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Strifer Garuwashi

PostPosted: Fri Aug 13, 2010 12:04 pm


Character for The War of the Mages

Character Name: Micheal Burns
Age: 27
Height: 6"
Weight: 140 lbs.
Physical Appearance: Micheal has shoulder length, brown hair that is almost always slicked back, until it gets messed up. He is always wearing his black leather jacket that has a skull on the back covered in flames. The collar on the jacket is always popped up. He usually wears a plain gray T-shirt under the jacket, and black jeans to match his jacket. His shoes are usually something black like the rest of his outfit, and something that is easy to run in.
Personality: Cocky to the point of being dangerous, Micheal never backs down from a fight. The problems in his life have left him as a twisted person, with an easy to spark temper.
Personality Quirks: Micheal has a zippo lighter on him at all times, that he flicks open and closed while he walks towards someone he views as an enemy.
Livelihood: Micheal is a member of the Azaration Tribe. With in the tribe he is among one of the better fighters, so they send him out as sort of a hit man for the clan.
Biography: Micheal's mother died in child birth, and his father walked out the night he was born. Micheal lived most of his childhood picking fights in the Orphanage. Micheal was not only born with the ability for magic, but also is one of the very few people in the world who can not feel pain. The ability to not feel pain has dulled his feelings towards others who can; Micheal doesn't see what the big deal is about pain. He is often known for hurting people on his own team for what he describes as insubordination, which is usually something as small as talking while he's talking. Micheal only harms those he has no respect for, so anyone who is in a higher position than him, or has shown worthy of his respect are safe from harm, but not from his temper.
PostPosted: Mon Aug 16, 2010 3:58 am


Putting up my two most common characters I use. biggrin

Name: Daenstar Phoenix
Age: Unknown
Height: 5'10"
Weight: 160lb
Race: Elf

Once a practitioner of the black arts, Daen is now a White battle mage through a bloody trial of redemption. A highly skilled manipulator of the elements, aswell as an avid user of runes.

His hair a golden yellow falls to mid back upon a chest piece of armor wrought of enchanted gold and silver. Wearing a robe of hardy white leather beneath his armor pieces, it splits into three sections at mid thigh as to allow easier movement. Silver and gold gauntlets cover his hands, and simple white leather knee-high boots over the white pants.

He bears 4 weapons with himself at all times. Two Katana blades of starsilver with white leather bound hilts upon his back, one mounted upon the harness upside down with a catch as to allow different angles for defense when drawn. A simple dagger attached to his belt and lastly his staff.

Generally very abrupt and cold, but always watching for where he is able to help.



Name: Liranstar Kenuro
Age: 11,284
Height: 6'4"
Weight: 210lb
Race: Dragon

Though he is of decent of the royal dragon bloodline, he usually travels with the more compatible form with other races as a demi-dragon. Great great uncle of Kaneharo.

Silver hair falling to about knee height. Always seen in the same attire, Tattered white t-shirt, and ragged blue jeans, never bothering in replacing them until utmost need due to the large wings and full-sized tail growing from his back and at the base of his spine.

Laid back and generally uncaring about the world, only to make himself more money to spend on people around him. His true form, which he hates taking upon himself, is rarely seen and is a devastating force. Loves to sit and have a couple of drinks, and will tell you the world's secrets if you get enough into him.

His weapons of choice are two 5ft long swords created from the elven metal Starsilver. He is also a blacksmith by trade, capable of creating just about anything with a hammer and anvil.

He also has some magical capabilities, though relying heavily upon the use of air and fire.

Daenstar Phoenix


Shankmanimal

Hallowed Elder

PostPosted: Mon Aug 16, 2010 9:05 am


Adding a Steampunk character I use fairly often




Name: (Hobbs B. Crawford {Cap'n Hobbs} )

Age: (22)

Race: (Human)

Physical Description: (Hobbs is a fairly tall man, standing at 6'5" and with a medium build, his long and straight raven colored hair falling to about midback. His skin is bronzed and tanned from his 5 years of sky pirating, and his eyes betray his youthful appearance, giving the feeling of a sagely, tired man. He is always fresh shaven, and stands straight and tall to assert a sense of dominance.)

Personality: ( Hobbs is a cocky, adventure seeking, gentle hearted man with an ego so large he could fuel 7 ships from his hot air. He prefers to speak like a gentleman, but when annoyed or under pressure his accent seems to fall out, much to his disdain. His ego is not without merit. He tempts fate time and again, just for the thrill and death has yet to take him. Past the braggart, thief, womanizer, violent man is one helluva man most fail to see.)

Past: (Hobbs' childhood was spent near the sea with his father, a respected Admiral of the Queen's Navy. His father, Alexander Vladimir Josephus Crawford, taught Hobbs the thrills of a ship, and soon Hobbs was running small fleets of his own. With all the authority pushed upon him he soon bored of the military life and stole the flagship of Her Majesty, renaming it the Apocalypse Hydra. He became a privateer, pirating for the thrill of it and fencing off riches of 100 nobles.
But the sea wasn't enough. The riches didnt matter. He was the most feared pirate of the Spanish and English empires, but no one knew his name. Fame was what he desired and found a means through a rig, or airship. " Expanding to the skies! Bloody brilliant, I'd say!" and thus the Clockwork Hydra, scourge of the Northern Skies was born.)

Abilities: (Hobbs has what he refers to as " A highwayman's charm",the keen ability to smooth talk even an Orc into submission. Aside from that he has impeccable aim,an inhuman resilience and luck. Godly shots that snipers would miss are pinged with precision handgun shots, the epic 20 foot leap never failed. Hobbs brags that he beds Lady Luck nightly, and rumors say thats not too far from the truth. The Goddess of Chance bears her signet at his mast.)

Weapons: (Sairerah and Aurora, Hobbs' revolvers
Queen's Guard, Hobbs silver rapier
Custom Rip Van Winkle single shot Hand Cannon.)

Gadgets: The Luminmag anti-energy vest: A simple leather vest, with small plates that release magnetic energies so faint, metal seems unaffected. Energy sources such as: lasers, telekinetic blasts and electricity are absorbed on impact, turning a potentially lethal attack into a painful, but survivable thud against his chest.
The Behemoth Powerfist: a large and bulky gauntlet that uses magnetics and a burst of steam to power a fearsome punch capable of knocking a 180lb man back 8 feet. The gauntlet is energy efficient, but is heavy, has a slow cool-down rate and is near useless to untrained fighters.
Rip Van Winkle Hand Cannon: The RVW is a fearsome weapon to be sure. Designed to appear as a large revolver this gun is surely not for casual gunman. Firing only a single shot before needing to reload it is assured that 1 is always enough, as this weapon is capable of blowing holes in the side of rigs. Models like the one Hobbs carries are designed to down small ships, or stop land vehicles, but Hobbs insists anti-personal is a far more noble purpose. His is custom designed to have more firepower per shot. Sadly he cannot get around the kick and the 3 times he has fired it has broken his arm and dislocated his shoulder.
Hydra Personal Stabilizers: These stabilizers attach to the legs, hanging down, attaching to boots. Magnetically powered, they allow users to stick to most surfaces, ideally used to stay on an airship and not fly off when maintenance calls for side repairs, they are also used when a blast could knock a man back, at the expense of leg safety.

Likes and Interests:
(Booze
Gambling
Woman
Strawberries
Formal Parties)

Dislikes: (Military Authority{save a few}
Dry Parties
Tight Clothes
Large Hats
Armor)

Occupation/Other: Privateer (Cap'n of the airship Clockwork Hydra)
PostPosted: Fri Sep 03, 2010 12:45 pm


For some awful reason or another, I feel like adapting an old BESM character I have for this stuff.. Might be worth a laugh or two.. Probly gonna make me end up get all schizo on you guys in some OOC threads....


Name: Alex Kristoff

Age: He can't remember, but he looks about 22.

Race: Human

Physical Description: 5' 7" kind of gaunt, but still somewhat muscular. His face is near always covered in a short, scraggly beard, his hair is about 2 inches long, and while it's a darker shade of brown, his beard is a fiery orange with touches of gray. His eyes and expression tend to seem confused about what's happening, but show a hint of him knowing everything that's going on and what needs to be done.

Gear: He can usually be found wearing some what tattered robes, giving off the look of a priest who's been all over and has yet to stop. His staff is the only thing he seems to care for. It's slightly taller than him, coming in at 5'10", with small gold caps on either end. The center of it also has a gold ring, seemingly dividing the pole. Not too far from the truth, given the pole does separate into two smaller sticks.

Powers: Alex is a spiriter. He manipulates the spirits around him, whether they're dead or still alive. Should he make contact with someone through touch, whether by hand or staff, he can remove their spirit temporarily and place it somewhere else. They'll get better after long enough. Usually only a day. Usually.
There is a drawback, of course.. He's a high level esper, but only in one sense of it. Once he's interacted with a spirit, he doesn't stop interacting with it. When close enough to a person he's 'touched' he tends to hear their thoughts, whether he wants to or not. thus causing a level of schizophrenia unseen in any others, save the Martian Man-Hunter in his little fits. But when around strangers, there are only five. The two souls in his staff's halves, Byakko and Suzaku, the White Tiger of the West and Vermilion bird of the South. Then there are the Three Amigos, one of which has three voices in his head that speak in Japanese, one of which has three more voices who speak in another language, so on and so forth until finally it loops back around to English. The full loop is English (Alex), Spanish, Japanese, German, Korean, French, Vietnamese, Kenyan, Indian, Thai, Polish, Arabic, Russian, Egyptian, then finally back to Alex in English. The theory is that somehow his ESP allows him to tap into his spirit in another dimension where he speaks in Spanish, but is otherwise the same. The loop continues all the way around back to him. And it drives him insane. Well, sorta. Kinda hard to get more insane.
Finally, summoning. But that'll get added at the bottom. In short, He can take the staff, split it, and call on one of the two spirits, Byakko or Suzaku.

Background: Well, there isn't much. Alex became a spiriter because it was a family tradition. Of course, it wasn't tradition for him to be absolutely bouncing off the walls insane, but it's a risk you take when you spend your life interacting with spirits when you father was a spiriter and your mother was a high level medium. Though his last group he was with was a spirit from the shadow dimension and a man who could reject reality.
There is one more thing. When he has enough alcohol in him (Which isn't much, to be honest. Maybe one shot or two beers..) he loses touch with the voices, save Byakko and Suzaku. When this happens he tends to become less insane, more of a p***k. This is the true Alex, or at least what he would've been if his mother were simply a housemaid or something.

Likes: Suzaku and Byakko, but Suzaku more for obvious reasons. Food, sleeping alone, being around new people.

Dislikes: Most towns he's been to, alcohol, getting touched by people unexpectedly, getting told what to do, and high level spirits.

Now for the summons.

Byakko.
A 6'10" half Tiger humanoid who's nearly a ton of muscle and fighting spirit, Byakko tends to tell Alex to tear people up and fight his way through things. When summoned, he's one of the fiercest fighters around. All he needs is his claws, teeth and indomitable spirit to hurt to rip through his opponents. His element is steel, and he uses it. There is no cutting this guy, but he still gets hurt. It just takes magic or alternate forms of violence.

Suzaku.
Coming in at about 5'8", made of the fiery orange and vermilion feathers of a phoenix and the drop dead sex appeal of the greatest beauties in all of history, Suzaku is more than a pretty face. She's got a short sword, and knows how to use it. Her skin, even though you want to touch it, will be hot enough to burn if she wants it to. Even though she could burn her way through most opponents, she prefers to cut them or hang off of Alex. But he still summons her regardless. Mostly for the reason of eye and arm candy.

Hakabakashii

Lonely Conversationalist


ChibiSuinjitsu

PostPosted: Mon Sep 06, 2010 2:12 am


RPC Name - Cedric Starling

Race - Human

Age - 29 [Chronologically, 94]

Powers - None, persay. A definite mechanical prodigy, however.

Weapons - Cedric is an inventor and pilot, and so has quite a few things he's come to rely on. He carries a somewhat classic Bodeo revolver, an old Italian piece inherited from his father. He also has a number of flying machines, some more reliable than others, and a more mundane motorcycle whose primary feature appears to be its lack of a recognizable engine, though it does appear to have something there - some sort of large battery or other storage. As well, Cedric holds onto a small device he calls the Wall, despite it being only a tiny box. This is, in fact, a device built under an old, discredited theory, which supposed that light, being a particle, could be stopped in place. The device can apparently do just that, and Cedric uses it as a seemingly endless well of energy. It's this box that powers his various machines, and theoretically could be used as a weapon itself - but without any sort of focus, it would merely release an enormous amount of energy in every direction, no better than a bomb. Cedric has yet to figure out how to tap its full potential, but he has been forced to use it to pop open a door or two.

Biography - Cedric is the son of inventor Garrick Starling, a World War 1-era inventor responsible for pushing forward electrical power, and supporting the development of wireless energy. Because of this, the Starling family has always had the support of Nikola Tesla. Cedric was too restless for an ordinary scientific life, and when he was old enough, applied to become a police officer. Cedric became involved in a number of bizarre scientific investigations, and developed several unusual tools to help, eventually being promoted to federal agencies.
During this time he picked up a rival, and during a major case only three years into his career, lost the same rival in a shoot-out alongside the Pinkerton agency. This seems to have dulled his taste for law enforcement - he became a vigilante at best, a renegade at worst, and withdrew, devoting himself to construction of his machines and developing a stern reputation as an engineer just as his inheritance came to him and secured his position in the public eye.
He was infamously cold to the public and once was heard to admit to a date that she was primarily a tool to leave others jealous and afraid to approach him [rumors abound that said date was, in fact, an automaton purchased from a colleague, but most people dismiss the idea of a functioning humanoid robot in the 1930s].
In the last few years of his vigilantism, he came into possession of the Wall of Light through means he refuses to disclose, only shortly after the death of Nikola Tesla, the theory's most vocal proponent and a longtime friend of the Starling family. The truth of the matter is that Cedric clashed a bit with his old hiring agency in order to extract some items of the Tesla estate, including the Wall [He could probably tell you some fun things about the Tunguska event, as well].
All of this was rendered somewhat moot when he disappeared, suddenly, in 1945. How exactly he made the leap to the modern day is unclear, but he seems unperturbed by modern technology - most of it is the dreams he and his father shared, only incredibly tiny. He continues to engineer new and better devices, and to use his investigative skills in the service of both that science and the history that he has lost.
He refuses to acknowledge whether he might be working towards a time machine, and claims he has no interest in the matter - the present is interesting enough for him.

Pros - Intelligent, with a powerful energy source to aid him in the engineering of all sorts of interesting devices. Still very, very rich. Fairly charismatic, though he tends not to capitalize on it

Cons - Can't work small - he's an engineer, not the gadgeteer type. Still somewhat old-school. Not much of a people-person, mostly because he's very suspicious. No stronger, faster, or tougher than your average cop.

Link to Merc League - He needs funds, badly, and he's worked with all sorts of agencies before. Lending a little scientific help to the League won't bother him at all. Or a gun, for that matter.
PostPosted: Mon Sep 13, 2010 2:31 pm


Name:Lier ((pronounced like Leer.))
Race: Human
Age: 25
Height: 6' 4"
Weight: 180 Lbs.
Skills:
Psionic ablities: can from solid objects at his fingertips, such as swords and barriers, these objects must remain at his fingertips or they disintegrate, When he first froms an object it is very fragile to the point of breaking from a bare hand. This slowly gain more density the longer they are around, however if they are held to long they become bulky and useless. When in a physical form his psioonic energy is a deep purple. If an item of his maniifested psionic energy is broken, he has 2 seconds while the energy recollects, if it is dissmissed and all the energy is collected however, then he can immediately form a new object.

Forms: With his psionic energy so overflowing Leir had too place psionic barriers in his brain, when he releases them a certain aspect of his attacks increases. He can only have one open at a time, because if has two open he goes insane and opening all three results in his Checkmate Form, and he requires a minute of silent meditation to seal a barrier in his mind, they are as follows.

First Form: In this form His offensive capabilites are increased, he can only enter this form while there is a sword in his hand as he needs somewhere to channel the energy, any of his psionic swords he is holding go to their perfect level of density and remain there. The swords turn from his normal purple to a blood red, if they cut any skin they will do normal damage in addition to a minor psionic blast that strengthens the more nerve cells are around the cut region. This form lasts until either his sword breaks or for 10 minutes.

Second Form: While in this form his ability to produce barriers is magnified magnifenctly, it allows him to form a barrier around him and they are potentially unbreakable, however he can't create swords in this form, leaving with only martial arts, which isn't really a boon since he can only form a barrier at his fingertips and martial arts isn't known for keeping your hands free, psionic energy is manifested Yellow. Lasts for 11 minutes.

Third Form: He loses the ability to create swords and barriers for the ability to fire off a max total of 8 psionic blasts, this is the only ability with somewhat range reaching about 10 feet in front of him, hhe can stay in this form forever, though it serves him no purpose after his blasts are used up, Psionic energy isn't seen manifested.

Checkmate Form: Releasing all of the barriers in his mind, Leir gathers all his energy into a single point and releases it all at once with such force that any clothes he is wearing will have the atoms torn apart, the closer you are to him the worse it is. At 5ft to 10ft all of the brainwaves are interrupted, giving you no control over your limbs in addition, all your concentration is shattered and you get sent flying 50 ft. At 11ft-18ft the target is dazed and can't control feet or hands. 19ft-40ft you get hit with a force equal to a train ramming into you at full speed.

After he uses this attack his energy that is now spread through the air causes reprecussion with nature, causing suprise gusts, and rarely Tornadoes. The crust of the earth will shatter at ground zero and slowly spread to a radius of 10 ft from Leir.

After using this form Leir is knocked unconcious for an entire day as his energy is restored, also he can't use psionic abilities for 3-4 days afterwards.

Swordsmanship: He is basically trained in using all swords and slightly excels with a rapier, however his skills are, at their core, plain.

Bio: When he was born he had problems with his brain resulting in his his abilities, however it came with the price of having to consciously beat his own heart. Until one day the corrupt government came to the city with the guise of a charity, they offered a life saving surgery to allow his heart to beat unconciously, they did indeed do this, but at the same time they planted a mind control device in his head allowing them to use him as a weapon.
Approximately 10 years later when he was 15 he managed to break their mind control resulting in him realizing what he had done, he had murdered large amounts of people and even now was on a mission to destroy an entire town, he grabbed his head and roared in pain at the realization of what he had done. Eventually he stopped and looked at his feet, there was a young girl sitting in front of him, he smiled to see a survivor and bent down and touched her lightly on the cheek with his bare hand, he felt his energy drain and the girl twitched spasmodically, then fell dead.
Horrified at what he'd done he ran into the nearby mountains and lived a life of exile for five years, at that time an adventurer found the cave in the mountainside, this explorer listened to Leir story and, the adventure having a hate for the royalty as well offered to train Leir. Leir immediatly accepted and was soon given a pair of thick gloves so he wouldn't accidentally hurt anyone anymore.
The explorer took Leir to secret locations where weapon masters hid in secret from the government, this men taught Leir the basics of the weapon they had mastery in, the one Leir spent the most time with was the rapier master. After he was trained the explorer led a revolt with Leir in the front, in one well swoop the government decimated everyone who had been with him, and the explorer was nowhere to be found.
After such a display of force, Leir ran away took boats and trains out of the country and eventually found his way to the GML where he now trains to one day be able to overthrow the government of his homeland, the people who took away everything he cared about.

Apperance & Personality: He is of a light build and moves smoothly, his skin is a tuscan red, due to his country origins, his face is mostly normal except for his eyes which still look innocent as a child's, this is due to the fact that he never really grew up mentally as he grew up physically. The color of his eyes is usually a deep purple, but as this is a result of his unusual birth and tied to his psionic they also change depending on his form. For his third form and final form, his eyes turn blue and black respectively. His hair is a dark brown appearing almost black in low light. His fighting outfit is a white overrobe that flairs at the wrist, he wears thick white gloves with gems at the fingertips that can conduct his psionic energy. He also wears white pants that flair at the ankles. He will somethimes where a gemmed necklace though rarely. For casual he usually just wears jeans and a t-shirt. His personality is secluded and analytical due to his prior experiances, he tries to not show emotion, because he believes that if he does, he will completely fall apart. During battles he usually remains silently to focus with his mental powers and seldom speaks. Outside of battle, however, he will likely speak on whatever subject is at hand.

Doomed Lucid


Sumizome Bara

PostPosted: Wed Sep 15, 2010 9:52 pm


RPC Name : Leina Rosalyn "Rose" Schultzwald

Appearance:

User Image

Race : Human

Age : 22

Powers : Ageless, good at what she puts her mind to.

Skills : Skilled with single blade and handgun style fighting.

Weapons : The cutlass "Blue", a damascus steel captain's cutlass, and a custom handgun she lovingly calls "Raggedy Andy", bcause everyone she hits with a good shot either ragdolls or gets ripped apart. It fires solid 12-gague slugs at 1.75 shots per second, and is designed in such a way that most of the recoil is vented or reduced in some fashion, causing it to only kick about as hard as a .45

Biography : Leina, or Rose as she prefers to be called, is the oone living heir to the Schultzwald family estate in Germany. As such, she was taught to be nobility. Her personality, though, is one of a rebel. She was supposed to be a noble woman, taught to be a proper lady of the estate. Instead, she wanted to fight, and hunt, and be the house lord. She was lucky in the reason that her maid and bulter had gone against the will of the lord, the both of them managing to teach her what she wanted to know. It wasn't until she met a strange man who was far from home that she found what she wanted to do. She knew she needed to fight, as hard as she could. And by fighting, she met him again. And again. By the time she was seventeen, she'd met him three times in the field. By twenty,. she knew she had to have him. Or at least, stay by his side. One night, she met him before a battle, wandering about the camp. His armor was a lustrous black, off setting his silver hair. She confronted him, then later did much more. By the end of the night, she had accomplised something no one else had managed to do. She convinced some of his "gift" from him, granting her immortal youth. The man was Shinme Hakabakashii. After the battle, she found no sign of him. But, upon returning to her tent, he found a note saying:

"That was fun.. You and I should meet again in the field. Maybe some where else, as well. Keep an eye open for me, yeah..?
-Shinme Hakabakashii"

She decided that she needed to hunt him down, and make sure to protect him.

Pros : Pretty skilled, good looking, and has good connections.

Cons : For all her focus on battle, she gets a little distracted, especially with Shinme around. Tack that up with being cold to most anyone other than him, it's surprising she doesn't get jealous when he's around.

Link to Merc League : Her search for Shinme lead her here. Rumors of a pyrokinetic in white clothes drew her attention.
PostPosted: Fri Sep 17, 2010 5:08 am


✿Name✿
Annilise "Anni" Piellero

✿Race✿
Human

✿Age✿
The lovely age of 25

✿Powers✿
Temperature manipulation, advanced swordsmanship

✿Weapons✿
All guns, Knives, Swords, and sharp objects.

✿Personality✿
Being a woman, Anni uses her body to the full extent when going against someone who has an attraction to women. She's sensual and sometimes flirty but can be serious at times. When not fighting or looking for a target, she's relaxed, even friendly, and joyful.

✿Biography✿
When she was a young girl, her father would use her as means to get others to do what he wanted. She was taught from the time she could walk how to handle a sword. The better she got, the more her father used her as a tool. When she was maturing, her mother taught her to use sexuality as a means to lure targets in. She did various things while growing up. Being her father's business partner, training under various swordsmen masters with different styles, helping her mother with their shop. The main thing that decided her future was the death of her father by the hands of merc. She saw the woman as powerful and wanted to be like - - no better then her. Better then anyone out there.

✿Other✿
She has a two year old daughter who she stops by to see every month.

Gourri


Tanrria

Eloquent Phantom

PostPosted: Fri Oct 01, 2010 1:08 am


Name: Cerene Ryno
Race: A simple human blessed with holy power.
Age: Twenty-six
Powers/Abilities: As of now, Cerene is especially proficient in healing and purifying just about anything. Physical wounds, strange diseases, dark magic, and poisons all fall under her jurisdiction. While healing is her main focus, she is also a rather beneficial support character. She can buff a person's defense, attack, or speed and she can also bless a weapon with the holy element. Her buffs though are only secondary, and therefore aren't as powerful as they could be, granted they're still potent. In terms of offensive holy magic... This is definitely where she is weak. Quite frankly, she just doesn't use offensive magics even though she knows that she should learn. Right now, all she really knows how to do with holy magic besides blessings and healing, is just a simple light spell that will illuminate the area around her. Due to all of her experience in the past with healing people and using her powers to the fullest, she has expanded her stamina to be pretty vast. She does still tire of course, like any other magic user would after extended use of magic, it would just take a lot to get her to this point.
Weapons: Cerene does carry a staff, but it is used for storing energy, not really for hitting people with. It certainly is durable enough to hit someone with, but in all honesty, Cerene only knows basic attack and defense skills with it. Most of her efforts when fighting hand to hand with someone will go towards dodging and running to find a safe place, or someone who will be able to protect her. She has no other weapon besides her staff.
Biography: Cerene has grown up in a small town environment, where all the people were close, and all the people did their best to help each other out. True to the selfless nature of a small town, Cerene always made sure to be helpful to her parents. Her mother was an herbalist, and owned the local apothecary where they helped heal the sick, and her father was a blacksmith, strange how such opposite ends of the spectrum got together. Unfortunately, Cerene never had a real passion for the forging of blades, and so she quickly turned to her mother, and was amazed by the power in all the plants' healing properties. She gladly took up the trade, and along the arduous road of healing patience, Cerene found out that she had a knack for healing magic. She had tried it once on herself when she'd accidentally scraped her arm, and her mother was out gathering herbs so she couldn't ask her for help and they had no herbs at home. As a result, Cerene put a hand to her wound and concentrated, soon a warmth washed over her, and when she removed her hand, the wound was gone much to her awe and amazement.
Wishing to continue this trend of helping people, she decided to move out of her small town. Her mother then passed her a staff, saying something along the lines of that it was 'passed down from the gods.' Now while Cerene never knew if this was true or not, she did know that the staff was stronger and more durable than anything she'd seen before. It seemed impossible to break, and it was entire warehouse for her to put pockets of energy in should she ever find herself in need of emergency energy. The staff is her companion, and has never left her side since obtaining it. It was during this time of traveling that she found the Mercenary League. She offered up her skills of healing and was accepted in to the group. So now she does her best to heal those that may be wounded, and help those that need her help. She sort of creates a calming aura about her, it's nothing magical, it's just the feeling she gives off, and often people find themselves calm in her presence. Serene even.

Pros: Cerene is the definite best type of person to keep back at the base and have tending to all the wounded, and in battle, she can be very helpful by healing the main fighter or providing buffs to those that are in battle. She is also a pretty good asset to fighting against dark magic. Even though she doesn't have holy magic offensive skills, she does know how to purify, and a strong enough purify can be offensive to a dark magic user. Being a priestess, Cerene can also keep a cool head, she's always concerned with the people more than herself, but ironically, this means she must be concerned for herself because the wounded need her.
Cons: With the trade of being a priestess, it is obvious that she is rather vulnerable to attack should someone decide to attack her. This is why she prefers to stay at main bases instead of going out in to battle. Once she's cut down, it's possible that the rest of the group would be doomed, and she would never have peace of mind if she was the cause of other people's suffering. Hand to hand combat she's terrible at, and if she has no where to run, or if the enemy is faster then her fast speed, then she'd be rather doomed.
PostPosted: Thu Oct 07, 2010 2:05 pm


Name: Mugan No Ken

Race: Human

Age: 23

Abilities: An expert of Infiltration, a master of Sabotage, and a steady head when it comes to gathering information in dangerous situations. A demolitions expert with a keen mind, always inventing new tools, traps, gadgets, and weapons to keep things different. A master of seals, wither it be explosive notes and storage scrolls to a full on summoning array. Also after years of studying the Human anatomy for swift kills and knock out blows, Mugan is also a certified field medic.

Weapons: Various throwing weapons, seals, grenades, bombs, explosives in general, a Ninjato, and a seal-tech hybrid hand-gun.

Seals:

Seal-Tech Gadgets: None as of yet.

Seal-Tech Weapon's:

Seal-Tech Hand-Gun: It had once been an old rusty Desert Eagle, not even working when he found it. Now it was once again a shining piece of work.

The handle and grip is crafted to fit his hand perfectly, a hairline trigger with a bio-seal safety mechanisms, so only he could use it. The barrel is engraved with seals to reduce sound and accuracy. The firing mechanisms was replaced and improved with a shock-wave reduction seal to minimize the savage recoil.

A clip he is engraved with space time distortion seals allowing them to carry ten times the normal ammunition, a nice 80 rounds each.

Ammunition:

EX Rounds- Seals engraved rounds that would explode on contact with the force of a standard explosive note.

Biography: Mugan is your average ninja, crafty, and sneaky. Having been raised as a ninja since birth he knows the shadows and how to use them almost as if they were apart of him. With a strong belief that teamwork can overcome all odds he is fiercely protective oh his teammates and is good to have if your in a pinch.

Pros: Mugan Is great for those sneaky jobs that no one wants discovered wither it be in best interest, or something less noble. Good at appearing and disappearing at a moment notice and attacking from the shadows, he's always up for the "fun stuff and always has your back.

Cons: While good at almost everything he does in general, he can become reckless, almost forgetting reason and logic, if he see's a comrade in a situation that almost certainly means death.

Mugan Von Hellscream


NotaSuperHero

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PostPosted: Mon Oct 11, 2010 1:03 pm


(wip)

User Image

Name: Christopher "Plus" Farwill.
Race: Human
Date of Birth: January 24th
Age: 29
Physical Appearance: Blue eyes, dyed black spiked hair, warm skin tone, stands at 5'10, medium muscular build.
Personality: Outgoing, sharp tongued, brutally honest, and short tempered. Chris displays classic narcissism, but he has the strong jaw and the attitude to back it up. A driven problem solver with an adaptable mind, Chris has been known to overcome even the most dire situations. He tries to see others as equals, and is good at influencing people and earning their confidence. He's charming, charismatic, and complicated. He's been known to hold his past failures against himself, and often shoulders more then is needed. He'd take a bullet for those he loves, and would fire another at those who threaten them.

Short Biography: Christopher grew up in a lower-to middle class family, the eldest son of a younger brother and sister in an apartment home located in the heart of midtown Manhattan. His mother, Stephanie Farwill, worked the graveyard shift at a diner six nights a week, and his step-father, Jarred Reeves, worked in a shipping yard along Brooklyn's coast, and drank heavily while his mother worked at nights. His father beat them on a regular basis, and Chris got the worst of it growing up, but tried to protect his brother and sisters from what he could. From his early childhood to his high school years, Chris maintained an ordinary GPA, excelling in all forms of mathematics but struggling with science, and ran track and played football all four years of high school, taking gymnastics his sophomore year and fencing his senior year.

After high school, Chris moved out on his own and juggled two part-time jobs, eventually settling full-time in an automotive shop for the next few years. Chris partied on and off, slept around and tried a few relationships, but they never really stuck. He and his old high school friends fell into the habit of meeting every Friday night for beers.

At 24, Chris still worked in the automotive shop when he received the call about his mother's death. His step-father, in an alcoholic fit brutally beat his mother to death, and was eventually convicted of first degree murder and sentenced to serve 25 years. While attending his mother's funeral, he was approached by a man who claimed to be his real father's brother, and after some doubt, it revealed to be true. His Uncle, Carwin Farwill, taught Chris about his father's death, his mother's disappearance, his family heritage of noble blood who stood as the vigilante guardians of kingdoms and cities, and his family inheritance; a multi-billion dollar technology facility known as SynTech.

At 25, Christopher became the Royal Guard, and protects Manhattan and all of New York State as judge, jury, and executioner.

Three years later, the Break-down began, where he, an advanced humanoid android by Nero, and a mysterious man by Darius, fought to protect the world as it was attacked in its entirely. The satellites were taken out from space, then the all the world's communication lines were destroyed; airports, train stations, boating docks, and electricity generators were bombed from space. The ones responsible attacked the United States first with highly advanced tech suits and weapons unseen on any battle field. After a year of struggling, Darius sent him and Nero away from Earth, and they traveled the vast universe until they eventually landed on Gaia. Within that time, Chris received an upgrade for his Guardian suit; a gift from Nero. After they landed on Gaia, Nero and Chris separated, and Chris traveled the new world until he caught a whisper of a band of mercenaries unlike any other. Following the rumors, Chris found the Mercenary League, and joined to continue his fight for justice. He now waits for his chance to go back home to Earth.

Strengths:
Numbers
Well-rounded intelligence
Unique fighting style
Acrobatics
Solitary work

Weaknesses:
Emotionally awkward
Teamwork
Stubborn
Dislikes authority

Likes:
Working alone
Calculating numbers and odds
Beating the odds
Offensive and defensive technology
A cigarette on the rare occasion
Rainy days - reminds him of Manhattan
Earth music
Seeing people get what they deserve

Dislikes:
Working in a team
Science, chemistry, magic
Authority
Cramped spaces
Foreign foods
PostPosted: Mon Oct 18, 2010 11:26 pm


*Moved to Jackpalm's forum*

K` the warrior

Omnipresent Krampus


Doomed Lucid

PostPosted: Tue Oct 26, 2010 2:12 pm


It's my Namesake!!!

Name: Lucid

Age: Mid to Late 20's

Race: Human

Physical Description:
* Attire: Lucid is always wearing one of two suits, the first is a formal attire suit and it is complete with all the trimmings, the inner shirt flairs at the neck and is colored a bright white and the tuxedo coat is always pristine and a deep black. The vest is colored dirt brown and has a pocketwatch in the right pocket. There is no chain. The slacks of the outfit are a dark brown, but are easily mistaken for black esspecially in dark lighting. The tie that he wears is a dark green and appears to be made of silk, it is 3 ft. long when he has it tied up and it is 1/2 inch wide at the knot, about 2'7" inches down where the tie is the widest it is 2" wide.

The second outfit is without a tuxedo coat and vest but is similairly colored and is still formal wear. The major differences are that the fabric is lighter (Weight) then the fabric of his first outfit. As well as much more fluid in movement, the shirt is loosely tailored giving him a free range of motion in his upper body, the pants are in a similair fashion. He wears this outfit without a tie and the top button of the shirt is undone.

Personality: Lucid is calm and clear and almost all matters, when he acts it is when he is assured of what he is going to do, he hates bad manners and will always tell someone if they do something offensive. His speech is clear and concise. Lucid also has a sharp tounge, though he only uses it when someone has extensively annoyed him, or harmed one of his allies. Lucid is an Optimist and will always look on the positive side of the situation.

Bio: Lucid was abondoned by his parents when he was 3 and made his living as a pickpocket, this secured as a member of the local theives guild which gave him harder more difficult jobs, these jobs made Lucid's adrenaline pump and he couldn't stand the withdrawl. He was admired by the members of the theives guild, but one of the guildies was trying to get Lucid kicked out, Lucid couldn't stand the thought of not having his adrenaline rush every day and so he cold-heartedly killed him. After this Lucid realizied what his life had cost him and he fell to the ground, in the pool of blood. The price for killing someone was immediate removal from a guild and death, Lucid ran from the scene hoping never to go back, and changed his name, his appearance, and he swore to himself to never go back to that life again. He came to the GML in hopes of making himself a better person.

Weapons: Carries a knife in his boot, and also carries around a cane which is can be used as a blunt object, and the hidden blade inside the cane can be used for suprise attacks.

Tools and Abilities: Carries Lockpicks and is very skilled with them, being able to disarm or unlock any regular lock. He is also amazing at slieght of hand's and can pickpocket several people people who are very cautious with their wallet.

Likes and Interests: Tea, Chivalry, Cane Swords, and Theivery ( though he won't admit it, and he is trying to drag himself away from it.


Dislikes: Idiots, Memories of his past life, Darkness (as it makes him regress to his old theivery traits.)

Occupation/Other: Gentleman
PostPosted: Tue Oct 26, 2010 2:40 pm


RPC Name: Jager((J grrr))
Race: Human
Age: 23
Powers: Able to transmute any object into any weapon such as a gun or a club or a sword equivalant exchange rarely ever applies though the bigger the thing he wants the bigger the thing he needs to use.
Abilities: Sees time as slow and therfore is able to move and react faster than normal very proficient at all sorts of weapons though best with katana and a berreta 9 mil.
Weapons: Katana, has jewel at the top of the hilt which stores energy for when he needs it, Berreta 9 mil. with extra clips
Biography: Jager wa born with the name Tom Miles, he was an army brat and so moved around a lot, mostly in the orient where he learned many styles of martial arts and how to use almost any ninja and samuria weapon with impeccable accuracy. From his father he learned how to use every weapon they used in the military and incorperated these teachings into his martial arts. Than the goverment learned of his talents he was one of the best in almost everything he did by the age of 16, they experimented on him trying to make the ultimate human weapon able to, at an instant, get any weapon he needed for the situation at hand and react instantly to it. It worked all to well. Standing at an even six feet, with a muscular build, dark brown hair, dark brown eyes, and tan skin from endless hours of training in the hot sun, he can practically disappear into the shadows and reappear out of nowhere right behind you for a quick easy kill. Whenever the Goverment needed to get rid of someone he was sent in given the code name Jager for reasons unknown, his fighting outfit was made of a regular black t-shirt with a black overcoat and black pants. after all the experiments done to him he went back to the orient looking for someone he had heard about, a master swordsmith, able to make the best of the best in katana's and was said to be able to imbue magical propertie into the sword he made. He found him. the master swordsmith inlaid one jewel into the hilt of the sword able to store as much energy as the weilder can put into it and then some the berreta he got from his father with permission to take as many clips as he wants.
Pros: Can react almost instantly to any given situation with a weapon of his choice at the ready.
Cons: The moment he transmutes something he is on a time limit the bigger the thing he makes the shorter amount of time he can keep it that way, also it usually needs to keep in contact with his hand or else it will change back. transmuting things also takes up a lot of energy which is why he has the jewel.
Link to Merc League: He left the Gov. he worked for severing all ties and disappearing off the face of the Earth as far as they were concerned later hearing of the Merc group and decided to try out for a job seeing if they needed any help.

Vampjager


Hiro Korigashine

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PostPosted: Mon Nov 15, 2010 1:31 pm


Name:Hiro Draken Korigashine

Alias(s):None

Age:looks 21 never disclosed true age.

Race: Ostangian/ Draken

Height:6'1

Weight:184lbs

Weight limit: 3,000 pounds 1 1/2 tons

Speed normally: He can travel at the speeds that would be faster then the eye.

Speed with Draken eyes: With the Draken eyes he moves very much faster then sound.

Flight speed: speeds of sound

Flight speed with Draken eyes: A bit faster then the speeds of sound.

Full Appearance(s):User Image
]

Armor form: His armor is Dragon scale armor Making it light and durable (Not indestructible) adds resistant to fire and heat. He wears a breast plate, gauntlets, and armored boots.

Weapon(s): The Sacred Tear Blade: This is a sword created from the very soul of Hiro. It is indestructible and holds its own power as if i was alive. The blade is a b*****d sword so as to allow one or two handed combat. Its material is very light as it is indestructible but the most it could do to metal is dent it when it strikes. He can change this weapon into any weapon he so desires for his fight due to training with Jianichie.


Fighting Style(s):None really he can change to his opponents.

Abilities:

Korigashine Heritage: Being Korigashine gives Hiro added power and strength to what he already has. He also gets a sword called the Sacred Tear sword which is a brutally powerful sword that cannot be destroyed and can cut through most any metal besides that of another blade or weapon of its kind. He gets to be able to use several powers that come with the name and added senses such as ,perception,endurance,etc.


Mana Control: This is the energy that runs through the earth itself allowing the elements to exist including plant life and such. Hiro was created from the very earth itself and with that creation came the ability to use mana. Mana can be used in its pure form which looks like a blue energy or it can be changed into any element that is on this earth however his strongest and most skilled elements he uses are Earth and Demonic/unholy energy. Using his mana drains him depending on the move used. Hiro wont feel the effect of him using the mana through his blade but if he just sent it into the air and tried a wide area attack then he would feel the effects. It drains his stamina making it the bigger the attack the more stamina it drains.

Draken eyes: This allows me to gain more power, speed, endurance, etc and makes me so fast that it makes everything else seem as if it is going in slow motion.

The Neon Drakengan: is a double-up of the normal eyes and have the same effects and abilitys but the effects and use of these powers are bigger and better.

The Kenkai Drakengan: inable quick and powerful elemental attacks within the old Kenkai form, ableing the user to somtimes create massive elemental attacks of the element they stick with.


BIO: Hiro had been through a lot being created before humanity itself in what would come to be called the garden of Eden. He has been alive for Milena looking over the earth as her protector before being released by his mother to do with as he wishes around the time man was being formed. He has seen the rise and fall of kingdoms and how fast man has grown in its short time on earth and has trained himself since he was created so long ago. With all his experience he has learned to adapt to most any situation and the pain he has gone through has made his pain tolerance extremely high. He has joined with many families and still remembers and loves most all of them and at this time he loves to just travel and fight,love,read, and much more just enjoying life as he goes. He came upon a man named Dimitri in his travels and with his original sword he killed Dimitri and took his very being into the sword and into himself however when that happened it changed him some say for the better giving him Dimitri's DNA of a lycan along with his of the angelic being.

He had joined the Drakens once more and mended ties with his older brother Fenir. He is now one of the leaders of the new age draken and plans to bring them to heights never before seen in the Draken Reign.
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