulStage 5 At this stage, the user has become so advanced at the "sticking" method of combat that it is essentially lethal to come into contact with the user. They are now able to fight hand to hand completely blindfolded, and only needs one touch of the opponent's arm to predict correctly where their next position and strike will be. To train, users usually blindfold themselves and fight opponents without using their sight, only relying on their sense of touch to fight, honing their "sticking" method. Anyone who fights these masters will find that they are inevitably being guided and controlled by the users, their attacks always being predicted and always seeming to stand in where the user's next attack will land the hardest. Opponents will also find that masters of Tai Ji are very hard to knock down. This is achieved through breathing exercises and by letting their breath "precipitate" at the bottom of the abdomen. Bu dao yungRank A for training, becomes passive afterwardsThis is a skill that becomes passive after achieving stage 5. Users have trained to let their breath "precipitate" at the bottom of the abdomen, making them able to stand their ground, unable to be knocked over or topped by the opponent. When the opponent charges in, either for a body slam or a tackle, they will find themselves rebounded and knocked backwards by their own power. The trick to this is flexibility and to relax; like a bamboo shoot, the user sways and rebounds the opponent's force, using their own power against themselves, leading to them sending themselves flying away. Closing windsRank AAs the opponent moves in for a strike, the user lifts the opponent's arm to head level by the elbow, exposing the previously protected ribcage. He then strikes the ribs with a fierce open palmed strike enhanced by Ki, causing a shattering blow to the opponent's ribcage. Fierce strikeCrane's finaleRank SOnly masters of the style are able to perform this move. As the opponent attacks, regardless of any barrage of physical attacks, the user gently sticks to the opponent's limbs and parries them aside. This exposes the weak points of the opponent, and the user ducks down to for an open palmed strike at the opponent's stomach, strong enough to rupture organs when strengthened with Ki. Without stopping, his other arm shoots upwards and delivers a painful uppercut to the jaw with his palm. The user then takes one step forward to close the distance between him and the opponent and delivers a shoulder tackle to the opponent's torso. This sends the opponent flying away, possibly with rib and jaw fractures as well as ruptured organs.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu May 26, 2011 2:49 pm
Isis Delacroix Isis Delacroix Devil's Rhapsody  --Style Overview and History Here-- By being infused with the Gene-X Devil's Rhapsody, the user is able to turn musical instruments into tools of destruction. The style came about after Mr. Akasun heard an enchanting melody at a show. The sound of the music moved not only him, but others in the crowd. He found the music to be so powerful, that he vowed to enhance it to see how it would fit among the other Gene-X created styles. Subjects of this style will find the power of music something which sways them emotionally. It is not uncommon for this to trigger certain mood swings within those who use this as their main style. AS such, those who have this as their style will often come out with a pink or blue ki. The side effects of this skill however, is that if two users of the Devil's Rhapsody get into a battle, they will play until their fingers bleed, as musicians do not wish to be beaten in a battle of music. Stage 0 The basic skill for learning any sound style skills. It IS necessary for you to learn this skill before learning any other stages. Sound control (Skill thanks to Snuff) E-ranked The user focuses Ki into the air, and attempts to shift the sound waves created by all things. Once mastered, the user can redirect sounds to mimic ventriloquism. Stage 1 --In the first stage of this style, the user must seal themselves off from everyone else and listen to six different songs. It seems like a light way of training, but while listening to these songs, the user must become one with the music. Feel it flowing through their bodies, and then replicate these songs with their chosen instrument. --Enter Skills Here-- Ranna Rank E Description: By strumming the lowest cord possible, you cause the victim's bowel to release, making them crap their pants in a very horrible manner. Sonet Rank D Description: Allowing your Ki to flow into the song you play, the sound travels to the ears of the listener and begins filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the victim focus on the memory, throwing them off their game and allowing the user to strike. Sound Burst v1 (Skill thanks to Snuff) D-ranked The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully. Slicing Sound (Skill thanks to Snuff) D-ranked The user Focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone. Balance Destruction (Skill thanks to Snuff) C-ranked The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult. Muffle (Skill thanks to Snuff) D-rank The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills. This lasts 3 posts. Step Lightly Rank D Description: Applying Ki to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissure's. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance. Stage 2 Practice makes perfect. You must now play 12 songs in succession in order to gain the second part of this style. During this time you must not be interupted. So keep your focus and play, play play! --Enter Skills Here-- Kibeth Rank C Description: By inspecting the weapon of the user for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the user's hand. Having the users weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb. Sound Burst v2 (Skill thanks to Snuff) C-ranked The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate. Pulse (Skill thanks to Snuff) C-ranked The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20feet, but drops a rank in power every 10ft it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement. Spiral Sound (Skill thanks to Snuff) C-ranked The user creates a wave of sound around their hand, usually by snapping. they then focus their ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts. Song of Agony C Ranked Description: By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo. Stage 3 By stage three you have practically mastered the instrument and the notes. However you still have a long ways to go. Now you not only can use your instrument, but if you find yourself without it, you can simply whistle. You'll need to whistle 16 times. However, you don't need to go uninterupted this time. You can simply whistle tunes when you have the free time. (Just make sure to keep numbering your posts whenever you do it.) --Enter Skills Here-- Mosrael Rank C Description: A strange ability indeed and most often used when someone is near death. The user whistles or plays a high note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severly wounded and in a coma or near death. It's not going to help someone's character if they are already dead), while the musician feels their own life force being sucked away. One could liken it to a transfere through sound. Sound Burst v3 (Skill thanks to Snuff) B-ranked This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds [you get stunned for 1 post]. After the stun effect is up, the target has some hearing loss and still has a little trouble moving. Thunderous Stomp (Skill thanks to Snuff) B-ranked This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of ki into their foot. When they stomp, a powerful sound wave explodes 5ft around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active. Seismic Blast (Skill thanks to snuff) B-ranked The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground withing a 30meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active. Dyrim B-Ranked Description: An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon. This has a 3 post cool down. Stage 4 By stage 4, you are able to make music however you like. But you aren't done yet. Now you can use your body as well to enhance your musical abilities. The user must post 22 differnt dance steps in order to attain this stage. Again, you don't need to do it all at once. You can do this gradually. --Enter Skills Here-- Sound Burst v4 (Skill thanks to Snuff) A-ranked The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post. Sonic Boom (Skill thanks to Snuff) A-ranked The user builds up a large amount if ki in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack That is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it looses some of it's power. At that point it becomes c ranked. Siren's Song Rank: A Description: The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The Mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you. Minuet of Agony Rank: A Description: An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down. Saraneth Rank S Description: A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. ) Stage 5 By stage five, you've learned to use your music and your body to create something that others would envy. However, you know music isn't just about the sound it makes. It is about life or death. To achieve this last stage, you must punish yourself. Your Ki will permanently bind you and the music together. You must post 32 times (can be done at different times, just make sure you number your posts.) During this course, each time you listen to a song you will find yourself staring to loose your mind. You must get through this in order to successfully harness the power of music. --Enter Skills Here-- Astarael Rank: S Description: A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down. The Devil's Trill Rank SS Description: By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being nulled while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down. Sound Burst v5 (Skill thanks to Snuff) S-ranked The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their ki. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use Ki moves for 2 posts. This move isnt without draw backs though. The strain from this move is so intense that it slows the amount of ki flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack. Death Strike (Skill thanks to Snuff) SS-ranked While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your Ki is used, weather is is successful or a failure all ki is locked for 5 posts. (Made by Isis and Snuff) The actual tunes are still using random numbers. I figure we can at least try it and if it doesn't work, we can always take them out. Devil's Trill has a ten post cool down and if it doesn't hit then it will take down the user's ki by an additional 50 points. Changed what Ranna, Dyrim, and Kibeth actually do. Made Sonic Boom concentrated like you said, it expands at ten feet but as it does it looses it's power. :3 Deleted Harpy's Screech Changed Astarael to SS rank and if you don't roll the right number it takes your ki down by an additional 50 points and you can't use it again for 4 posts.
Deleted Rhapsody and ranked up Balance Destrution to C rank
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 30, 2011 3:42 pm
Kasai Kakiri Xinyi Liuhe Quan Mind and body together in great harmonies Xinyi Liuhe Quan is a style that focuses on the usage of the practitioner's ki in a very specific way: Rather than attempting to use ki in its raw state, the style moves it around the body after it has become dense- be the density natural, or via techniques in the style itself. By channeling these dense ki into certain parts of the body, the practitioner can deliver concentrated blows that deal an extreme amount of damage both externally and internally.
Restrictions: • In order to advance beyond Stage Four [4], you must defeat (real fight or spar) an opponent of your rank or higher using only techniques from this style. • Xinyi Liuhe Quan contains various techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner. • "Training" techniques are learned as if Complex techniques of the same rank. • Complex techniques are learned as if they are one [1] rank above their own rank. Ex: If the said Complex technique is A Ranked, you will learn it as if it were a S Ranked Technique.
Stage 1 This is the Novice stage of Xingyi Liuhe Quan. It had no "Complex" Abilities and none of it's techniques require Ki Reserve points. This beginning part of the style is all about getting the basics down. It is best to train alone with a wooden practice dummy.
Shishi Ashi [ Lion Paw ] Simple::Rank E An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however.
Tora no Kobushi [ Tiger Fists ] Simple::Rank: D A simple volley of fast fists aimed at no particular sect of the enemy.
Ryū Kiba [ Dragon Fang ] Simple::Rank D From a crouched position, taking aim and precision, the user leaps up and sends an uppercut to the jaw of the target, lifting them high into the air.
Gurīndesutinī [ Crouching Tiger ] Simple :: Rank D A simple parry and trip/punch counterattack, in which the user can stop a sequence of taijutsu or bukijutsu related attacks. Can only be used to parry one [1] attack in a sequence. ( In other words, either the beginning or the ending to a combo, or just a single attack. )
Gaō Tetsushi [ Roaring Iron Finger ] Simple :: Rank: D The user assumes a powerful stance, both legs tightened and slightly spread, both arms tucked to the side in fists. When the opportunity comes, the user will then thrust either hand's finger forward in a swift jab. This finger jab is strong enough to pierce the skin and cause serious contained injury- essentially like being stabbed by a short knife.
Stage 2 This is the Apprentice stage of Xingyi Liuhe Quan. This stage also bears no "Complex" abilities. This stage is all about the strength at which the practitioner can perform his/her abilities. This portion of the style, again, should be learned alone with a dummy aswell.
Soudou Shō [ Double Pulsating Palms ] Simple :: Rank: D A move that uses the palms and a stiff stance to transfer momentum from the practitioner to the opponent in one fierce action. With the legs spread slightly apart, and the arms tucked at the sides- palms out -the user will lean inward and perform a swift body blow with both hands. The impact is not extremely lethal, but is very capable of sending the target a good distance away.
Bibu no Mouko [ Tail of the Fierce Tiger ] Simple :: Rank C The user performs a very swift rotational sidestep on one foot, meanwhile lifting the other in order to land a sneaky whiplash blow on their target.
Stage 3 This is the Journeyman stage of Xingyi Liuhe Quan. This stage bears "Complex abilities. This stage is all about how dexterously the practitioner can perform his/her abilities. This stage also bears a "Training" technique called Uraate, which is heavily focused on in this stage, that allows the user to focus their ki into a rotational force. This stage is best practiced with another person.
Uraate [ Backing ] Training :: Rank C The act of shifting ki into a focused form, either surrounding or extended from a limb. Unlike most ki gathering and focusing techniques, Uraate needs the ki to be collected in a rotational force. By gathering the ki while it is rotating, the practitioner forces it to extend from a limb in an aura. From here, the aura can be pressed as a powerful needle like piercing force with an additional motion. •Uraate can be used to make any "Simple" technique "Complex", thusly dealing more damage, but requiring ki reserve points. •Uraate increases the rank of the simple technique in use by one[1] rank.
Fukumigoe no Sho-ro [ Cry of a Muffled Voice ] Complex::Rank C An extension performed midway through Roaring Iron Finger. While the finger is still piercing the target, the user will burst the ki in their finger forward, forcing it to cause radial internal damage. If the user managed to strike at a vital location, this additional attack could easily end someone's life.
Unari o Diashi Tai [ Roar on Mount Tai ] Complex :: Rank: C A technique which makes use of Uraate control to release a bolt of ki from a stiff-shoulder attack. The ki bolt is roughly the same size as the shoulder and upper arm portion of the user.
Jūshichishiki Kandōka [ 17th Variation Piercing Bronze Flower ] Simple :: Rank: B A quick back wrist strike that is thrown twice with both hands. If used by a master of Xinyi Liuhe Quan, it can be very deadly- even going as far as to paralyze the target with just a single snap to the neck.
Shin'dou, Ichiwa: Nyoro Hebi [ Heart and Mind, One Harmony: Slithering Serpent ] Simple :: Rank B From a focused position, the user anticipates an oncoming attack of speed and technique they can comprehend. After a successful parry or grab-block, the user will thrust their preferred/free hand into an exposed area of their target. Because it basically generates a weakness in the opponent, this is a very useful technique against other hand to hand combatants.
Stage 4 This is the Adept stage of Xingyi Liuhe Quan. This stage is all about how quick and efficiently the practitioner can perform his/her abilities. This style requires concentration and the user must assume a meditative state before they begin training. One [1] 100 word post explaining how the ki is focused. This style is best trained in solitary.
Tategami no Shishi [ Mane of the Lion ] Simple :: Rank C The user assumes a stance where both hands are held out front, fingers curled in, yet palms revealed. From here, they will attempt to close the distance with their target in anyway possible, and then release a pair of powerful palm bashes in two different "forward-to-side" directions.
Shin'dou, Niwa: Hane no Karasu [ Heart and Mind, Two Harmonies: Wings of the Crow ] Simple :: Rank B Performed while the arms are at lower diagonal positions. The user will flatten both hands, and execute a very swift rising cross chop which is capable of breaking boulders thanks to its points of impact.
Shin'dou, Sanwa: Bateihouken [ Heart and Mind, Three Harmonies: Trampling Horse Fist ] Complex :: Rank B This technique is used by throwing a single punch from a position that resembles drawing an arrow to a bow. The knuckles of the first two fingers dig into the target's chest, sending waves of Uraate style ki throughout the impact zone. When performed at maximum range (2 meters), the wave of ki can be enough to send someone off their feet. When performed so that contact is actually made, the ki can distort the cardiac order of the target.
Shin'dou no Heian [ Tranquility of Body and Mind ] Simple :: Rank A The user assumes a meditative state. While maintaining this concentrated state, they regenerate [10] ki points every post.
Stage 5 This is the Master Stage of Xingyi Liuhe Quan. This stage is a combination of everything the practitioner has learned thus far. If the practitioner is worthy enough they will advance to the final Stage. This section of the style can be learned either with a partner or alone. Training in this state takes much concentration and a meditative state must be held first before training. One [1] [200] word post of how the practitioners ki is focused.
Toumon Ketsu Hashisou [ Still Gate Collapsing, Cave Finger Strike ] Simple :: Rank A Using sheer strength and physical control, the user is capable of delivering a blow which breaks bones while leaving the external structure of the target intact. Rather than a powerful punch or chop, this technique is a pinpoint single-finger strike which ruptures bone structure in the contacted area. Unfortunately, this technique requires much focus, and most practitioners cannot perform the technique under pressure.
Shin'dou, Shiwa: Kongoutaihou [ Heart and Mind, Four Harmonies: Tempered Diamond Body ] Complex :: Rank A The user concentrates a large amount of ki, via Uraate, to a certain section of the body to make it become as hard as diamond ( roughly one limb per usage. ) This provides a momentary nearly indestructible defense ( negates heavy impact damage to the concentrated area. ) • For every usage after the first, this costs an additional [25] points from your ki reserve.
Shin'dou, Gowa: Chuutetsu Ryu [ Heart and Mind, Five Harmonies: Cast Iron Dragon ] Complex :: Rank A Manipulating Uraate to a high degree, the user will gather circular-motion ki into a single hand, generating a powerful aura which can be thrown off in a punching motion. This results in the powerful spinning ki to act as a cannonball. It should also be noted that this projectile is able to take on elemental properties of the user.
Stage 6 This is the foremost Elite stage of Xingyi Liuhe Quan. Most practitioners have yet to reach this stage. This stage allows the practitioner to perform extraordinary techniques with intense speed and strength. In order to train skills in this stage, the user must assume a meditative position. Every detail must be vividly named in their meditative state, whether it be in the the city, or in the jungle. Two [2] [500] word posts telling how the ki is focused, the detail around them, etc. Only then can the practitioner train in these techniques. The techniques must be learned in succession with no break.
Shin'dou, Muwa: Enten Tsuin Ryu Hira [ Body and Mind, Six Harmonies: Blazing Heat Twin Dragon Palm ] Complex :: Rank S A "perfected" version of the Heart and Mind, Five Harmonies: Cast Iron Dragon technique. Using the same principle as the fifth harmony, the user will generate ki into both hands. However, rather than immediately casting off the technique, they will further add ki and concentrate on speeding up the rotation ( 1 post of preparation. ) After additional preparations have been completed, the user will thrust both hands forward, releasing a pair of matching ki torrents in the shape of serpent-like dragons. It should also be noted that these projectiles are able to take on elemental properties of the user.
Ryuhari Funzento no Arashi [ Dragon Needle in a Storm of Rage ] Complex :: Rank SS A single needle is produced via the Uraate technique. This needle of swirling and cloudy chakra is held between the index and middle fingers' knuckles. This needle is then jammed into the target by a simple punch. From here, the needle will sink into the target, locking itself into position. After a short amount of time ( 2nd post ), the needle will send ki all throughout the target, causing severe muscle cramps and ultimately crippling them. As time goes on ( 4th post ), the needle's ki feed will increase, causing waves of pain to overcome the target. As the technique comes to an end ( 7th post ), the pain will be so severe that the afflicted will actually be more willing to take their own life rather than deal with the horrid amount of internal suffering.
|
 |
 |
|
|
|
|
|
|
|
|
|
Fist of the Bro Star Captain
|
Posted: Mon May 30, 2011 7:37 pm
Isis Delacroix Isis Delacroix Isis Delacroix Devil's Rhapsody  --Style Overview and History Here-- By being infused with the Gene-X Devil's Rhapsody, the user is able to turn musical instruments into tools of destruction. The style came about after Mr. Akasun heard an enchanting melody at a show. The sound of the music moved not only him, but others in the crowd. He found the music to be so powerful, that he vowed to enhance it to see how it would fit among the other Gene-X created styles. Subjects of this style will find the power of music something which sways them emotionally. It is not uncommon for this to trigger certain mood swings within those who use this as their main style. AS such, those who have this as their style will often come out with a pink or blue ki. The side effects of this skill however, is that if two users of the Devil's Rhapsody get into a battle, they will play until their fingers bleed, as musicians do not wish to be beaten in a battle of music. Stage 0 The basic skill for learning any sound style skills. It IS necessary for you to learn this skill before learning any other stages. Sound control (Skill thanks to Snuff) E-ranked The user focuses Ki into the air, and attempts to shift the sound waves created by all things. Once mastered, the user can redirect sounds to mimic ventriloquism. Stage 1 --In the first stage of this style, the user must seal themselves off from everyone else and listen to six different songs. It seems like a light way of training, but while listening to these songs, the user must become one with the music. Feel it flowing through their bodies, and then replicate these songs with their chosen instrument. --Enter Skills Here-- Ranna Rank E Description: By strumming the lowest cord possible, you cause the victim's bowel to release, making them crap their pants in a very horrible manner. Sonet Rank D Description: Allowing your Ki to flow into the song you play, the sound travels to the ears of the listener and begins filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the victim focus on the memory, throwing them off their game and allowing the user to strike. Sound Burst v1 (Skill thanks to Snuff) D-ranked The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully. Slicing Sound (Skill thanks to Snuff) D-ranked The user Focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone. Balance Destruction (Skill thanks to Snuff) C-ranked The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult. Muffle (Skill thanks to Snuff) D-rank The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills. This lasts 3 posts. Step Lightly Rank D Description: Applying Ki to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissure's. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance. Stage 2 Practice makes perfect. You must now play 12 songs in succession in order to gain the second part of this style. During this time you must not be interupted. So keep your focus and play, play play! --Enter Skills Here-- Kibeth Rank C Description: By inspecting the weapon of the user for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the user's hand. Having the users weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb. Sound Burst v2 (Skill thanks to Snuff) C-ranked The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate. Pulse (Skill thanks to Snuff) C-ranked The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20feet, but drops a rank in power every 10ft it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement. Spiral Sound (Skill thanks to Snuff) C-ranked The user creates a wave of sound around their hand, usually by snapping. they then focus their ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts. Song of Agony C Ranked Description: By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo. Stage 3 By stage three you have practically mastered the instrument and the notes. However you still have a long ways to go. Now you not only can use your instrument, but if you find yourself without it, you can simply whistle. You'll need to whistle 16 times. However, you don't need to go uninterupted this time. You can simply whistle tunes when you have the free time. (Just make sure to keep numbering your posts whenever you do it.) --Enter Skills Here-- Mosrael Rank C Description: A strange ability indeed and most often used when someone is near death. The user whistles or plays a high note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severly wounded and in a coma or near death. It's not going to help someone's character if they are already dead), while the musician feels their own life force being sucked away. One could liken it to a transfere through sound. Sound Burst v3 (Skill thanks to Snuff) B-ranked This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds [you get stunned for 1 post]. After the stun effect is up, the target has some hearing loss and still has a little trouble moving. Thunderous Stomp (Skill thanks to Snuff) B-ranked This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of ki into their foot. When they stomp, a powerful sound wave explodes 5ft around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active. Seismic Blast (Skill thanks to snuff) B-ranked The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground withing a 30meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active. Dyrim B-Ranked Description: An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon. This has a 3 post cool down. Stage 4 By stage 4, you are able to make music however you like. But you aren't done yet. Now you can use your body as well to enhance your musical abilities. The user must post 22 differnt dance steps in order to attain this stage. Again, you don't need to do it all at once. You can do this gradually. --Enter Skills Here-- Sound Burst v4 (Skill thanks to Snuff) A-ranked The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post. Sonic Boom (Skill thanks to Snuff) A-ranked The user builds up a large amount if ki in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack That is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it looses some of it's power. At that point it becomes c ranked. Siren's Song Rank: A Description: The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The Mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you. Minuet of Agony Rank: A Description: An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down. Saraneth Rank S Description: A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. ) Stage 5 By stage five, you've learned to use your music and your body to create something that others would envy. However, you know music isn't just about the sound it makes. It is about life or death. To achieve this last stage, you must punish yourself. Your Ki will permanently bind you and the music together. You must post 32 times (can be done at different times, just make sure you number your posts.) During this course, each time you listen to a song you will find yourself staring to loose your mind. You must get through this in order to successfully harness the power of music. --Enter Skills Here-- Astarael Rank: S Description: A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down. The Devil's Trill Rank SS Description: By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being nulled while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down. Sound Burst v5 (Skill thanks to Snuff) S-ranked The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their ki. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use Ki moves for 2 posts. This move isnt without draw backs though. The strain from this move is so intense that it slows the amount of ki flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack. Death Strike (Skill thanks to Snuff) SS-ranked While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your Ki is used, weather is is successful or a failure all ki is locked for 5 posts. (Made by Isis and Snuff) The actual tunes are still using random numbers. I figure we can at least try it and if it doesn't work, we can always take them out. Devil's Trill has a ten post cool down and if it doesn't hit then it will take down the user's ki by an additional 50 points. Changed what Ranna, Dyrim, and Kibeth actually do. Made Sonic Boom concentrated like you said, it expands at ten feet but as it does it looses it's power. :3 Deleted Harpy's Screech Changed Astarael to SS rank and if you don't roll the right number it takes your ki down by an additional 50 points and you can't use it again for 4 posts.
Deleted Rhapsody and ranked up Balance Destrution to C rankIn that case I want you to add that to all songs that have a random number generator the user has to stand still during that post.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 30, 2011 7:38 pm
And then approval? XD lol, you saw me bitching in the other guild didn't you XD
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 30, 2011 7:40 pm
Fenrir Graveheart Isis Delacroix Isis Delacroix Isis Delacroix Devil's Rhapsody  --Style Overview and History Here-- By being infused with the Gene-X Devil's Rhapsody, the user is able to turn musical instruments into tools of destruction. The style came about after Mr. Akasun heard an enchanting melody at a show. The sound of the music moved not only him, but others in the crowd. He found the music to be so powerful, that he vowed to enhance it to see how it would fit among the other Gene-X created styles. Subjects of this style will find the power of music something which sways them emotionally. It is not uncommon for this to trigger certain mood swings within those who use this as their main style. AS such, those who have this as their style will often come out with a pink or blue ki. The side effects of this skill however, is that if two users of the Devil's Rhapsody get into a battle, they will play until their fingers bleed, as musicians do not wish to be beaten in a battle of music. Stage 0 The basic skill for learning any sound style skills. It IS necessary for you to learn this skill before learning any other stages. Sound control (Skill thanks to Snuff) E-ranked The user focuses Ki into the air, and attempts to shift the sound waves created by all things. Once mastered, the user can redirect sounds to mimic ventriloquism. Stage 1 --In the first stage of this style, the user must seal themselves off from everyone else and listen to six different songs. It seems like a light way of training, but while listening to these songs, the user must become one with the music. Feel it flowing through their bodies, and then replicate these songs with their chosen instrument. --Enter Skills Here-- Ranna Rank E Description: By strumming the lowest cord possible, you cause the victim's bowel to release, making them crap their pants in a very horrible manner. Sonet Rank D Description: Allowing your Ki to flow into the song you play, the sound travels to the ears of the listener and begins filling them with emotions of happiness. Often, this causes a good memory to spring forth in their minds. The tune makes the victim focus on the memory, throwing them off their game and allowing the user to strike. Sound Burst v1 (Skill thanks to Snuff) D-ranked The user punches outwards, but intentionally misses the target. A sound wave is released from the hand and hits the target, leaving them feeling a little disoriented for a few seconds, but still able to function fully. Slicing Sound (Skill thanks to Snuff) D-ranked The user Focuses sound waves on the edge of their hand. They then make a chopping motion at the target. At this level, it will only leave a deep scratch, but at higher levels it is capable of cutting though bone. Balance Destruction (Skill thanks to Snuff) C-ranked The user creates a large sound wave close to the opponent's head. This scrambles the user a bit and makes balance very difficult. On a direct hit, the target will stumble around like a drunk for 1 post, this is not true paralysis, as movement is still possible, but precise and accurate movements are very difficult. Muffle (Skill thanks to Snuff) D-rank The user controls the movement of sound waves around their ear, making it so only certain sounds can get in. This skill is used to protect the user from any negative side effects from their own skills. This lasts 3 posts. Step Lightly Rank D Description: Applying Ki to the bottom of your feet will allow you to move gracefully, but cause the ground beneath you to rupture with fissure's. As you dance around the opponent, you create different fissures which heads to them, knocking them off balance. Stage 2 Practice makes perfect. You must now play 12 songs in succession in order to gain the second part of this style. During this time you must not be interupted. So keep your focus and play, play play! --Enter Skills Here-- Kibeth Rank C Description: By inspecting the weapon of the user for three posts, you are then able to determine the frequency it will take to cause the weapon to vibrate uncontrollably in the user's hand. Having the users weapon vibrate in their hand will make it hard for them to keep hold of it. Should they choose to continue holding onto their weapon, it will continue to vibrate until their hands go numb. Sound Burst v2 (Skill thanks to Snuff) C-ranked The same action is performed as before, only this time, the damaged is stepped up. The target feels very dizzy and nauseous. This throws off opponent's movements and makes them less accurate. Pulse (Skill thanks to Snuff) C-ranked The user thrusts out their hand at the enemy and releases a pulse wave of sound. The wave will travel 20feet, but drops a rank in power every 10ft it travels, making it great for close to mid ranged attacks. When hit, the target receives a loud and sharp ringing in their ears to slow them down and impair movement. Spiral Sound (Skill thanks to Snuff) C-ranked The user creates a wave of sound around their hand, usually by snapping. they then focus their ki into a sort of vibrating drill. The sound from the drill is extremely loud, and causes hearing loss and dizziness in both the user and the target for 2 posts. Song of Agony C Ranked Description: By watching the opponent, the user can create a tune that will start causing little pin pricks to appear on the skin. This lasts for 3 posts. In the first post, the pin pricks are small and few, only a small annoyance. In the second post, more of them start to pop up all over the body. By the third post, the pain becomes agonizing. The victim can fight through the pain if they choose, but it will be the equivalent of trying to fight while you're getting a tattoo. Stage 3 By stage three you have practically mastered the instrument and the notes. However you still have a long ways to go. Now you not only can use your instrument, but if you find yourself without it, you can simply whistle. You'll need to whistle 16 times. However, you don't need to go uninterupted this time. You can simply whistle tunes when you have the free time. (Just make sure to keep numbering your posts whenever you do it.) --Enter Skills Here-- Mosrael Rank C Description: A strange ability indeed and most often used when someone is near death. The user whistles or plays a high note in order to help their fallen friend. This note will bring the listener closer to life (as if they are severly wounded and in a coma or near death. It's not going to help someone's character if they are already dead), while the musician feels their own life force being sucked away. One could liken it to a transfere through sound. Sound Burst v3 (Skill thanks to Snuff) B-ranked This stage of sound burst is a very dangerous one to be hit by. If the attack lands, the target loses motor functions for a few seconds [you get stunned for 1 post]. After the stun effect is up, the target has some hearing loss and still has a little trouble moving. Thunderous Stomp (Skill thanks to Snuff) B-ranked This is a wide spread, defensive attack. It is a very powerful, but short ranged defensive move. The user builds up an enormous amount of ki into their foot. When they stomp, a powerful sound wave explodes 5ft around them in a circle. Anyone caught in this blast will be greatly dazed and have issues moving with precision. The powerful sound waves will dizzy and disorientate the user if the muffle skill is not active. Seismic Blast (Skill thanks to snuff) B-ranked The user focuses a large sound wave into the ground by slamming their palm on the surface. The vibrations caused are so intense that they rip apart the ground withing a 30meter diameter around the user. The user will be stunned for 1 post if the muffle skill is not active. Dyrim B-Ranked Description: An upgraded version of Kibeth. By studying the weapon of the victim for four posts, the user is able to determine the correct frequency that would be needed in order to shatter the weapon. This has a 3 post cool down. Stage 4 By stage 4, you are able to make music however you like. But you aren't done yet. Now you can use your body as well to enhance your musical abilities. The user must post 22 differnt dance steps in order to attain this stage. Again, you don't need to do it all at once. You can do this gradually. --Enter Skills Here-- Sound Burst v4 (Skill thanks to Snuff) A-ranked The sound burst is now a flurry of 5 light and fast punches, each aimed at major points in the body. The objective of this move is to shut down as much of the body as possible. Depending on the amount that hit, the target's body will completely shut down, knocking them out, or cause them to be near unable to stand due to dizziness. Hits stun the target for 1 post. Sonic Boom (Skill thanks to Snuff) A-ranked The user builds up a large amount if ki in their voice box. They then yell at an opponent. The sound wave zips at the target with amazing speed. A direct hit from this attack will stun the target for 1 post, a glance will set off a loud boom that will shake and daze the opponent. This attack can travel over long distances without losing power. This is an attack That is concentrated, but as it moves further, it expands at the ten foot mark. However, as it expands, it looses some of it's power. At that point it becomes c ranked. Siren's Song Rank: A Description: The Siren's Song lures people to you. This skill works best if you are in hiding, but if you are out in full view it works as well. The Mysterious tune you sing will cause curiosity and force anyone within ear shot to move closer to you. Minuet of Agony Rank: A Description: An upgraded version of Song of Agony. As you watch your opponent, you determine the correct frequency to use on them. If this frequency hits the opponent, it will cause their appendix to vibrate and thus explode, leaving them only a half hour to get help before it poisons them. This has a 4 post cool down. Saraneth Rank S Description: A tune rumored to have been created by the devil himself. Upon playing this tune you have a chance of binding another to your will through the music you play. This is not a toy and if played incorrectly, will result in the user not being able to play another song for the next 8 posts. The user must also stand still for this skill. (Random number 1-6. 1,2,3,6, mean the tune fails. Numbers 5 and 6 means the tune succeeds. ) Stage 5 By stage five, you've learned to use your music and your body to create something that others would envy. However, you know music isn't just about the sound it makes. It is about life or death. To achieve this last stage, you must punish yourself. Your Ki will permanently bind you and the music together. You must post 32 times (can be done at different times, just make sure you number your posts.) During this course, each time you listen to a song you will find yourself staring to loose your mind. You must get through this in order to successfully harness the power of music. --Enter Skills Here-- Astarael Rank: S Description: A demonic tone that, if played correctly, will send the listener close to death's cold embrace. In order to achieve this you must do a random number 1-6. 6 is the only number that will cause the victim to be thrown into a near death state. All the other numbers that come up (1-5) will take down the users Ki count by 50 points. This has a 4 post cool down. The user must stand still for this post as well. The Devil's Trill Rank SS Description: By playing this demonic tune, you are able to unleash all of the users fears at once. The music will overtake the listener. Such an overwhelming amount of fear will probably cause some mental damage. The effects will last for 7 posts. This song will effect anyone under level 5 immediately. All other users must do a random number 1-7: Numbers 1,3,4,5,6 will result in the skill being nulled while numbers 2, and 7 will cause a hit on the player. This has a 10 post cool down. The player must stand still for this skill. Sound Burst v5 (Skill thanks to Snuff) S-ranked The sound burst is now a flurry of 10 incredibly fast punches. Each is targeted at major points in the body, chest and head, to knock them out, stun them, or even shut off their ki. If this attack lands, the target will be paralyzed for 1 post, and after that will be unable to use Ki moves for 2 posts. This move isnt without draw backs though. The strain from this move is so intense that it slows the amount of ki flowing through a person, making so they can only perform C and below ranked moves for 3 posts after the initial attack. Death Strike (Skill thanks to Snuff) SS-ranked While the opponent is dazed, stunned, or held still by any means, the user runs up behind the target and slams their hands over the targets ears, sending extremely powerful sound waves into their head, turning the brain into mush, and killing the target. This move may only be used on a stationary target, and locks your Ki is used, weather is is successful or a failure all ki is locked for 5 posts. (Made by Isis and Snuff) The actual tunes are still using random numbers. I figure we can at least try it and if it doesn't work, we can always take them out. Devil's Trill has a ten post cool down and if it doesn't hit then it will take down the user's ki by an additional 50 points. Changed what Ranna, Dyrim, and Kibeth actually do. Made Sonic Boom concentrated like you said, it expands at ten feet but as it does it looses it's power. :3 Deleted Harpy's Screech Changed Astarael to SS rank and if you don't roll the right number it takes your ki down by an additional 50 points and you can't use it again for 4 posts.
Deleted Rhapsody and ranked up Balance Destrution to C rankIn that case I want you to add that to all songs that have a random number generator the user has to stand still during that post. Changed it. All posts with numbers must have the user standing still.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon May 30, 2011 7:44 pm
|
Fist of the Bro Star Captain
|
|
|
|
|
|
|
|
Posted: Mon May 30, 2011 7:51 pm
|
|
|
|
|
|
|
Posted: Tue May 31, 2011 2:28 am
|
|
|
|
|
|
|
|
|
Posted: Tue May 31, 2011 3:52 pm
Hey Fenrir *points above* Pretty pwease? cry
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jun 04, 2011 5:48 am
|
|
|
|
|
|
 |
|
|
|
|
|