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Posted: Mon Jan 17, 2011 2:36 pm
Prelude Nio Love Mediciner Komse Amon Larethian Lucifer Force Kanth MoonKitsune Eyulra Dark Fire Angel Meeki whimsicalDreamthief The_RedDaisy Tonight was supposed to be the night. It’s the one you and your friends have been talking about for ages (well, ok, since last week) and you’ve been doing your best not to think about how excited you are. On a recommendation, you’ve all planned to go and haunt a spooky forest nearing the mountains. Apparently there’s a healthy bit of variety in comparison to your typical cemetery drive; a bar made out of the remnants of a train (mostly undead and ghosts), one or two abandoned houses, and miles of woods to explore.
The night is still fairly early, but you’re already having a great time. The trees howl at you- your friends shriek and shrill with them, then go on, cackling. You’re all making quite a ruckus (except for the poor boil that you’re initiating- he’s too busy trying not to buckle under the ice box you all made him lug along), because that’s how you prove that, tonight, you’re going hard, just like the world is yours. Or something like that. Everybody figures that, after you all find a suitable patch of wood, you’ll all make a temporary base and decide what to do from there. The popular opinion seems to be leaning toward hunting down the old crone that supposedly lives in these parts and seeing what torment you can inflict. Everyone’s heard the stories, but no one knows for sure if she’s real. You’re all debating on what you think she makes her infamous dolls from –hair, twigs, match-sticks- when, from behind, there comes a great clatter and a scream.
You turn just in time to see your trial-friend and the cooler go down, kicking and screaming, beneath what must be at least three evil gremlins. He doesn’t stand a chance, especially not now that you see there are more of the creatures coming. Their bright eyes shine with impish glee around the base of the trees, malice in their wide, razor-bladed grins. The rest of you don’t even think twice: you run.
One by one, you see or hear your friends go down around you; apparently you’ve run right into the gremlins’ trap and they’ve been waiting to drop down on your crew from the branches. You’re about to call it quits and let the little bastards have you (but damn, death by dismemberment hurts) when you smack right into a cast-iron gate. Idiot- you were too busy looking at what was going on over your shoulder to see where you were going!
You can hear a round of cackling from behind you, the sound of the pack fast closing in, and the distant shouting of your fallen comrades. It looks like the end for you. Hoping to salvage what remains of your dignity, you turn to face your attackers and start a battle cry!
Unexpectedly, a wave of cold washes over you as something passes through you and continues on. Ghost hounds! The gremlins are just as surprised as you are, falling over their own ranks as the canine creatures plow through them. There is a tug at your arm to distract you from the spectacle of flying, gremlin chew-toys. It’s one of your friends (ok, it’s one of your friend’s friends that always tags along; you never liked him much, but you’re reconsidering your opinion now), and he helps haul you to your feet.
“We gotta get out of here,” He says, breathlessly. You can smell the blood on him, and his stylish Ichorzombie & Witch apparel is tattered with evidence of a fight he must have narrowly escaped. “I bet if we can get back to the ice box, we can melt ‘em all, no problem.”
He does, however, seem to be looking for guidance. You check the area for options, because one question has really been nagging you – where did the dogs come from?
Turning back toward the gate, you stare through the brambles and behold a manor. Somehow, you didn’t notice it before (which is understandable since you weren’t really looking), but it’s a pretty big place, two stories tall, and properly foreboding. There are lights in every window, dim on the top floor (candles) and bright on the bottom; you get the impression of a wide grin. In the very center, up the steps of a wide porch, there’s an arch of yellow light and a humanoid silhouette. Someone is watching you and your friend from the entrance of that mansion.
What are you going to do?
> Make a dash for the mansion. The gate is open, even if it is overgrown with weeds and thorn bushes. Maybe they sent the dogs out to help you? Surely they’ll shelter you while you wait for your friends to come back!’
> Take your friend’s advice and run for the woods. Those dogs can buy you time while you get back to the camp and gather your liquids for a counter-attack. Besides, that mansion just seems a little too good to be true To the Mansion (Foyer)
Toshihiko Two elvyralani Lucifer Force (x)
You decide to grab your retarded friend and drag him through the gates, toward the manor. He stumbles a little, clearly not expecting to move in such away, but he does his best to keep up. As you approach the door, the silhouette within steps away and disappears into the light. It’s a bit strange, but since they left the door open, you don’t think twice about your decision to take shelter there. You shove your partner in first (just in case it IS a trap) then dart in after him. The door shuts itself behind you.
Of course.
The place is well lit, at least. It’s actually… a little charming, in a sense. You’re in the foyer, clearly. There’s a dead plant on the table ahead of you, and a chandelier above. Long, iron stands are placed strategically around the room so that the candles they bare cast just the right amount of light. A giant staircase leads up to the second floor, just out of sight for now, a red, velvet rug pooling down it like a tongue. There are two doors on either side of that staircase, and one to either side of you. All of them are made of some sort of dark wood.
Turning around, you check the door from which you came in: it’s unlocked. You can leave if you wish.
However, you are advised against doing so by a simple message, scratched into the very wood of the door.
’Don’t go out! -Ratwel’
“What the Hell?” Your partner grumbles, then sighs. “Okay, what now?”
> Oh no, you’re not coming with me. (Go through the door directly right of you, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door directly right of you)
> Oh no, you’re not coming with me. (Go through the door to right of the staircase, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door right of the staircase)
> Oh no, you’re not coming with me. (Go upstairs, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go upstairs)
> Oh no, you’re not coming with me. (Go through the door to the left of the staircase, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door left of the staircase)
> Oh no, you’re not coming with me. (Go through the door directly left of you, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door directly left of you)
> Let’s go. (Leave the manor)! Notes ! Hooray! You are not completely alone in this mansion after all! You’ve got a partner that has… the potential… to help see you through. But he’s hurt. After trying to run you off into the woods, his intelligence seems a little questionable as well. But he’s gutsy (hahaha), you have to give him that. Now it’s time to decide whether you leave him behind or continue on with him.
Partner Benefits: - You may, at any time*, ask your partner what they think about your current situation. They just may have some insight toward your next move! However, if you abuse this privilege, he may start to question your ability to lead… - You can overcome obstacles you couldn’t before with your partner.
Drawbacks: - Your partner is hurt, so he may have to stop and rest at certain times. To keep him, you will have to forfeit a turn and wait with him. - He may spark a random event in a room that wouldn’t have happened if you were alone. This may lead to death.
** Some circumstances may not allow you to chat with your partner.> Yes, tell me more Sayuri_Nitta "Oh! Thank you. I see there is some decency left in the world," The knife hums and sighs, pleased, "I, Sir Harold Rotgud, am in your service and debt. What I would ask of you is simply this: vengeance. Something is rotten in the state of my manor, and I would find and punish the fiend responsible... if only I could. Take me with you, so that I may be of some help with you. I may not be mobile, but you may see for yourself that I am sharp and capable!
Find Ratwel. We keep his quarters in the far back of the manor. The quickest way there is just a step forward, I assume. If the b*****d is as black as I believe, I wish for you to strike him down with the fury of myself and my family. I would see to it that you were rewarded, handsomely."
"Now you're talking," Says your partner, his eyes glimmering at the prospect of a reward.
What a strange night this was shaping up to be.
> Place 'Sir Rotgud' in your pocket and continue on: (one of the choices below) > Leave 'Sir Rotgud' and continue on: (one of the choices below) > Inspect the handprint on the door > Go through the door with the handprint > Look out the window > Go back
> Place 'Sir Rotgud' in your pocket and continue on > Go through the door with the handprint iloveyouDIE +^ Bravely, you decide to brush through the door with the red handprint. So what if someone might have smacked a bleeding palm to it on their way through? You’re a trooper.
As it turns out, you’ve entered what looks like a kitchen! It’s spacious enough to move around in, but still small enough to be quaint. You could see some sort of maid busily bustling about, making dishes for the prestigious and pretentious inhabitants of the house. It smells… oh JACK DAMN, it’s PUTRID. Something stinks!
There’s a belch and a shuffle, and you look through some pots hanging, ready, from hooks in the ceiling to see a creature there, on the opposite side of the kitchen. It’s massive, in a stout sort of way. It’s a pot-bellied, bi-pedal, reptilian beast, with a mouth taking up most of its body. It isn’t long before it notices you, either, and turns its slitted eyes.
It lurches forward with surprising speed, making a beeline toward you (your partner peeps with fear), snarling. You think for sure you are in trouble, but then, there is a snap of metal and a yelp. The creature falls back and rolls. You notice now that it bears a manacle on one of its feet, and it is chained to a place leading under the sink.
"Pleassssee," It says, slowly lumbering to an upright position again. "Pleasse helps us. We's so hungry. Come and chain'd usss. Givess no foodss."
"b*****d!" Shouts your pocket. You can feel Sir Rotgud vibrating there, furious, "Speak no more, you contemptible cur! YOU have had a hand in this, I know it!"
"NO!" The monster shrinks back in visible fear, right in front of the only other door in the room (besides the one you came in). "We didn't do anything but what we's told, Massster. We was good! We tried to be good!"
"VILLAIN!"
The creature whimpered, curling in upon itself. Once vicious, it now looks rather pitiful there, gazing up at you plaintively.
"Pleassse help us," It entreats you. "Pleasse sets us free. We just wantsss to go. We don't want nothing to do with thisss."
"Kill him!" Sir Rotgud commands. "Kill the worthless turncoat!"
> Ask the Creature for more information > Ask Sir Rotgud for more information > Attack the Creature > Help the Creature > Go back> Wait for your partner to recover and ask him his thoughts. Vashtya (x) + A sort of light fills your partner's eyes as you linger at his side. For a moment, you think things are going to get uncomfortable (if he CRIES, you're LEAVING), but he quickly looks away and composes himself within the next moment. Thank Jack.
Clearing his throat to ground himself, he'll stretch slowly and turn his head this way and that.
"It's weird that no one's here," He states. "I'm startin' to wonder if anyone lives here at all. It's possible the dogs were just an old security system, left behind."
You point out that you saw someone. You DEFINITELY saw someone, standing in that door the moment you decided to make a break for the manor.
"I guess you're right. Who else is gonna keep up the lights? I dunno if you noticed, but... the candles are new. They haven't been burnin' for long tonight." He nods to one of the stands nearby. It's true- the wax on the candles has just began to pool down and collect at the bottom. The top of it hasn't warped very much, if at all.
"Weird." Your partner says again. "It's up to you, but I think that door looks pretty friendly. It looks like something a ghoul would do." He nods toward the door with the stickers. A mildly lecherous grin steals over his lips, "I've never been left alone in a ghoul's room."
Gingerly, he gets to his feet once more. "Alright, I'm ready. And uh... thanks."
> Go through the ornate door. > Go through the door with the stickers. > Go through the door that’s slightly open. > Go back down the stairs. The Dining Room (to the Right) Lucifer Force + You enter a long, spacious room. Straight ahead, there is a wall lined with long, large, glass windows. The moonlight hasn’t reached this side yet, but you can imagine how glorious it must be when it does. For now, there are candles, set along a large table. It is set for five, though it’s very clear that it could hold a whole party. Who lives here, you wonder. And why haven’t you seen anyone yet? You’d think someone would come along, at the very least to throw you out!
No one is here, but there’s a door at the other end of the room. It is stained with a red handprint.
“Hark, a vagrant!” You turn to look at your partner reproachfully for the outburst, but they look thoroughly bemused. “It wasn’t me!” He insists.
Disturbed, you look back to where your instinct told you to (reason just told you not to give it credence)- the table.
At the head-of-the-table’s place setting, the knife seems to flash beneath the flicker of the candle.
> Inspect the knife > Inspect the handprint on the door > Go through the door with the handprint > Look out the window > Go backUpstairs Manda + You decide to climb the stairs to the second floor. It’s like another world up here, bright from the shine of two chandeliers (one from the entrance, the other ahead). You go ahead to the banister immediately and front of you and look down. There’s some sort of tiled floor down there. You decide you’d rather not jump down, but you can look just fine. You can hear music playing, just softly, somewhere below.
There are four doors. The first one your eye becomes drawn to is rather ornate, wood jutting out in appealing, carved designs. Its handle is silver.
There’s another door, plain but appealing in the sense that it is slightly ajar. You can’t see into the room from here, but you can tell that it’s open by the shaft of light coming from it.
One door is made of black wood, and as you squint a little closer, you can make out what the little marks are on them: they’re stickers. A little black cat, some skulls with bows, moons, and spiders galore. It’s pretty adorable.
The final door is fairly unremarkable. It’s next to the ornate one, and you can tell that it’s locked because there is no longer a door handle on it.
Your partner didn’t enjoy the climb much at all. He huffs and slides to his knees, clutching his side. Swallowing, clearly trying to keep a tough face, he stares at you. “I couldn’t blame you if you wanted to go on. If you just gimme a second, though…”
> Go through the ornate door. > Go through the door with the stickers. > Go through the door that’s slightly open. > Go back down the stairs. > Wait for your partner to recover and ask him his thoughts.((x - you had a death ; + - you took your partner with you ; ^ - Sir Rotgud's Aid )) AND WITH THAT, THE ROUND IS DONE!
No more decisions can be made. I will make a summary sort of post!
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Posted: Mon Jan 17, 2011 2:43 pm
*floats about in a circle in the foyer* Hmm... how very interesting~
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Posted: Mon Jan 17, 2011 2:52 pm
The Floor is Open for Discussion So I hope you all had a great time for our first day! I would appreciate any sort of feedback you can give me on this CYOA. Is it fun? Interesting? Does it suck? Any comments would help. You can post them here or PM me, if you prefer!
Questions, too, are fine.
Something important that I'd like answers to is: when is best to start the next round, for you? Would you rather I respond to a certain hour, rather than bi-hourly? Did you like it all chunked together, or would you rather have it spread out?
I noticed the majority of people that signed up did NOT come, and I'm a little put out for it, especially since I saw those people around in other places at the same time. If you have personal issues, I understand, but if you are purposely disregarding this game when it's clear you DO have the time... well, I'm disappointed. That's all I'll say. It makes me feel like you're waiting for others to make the path for you.
For people that had RL issues/couldn't make it, I completely understand. That's what the loose time frame is for! I wanted everyone to have a chance to play. Don't worry if you didn't make it in today, you can start tomorrow! Your place has been marked.Deaths Today Bloodlust Dante x 3 Vashtya x 1 Lucifer Force x1
Out of the Game Bloodlust Dante
Your sacrifices did not go in vain, I'm sure!
The schedule for tomorrow will be posted later tonight and worked around any feedback I get.
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Posted: Mon Jan 17, 2011 3:03 pm
I ... actually forgot what time it started orz but I got in for a little of it! Tis fun so far~
I start back to school tomorrow though, so sometime in the evening would be best for me~ Anytime after 8pm CST really XD
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Posted: Mon Jan 17, 2011 8:49 pm
I thought it was really fun! This time frame was perfect for me since I work in those hours and that means I am sitting at the computer.
I can be here in the evening though if I know that it's scheduled for then.
So far I am really into it!!
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Posted: Mon Jan 17, 2011 10:28 pm
Thanks for the feedback!The game will resume at these times tomorrow!
5PM - 7PM EST
9PM - 12PM EST
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Posted: Tue Jan 18, 2011 3:40 am
The time was actually perfect for me as I'm 5hours ahead of EST but I shall attempt to be around for today's round XD
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Posted: Tue Jan 18, 2011 7:43 am
I will have to set an alarm in my phone so I remember. But I definitely will be around for at least one of those times. biggrin
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Posted: Tue Jan 18, 2011 11:42 am
I will try to be there for today -- I had to work yesterday, so I couldn't make it at all. I'm in PST time, so that's about 2? sweatdrop
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Posted: Tue Jan 18, 2011 1:00 pm
Kanth I will try to be there for today -- I had to work yesterday, so I couldn't make it at all. I'm in PST time, so that's about 2? sweatdrop *nod* Should be 2.. yep. heart heart
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Posted: Tue Jan 18, 2011 2:01 pm
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Posted: Tue Jan 18, 2011 2:05 pm
Obviously something was wrong here. If the TV could talk, who knew what else in this house used to be a demon? There's a knife on the table. Let's inspect it!
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Posted: Tue Jan 18, 2011 2:28 pm
[[ > Ask Sir Rotgud for more information ]]
The first thing that hits me is the smell. I can see Gimpy cringing as well and I am somewhat happy that Sir Rotgud is tucked away inside of my pocket, as I'd hate for him to be offended that I think his kitchen smells rank. It's definitely a relief to find a room where living beings were present, regardless of how stinky.
The two of us almost threw ourselves back out the door when the creature charged and I wiped a sheen of sweat from my brow once it bounced back within it's confinement. As Sir Rotgud began to howl I removed him from my pocket, gripping the blade of the handle tightly as it shook and vibrated in my hand. I tilted the blade to see my reflection and (since the creature was adequately detained for the time being) inquired.
"What is this beast sir?" Was this the traitorous butler? It didn't seem like one. "It's..." I whispered to the blade softly so as not to let the monster hear my words, "..rather pathetic if I may say so."
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Posted: Tue Jan 18, 2011 2:44 pm
Quote: > Go through the door with the stickers. I look at Gimpy for a moment, then nod, hoping that his judgement doesn't fail me twice...inhaling once, I step through the door cautiously.
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Posted: Tue Jan 18, 2011 2:47 pm
Prelude Nio Love Mediciner Komse Amon Larethian Lucifer Force Kanth MoonKitsune Eyulra Dark Fire Angel Meeki whimsicalDreamthief The_RedDaisy Tonight was supposed to be the night. It’s the one you and your friends have been talking about for ages (well, ok, since last week) and you’ve been doing your best not to think about how excited you are. On a recommendation, you’ve all planned to go and haunt a spooky forest nearing the mountains. Apparently there’s a healthy bit of variety in comparison to your typical cemetery drive; a bar made out of the remnants of a train (mostly undead and ghosts), one or two abandoned houses, and miles of woods to explore.
The night is still fairly early, but you’re already having a great time. The trees howl at you- your friends shriek and shrill with them, then go on, cackling. You’re all making quite a ruckus (except for the poor boil that you’re initiating- he’s too busy trying not to buckle under the ice box you all made him lug along), because that’s how you prove that, tonight, you’re going hard, just like the world is yours. Or something like that. Everybody figures that, after you all find a suitable patch of wood, you’ll all make a temporary base and decide what to do from there. The popular opinion seems to be leaning toward hunting down the old crone that supposedly lives in these parts and seeing what torment you can inflict. Everyone’s heard the stories, but no one knows for sure if she’s real. You’re all debating on what you think she makes her infamous dolls from –hair, twigs, match-sticks- when, from behind, there comes a great clatter and a scream.
You turn just in time to see your trial-friend and the cooler go down, kicking and screaming, beneath what must be at least three evil gremlins. He doesn’t stand a chance, especially not now that you see there are more of the creatures coming. Their bright eyes shine with impish glee around the base of the trees, malice in their wide, razor-bladed grins. The rest of you don’t even think twice: you run.
One by one, you see or hear your friends go down around you; apparently you’ve run right into the gremlins’ trap and they’ve been waiting to drop down on your crew from the branches. You’re about to call it quits and let the little bastards have you (but damn, death by dismemberment hurts) when you smack right into a cast-iron gate. Idiot- you were too busy looking at what was going on over your shoulder to see where you were going!
You can hear a round of cackling from behind you, the sound of the pack fast closing in, and the distant shouting of your fallen comrades. It looks like the end for you. Hoping to salvage what remains of your dignity, you turn to face your attackers and start a battle cry!
Unexpectedly, a wave of cold washes over you as something passes through you and continues on. Ghost hounds! The gremlins are just as surprised as you are, falling over their own ranks as the canine creatures plow through them. There is a tug at your arm to distract you from the spectacle of flying, gremlin chew-toys. It’s one of your friends (ok, it’s one of your friend’s friends that always tags along; you never liked him much, but you’re reconsidering your opinion now), and he helps haul you to your feet.
“We gotta get out of here,” He says, breathlessly. You can smell the blood on him, and his stylish Ichorzombie & Witch apparel is tattered with evidence of a fight he must have narrowly escaped. “I bet if we can get back to the ice box, we can melt ‘em all, no problem.”
He does, however, seem to be looking for guidance. You check the area for options, because one question has really been nagging you – where did the dogs come from?
Turning back toward the gate, you stare through the brambles and behold a manor. Somehow, you didn’t notice it before (which is understandable since you weren’t really looking), but it’s a pretty big place, two stories tall, and properly foreboding. There are lights in every window, dim on the top floor (candles) and bright on the bottom; you get the impression of a wide grin. In the very center, up the steps of a wide porch, there’s an arch of yellow light and a humanoid silhouette. Someone is watching you and your friend from the entrance of that mansion.
What are you going to do?
> Make a dash for the mansion. The gate is open, even if it is overgrown with weeds and thorn bushes. Maybe they sent the dogs out to help you? Surely they’ll shelter you while you wait for your friends to come back!’
> Take your friend’s advice and run for the woods. Those dogs can buy you time while you get back to the camp and gather your liquids for a counter-attack. Besides, that mansion just seems a little too good to be true To the Mansion (Foyer)
Toshihiko Two elvyralani Lucifer Force (x)
You decide to grab your retarded friend and drag him through the gates, toward the manor. He stumbles a little, clearly not expecting to move in such away, but he does his best to keep up. As you approach the door, the silhouette within steps away and disappears into the light. It’s a bit strange, but since they left the door open, you don’t think twice about your decision to take shelter there. You shove your partner in first (just in case it IS a trap) then dart in after him. The door shuts itself behind you.
Of course.
The place is well lit, at least. It’s actually… a little charming, in a sense. You’re in the foyer, clearly. There’s a dead plant on the table ahead of you, and a chandelier above. Long, iron stands are placed strategically around the room so that the candles they bare cast just the right amount of light. A giant staircase leads up to the second floor, just out of sight for now, a red, velvet rug pooling down it like a tongue. There are two doors on either side of that staircase, and one to either side of you. All of them are made of some sort of dark wood.
Turning around, you check the door from which you came in: it’s unlocked. You can leave if you wish.
However, you are advised against doing so by a simple message, scratched into the very wood of the door.
’Don’t go out! -Ratwel’
“What the Hell?” Your partner grumbles, then sighs. “Okay, what now?”
> Oh no, you’re not coming with me. (Go through the door directly right of you, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door directly right of you)
> Oh no, you’re not coming with me. (Go through the door to right of the staircase, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door right of the staircase)
> Oh no, you’re not coming with me. (Go upstairs, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go upstairs)
> Oh no, you’re not coming with me. (Go through the door to the left of the staircase, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door left of the staircase)
> Oh no, you’re not coming with me. (Go through the door directly left of you, alone)
> Isn’t it obvious, Gimpy? (Take your partner and go through the door directly left of you)
> Let’s go. (Leave the manor)! Notes ! Hooray! You are not completely alone in this mansion after all! You’ve got a partner that has… the potential… to help see you through. But he’s hurt. After trying to run you off into the woods, his intelligence seems a little questionable as well. But he’s gutsy (hahaha), you have to give him that. Now it’s time to decide whether you leave him behind or continue on with him.
Partner Benefits: - You may, at any time*, ask your partner what they think about your current situation. They just may have some insight toward your next move! However, if you abuse this privilege, he may start to question your ability to lead… - You can overcome obstacles you couldn’t before with your partner.
Drawbacks: - Your partner is hurt, so he may have to stop and rest at certain times. To keep him, you will have to forfeit a turn and wait with him. - He may spark a random event in a room that wouldn’t have happened if you were alone. This may lead to death.
** Some circumstances may not allow you to chat with your partner.> Yes, tell me more Sayuri_Nitta + "Oh! Thank you. I see there is some decency left in the world," The knife hums and sighs, pleased, "I, Sir Harold Rotgud, am in your service and debt. What I would ask of you is simply this: vengeance. Something is rotten in the state of my manor, and I would find and punish the fiend responsible... if only I could. Take me with you, so that I may be of some help with you. I may not be mobile, but you may see for yourself that I am sharp and capable!
Find Ratwel. We keep his quarters in the far back of the manor. The quickest way there is just a step forward, I assume. If the b*****d is as black as I believe, I wish for you to strike him down with the fury of myself and my family. I would see to it that you were rewarded, handsomely."
"Now you're talking," Says your partner, his eyes glimmering at the prospect of a reward.
What a strange night this was shaping up to be.
> Place 'Sir Rotgud' in your pocket and continue on: (one of the choices below) > Leave 'Sir Rotgud' and continue on: (one of the choices below) > Inspect the handprint on the door > Go through the door with the handprint > Look out the window > Go back
A Girl’s Room (Sticker Door) Vashtya (x) + For whatever reason, the stickers placed on this door seem welcoming to you. You push open the door to find a room as black as sin. Good thing you can see in the dark! You can tell it’s a girl’s room- it’s got a four-poster bed with frilly, black lace curtains and a wagon-load of pillows. As you enter, you see a ripple in the covers hanging over the bed. Is someone under there, perhaps? Or maybe it was just the wind from the door… There are dolls everywhere, mostly of black cats or little Lolita girls. The air smells sharp and sweet. There is a large vanity against the left wall, where you can see make-up cluttering all surfaces. There is a silver mirror for the vanity, fairly large. You hear a faint tapping sound. > Check under the bed > Inspect the dolls > Check yourself out in the mirror > Go back Upstairs Manda + You decide to climb the stairs to the second floor. It’s like another world up here, bright from the shine of two chandeliers (one from the entrance, the other ahead). You go ahead to the banister immediately and front of you and look down. There’s some sort of tiled floor down there. You decide you’d rather not jump down, but you can look just fine. You can hear music playing, just softly, somewhere below.
There are four doors. The first one your eye becomes drawn to is rather ornate, wood jutting out in appealing, carved designs. Its handle is silver.
There’s another door, plain but appealing in the sense that it is slightly ajar. You can’t see into the room from here, but you can tell that it’s open by the shaft of light coming from it.
One door is made of black wood, and as you squint a little closer, you can make out what the little marks are on them: they’re stickers. A little black cat, some skulls with bows, moons, and spiders galore. It’s pretty adorable.
The final door is fairly unremarkable. It’s next to the ornate one, and you can tell that it’s locked because there is no longer a door handle on it.
Your partner didn’t enjoy the climb much at all. He huffs and slides to his knees, clutching his side. Swallowing, clearly trying to keep a tough face, he stares at you. “I couldn’t blame you if you wanted to go on. If you just gimme a second, though…”
> Go through the ornate door. > Go through the door with the stickers. > Go through the door that’s slightly open. > Go back down the stairs. > Wait for your partner to recover and ask him his thoughts.> Inspect the Knife Lucifer Force + You decide the knife is just a little too interesting to pass up. You approach it, mindful of keeping a chair between you and it. You’re not vagrants, you tell it. You were seeking shelter, and maybe some help.
“Help? Ha! I could say the same.” And yes, indeed, that voice IS coming from the blade. “Well, don’t just stand their with your jaw on the floor. Pick me up and let me see the face of my unsuspecting guest!”
Guest? You do as you’re told, though, picking up the knife and (this is stupid), flashing its reflective steel up to hold your image within it. Your partner peers over your shoulder curiously.
There are vibrations in your hand as the knife chuckles darkly. “Well, aren’t you a sorry lot? You must forgive me; usually I am not so indisposed as this. I would have you seen to. As it stands, you’ve met me… at a very strange time in my life.”
> Ask the knife for more information > Place it in your pocket and continue on: (one of the choices below) > Leave the knife and continue on: (one of the choices below) > Inspect the handprint on the door > Go through the door with the handprint > Look out the window > Go back > Ask Sir Rotgud for more information iloveyouDIE +^ “This is my garbage disposal, Munches,” Rotgud informs you. “THE garbage disposal, I should say. He came with the house. Up until now, he’d been a loyal servant. What have you done, Munches? HAVE WE BEEN NOTHING BUT KIND TO YOU?”
You ask how Rotgud knows that Munches had anything to do with this supposed ‘treachery’. He’s chained, for Jack’s sake! Where could he go?
“I just know,” The knifedemon says stubbornly. “Of all of us, he was with Ratwel the most. He knows something. I will never believe he is ignorant of this coup.”
The beast (Munches, it seems), trembles. “Massster. We’d never hurtsss you Masster. We didsss it for you.”
> Ask Munches for his side of the story > Attack Munches > Help Munches > Go back((x - you had a death ; + - you took your partner with you ; ^ - Sir Rotgud's Aid ))
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