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A emperor, a destiny, and a Dragon[3.5, planning thread] Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]

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MT the Clown

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PostPosted: Wed Mar 04, 2009 10:14 am


I didn't take the Brew Potion feat, so cure light wounds is a bit out of my abilities to make. On the other hand I could make alchemist fire, poisons, tindertwigs, smoke sticks, tanglefoot bags, rust cubes and the like.

DC-wise, http://www.d20srd.org/srd/skills/craft.htm has the some of the basic items, while books like Complete Scoundrel and Complete Adventurers have DC for poisons and other alchemical items.
PostPosted: Thu Mar 05, 2009 8:57 am



geko87


shotesu

PostPosted: Sat Mar 07, 2009 10:14 am


Ne, my patience for waiting is dying out.
-Geko: good, except "bayne" is not a chinese-themed name, it's english. I advise you swap it for "Bai Na the swift" or something. Just so you know folks, you can also use titles as names or mix the two versions; it's on page one.
Title-type: "Striking Viper", "Three rivers", "Dreaming Clouds"
(psuedo)Chinese-type: "Lin lai", "Yu shan" "Vho wan"...ect.
Both: "Liu The snake","Silver swords Mi yu", "Thieving Ji", or more complex ones, like "Shang Shi the Jade Axe"...ect.
Also, you haven't made profiles, please hurry. I'd rather start with you all here...

-Dimitri: I'll see you can make whatever your skills allow as long as you have enough of your starting gold leftover to buy the parts/components. An extra five past the Dc doesn't yield a spare product, but I'll knock days of the creation time instead. However, a natural 20 will do something here.... 3nodding
Go ahead and roll away on whatever you plan to make.

PostPosted: Sat Mar 07, 2009 5:33 pm


ok... dude what form of Chinese you using? cuz your sure as hell arnt using mandarin

TheVulgarUnicorn


Southern Cross Nemesis

PostPosted: Sun Mar 08, 2009 5:24 am


I am not done.

I still have to add up the stuff I bought and buy me two swords, my spells. And a few minor fixes. But it is up and I am tired. Ask all needed question. I will answer when I get back on.


Xain Zhi-shou

Male Human Favored Soul 4
Neutral Good
Representing Southern_cross_nemesis

Strength 15 (+2)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 16 (+3)
Charisma 17 (+3)

Size: Medium
Height: 5' 8"
Weight: 210 lb
Skin: Tan
Eyes: Light Brown
Hair: Light Brown

Total Hit Points: 36

Speed: 20 feet [armor]

Armor Class: 18 = 10 +5 [breastplate] +3 [dexterity]

Touch AC: 13
Flat-footed: 15

Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +7 = 4 [base] +3 [dexterity]
Will save: +7 = 4 [base] +3 [wisdom]
Attack (handheld): +5 = 3 [base] +2 [strength]
Attack (unarmed): +5 = 3 [base] +2 [strength]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +5 = 3 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages: Celestial Common

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]

Feats:

Two-Weapon Fighting
Two-Weapon Defense
Oversized Two-weapon Fighting [hand-edit as needed]

Traits:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 1 =
+1

Balance Dex* 3 =
+3

Bluff Cha 3 =
+3

Climb Str* 2 =
+2

Concentration Con 9 =
+2
+7
Craft_1 Int 1 =
+1

Craft_2 Int 1 =
+1

Craft_3 Int 1 =
+1

Diplomacy Cha 5 =
+3
+2 [sense motive]
Disguise Cha 3 =
+3

Escape Artist Dex* 3 =
+3

Forgery Int 1 =
+1

Gather Information Cha 3 =
+3

Heal Wis 10 =
+3
+7
Hide Dex* 3 =
+3

Intimidate Cha 3 =
+3

Jump Str* -4 =
+2
-6 [speed 20]
Listen Wis 3 =
+3

Move Silently Dex* 3 =
+3

Perform_1 Cha 3 =
+3

Perform_2 Cha 3 =
+3

Perform_3 Cha 3 =
+3

Perform_4 Cha 3 =
+3

Perform_5 Cha 3 =
+3

Ride Dex 3 =
+3

Search Int 1 =
+1

Sense Motive Wis 10 =
+3
+7
Spellcraft Int 8 =
+1
+7
Spot Wis 3 =
+3

Survival Wis 3 =
+3

Swim Str** 2 =
+2

Use Rope Dex 3 =
+3


* = check penalty for wearing armor

Zero-level Favored Soul spells: 6 per day

First-level Favored Soul spells: 7 (6+1) per day

Second-level Favored Soul spells: 4 (3+1) per day

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Favored Soul:

* Sect weapon focus (level 3)

* Energy resistance, first type (level 5)

* Energy resistance, second type (level 10)

* Sect weapon specialization (level 12)

* Energy resistance, third type (level 15) (level 3)

* Wings?! (level 17)

* Damage Reduction (level 20)

Class HP rolled
Level 1: Favored Soul 8
Level 2: Favored Soul 8
Level 3: Favored Soul 7
Level 4: Favored Soul 5 +1 to charisma


Xain Zhi-shou's Equipment:

31 lb
2 lb
5 lb
3 lb
5 lb

5 lb

10 lb
10 lb
1 lb
1 lb
2 lb
_____
75 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Block and tackle
Bottle
Crowbar
Fishhook
Pot
Rations (1 day) x10
Sealing wax
Holy symbol (silver)
Spell component pouch

Total

More about Xain Zhi-shou: Xain's armor has seen countless battles and nearly equal number of miles. His family's swords have always fought for what was right, not always just, but right never the less.

Xain Zhi shou was born nearly 18 years ago to a glorious event, the passing of a comet. Which many in his village believed was a sign from the Celestial Dragons. And he was raised to be a warrior, as the elder read the sign. Sadly, even with all that training, he wasn't able to protect his village from the one enemy no one saw coming. One day a violent storm came from the sea of glass and destroyed the village.

Under the order of the Elder, one of the few that survived the storm. Xain left the ruins and began a life of wondering. Driven by a need to help people Xain started using his skills to help those in need. But for some reason he could always feel someone helping him in though the toughest of times...
PostPosted: Sun Mar 08, 2009 12:45 pm


buttersboy32
ok... dude what form of Chinese you using? cuz your sure as hell arnt using mandarin
Note the "pseudo" I wrote. I know some mandarin, so I have thus modified it to be slightly more creative. plain mandarin is fine if you know it; But I've added a few extra syllables, like "Vh" and and so forth. The main adjustment is the addition of "H" here and there to soften the sound of words. This is mainly to allow more creative names and such: "Ge the Heroic" doesn't exactly sound legendary.
3nodding

shotesu


TheVulgarUnicorn

PostPosted: Sun Mar 08, 2009 2:11 pm


lol alright ^_^. cuz i didnt recognize what you were using as a dialect.
PostPosted: Sun Mar 08, 2009 9:22 pm


Hmm? do you speak it? mandarin, I mean....

shotesu


TheVulgarUnicorn

PostPosted: Sun Mar 08, 2009 9:30 pm


eh a bit ^_^ im taking a AP mandarin
MT the Clown rolled 5 20-sided dice: 6, 1, 15, 6, 12 Total: 40 (5-100)
PostPosted: Mon Mar 09, 2009 8:59 pm


5 Flasks of acid

((cost 50 gold to make; DC 15, +12 to Craft, failure roll of 3 or less.))


Successfully made 4 flasks and ruined 1.

MT the Clown

Beloved Lunatic

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MT the Clown rolled 1 20-sided dice: 10 Total: 10 (1-20)

MT the Clown

Beloved Lunatic

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PostPosted: Mon Mar 09, 2009 9:07 pm


Still going for that last flask of acid!!

((3 gold 3 silver 3 copper; DC 15, +12 to Craft, failure roll of 3 or less.))

Success!!
MT the Clown rolled 10 20-sided dice: 20, 19, 12, 9, 3, 15, 5, 14, 17, 18 Total: 132 (10-200)
PostPosted: Mon Mar 09, 2009 9:10 pm


10 Alchemist fire

((60 gold 60 silver 60 copper; DC 20, +12 to Craft, failure roll of 7 or less.))

Got 7 alchemist fire.

1 critical success (how many did I make?).

1 no progress.

1 ruined.

MT the Clown

Beloved Lunatic

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MT the Clown rolled 2 20-sided dice: 20, 8 Total: 28 (2-40)

MT the Clown

Beloved Lunatic

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PostPosted: Mon Mar 09, 2009 9:15 pm


Finishing the progressless as well as the ruined.


((6 gold 6 silver 6 copper; DC 20, +12 to Craft, failure roll of 7 or less.))

Made 1.

Critical success.
PostPosted: Mon Mar 09, 2009 9:24 pm


lol, be carefull boio... or you might find a few of those missing when you awake

TheVulgarUnicorn


shotesu

PostPosted: Tue Mar 10, 2009 5:12 pm


Jin Ho's skill fails him at first, but his irritation at the mess-up is somehow absorbed by several of the potions; two of them seem to absorb anger and take on a extra, explosive fury.
-The 2 critical successes do 1d10 on impact and 1d8 of fire damage to flaming target. mark them as special, lest you forget. xd
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