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Posted: Sat Dec 13, 2008 11:03 am
...Oh alright I will redo the character..
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Posted: Sat Dec 13, 2008 11:09 am
kay you should have looked at books allowed for classes
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Posted: Sat Dec 13, 2008 11:35 am
Don't worry, I guess you can come in on the next boat. Which reminds me, about how often do the shipments of prisoners arrive?
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Posted: Sat Dec 13, 2008 11:42 am
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Posted: Sat Dec 13, 2008 11:51 am
I redid him and now I ran into a big problem...I can't think of a name.
Edit: found one
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Posted: Sun Dec 14, 2008 10:51 am
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Posted: Sun Dec 14, 2008 10:54 am
So I can start posting now?
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Posted: Sun Dec 14, 2008 11:18 am
yeah go to the game thread and get caught up. read everything before posting
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Posted: Sat Dec 20, 2008 10:28 am
Elenka Female Elruk Barbarian 2 / Scout 2 Neutral Good
Strength 18 (+4) Dexterity 18 (+4) Constitution 15 (+2) Intelligence 13 (+1) Wisdom 11 (+0) Charisma 12 (+1) Size: Medium Height: 4' 5" Weight: 95 lb Skin: Gray Eyes: Light Brown Hair: Black; Straight
Total Hit Points: 30
Speed: 40 feet [barbarian]
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14 Flat-footed: 17 [uncanny dodge] Initiative modifier: +5 = +4 [dexterity] +1 [scout] Fortitude save: +6 = 3 [base] +2 [constitution] +1 [scout] Reflex save: +7 = 3 [base] +4 [dexterity] Will save: +0 = 0 [base] Attack (handheld): +7 = 3 [base] +4 [strength] Attack (unarmed): +7 = 3 [base] +4 [strength] Attack (missile): +7 = 3 [base] +4 [dexterity] Grapple check: +7 = 3 [base] +4 [strength]
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb.
Languages: Common Elven
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats: improved unarmed strike (city brawler) 2 wpn fighting(city brawler) Versatile unarmed strike [unamred attacks can be treated as piercing, slashing, or bludgeoning] superior unarmed strike [increase unarmed damge]
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 11 = +4 +7 Bluff Cha 1 = +1 Climb Str* 11 = +4 +7 Concentration Con 2 = +2 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 11 = +4 +7 Forgery Int 1 = +1 Gather Information Cha 1 = +1 Heal Wis 0 = +0 Hide Dex* 11 = +4 +7 Intimidate Cha 1 = +1 Jump Str* 15 = +4 +7 +4 [speed 40] Listen Wis 7 = +0 +7 Move Silently Dex* 7 = +4 +3 Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 4 = +4 Search Int 1 = +1 Sense Motive Wis 0 = +0 Spot Wis 7 = +0 +7 Survival Wis 3 = +0 +3 Swim Str** 4 = +4 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Elruk:
+2 strength
+2 dexterity
-2 charisma
Edit sheet & write details here as needed.
Be sure to know bonuses to skills, special abilities, low-light / dark vision, and any natural armor class bonus.
Barbarian:
City Brawler: gains unarmed strike and two weapon fighting when fighting unarmed. increases to improved 2 wpn fighting at 6th level and greater two weapon fighting at 11th. take only -2 penalties when fighting with improvised weapons.
Rage
Fast Movement (already included)
Uncanny Dodge (level 2)
Trap Sense (level 3)
Improved Uncanny Dodge (level 5)
Damage Reduction 1/- (level 7)
Damage Reduction 2/- (level 10)
Greater Rage (level 11)
Damage Reduction 3/- (level 13)
Indominitable Will (level 14)
Damage Reduction 4/- (level 16)
Tireless Rage (level 17)
Damage Reduction 5/- (level 19)
Mighty Rage (level 20)
Scout:
Core class from "Complete Adventurer"
Armor class bonuses after moving are not listed above.
Level 1: Skirmish (+1d6), trapfinding
Level 2: Battle fortitude +1, uncanny dodge
Level 3: Fast movement +10 feet, skirmish (1d6, +1 AC)
Level 4: Bonus feat (already included)
Level 5: Evasion, skirmish (+2d6, +2 AC)
Level 6: Flawless stride
Level 7: Skirmish (+2d6, +2 AC)
Level 8: Camouflage, bonus feat (already included)
Level 9: Skirmish (+3d6, +2 AC)
Level 10: Blindsense 30 feet
Level 11: Battle fortitude +2, fast movement +20 feet, skirmish (3d6, +3 AC)
Level 12: Bonus feat (already included)
Level 13: Skirmish (+4d6, +3 AC)
Level 14: Hide in plain sight
Level 15: Skirmish (+4d6, +4 AC)
Level 16: Bonus feat
Level 17: Skirmish (+5d6, +4 AC)
Level 18: Free movement
Level 19: Skirmish (+5d6, +5 AC)
Level 20: Battle fortitude +3; blindsight 30 feet, bonus feat (already included)
Class HP rolled Level 1: Scout 8 Level 2: Scout 2 Level 3: Barbarian 8 Level 4: Barbarian 4 +1 to strength
Elenka's Equipment:
23 lb 6 lb _____ 29 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2
Total
More about Elenka: elenka is a twelve year old girl who was born as a genetic experiment by cross breeding an elf with an orc. she was the daughter of a convicted elf scout and learned her skills from her mother. she is very fond of leonidas and refers to him as uncle.
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Posted: Tue Dec 23, 2008 3:43 am
It is probably to late to join, but if it isn't may I join?
If the answer is yes. And you say check with you first if a class is outside the books listed. I know wouldn't get to play it right now but when I level up and pass the requirements could I play a Weapon master from Sword and Fist?
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Posted: Thu Dec 25, 2008 6:13 pm
sorry no. unless you are willing to wait until I can find a way to fit you in
and if so then no I am not allowing sword and fist... it is 3.5
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Posted: Thu Dec 25, 2008 6:58 pm
First off, I am okay waiting.
And second, I just thought I would ask.
In that case It will be a Elan Psion and I will post it as soon as I am done.
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Posted: Thu Dec 25, 2008 7:53 pm
sure i will be waiting for your sheet
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Posted: Thu Dec 25, 2008 9:56 pm
I have to ask, Will you accept if I rolled my own stats out instead of using the character creater to do it?
I ask cause using my brothers roller I got
[4d6]->[3, 6, 5, 6+0] [4d6]->[5, 6, 2, 6+0] [4d6]->[1, 2, 1, 3+0] Rerolled 1's [1d6]->[3+0] [1d6]->[4+0] [4d6]->[4, 2, 3, 5+0] [4d6]->[2, 3, 4, 3+0] [4d6]->[6, 6, 6, 6+0]
and you said you could keep all dice if we got all sixs and fives
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Posted: Sat Dec 27, 2008 8:41 am
yes and yes so you have 17 17 10 12 10 and 24
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