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Posted: Sun May 12, 2013 9:11 am
 My standard PvP opening goes pretty well for me, when I get the scouting information early on, to see 2 gas taken before gateway can finish. I usually suspect in PvP this will likely be, one of three things max. Either he is going for a blink stalker rush, a dt rush, or perhaps an oracle rush. So I add on a robo, and a couple of cannons for the detect and extra defence, the poke I do shortly afterwards finds his twilight council, which tells me, I don't need to invest in any sort of anti-air, and that it's definitely cannons or dt, place my army in the best position to deal with either one, and the dts show up, and get fried immediately without doing any damage. From then on, it's pretty simple to macro a short while longer, and then just push, knowing he's so far behind from a failed dt rush.
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Posted: Sun May 12, 2013 9:13 am
 I feel like in any PvT scenario, storm is necessary to win the big engagements, and I started adding on templars way too late to get the storms needed to win the big engagement in the end. Otherwise he just played better than I did.
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Posted: Sun May 12, 2013 9:20 am
 A single reaper delays the timing on my early, poke, which ends up not doing at all what I want it to do, other then get a little bit of scouting information, that he is expanding, and has a widow mine. Widow mines then mean I can't really do anything to him until I get an observer. He then follows up with a single drop that puts me so far behind, that he inevitably wins, because once again, I don't have storms in time.
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Posted: Sun May 12, 2013 9:39 am
 Ugh, this game was terrible for me. Once again my initial poke was delayed, and I decide that because he fast expands, I might be able to get away with an early third, which was clearly too greedy. He then picks me apart with some drops and multipronged attacks, not having the economy, or perhaps focus, to get storms (which is clearly something I rely on in big engagements. I was able to score a fairly decent engagement, and decide it's time to move out. Despite having a decent position, and some really good forcefields, I don't have the storms that would ultimately have won that engagement, also not focus firing the vikings with stalkers as I should have ends up losing me that engagement and from there, essentially the whole game.
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Posted: Sun May 12, 2013 9:58 am
 a somewhat boring pvt game, my poke does way more than it should have, because it seems he rushes for a tank, and I think he gg's a little too early, as the tank is about to pop, and would have stabilized him fine.
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Posted: Sun May 12, 2013 10:02 am
 A PvZ, I open gateway FE, as usual, which directly counters his build into a fast 3rd hatch, even though my timing was a bit off, he damage done is enough to put him behind, forces a lot of spines, and a lot of lings. I follow up with some well timed upgrades due to having a better economy, and a second big push, with voidrays from behind, for the win.
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Posted: Sun May 12, 2013 10:05 am
unfortunately, it seems the best replay I had in this bundle isn't uploading, I managed to beat an offracing masters protoss playing as terran, was a decent game, I felt I nailed the majority of my timings, had a couple slip ups, but won overall with decent map vision and good macro...also got storm in time.
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Posted: Wed May 15, 2013 5:09 pm
I have a metric s**t tonne of games backed up, I'll try uploading them as soon as I get a chance, some really good ones too
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Posted: Fri May 17, 2013 8:34 pm
 I'm not sure why terran tried to do a raven composition, perhaps he suspected more stalkers and wanted to use pdd's or some s**t, but whatever.
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Posted: Fri May 17, 2013 8:37 pm
 PvZ Gold, pretty good game, zerg played quite well, I opened with my same gateway FE build, and roaches end up countering it, and the zerg players gets to dominate the pace of the remainder of the game.
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Posted: Fri May 17, 2013 8:40 pm
 PvP Gold league, such a harsh match up, at this point I'm still learning what different builds and timings I need to be aware of, this is probably second or third time I've lost to a chargelot timing, and I think I might have stayed alive in this one, had I scouted that pylon in my nat and denied him from warping past the defences, but oh well, it's just another thing I need to keep an eye out for, and learn from.
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Posted: Fri May 17, 2013 8:43 pm
 PvZ Gold, the gateway FE, zealot attack does all the damage I need to do, and I find out he is going for a muta composition, and I counter back with phoenixes, constant pressure, and out macroing the zerg to win.
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Posted: Fri May 17, 2013 8:46 pm
 PvP Gold League, both builds are pretty standard, but I stay ahead in economy and macro, then using a big push at the front with the +3 attack and more higher tech units, combined with zealot warps into the nat as a contingency plan to get guaranteed damage.
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Posted: Fri May 17, 2013 8:48 pm
 standard pvz gold for me, open with gateway FE and pretty much just win from there, because this build is way too strong.
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Posted: Fri May 17, 2013 8:51 pm
 PvP Against a platinum protoss. This is one of a handful of games where I lose outright to a 4gate, my standard openings are far too greedy, and I've lost a few PvP's because of waiting too long to scout, cutting extra gateways and units to force out a faster expansion, etc, and I lose to a lot of these sorts of things, like proxy gateway rushes, or 4gates, I got it down now, and you'll see in later games how I adjust a bit to deal with these things, but it took quite a few losses before I smartened up.
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