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Posted: Sun Apr 26, 2009 3:06 pm
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Posted: Sun Apr 26, 2009 5:39 pm
Between the heavy clouds and the endless rain, you might as well be blind. In the occasional flash of lightning, however, as the rain is forced aside by a gust of howling wind, you can just barely make out the road ahead. A veritable river of mud twists and winds through a copse of gnarled trees and along a rocky coastline battered by white- capped swells. And beyond, visible only by the brightest thunderbolts, stands a town. From what you can see, the buildings are old and patched, and the roofs are shingled peaks. Just another village, it seems, but something about it sets your teeth on edge and your skin to crawling. But then, perhaps it is just the cold and the rain . . . The PC's are still on the road that leads in to Ashenport. Decide what you want to do.
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Posted: Sun Apr 26, 2009 9:05 pm
Pilvo Male Suger Fairy Sorcerer Level 8 Good
Strength 16 (+3) Constitution 12 (+1) Dexterity 19 (+4) Intelligence 17 (+3) Wisdom 15 (+2) Charisma 20 (+5) Height: 4 ft Weight: 30 lb Skin: Light Blue Eyes: Blue Hair: None
Maximum Hit Points: 59
Bloodied: 29 Surge Value: 14 Surges / Day: 7 [includes constitution modifier]
Size: Medium Speed: 6 squares land and flight Vision: Low-light
Initiative: 1d20 +8 = + 4 [half level] + 4 [dexterity] Base Strength Attack: 1d20 +7 = + 4 [half level] + 3 [strength] Base Dexterity Attack: 1d20 +8 = + 4 [half level] + 4 [dexterity] Base Constitution Attack: 1d20 +5 = + 4 [half level] + 1 [constitution] Base Intelligence Attack: 1d20 +7 = + 4 [half level] + 3 [intelligence] Base Wisdom Attack: 1d20 +6 = + 4 [half level] + 2 [wisdom] Base Charisma Attack: 1d20 +9 = + 4 [half level] + 5 [charisma]
Armor Class: 18 = 10 + 4 [half level] + 4 [dexterity] Fortitude Defense: 17 = 10 + 4 [half level] + 3 [strength] Reflex Defense: 18 = 10 + 4 [half level] + 4 [dexterity] Will Defense: 21 = 10 + 4 [half level] + 2 [sorcerer] + 5 [charisma]
Armor: None (street clothes)
Shield: None
Attacks:
Unarmed Melee: +7 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus] Daggers (x10): +10 vs AC [+7 strength attack] [+3 proficiency]; damage 1[W]=1d4+3 [strength bonus] 1 lb (Light blade); usable off-hand; light throwable Thrown: +11 vs AC [+8 dexterity attack] [+3 proficient, damage 1d4+4 [dexterity bonus] Sling: +10 vs AC [+8 dexterity attack] [+2 proficiency]; damage 1[W]=1d6+4 [dexterity bonus] range 10/20 0 lb (Sling) Load free Chaos Bolt +9i [base charisma attack] vs will Dragon Frost +9i [base charisma attack] vs fortitude Frost Bind +9i [base charisma attack] vs fortitude Chromatic Orb +9i [base charisma attack] vs. reflex Ice Dragon's Teeth +9i [base charisma attack] vs reflex Reeling Torment +9i [charisma attack bonus] vs will Crushing Sphere +9i [base charisma attack] vs reflex i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 160 lb. 320 lb. 800 lb.
Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 57 or less 58-115 lb. 116-173 lb. 173 lb. 345 lb. 863 lb.
Languages: Common; Supernal;
Skills:
Acrobatics: +8 = 4 [dexterity] + 4 [half level] Arcana: +12 = 3 [intelligence] + 4 [half level] + 5 [class training] Athletics: +7 = 3 [strength] + 4 [half level] Bluff: +9 = 5 [charisma] + 4 [half level] Diplomacy: +9 = 5 [charisma] + 4 [half level] Dungeoneering: +11 = 2 [wisdom] + 4 [half level] + 5 [class training] Endurance: +5 = 1 [constitution] + 4 [half level] Heal: +6 = 2 [wisdom] + 4 [half level] History: +7 = 3 [intelligence] + 4 [half level] Insight: +11 = 2 [wisdom] + 4 [half level] + 5 [class training] Intimidate: +9 = 5 [charisma] + 4 [half level] Nature: +11 = 2 [wisdom] + 4 [half level] + 5 [class training] Perception: +8 = 2 [wisdom] + 4 [half level] + 2 [Suger Fairy] Religion: +7 = 3 [intelligence] + 4 [half level] Stealth: +10 = 4 [dexterity] + 4 [half level] + 2 [Suger Fairy] Streetwise: +9 = 5 [charisma] + 4 [half level] Thievery: +8 = 4 [dexterity] + 4 [half level]
Feats:
Astral Fire Burning Blizzard Far Throw Disciplined Wild Soul [PH2] Implement Expertise -- Dagger [PH2]; Remember your +1 attack bonus using a dagger as implement
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action] Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity bonus] [standard action] Bull Rush: +7 [base strength attack] vs fortitude [standard action] Grab: +7 [base strength attack] vs reflex [standard action] Move grabbed target: +7 [base strength attack] vs fortitude [standard action] Escape: +8 [acrobatics] vs reflex / +7 [athletics] vs fortitude [move action] Chaos Bolt [Level 1] Dragon Frost [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Thievery depending on circumstances); Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision),Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Action: Readied action Other Opportunity Action: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check
Encounter Powers:
Second Wind Spend an Action Point [free action, not in surprise round] Frostbind [Level 1] Stretch Spell [Level 2 Utility][minor action] Ice Dragon's Teeth [Level 3] Swift Escape [Level 6 Utility][immediate interrupt] Crushing Sphere [Level 7]
Daily Powers:
Chromatic Orb [Level 1] Reeling Torment [Level 5]
Suger Fairy: Describe below: +2 Charisma Low Light Vision Can melt when comes in contact with water
Sorcerer
This sorcerer chose the Wild Magic option -- chaos burst, chaos power, unfettered power, wild soul. New class under development. Please report errors to scalpel_blade@yahoo.com Thanks!
Pilvo's Equipment:
10 lb 20 lb 2 lb 5 lb
1 lb 10 lb 10 lb 2 lb 4 lb _____ 64 lb Weapons / Armor / Shield (from above) Sling bullets (group of 20) x4 Backpack Bedroll Flint and steel Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1
Total
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Lord of the Vine rolled 2 20-sided dice:
15, 13
Total: 28 (2-40)
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Posted: Sun Apr 26, 2009 10:42 pm
Well first off, I'll make a Nature check to see if the weather is natural, then I'll make a Perception check about this tingling up my spine. ...Or would that be insight?
(First roll +2) 17 (Second roll +2 or +10) 15 or 23
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Posted: Mon Apr 27, 2009 12:59 am
[@Dion Insight's pretty much the social form of perception so you got it right there. @bytbyt o.o sugar fairy?]
Morathik thinks nothing of the town's strangeness and is instead more focused on getting to shelter from the rain.
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Eye of Grummsh rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Mon Apr 27, 2009 6:06 am
Gaaki will also make a nature check as well nature +11
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Posted: Mon Apr 27, 2009 11:07 am
Wil and Gaaki's nature checks revel nothing.
Wil's perception check revels the locals might not be a friendly as they seem.
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Posted: Mon Apr 27, 2009 11:21 am
InfChaos [@Dion Insight's pretty much the social form of perception so you got it right there. @bytbyt o.o sugar fairy?] (I was going to say...there is no sugar fairy race...or a fairy race, for that matter...) "Keep a good eye on your belongings, fellows. These people might not be too friendly."
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Posted: Mon Apr 27, 2009 5:59 pm
May be another custom race which is fine as long as they also post a link to the info for them.
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5Crispy rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Tue Apr 28, 2009 3:11 am
Morathik's light up with excitement after hearing Wil. "You mean there could be danger? ooooo I like the sound of that" he says with a silly grin on his face. (streetwise check to listen for the rumors/info in the town) (1d20+13=21)
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Posted: Tue Apr 28, 2009 7:47 am
TheonetrueTatara May be another custom race which is fine as long as they also post a link to the info for them. (All the info you need is in the post)
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Posted: Tue Apr 28, 2009 8:52 am
"thats exactly what we need trouble." Gaaki said looking at Morathik "do not provoke them. If you do I'll smack you with a tree branch"
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Posted: Tue Apr 28, 2009 10:41 pm
"Judging by this lot, hitting him with a branch would entice them."
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Posted: Wed Apr 29, 2009 1:29 am
(Guess my streetwise check won't do anything heh...) "You people aren't fun" Morathik says crossing his arms and pouting.
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Posted: Wed Apr 29, 2009 7:32 am
InfChaos (Guess my streetwise check won't do anything heh...) "You people aren't fun" Morathik says crossing his arms and pouting. (Nah, you just gotta be patient. The DM'll be back.)
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