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Posted: Wed Mar 04, 2009 10:14 am
I didn't take the Brew Potion feat, so cure light wounds is a bit out of my abilities to make. On the other hand I could make alchemist fire, poisons, tindertwigs, smoke sticks, tanglefoot bags, rust cubes and the like. DC-wise, http://www.d20srd.org/srd/skills/craft.htm has the some of the basic items, while books like Complete Scoundrel and Complete Adventurers have DC for poisons and other alchemical items.
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Posted: Thu Mar 05, 2009 8:57 am
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Posted: Sat Mar 07, 2009 10:14 am
Ne, my patience for waiting is dying out. -Geko: good, except "bayne" is not a chinese-themed name, it's english. I advise you swap it for "Bai Na the swift" or something. Just so you know folks, you can also use titles as names or mix the two versions; it's on page one. Title-type: "Striking Viper", "Three rivers", "Dreaming Clouds" (psuedo)Chinese-type: "Lin lai", "Yu shan" "Vho wan"...ect. Both: "Liu The snake","Silver swords Mi yu", "Thieving Ji", or more complex ones, like "Shang Shi the Jade Axe"...ect. Also, you haven't made profiles, please hurry. I'd rather start with you all here...
-Dimitri: I'll see you can make whatever your skills allow as long as you have enough of your starting gold leftover to buy the parts/components. An extra five past the Dc doesn't yield a spare product, but I'll knock days of the creation time instead. However, a natural 20 will do something here.... 3nodding Go ahead and roll away on whatever you plan to make.
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Posted: Sat Mar 07, 2009 5:33 pm
ok... dude what form of Chinese you using? cuz your sure as hell arnt using mandarin
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Posted: Sun Mar 08, 2009 5:24 am
I am not done.
I still have to add up the stuff I bought and buy me two swords, my spells. And a few minor fixes. But it is up and I am tired. Ask all needed question. I will answer when I get back on.
Xain Zhi-shou
Male Human Favored Soul 4 Neutral Good Representing Southern_cross_nemesis
Strength 15 (+2) Dexterity 17 (+3) Constitution 15 (+2) Intelligence 13 (+1) Wisdom 16 (+3) Charisma 17 (+3) Size: Medium Height: 5' 8" Weight: 210 lb Skin: Tan Eyes: Light Brown Hair: Light Brown
Total Hit Points: 36
Speed: 20 feet [armor]
Armor Class: 18 = 10 +5 [breastplate] +3 [dexterity]
Touch AC: 13 Flat-footed: 15
Initiative modifier: +3 = +3 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +7 = 4 [base] +3 [dexterity] Will save: +7 = 4 [base] +3 [wisdom] Attack (handheld): +5 = 3 [base] +2 [strength] Attack (unarmed): +5 = 3 [base] +2 [strength] Attack (missile): +6 = 3 [base] +3 [dexterity] Grapple check: +5 = 3 [base] +2 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 66 lb. or less 67-133 lb. 134-200 lb. 200 lb. 400 lb. 1000 lb.
Languages: Celestial Common
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Feats:
Two-Weapon Fighting Two-Weapon Defense Oversized Two-weapon Fighting [hand-edit as needed]
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 3 = +3 Bluff Cha 3 = +3 Climb Str* 2 = +2 Concentration Con 9 = +2 +7 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 5 = +3 +2 [sense motive] Disguise Cha 3 = +3 Escape Artist Dex* 3 = +3 Forgery Int 1 = +1 Gather Information Cha 3 = +3 Heal Wis 10 = +3 +7 Hide Dex* 3 = +3 Intimidate Cha 3 = +3 Jump Str* -4 = +2 -6 [speed 20] Listen Wis 3 = +3 Move Silently Dex* 3 = +3 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 3 = +3 Search Int 1 = +1 Sense Motive Wis 10 = +3 +7 Spellcraft Int 8 = +1 +7 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** 2 = +2 Use Rope Dex 3 = +3
* = check penalty for wearing armor
Zero-level Favored Soul spells: 6 per day
First-level Favored Soul spells: 7 (6+1) per day
Second-level Favored Soul spells: 4 (3+1) per day
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Favored Soul:
* Sect weapon focus (level 3)
* Energy resistance, first type (level 5)
* Energy resistance, second type (level 10)
* Sect weapon specialization (level 12)
* Energy resistance, third type (level 15) (level 3)
* Wings?! (level 17)
* Damage Reduction (level 20)
Class HP rolled Level 1: Favored Soul 8 Level 2: Favored Soul 8 Level 3: Favored Soul 7 Level 4: Favored Soul 5 +1 to charisma
Xain Zhi-shou's Equipment:
31 lb 2 lb 5 lb 3 lb 5 lb
5 lb
10 lb 10 lb 1 lb 1 lb 2 lb _____ 75 lb Weapons / Armor / Shield (from above) Backpack Bedroll Blanket, winter x1 Block and tackle Bottle Crowbar Fishhook Pot Rations (1 day) x10 Sealing wax Holy symbol (silver) Spell component pouch
Total
More about Xain Zhi-shou: Xain's armor has seen countless battles and nearly equal number of miles. His family's swords have always fought for what was right, not always just, but right never the less.
Xain Zhi shou was born nearly 18 years ago to a glorious event, the passing of a comet. Which many in his village believed was a sign from the Celestial Dragons. And he was raised to be a warrior, as the elder read the sign. Sadly, even with all that training, he wasn't able to protect his village from the one enemy no one saw coming. One day a violent storm came from the sea of glass and destroyed the village.
Under the order of the Elder, one of the few that survived the storm. Xain left the ruins and began a life of wondering. Driven by a need to help people Xain started using his skills to help those in need. But for some reason he could always feel someone helping him in though the toughest of times...
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Posted: Sun Mar 08, 2009 12:45 pm
buttersboy32 ok... dude what form of Chinese you using? cuz your sure as hell arnt using mandarin Note the "pseudo" I wrote. I know some mandarin, so I have thus modified it to be slightly more creative. plain mandarin is fine if you know it; But I've added a few extra syllables, like "Vh" and and so forth. The main adjustment is the addition of "H" here and there to soften the sound of words. This is mainly to allow more creative names and such: "Ge the Heroic" doesn't exactly sound legendary. 3nodding
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Posted: Sun Mar 08, 2009 2:11 pm
lol alright ^_^. cuz i didnt recognize what you were using as a dialect.
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Posted: Sun Mar 08, 2009 9:22 pm
Hmm? do you speak it? mandarin, I mean....
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Posted: Sun Mar 08, 2009 9:30 pm
eh a bit ^_^ im taking a AP mandarin
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MT the Clown rolled 5 20-sided dice:
6, 1, 15, 6, 12
Total: 40 (5-100)
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Posted: Mon Mar 09, 2009 8:59 pm
5 Flasks of acid
((cost 50 gold to make; DC 15, +12 to Craft, failure roll of 3 or less.))
Successfully made 4 flasks and ruined 1.
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MT the Clown rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Mon Mar 09, 2009 9:07 pm
Still going for that last flask of acid!!
((3 gold 3 silver 3 copper; DC 15, +12 to Craft, failure roll of 3 or less.))
Success!!
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MT the Clown rolled 10 20-sided dice:
20, 19, 12, 9, 3, 15, 5, 14, 17, 18
Total: 132 (10-200)
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Posted: Mon Mar 09, 2009 9:10 pm
10 Alchemist fire
((60 gold 60 silver 60 copper; DC 20, +12 to Craft, failure roll of 7 or less.))
Got 7 alchemist fire.
1 critical success (how many did I make?).
1 no progress.
1 ruined.
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MT the Clown rolled 2 20-sided dice:
20, 8
Total: 28 (2-40)
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Posted: Mon Mar 09, 2009 9:15 pm
Finishing the progressless as well as the ruined.
((6 gold 6 silver 6 copper; DC 20, +12 to Craft, failure roll of 7 or less.))
Made 1.
Critical success.
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Posted: Mon Mar 09, 2009 9:24 pm
lol, be carefull boio... or you might find a few of those missing when you awake
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Posted: Tue Mar 10, 2009 5:12 pm
Jin Ho's skill fails him at first, but his irritation at the mess-up is somehow absorbed by several of the potions; two of them seem to absorb anger and take on a extra, explosive fury. -The 2 critical successes do 1d10 on impact and 1d8 of fire damage to flaming target. mark them as special, lest you forget. xd
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